예제 #1
0
/*
 * Bake Dynamic Paint image sequence surface
 */
static int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op)
{
	DynamicPaintModifierData *pmd = NULL;
	DynamicPaintCanvasSettings *canvas;
	Object *ob = ED_object_context(C);
	int status = 0;
	double timer = PIL_check_seconds_timer();
	DynamicPaintSurface *surface;

	/*
	 * Get modifier data
	 */
	pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint);
	if (!pmd) {
		BKE_report(op->reports, RPT_ERROR, "Bake failed: no Dynamic Paint modifier found");
		return 0;
	}

	/* Make sure we're dealing with a canvas */
	canvas = pmd->canvas;
	if (!canvas) {
		BKE_report(op->reports, RPT_ERROR, "Bake failed: invalid canvas");
		return 0;
	}
	surface = get_activeSurface(canvas);

	/* Set state to baking and init surface */
	canvas->error[0] = '\0';
	canvas->flags |= MOD_DPAINT_BAKING;
	G.is_break = FALSE;  /* reset blender_test_break*/

	/*  Bake Dynamic Paint	*/
	status = dynamicPaint_bakeImageSequence(C, surface, ob);
	/* Clear bake */
	canvas->flags &= ~MOD_DPAINT_BAKING;
	WM_cursor_restore(CTX_wm_window(C));
	dynamicPaint_freeSurfaceData(surface);

	/* Bake was successful:
	 *  Report for ended bake and how long it took */
	if (status) {
		/* Format time string */
		char time_str[30];
		double time = PIL_check_seconds_timer() - timer;
		BLI_timestr(time, time_str);

		/* Show bake info */
		BKE_reportf(op->reports, RPT_INFO, "Bake complete! (%s)", time_str);
	}
	else {
		if (strlen(canvas->error)) { /* If an error occurred */
			BKE_reportf(op->reports, RPT_ERROR, "Bake failed: %s", canvas->error);
		}
		else { /* User canceled the bake */
			BKE_report(op->reports, RPT_WARNING, "Baking canceled!");
		}
	}

	return status;
}
예제 #2
0
static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update, float *progress)
{
	DynamicPaintBakeJob *job = customdata;

	job->stop = stop;
	job->do_update = do_update;
	job->progress = progress;
	job->start = PIL_check_seconds_timer();
	job->success = 1;

	G.is_break = false; /* reset BKE_blender_test_break*/

	/* XXX annoying hack: needed to prevent data corruption when changing
	 * scene frame in separate threads
	 */
	G.is_rendering = true;
	BKE_spacedata_draw_locks(true);

	dynamicPaint_bakeImageSequence(job);

	*do_update = true;
	*stop = 0;
}