예제 #1
0
void ShaderEditor::_tab_changed(int p_which) {

	ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>();

	if (shader_editor && is_inside_tree())
		shader_editor->get_text_edit()->grab_focus();

	ensure_select_current();
}
예제 #2
0
void ShaderEditor::_tab_changed(int p_which) {

	ensure_select_current();
}