void Game::doUse() { if (object != verb) { if ((object.compare("terminal") || object.compare("keyboard")) && current_room == 6) { enterCode(); return; } Item toUse = player->getItem(object); if (toUse.first != "NOITEM") { if (checkAction(toUse, USE)) { cout << "What to do you want to use the " << object << " with?" << endl; cout << ">"; getline(cin, object); Item result = room_list[current_room]->getItem(object); if (checkAction(result, USE)) { room_list[current_room]->changeState(toUse.first); } else cout << "You can't use the " << toUse.first << " with the " << object << endl; } else cout << "You can't use that. " << endl; } else cout << "You don't have a " << object << endl; } else { cout << "What do you want to use?" << endl; cout << ">"; getline(cin, object); doUse(); } }
static void DECLARE4(emitcode, TIFF*, tif, int, dx, int, x, int, count) { CodeEntry* thisCode; switch (fax.pass) { case 1: /* count potential code & pair use */ thisCode = enterCode(x-dx, count); thisCode->c.count++; if (dopairs) { if (fax.lastCode) enterPair(fax.lastCode, thisCode)->c.count++; fax.lastCode = thisCode; } break; case 2: /* rescan w/ potential codes */ thisCode = enterCode(x-dx, count); if (fax.lastCode) { CodePairEntry* pair = findPair(fax.lastCode, thisCode); if (pair) { pair->c.count++; fax.lastCode = 0; } else { fax.lastCode->c.count++; fax.lastCode = thisCode; } } else fax.lastCode = thisCode; break; case 3: /* generate encoded output */ thisCode = enterCode(x-dx, count); if (dopairs) { if (fax.lastCode) { if (!printPair(tif, fax.lastCode, thisCode)) { printCode(tif, fax.lastCode); fax.lastCode = thisCode; } else fax.lastCode = 0; } else fax.lastCode = thisCode; } else printCode(tif, thisCode); break; } }