예제 #1
0
파일: menu.cpp 프로젝트: magicseb/RetroArch
HRESULT CRetroArchFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
   char path[MAX_PATH_LENGTH];

   if(hObjPressed == m_romlist)
   {
      int index = m_romlist.GetCurSel();
      if(browser.cur[index].d_type != FILE_ATTRIBUTE_DIRECTORY)
      {
         struct retro_system_info info;
	 retro_get_system_info(&info);
	 bool block_zip_extract  = info.block_extract;
         memset(strbuffer, 0, sizeof(strbuffer));
	 wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
	 if((strstr(strbuffer, ".zip") || strstr(strbuffer, ".ZIP")) && !block_zip_extract)
	 {
            char path_tmp[1024];
	    sprintf(path_tmp, "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
	    rarch_extract_zipfile(path_tmp);
	 }
	 else
	 {
            memset(g_console.rom_path, 0, sizeof(g_console.rom_path));
	    sprintf(g_console.rom_path, "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
	    return_to_game();
	    g_console.initialize_rarch_enable = 1;
	 }
      }
      else if(browser.cur[index].d_type == FILE_ATTRIBUTE_DIRECTORY)
      {
         memset(strbuffer, 0, sizeof(strbuffer));
	 wcstombs(strbuffer, (const wchar_t *)m_romlist.GetText(index), sizeof(strbuffer));
	 snprintf(path, sizeof(path), "%s\\%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), strbuffer);
	 filebrowser_fetch_directory_entries(path, &browser, &m_romlist, &m_rompathtitle);
      }
   }
   else if (hObjPressed == m_dir_game)
   {
      filebrowser_new(&browser, g_console.default_rom_startup_dir, rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries(g_console.default_rom_startup_dir, &browser, &m_romlist, &m_rompathtitle);
   }
   else if (hObjPressed == m_dir_cache)
   {
      filebrowser_new(&browser, "cache:", rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries("cache:", &browser, &m_romlist, &m_rompathtitle);
   }
   else if(hObjPressed == m_back)
      NavigateBack(app.hMainScene);

   bHandled = TRUE;

   return S_OK;
}
예제 #2
0
HRESULT CRetroArchFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
   char path[PATH_MAX];

   if(hObjPressed == m_romlist)
   {
      int index = m_romlist.GetCurSel();
      if(path_file_exists(browser.current_dir.list->elems[index].data))
      {
         struct retro_system_info info;
         retro_get_system_info(&info);
         bool block_zip_extract  = info.block_extract;
		 const char * strbuffer = rarch_convert_wchar_to_const_char((const wchar_t*)m_romlist.GetText(index));

         if((strstr(strbuffer, ".zip") || strstr(strbuffer, ".ZIP")) && !block_zip_extract)
         {
            char path_tmp[1024];
            snprintf(path_tmp, sizeof(path_tmp), "%s\\%s", filebrowser_get_current_dir(&browser), strbuffer);
            rarch_extract_zipfile(path_tmp);
         }
         else
         {
            memset(g_console.rom_path, 0, sizeof(g_console.rom_path));
            snprintf(g_console.rom_path, sizeof(g_console.rom_path), "%s\\%s", filebrowser_get_current_dir(&browser), strbuffer);
            rarch_settings_change(S_START_RARCH);
         }
      }
      else if(browser.current_dir.list->elems[index].attr.b)
      {

         const char * strbuffer = rarch_convert_wchar_to_const_char((const wchar_t *)m_romlist.GetText(index));
         snprintf(path, sizeof(path), "%s\\%s", filebrowser_get_current_dir(&browser), strbuffer);
         filebrowser_fetch_directory_entries(path, &browser, &m_romlist, &m_rompathtitle);
      }
   }
   else if (hObjPressed == m_dir_game)
   {
      filebrowser_new(&browser, g_console.default_rom_startup_dir, rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries(g_console.default_rom_startup_dir, &browser, &m_romlist, &m_rompathtitle);
   }
   else if (hObjPressed == m_dir_cache)
   {
      filebrowser_new(&browser, "cache:", rarch_console_get_rom_ext());
      filebrowser_fetch_directory_entries("cache:", &browser, &m_romlist, &m_rompathtitle);
      if (g_console.info_msg_enable)
         rarch_settings_msg(S_MSG_CACHE_PARTITION, S_DELAY_180);
   }

   bHandled = TRUE;

   return 0;
}
예제 #3
0
void menu_init (void)
{
   HRESULT hr;

   xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data;

   bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable;

