예제 #1
0
GlxContext::GlxContext(GlxContext* shared) :
m_display   (NULL),
m_window    (0),
m_context   (NULL),
m_pbuffer   (0),
m_ownsWindow(false)
{
    // Save the creation settings
    m_settings = ContextSettings();

    // Make sure that extensions are initialized if this is not the shared context
    // The shared context is the context used to initialize the extensions
    if (shared && shared->m_display)
        ensureExtensionsInit(shared->m_display, DefaultScreen(shared->m_display));

    // Create the rendering surface (window or pbuffer if supported)
    createSurface(shared, 1, 1, VideoMode::getDesktopMode().bitsPerPixel);

    // Create the context
    createContext(shared);
}
예제 #2
0
GlxContext::GlxContext(GlxContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) :
m_display   (NULL),
m_window    (0),
m_context   (NULL),
m_pbuffer   (0),
m_ownsWindow(false)
{
    // Save the creation settings
    m_settings = settings;

    // Make sure that extensions are initialized if this is not the shared context
    // The shared context is the context used to initialize the extensions
    if (shared && shared->m_display)
        ensureExtensionsInit(shared->m_display, DefaultScreen(shared->m_display));

    // Create the rendering surface from the owner window
    createSurface(static_cast< ::Window>(owner->getSystemHandle()));

    // Create the context
    createContext(shared);
}
예제 #3
0
void GlxContext::setVerticalSyncEnabled(bool enabled)
{
    // Make sure that extensions are initialized
    ensureExtensionsInit(m_display, DefaultScreen(m_display));

    int result = 0;

    // Prioritize the EXT variant and fall back to MESA or SGI if needed
    // We use the direct pointer to the MESA entry point instead of the alias
    // because glx.h declares the entry point as an external function
    // which would require us to link in an additional library
    if (sfglx_ext_EXT_swap_control == sfglx_LOAD_SUCCEEDED)
    {
        glXSwapIntervalEXT(m_display, m_pbuffer ? m_pbuffer : m_window, enabled ? 1 : 0);
    }
    else if (sfglx_ext_MESA_swap_control == sfglx_LOAD_SUCCEEDED)
    {
        result = sf_ptrc_glXSwapIntervalMESA(enabled ? 1 : 0);
    }
    else if (sfglx_ext_SGI_swap_control == sfglx_LOAD_SUCCEEDED)
    {
        result = glXSwapIntervalSGI(enabled ? 1 : 0);
    }
    else
    {
        static bool warned = false;

        if (!warned)
        {
            err() << "Setting vertical sync not supported" << std::endl;

            warned = true;
        }
    }

    if (result != 0)
        err() << "Setting vertical sync failed" << std::endl;
}
예제 #4
0
파일: GlxContext.cpp 프로젝트: CPB9/SFML
void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, const ContextSettings& settings)
{
    // Save the creation settings
    m_settings = settings;

    // Retrieve the attributes of the target window
    XWindowAttributes windowAttributes;
    if (XGetWindowAttributes(m_display, m_window, &windowAttributes) == 0)
    {
        err() << "Failed to get the window attributes" << std::endl;
        return;
    }

    // Get its visuals
    XVisualInfo tpl;
    tpl.screen   = DefaultScreen(m_display);
    tpl.visualid = XVisualIDFromVisual(windowAttributes.visual);
    int nbVisuals = 0;
    XVisualInfo* visualInfo = XGetVisualInfo(m_display, VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);

    // Get the context to share display lists with
    GLXContext toShare = shared ? shared->m_context : NULL;

    // There are no GLX versions prior to 1.0
    int major = 0;
    int minor = 0;

    if (!glXQueryVersion(m_display, &major, &minor))
        err() << "Failed to query GLX version, limited to legacy context creation" << std::endl;

    // Make sure that extensions are initialized if this is not the shared context
    // The shared context is the context used to initialize the extensions
    if (shared)
        ensureExtensionsInit(m_display, DefaultScreen(m_display));

    // Check if glXCreateContextAttribsARB is available (requires GLX 1.3 or greater)
    bool hasCreateContextArb = (sfglx_ext_ARB_create_context == sfglx_LOAD_SUCCEEDED) && ((major > 1) || (minor >= 3));

    // Check if we need to use glXCreateContextAttribsARB
    bool needCreateContextArb = false;

    if (m_settings.attributeFlags)
        needCreateContextArb = true;
    else if (m_settings.majorVersion >= 3)
        needCreateContextArb = true;

    // Create the OpenGL context -- first try using glXCreateContextAttribsARB if we need to
    if (hasCreateContextArb && needCreateContextArb)
    {
        // Get a GLXFBConfig that matches the the window's visual, for glXCreateContextAttribsARB
        GLXFBConfig* config = NULL;

