void Foam::ThermoCloud<ParcelType>::evolve() { if (this->active()) { preEvolve(); evolveCloud(); postEvolve(); info(); Info<< endl; } }
void Foam::KinematicCloud<ParcelType>::evolve() { if (active_) { preEvolve(); evolveCloud(); postEvolve(); info(); Info<< endl; } }
void Foam::KinematicCloud<CloudType>::solve(TrackData& td) { if (solution_.steadyState()) { td.cloud().storeState(); td.cloud().preEvolve(); evolveCloud(td); if (solution_.coupled()) { td.cloud().relaxSources(td.cloud().cloudCopy()); } } else { td.cloud().preEvolve(); evolveCloud(td); if (solution_.coupled()) { td.cloud().scaleSources(); } } td.cloud().info(); td.cloud().postEvolve(); if (solution_.steadyState()) { td.cloud().restoreState(); } }