   D3DPRESENT_PARAMETERS d3dpp;
   video_info_t video_info = {0};

   video_info.vsync = g_settings.video.vsync;
   video_info.force_aspect = false;
   video_info.smooth = g_settings.video.smooth;
   video_info.input_scale = 2;
   video_info.fullscreen = true;
   video_info.rgb32 = false;

   xdk_d3d_generate_pp(&d3dpp, &video_info);

   hr = app.InitShared(device_ptr->d3d_render_device, &d3dpp, XuiPNGTextureLoader);

   if (hr < 0)
   {
      RARCH_ERR("Failed initializing XUI application.\n");
      return;
   }

   /* Register font */
   hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/rarch.ttf" );
   if (hr < 0)
   {
      RARCH_ERR("Failed to register default typeface.\n");
      return;
   }

   hr = app.LoadSkin( L"file://game:/media/rarch_scene_skin.xur");
   if (hr < 0)
   {
      RARCH_ERR("Failed to load skin.\n");
      return;
   }

   hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &app.hMainScene);
   if (hr < 0)
   {
      RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n");
      return;
   }

   hCur = app.hMainScene;
   XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS);

   filebrowser_new(&browser, g_extern.console.main_wrap.paths.default_rom_startup_dir, rarch_console_get_rom_ext());
}
예제 #4
0
파일: menu.cpp 프로젝트: magicseb/RetroArch
HRESULT CRetroArchCoreBrowser::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
{
   GetChildById(L"XuiRomList", &m_romlist);
   GetChildById(L"XuiBackButton1", &m_back);
   GetChildById(L"XuiTxtRomPath", &m_rompathtitle);

   filebrowser_new(&tmp_browser, "game:", "xex|XEX");
   filebrowser_fetch_directory_entries("game:", &tmp_browser, &m_romlist, &m_rompathtitle);

   return S_OK;
}
예제 #5
0
void menu_init (void)
{
   HRESULT hr;

   context = (rmenu_context_t*)&rmenu_ctx_xdk;

   xdk_d3d_video_t *vid = (xdk_d3d_video_t*)driver.video_data;

   bool hdmenus_allowed = g_extern.console.rmenu.state.rmenu_hd.enable;

   hr = app.InitShared(vid->d3d_render_device, &vid->d3dpp, XuiPNGTextureLoader);

   if (hr < 0)
   {
      RARCH_ERR("Failed initializing XUI application.\n");
      return;
   }

   /* Register font */
   hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/rarch.ttf" );
   if (hr < 0)
   {
      RARCH_ERR("Failed to register default typeface.\n");
      return;
   }

   hr = app.LoadSkin( L"file://game:/media/rarch_scene_skin.xur");
   if (hr < 0)
   {
      RARCH_ERR("Failed to load skin.\n");
      return;
   }

   hr = XuiSceneCreate(hdmenus_allowed ? L"file://game:/media/hd/" : L"file://game:/media/sd/", L"rarch_main.xur", NULL, &app.hMainScene);
   if (hr < 0)
   {
      RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n");
      return;
   }

   hCur = app.hMainScene;
   XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS);

   browser = (filebrowser_t*)malloc(1 * sizeof(filebrowser_t));
   tmp_browser = (filebrowser_t*)malloc(1 * sizeof(filebrowser_t));
   filebrowser_new(browser, g_extern.console.main_wrap.paths.default_rom_startup_dir, rarch_console_get_rom_ext());
}
예제 #6
0
파일: menu.cpp 프로젝트: magicseb/RetroArch
int menu_init (void)
{
   HRESULT hr;

   xdk360_video_t *vid = (xdk360_video_t*)g_d3d;

   hr = app.InitShared(vid->d3d_render_device, &vid->d3dpp, XuiPNGTextureLoader);

   if (FAILED(hr))
   {
      RARCH_ERR("Failed initializing XUI application.\n");
      return 1;
   }

