void SGMEnergyPosition::setEnergy(double energy) { if(energy_ != energy){ energy_ = energy; setModified(true); emit energyChanged(energy_); emit energyPositionChanged(); } }
void SGMScanInfo::setEnergy(double energy) { if(energy_ != energy){ energy_ = energy; setModified(true); emit energyChanged(energy_); emit scanInfoChanged(); } }
void VESPERSEXAFSScanConfiguration::setEnergy(double edgeEnergy) { if (energy_ != edgeEnergy){ exafsRegions()->setDefaultEdgeEnergy(edgeEnergy); energy_ = edgeEnergy; emit energyChanged(energy_); setModified(true); } }
void BioXASMonochromator::setEnergy(BioXASMonochromatorEnergyControl *newControl) { if (energy_ != newControl) { removeChildControl(energy_); energy_ = newControl; addChildControl(energy_); emit energyChanged(energy_); } }
Battery::Battery(const QString &udi, QObject *parent) : QObject(parent) , m_device(Solid::Device(udi)) { // qCDebug(BATTERY) << "Added battery" << udi; m_battery = m_device.as<Solid::Battery>(); connect(m_battery, &Solid::Battery::chargePercentChanged, [this](int, const QString &) { Q_EMIT chargePercentChanged(); }); connect(m_battery, &Solid::Battery::capacityChanged, [this](int, const QString &) { Q_EMIT capacityChanged(); }); connect(m_battery, &Solid::Battery::powerSupplyStateChanged, [this](bool, const QString &) { Q_EMIT powerSupplyChanged(); }); connect(m_battery, &Solid::Battery::chargeStateChanged, [this](int, const QString &) { Q_EMIT chargeStateChanged(); }); connect(m_battery, &Solid::Battery::timeToEmptyChanged, [this](qlonglong, const QString &) { Q_EMIT timeToEmptyChanged(); }); connect(m_battery, &Solid::Battery::timeToFullChanged, [this](qlonglong, const QString &) { Q_EMIT timeToFullChanged(); }); connect(m_battery, &Solid::Battery::chargeStateChanged, [this](int, const QString &) { Q_EMIT chargeStateChanged(); }); connect(m_battery, &Solid::Battery::energyChanged, [this](double, const QString &) { Q_EMIT energyChanged(); }); connect(m_battery, &Solid::Battery::energyRateChanged, [this](double, const QString &) { Q_EMIT energyRateChanged(); }); connect(m_battery, &Solid::Battery::voltageChanged, [this](double, const QString &) { Q_EMIT voltageChanged(); }); connect(m_battery, &Solid::Battery::temperatureChanged, [this](double, const QString &) { Q_EMIT temperatureChanged(); }); }
void Missile::doMove() { qreal x = m_position.x(); qreal y = m_position.y(); const qreal distance = hypot(x, y); if (distance < 0.1) { m_alive = false; emit aliveChanged(); return; } qreal velocityMagnitude = hypot(m_velocityX, m_velocityY); if (velocityMagnitude > MISSILE_MAX_SPEED) { qreal velocityAngle = atan2(m_velocityY, m_velocityX); m_velocityX = cos(velocityAngle) * MISSILE_MAX_SPEED; m_velocityY = sin(velocityAngle) * MISSILE_MAX_SPEED; } const qreal force = distance / 1000; const qreal angle = atan2(y, x); m_velocityX -= cos(angle) * force; m_velocityY -= sin(angle) * force; x += m_velocityX; y += m_velocityY; if (x > 1.0) { x = -1.0; } if (y > 1.0) { y = -1.0; } if (x < -1.0) { x = 1.0; } if (y < -1.0) { y = 1.0; } m_position.setX(x); m_position.setY(y); emit positionChanged(); // Always point in the right direction if (m_type == Normal) { setRotation(atan2(m_velocityY, m_velocityX)); } // Just fall into the sun if (m_energy < 10) { m_velocityX /= 1.01; m_velocityY /= 1.01; return; } if (m_type == Mine) { m_velocityX += cos(m_rotation) * 0.0005; m_velocityY += sin(m_rotation) * 0.0005; m_energy-= 1; emit energyChanged(); return; } m_energy-= 50; emit energyChanged(); if (m_type == Normal) { m_velocityX += cos(m_rotation) * (m_energy / 1000000.0); m_velocityY += sin(m_rotation) * (m_energy / 1000000.0); } else if (m_type == Seeking) { m_velocityX += cos(m_rotation) * (m_energy / 100000.0); m_velocityY += sin(m_rotation) * (m_energy / 100000.0); } }