Mat PreProcessingFilter::getPreprocessedFace(Mat &srcImg, int desiredFaceWidth, int desiredFaceHeight, bool doLeftAndRightSeparately) { Mat faceImg = srcImg; Mat gray; if (faceImg.channels() == 3) { cvtColor(faceImg, gray, CV_BGR2GRAY); } else if (faceImg.channels() == 4) { cvtColor(faceImg, gray, CV_BGRA2GRAY); } else { gray = faceImg; } if (!doLeftAndRightSeparately) { equalizeHist(gray, gray); } else { equalizeLeftAndRightHalves(gray); } Size s(desiredFaceWidth, desiredFaceHeight); Mat dstImg; resize(gray, dstImg, s); return dstImg; }
// Create a grayscale face image that has a standard size and contrast & brightness. // "srcImg" should be a copy of the whole color camera frame, so that it can draw the eye positions onto. // If 'doLeftAndRightSeparately' is true, it will process left & right sides seperately, // so that if there is a strong light on one side but not the other, it will still look OK. // Performs Face Preprocessing as a combination of: // - geometrical scaling, rotation and translation using Eye Detection, // - smoothing away image noise using a Bilateral Filter, // - standardize the brightness on both left and right sides of the face independently using separated Histogram Equalization, // - removal of background and hair using an Elliptical Mask. // Returns either a preprocessed face square image or NULL (ie: couldn't detect the face and 2 eyes). // If a face is found, it can store the rect coordinates into 'storeFaceRect' and 'storeLeftEye' & 'storeRightEye' if given, // and eye search regions into 'searchedLeftEye' & 'searchedRightEye' if given. cv::Mat preprocessFace::getPreprocessedFace(cv::Mat &srcImg, int desiredFaceWidth, cv::CascadeClassifier &faceCascade, cv::CascadeClassifier &eyeCascade1, cv::CascadeClassifier &eyeCascade2, bool doLeftAndRightSeparately, cv::Rect *storeFaceRect, cv::Point *storeLeftEye, cv::Point *storeRightEye, cv::Rect *searchedLeftEye, cv::Rect *searchedRightEye) { // Use square faces. int desiredFaceHeight = desiredFaceWidth; // Mark the detected face region and eye search regions as invalid, in case they aren't detected. if (storeFaceRect) storeFaceRect->width = -1; if (storeLeftEye) storeLeftEye->x = -1; if (storeRightEye) storeRightEye->x = -1; if (searchedLeftEye) searchedLeftEye->width = -1; if (searchedRightEye) searchedRightEye->width = -1; // Find the largest face. cv::Rect faceRect; detector.detectLargestObject(srcImg, faceCascade, faceRect); // Check if a face was detected. if (faceRect.width > 0) { // Give the face rect to the caller if desired. if (storeFaceRect) *storeFaceRect = faceRect; cv::Mat faceImg = srcImg(faceRect); // Get the detected face image. // If the input image is not grayscale, then convert the BGR or BGRA color image to grayscale. cv::Mat gray; if (faceImg.channels() == 3) { cvtColor(faceImg, gray, CV_BGR2GRAY); } else if (faceImg.channels() == 4) { cvtColor(faceImg, gray, CV_BGRA2GRAY); } else { // Access the input image directly, since it is already grayscale. gray = faceImg; } // Search for the 2 eyes at the full resolution, since eye detection needs max resolution possible! cv::Point leftEye, rightEye; detectBothEyes(gray, eyeCascade1, eyeCascade2, leftEye, rightEye, searchedLeftEye, searchedRightEye); // Give the eye results to the caller if desired. if (storeLeftEye) *storeLeftEye = leftEye; if (storeRightEye) *storeRightEye = rightEye; // Check if both eyes were detected. if (leftEye.x >= 0 && rightEye.x >= 0) { inputFaceCount++; // Make the face image the same size as the training images. // Since we found both eyes, lets rotate & scale & translate the face so that the 2 eyes // line up perfectly with ideal