void check_contrib_menu() { int index = contrib_menu->check(); if (index == -1) return; if (index < (int)contrib_subsets.size()) { // FIXME: This shouln't be busy looping LevelSubset& subset = * (contrib_subsets[index]); current_contrib_subset = subset.name; contrib_subset_menu->clear(); contrib_subset_menu->additem(MN_LABEL, subset.title, 0,0); contrib_subset_menu->additem(MN_HL,"",0,0); for (int i = 0; i < subset.levels; ++i) { /** get level's title */ Level level; level.load(subset.name, i+1); contrib_subset_menu->additem(MN_ACTION, level.name, 0,0,i+1); } contrib_subset_menu->additem(MN_HL,"",0,0); contrib_subset_menu->additem(MN_BACK, "Back", 0, 0); } else if(index < worldmap_list.num_items + (int)contrib_subsets.size()) { // Loading fade fadeout(); emscripten_pause_main_loop(); delete worldmap; worldmap = new WorldMapNS::WorldMap(); worldmap->loadmap(worldmap_list.item[index - contrib_subsets.size()]); // worldmap.set_levels_as_solved(); static std::string savegame = worldmap_list.item[index - contrib_subsets.size()]; // remove .stwm... savegame = savegame.substr(0, savegame.size()-5); savegame = std::string(st_save_dir) + "/" + savegame + ".stsg"; std::cout << "SaveGameName: " << savegame << "\n"; worldmap->loadgame(savegame.c_str()); worldmap->display(); emscripten_set_main_loop(worldmap_loop, 100); emscripten_resume_main_loop(); //Menu::set_current(main_menu); } }
bool process_load_game_menu() { int slot = load_game_menu->check(); if(slot != -1 && load_game_menu->get_item_by_id(slot).kind == MN_ACTION) { char slotfile[1024]; snprintf(slotfile, 1024, "%s/slot%d.stsg", st_save_dir, slot); emscripten_pause_main_loop(); if (access(slotfile, F_OK) != 0) { //draw_intro(); } fadeout(); if (!worldmap) { worldmap = new WorldMapNS::WorldMap(); //TODO: Define the circumstances under which BonusIsland is chosen //printf("pxx: %s, %s, %d\n", __FILE__, __FUNCTION__, __LINE__); worldmap->set_map_file("world1.stwm"); //printf("pxx: %s, %s, %d\n", __FILE__, __FUNCTION__, __LINE__); worldmap->load_map(); //printf("pxx: %s, %s, %d\n", __FILE__, __FUNCTION__, __LINE__); } // Load the game or at least set the savegame_file variable worldmap->loadgame(slotfile); //printf("pxx: %s, %s, %d\n", __FILE__, __FUNCTION__, __LINE__); worldmap->display(); //printf("pxx: %s, %s, %d\n", __FILE__, __FUNCTION__, __LINE__); emscripten_set_main_loop(worldmap_loop, 100); //printf("pxx: %s, %s, %d\n", __FILE__, __FUNCTION__, __LINE__); emscripten_resume_main_loop(); //Menu::set_current(main_menu); //st_pause_ticks_stop(); return true; } else { return false; } }
void five(void *arg) { assert((int)arg == 55); fived = true; emscripten_resume_main_loop(); }