/* * Bake Dynamic Paint image sequence surface */ static int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op) { DynamicPaintModifierData *pmd = NULL; DynamicPaintCanvasSettings *canvas; Object *ob = ED_object_context(C); int status = 0; double timer = PIL_check_seconds_timer(); DynamicPaintSurface *surface; /* * Get modifier data */ pmd = (DynamicPaintModifierData *)modifiers_findByType(ob, eModifierType_DynamicPaint); if (!pmd) { BKE_report(op->reports, RPT_ERROR, "Bake failed: no Dynamic Paint modifier found"); return 0; } /* Make sure we're dealing with a canvas */ canvas = pmd->canvas; if (!canvas) { BKE_report(op->reports, RPT_ERROR, "Bake failed: invalid canvas"); return 0; } surface = get_activeSurface(canvas); /* Set state to baking and init surface */ canvas->error[0] = '\0'; canvas->flags |= MOD_DPAINT_BAKING; G.is_break = FALSE; /* reset blender_test_break*/ /* Bake Dynamic Paint */ status = dynamicPaint_bakeImageSequence(C, surface, ob); /* Clear bake */ canvas->flags &= ~MOD_DPAINT_BAKING; WM_cursor_restore(CTX_wm_window(C)); dynamicPaint_freeSurfaceData(surface); /* Bake was successful: * Report for ended bake and how long it took */ if (status) { /* Format time string */ char time_str[30]; double time = PIL_check_seconds_timer() - timer; BLI_timestr(time, time_str); /* Show bake info */ BKE_reportf(op->reports, RPT_INFO, "Bake complete! (%s)", time_str); } else { if (strlen(canvas->error)) { /* If an error occurred */ BKE_reportf(op->reports, RPT_ERROR, "Bake failed: %s", canvas->error); } else { /* User canceled the bake */ BKE_report(op->reports, RPT_WARNING, "Baking canceled!"); } } return status; }
static void dpaint_bake_startjob(void *customdata, short *stop, short *do_update, float *progress) { DynamicPaintBakeJob *job = customdata; job->stop = stop; job->do_update = do_update; job->progress = progress; job->start = PIL_check_seconds_timer(); job->success = 1; G.is_break = false; /* reset BKE_blender_test_break*/ /* XXX annoying hack: needed to prevent data corruption when changing * scene frame in separate threads */ G.is_rendering = true; BKE_spacedata_draw_locks(true); dynamicPaint_bakeImageSequence(job); *do_update = true; *stop = 0; }