void ShaderEditor::_tab_changed(int p_which) { ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>(); if (shader_editor && is_inside_tree()) shader_editor->get_text_edit()->grab_focus(); ensure_select_current(); }
void ShaderEditor::_tab_changed(int p_which) { ensure_select_current(); }