eye positions. This makes sure that eyes will be horizontal, // and not too far left or right of the face, etc. // Get the center between the 2 eyes. cv::Point2f eyesCenter = cv::Point2f((leftEye.x + rightEye.x) * 0.5f, (leftEye.y + rightEye.y) * 0.5f); // Get the angle between the 2 eyes. double dy = (rightEye.y - leftEye.y); double dx = (rightEye.x - leftEye.x); double len = sqrt(dx*dx + dy*dy); double angle = atan2(dy, dx) * 180.0 / CV_PI; // Convert from radians to degrees. // Hand measurements shown that the left eye center should ideally be at roughly (0.19, 0.14) of a scaled face image. const double DESIRED_RIGHT_EYE_X = (1.0f - DESIRED_LEFT_EYE_X); // Get the amount we need to scale the image to be the desired fixed size we want. double desiredLen = (DESIRED_RIGHT_EYE_X - DESIRED_LEFT_EYE_X) * desiredFaceWidth; double scale = desiredLen / len; // Get the transformation matrix for rotating and scaling the face to the desired angle & size. cv::Mat rot_mat = getRotationMatrix2D(eyesCenter, angle, scale); // Shift the center of the eyes to be the desired center between the eyes. rot_mat.at<double>(0, 2) += desiredFaceWidth * 0.5f - eyesCenter.x; rot_mat.at<double>(1, 2) += desiredFaceHeight * DESIRED_LEFT_EYE_Y - eyesCenter.y; // Rotate and scale and translate the image to the desired angle & size & position! // Note that we use 'w' for the height instead of 'h', because the input face has 1:1 aspect ratio. cv::Mat warped = cv::Mat(desiredFaceHeight, desiredFaceWidth, CV_8U, cv::Scalar(128)); // Clear the output image to a default grey. warpAffine(gray, warped, rot_mat, warped.size()); //imshow("warped", warped); // Give the image a standard brightness and contrast, in case it was too dark or had low contrast. if (!doLeftAndRightSeparately) { // Do it on the whole face. equalizeHist(warped, warped); } else { // Do it seperately for the left and right sides of the face. equalizeLeftAndRightHalves(warped); } //imshow("equalized", warped); // Use the "Bilateral Filter" to reduce pixel noise by smoothing the image, but keeping the sharp edges in the face. cv::Mat filtered = cv::Mat(warped.size(), CV_8U); bilateralFilter(warped, filtered, 0, 20.0, 2.0); //imshow("filtered", filtered); // Filter out the corners of the face, since we mainly just care about the middle parts. // Draw a filled ellipse in the middle of the face-sized image. cv::Mat mask = cv::Mat(warped.size(), CV_8U, cv::Scalar(0)); // Start with an empty mask. cv::Point faceCenter = cv::Point(desiredFaceWidth / 2, cvRound(desiredFaceHeight * FACE_ELLIPSE_CY)); cv::Size size = cv::Size(cvRound(desiredFaceWidth * FACE_ELLIPSE_W), cvRound(desiredFaceHeight * FACE_ELLIPSE_H)); ellipse(mask, faceCenter, size, 0, 0, 360, cv::Scalar(255), CV_FILLED); //imshow("mask", mask); // Use the mask, to remove outside pixels. cv::Mat dstImg = cv::Mat(warped.size(), CV_8U, cv::Scalar(128)); // Clear the output image to a default gray. /* namedWindow("filtered"); imshow("filtered", filtered); namedWindow("dstImg"); imshow("dstImg", dstImg); namedWindow("mask"); imshow("mask", mask); */ // Apply the elliptical mask on the face. filtered.copyTo(dstImg, mask); // Copies non-masked pixels from filtered to dstImg. //imshow("dstImg", dstImg); /*if (leftEye.x >= 0 && rightEye.x >= 0) { eyeRegion.x = 0; eyeRegion.y = searchedLeftEye.y; eyeRegion.width = preprocessedFace.rows; eyeRegion.height = 30; cv::rectangle(frame, eyeRegion, CV_RGB(255, 255, 0), 3); }*/ if (needResults) { writeResults(srcImg, gray, dstImg); } return dstImg; } /* else { // Since no eyes were found, just do a generic image resize. resize(gray, tmpImg, Size(w,h)); } */ } return cv::Mat(); }