void Layer::drawView( View *view, Renderer *ren ) { if( view->isHidden() ) return; if( view->isClipEnabled() ) beginClip( view, ren ); gl::ScopedModelMatrix modelScope; if( view != mRootView || ! mRootView->mRendersToFrameBuffer ) gl::translate( view->getPos() ); view->drawImpl( ren ); for( auto &subview : view->getSubviews() ) { auto subviewLayer = subview->getLayer(); if( subviewLayer ) { subviewLayer->draw( ren ); } else { drawView( subview.get(), ren ); } } if( view->isClipEnabled() ) endClip(); }
void Ui::update() { drawRect(10, 10, 200, 200, "test2.png"); startClip(10, 10, 200, 200); drawRect(20, 20, 120, 120, "dagger/Textures/Dagger_Albedo.png"); endClip(); }