   /* Register font */
   hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/rarch.ttf" );
   if (FAILED(hr))
   {
      RARCH_ERR("Failed to register default typeface.\n");
      return 1;
   }

   hr = app.LoadSkin( L"file://game:/media/rarch_scene_skin.xur");
   if (FAILED(hr))
   {
      RARCH_ERR("Failed to load skin.\n");
      return 1;
   }

   hr = XuiSceneCreate(L"file://game:/media/sd/", L"rarch_main.xur", NULL, &app.hMainScene);
   if (FAILED(hr))
   {
      RARCH_ERR("Failed to create scene 'rarch_main.xur'.\n");
      return 1;
   }

   XuiSceneNavigateFirst(app.GetRootObj(), app.hMainScene, XUSER_INDEX_FOCUS);

   filebrowser_new(&browser, g_console.default_rom_startup_dir, rarch_console_get_rom_ext());

   return 0;
}
예제 #7
0
파일: menu.cpp 프로젝트: magicseb/vba-next
static void select_directory(uint32_t menu_id)
{
        char path[1024], newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
        static uint64_t old_state = 0;

        state = cell_pad_input_poll_device(0);
        diff_state = old_state ^ state;
        button_was_pressed = old_state & diff_state;

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, "/\0", "empty");
		set_initial_dir_tmpbrowser = false;
	}

        browser_update(&tmpBrowser);

        if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/","empty");

        if (CTRL_SQUARE(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                        switch(menu_id)
                        {
                                case PATH_SAVESTATES_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSaveStates, path);
                                        break;
                                case PATH_SRAM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSRAM, path);
                                        break;
                                case PATH_DEFAULT_ROM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathROMDirectory, path);
                                        break;
                        }
                        menuStackindex--;
                }
        }
        if (CTRL_TRIANGLE(button_was_pressed))
        {
                strcpy(path, usrDirPath);
                switch(menu_id)
                {
                        case PATH_SAVESTATES_DIR_CHOICE:
                                strcpy(Settings.PS3PathSaveStates, path);
                                break;
                        case PATH_SRAM_DIR_CHOICE:
                                strcpy(Settings.PS3PathSRAM, path);
                                break;
                        case PATH_DEFAULT_ROM_DIR_CHOICE:
                                strcpy(Settings.PS3PathROMDirectory, path);
                                break;
                }
                menuStackindex--;
        }
        if (CTRL_CROSS(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        /* if 'filename' is in fact '..' - then pop back 
			directory instead of adding '..' to filename path */

                        if(tmpBrowser.currently_selected == 0)
                        {
                                old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
                        }
                        else
                        {
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
                                snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                                filebrowser_push_directory(&tmpBrowser, newpath, false);
                        }
                }
        }

        cellDbgFontPrintf (0.09f,  0.09f, Emulator_GetFontSize(), YELLOW, 
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
        cellDbgFontPuts (0.09f, 0.05f,  Emulator_GetFontSize(), RED,    "DIRECTORY SELECTION");
        cellDbgFontPuts(0.09f, 0.93f, 0.92f, YELLOW,
	"X - Enter dir  /\\ - return to settings  START - Reset Startdir");
        cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s",
	"INFO - Browse to a directory and assign it as the path by\npressing SQUARE button.");
        cellDbgFontDraw();

