void Vision::o_new (CObject* O) { feel_visible.push_back (feel_visible_Item()); feel_visible_Item& I = feel_visible.back(); I.O = O; I.Cache_vis = 1.f; I.Cache.verts[0].set (0,0,0); I.Cache.verts[1].set (0,0,0); I.Cache.verts[2].set (0,0,0); I.fuzzy = -EPS_S; I.cp_LP.set (0,0,0); }
void Vision::o_new (CObject* O) { feel_visible.push_back (feel_visible_Item()); feel_visible_Item& I = feel_visible.back(); I.O = O; I.Cache_vis = 1.f; I.Cache.verts[0].set (0,0,0); I.Cache.verts[1].set (0,0,0); I.Cache.verts[2].set (0,0,0); I.fuzzy = -EPS_S; I.cp_LP = O->get_new_local_point_on_mesh( I.bone_id ); I.cp_LAST = O->get_last_local_point_on_mesh( I.cp_LP, I.bone_id ); }