        // We don't supply attributes to match against, since
        // the visual we are matching against was already
        // deemed suitable in selectBestVisual()
        int nbConfigs = 0;
        GLXFBConfig* configs = glXChooseFBConfig(m_display, DefaultScreen(m_display), NULL, &nbConfigs);

        for (int i = 0; configs && (i < nbConfigs); ++i)
        {
            XVisualInfo* visual = glXGetVisualFromFBConfig(m_display, configs[i]);

            if (!visual)
                continue;

            if (visual->visualid == visualInfo->visualid)
            {
                config = &configs[i];
                break;
            }
        }

        if (!config)
            err() << "Failed to get GLXFBConfig which corresponds to the window's visual" << std::endl;

        while (config && !m_context && m_settings.majorVersion)
        {
            // Check if setting the profile is supported
            if (sfglx_ext_ARB_create_context_profile == sfglx_LOAD_SUCCEEDED)
            {
                int profile = (m_settings.attributeFlags & ContextSettings::Core) ? GLX_CONTEXT_CORE_PROFILE_BIT_ARB : GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
                int debug = (m_settings.attributeFlags & ContextSettings::Debug) ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;

                // Create the context
                int attributes[] =
                {
                    GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
                    GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
                    GLX_CONTEXT_PROFILE_MASK_ARB,  profile,
                    GLX_CONTEXT_FLAGS_ARB,         debug,
                    0,                             0
                };

                // RAII GLX error handler (we simply ignore errors here)
                // On an error, glXCreateContextAttribsARB will return 0 anyway
                GlxErrorHandler handler(m_display);

                m_context = glXCreateContextAttribsARB(m_display, *config, toShare, true, attributes);
            }
            else
            {
                if ((m_settings.attributeFlags & ContextSettings::Core) || (m_settings.attributeFlags & ContextSettings::Debug))
                    err() << "Selecting a profile during context creation is not supported,"
                          << "disabling comptibility and debug" << std::endl;

                m_settings.attributeFlags = ContextSettings::Default;

                // Create the context
                int attributes[] =
                {
                    GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
                    GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
                    0,                             0
                };

                // RAII GLX error handler (we simply ignore errors here)
                // On an error, glXCreateContextAttribsARB will return 0 anyway
                GlxErrorHandler handler(m_display);

                m_context = glXCreateContextAttribsARB(m_display, *config, toShare, true, attributes);
            }

            if (!m_context)
            {
                // If we couldn't create the context, first try disabling flags,
                // then lower the version number and try again -- stop at 0.0
                // Invalid version numbers will be generated by this algorithm (like 3.9), but we really don't care
                if (m_settings.attributeFlags != ContextSettings::Default)
                {
                    m_settings.attributeFlags = ContextSettings::Default;
                }
                else if (m_settings.minorVersion > 0)
                {
                    // If the minor version is not 0, we decrease it and try again
                    m_settings.minorVersion--;

                    m_settings.attributeFlags = settings.attributeFlags;
                }
                else
                {
                    // If the minor version is 0, we decrease the major version
                    m_settings.majorVersion--;
                    m_settings.minorVersion = 9;

                    m_settings.attributeFlags = settings.attributeFlags;
                }
            }
        }

        if (configs)
            XFree(configs);
    }

    // If glXCreateContextAttribsARB failed, use glXCreateContext
    if (!m_context)
    {
        // set the context version to 2.1 (arbitrary) and disable flags
        m_settings.majorVersion = 2;
        m_settings.minorVersion = 1;
        m_settings.attributeFlags = ContextSettings::Default;

#if defined(GLX_DEBUGGING)
    GlxErrorHandler handler(m_display);
#endif

        // Create the context, using the target window's visual
        m_context = glXCreateContext(m_display, visualInfo, toShare, true);

#if defined(GLX_DEBUGGING)
    if (glxErrorOccurred)
        err() << "GLX error in GlxContext::createContext()" << std::endl;
#endif
    }

    if (!m_context)
    {
        err() << "Failed to create an OpenGL context for this window" << std::endl;
    }
    else
    {
        // Update the creation settings from the chosen format
        int depth, stencil, multiSampling, samples;
        glXGetConfig(m_display, visualInfo, GLX_DEPTH_SIZE,         &depth);
        glXGetConfig(m_display, visualInfo, GLX_STENCIL_SIZE,       &stencil);

        if (sfglx_ext_ARB_multisample == sfglx_LOAD_SUCCEEDED)
        {
            glXGetConfig(m_display, visualInfo, GLX_SAMPLE_BUFFERS_ARB, &multiSampling);
            glXGetConfig(m_display, visualInfo, GLX_SAMPLES_ARB,        &samples);
        }
        else
        {
            multiSampling = 0;
            samples = 0;
        }

        m_settings.depthBits         = static_cast<unsigned int>(depth);
        m_settings.stencilBits       = static_cast<unsigned int>(stencil);
        m_settings.antialiasingLevel = multiSampling ? samples : 0;
    }

    // Free the visual info
    XFree(visualInfo);
}