        browser_render(&tmpBrowser);
        old_state = state;
}
예제 #8
0
파일: menu.cpp 프로젝트: magicseb/vba-next
static void select_file(uint32_t menu_id)
{
	char extensions[256], title[256], object[256], comment[256], dir_path[MAX_PATH_LENGTH],
	path[MAX_PATH_LENGTH];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	switch(menu_id)
	{
#ifdef HAVE_GAMEAWARE
		case GAME_AWARE_SHADER_CHOICE:
			strncpy(dir_path, GAME_AWARE_SHADER_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cfg|CFG", sizeof(extensions));
			strncpy(title, "GAME AWARE SHADER SELECTION", sizeof(title));
			strncpy(object, "Game Aware Shader", sizeof(object));
			strncpy(comment, "INFO - Select a 'Game Aware Shader' script from the menu by pressing X.", sizeof(comment));
			break;
#endif
		case SHADER_CHOICE:
			strncpy(dir_path, SHADERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cg|CG", sizeof(extensions));
			strncpy(title, "SHADER SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(comment, "INFO - Select a shader from the menu by pressing the X button.", sizeof(comment));
			break;
		case PRESET_CHOICE:
			strncpy(dir_path, PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "SHADER PRESETS SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(object, "Shader preset", sizeof(object));
                        strncpy(comment, "INFO - Select a shader preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case INPUT_PRESET_CHOICE:
			strncpy(dir_path, INPUT_PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "INPUT PRESETS SELECTION", sizeof(title));
			strncpy(object, "Input", sizeof(object));
			strncpy(object, "Input preset", sizeof(object));
                        strncpy(comment, "INFO - Select an input preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case BORDER_CHOICE:
			strncpy(dir_path, BORDERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "png|PNG|jpg|JPG|JPEG|jpeg", sizeof(extensions));
			strncpy(title, "BORDER SELECTION", sizeof(title));
			strncpy(object, "Border", sizeof(object));
			strncpy(object, "Border image file", sizeof(object));
			strncpy(comment, "INFO - Select a border image file from the menu by pressing the X button. ", sizeof(comment));
			break;
		EXTRA_SELECT_FILE_PART1();
	}

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, dir_path, extensions);
		set_initial_dir_tmpbrowser = false;
	}

	browser_update(&tmpBrowser);

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/", extensions);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
		{
			/*if 'filename' is in fact '..' - then pop back directory instead of 
			adding '..' to filename path */
			if(tmpBrowser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(path, sizeof(path), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
				filebrowser_push_directory(&tmpBrowser, path, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(tmpBrowser))
		{
			snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
			printf("path: %s\n", path);

			switch(menu_id)
			{
#ifdef HAVE_GAMEAWARE
				case GAME_AWARE_SHADER_CHOICE:
					emulator_implementation_set_gameaware(path);
					strncpy(Settings.GameAwareShaderPath, path, sizeof(Settings.GameAwareShaderPath));
					break;
#endif
				case SHADER_CHOICE:
					if(set_shader)
						strncpy(Settings.PS3CurrentShader2, path, sizeof(Settings.PS3CurrentShader2));
					else
						strncpy(Settings.PS3CurrentShader, path, sizeof(Settings.PS3CurrentShader));
					ps3graphics_load_fragment_shader(path, set_shader);
					break;
				case PRESET_CHOICE:
					emulator_implementation_set_shader_preset(path);
					break;
				case INPUT_PRESET_CHOICE:
					emulator_set_controls(path, READ_CONTROLS, "");
					break;
				case BORDER_CHOICE:
					strncpy(Settings.PS3CurrentBorder, path, sizeof(Settings.PS3CurrentBorder));
					emulator_implementation_set_texture(path);
					break;
				EXTRA_SELECT_FILE_PART2();
			}

			menuStackindex--;
		}
	}

	if (CTRL_TRIANGLE(button_was_pressed))
		menuStackindex--;

        cellDbgFontPrintf(0.09f, 0.09f, Emulator_GetFontSize(), YELLOW, "PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	title);
	cellDbgFontPrintf(0.09f, 0.92f, 0.92, YELLOW, "X - Select %s  /\\ - return to settings  START - Reset Startdir", object);
	cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s", comment);
	cellDbgFontDraw();

	browser_render(&tmpBrowser);
	old_state = state;
}
예제 #9
0
파일: menu.cpp 프로젝트: magicseb/vba-next
void menu_init (void)
{
	filebrowser_new(&browser, Settings.PS3PathROMDirectory, ROM_EXTENSIONS);
}