예제 #1
0
static void filebrowser_fetch_directory_entries(const char *path, filebrowser_t * browser, CXuiList * romlist, 
   CXuiTextElement * rompath_title)
{
   filebrowser_push_directory(browser, path, true);

   rarch_convert_char_to_wchar(strw_buffer, path, sizeof(strw_buffer));
   rompath_title->SetText(strw_buffer);

   romlist->DeleteItems(0, romlist->GetItemCount());
   romlist->InsertItems(0, browser->current_dir.list->size);
   for(unsigned i = 0; i < browser->current_dir.list->size; i++)
   {
      char fname_tmp[256];
	  fill_pathname_base(fname_tmp, browser->current_dir.list->elems[i].data, sizeof(fname_tmp));
      rarch_convert_char_to_wchar(strw_buffer, fname_tmp, sizeof(strw_buffer));
      romlist->SetText(i, strw_buffer);
   }
}
예제 #2
0
파일: menu.cpp 프로젝트: magicseb/RetroArch
static void filebrowser_fetch_directory_entries(const char *path, filebrowser_t * browser, CXuiList * romlist, 
   CXuiTextElement * rompath_title)
{
   filebrowser_push_directory(browser, path, true);

   unsigned long dwNum_rompath = MultiByteToWideChar(CP_ACP, 0, path, -1, NULL, 0);
   wchar_t * rompath_name = new wchar_t[dwNum_rompath];
   MultiByteToWideChar(CP_ACP, 0, path, -1, rompath_name, dwNum_rompath);
   rompath_title->SetText(rompath_name);

   romlist->DeleteItems(0, romlist->GetItemCount());
   romlist->InsertItems(0, browser->file_count);
   for(unsigned i = 0; i < browser->file_count; i++)
   {
      unsigned long dwNum = MultiByteToWideChar(CP_ACP, 0, browser->cur[i].d_name, -1, NULL, 0);
      wchar_t * entry_name = new wchar_t[dwNum];
      MultiByteToWideChar(CP_ACP, 0, browser->cur[i].d_name, -1, entry_name, dwNum);
      romlist->SetText(i, entry_name);
      delete []entry_name;
   }
}
예제 #3
0
파일: menu.cpp 프로젝트: magicseb/vba-next
static void select_directory(uint32_t menu_id)
{
        char path[1024], newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
        static uint64_t old_state = 0;

        state = cell_pad_input_poll_device(0);
        diff_state = old_state ^ state;
        button_was_pressed = old_state & diff_state;

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, "/\0", "empty");
		set_initial_dir_tmpbrowser = false;
	}

        browser_update(&tmpBrowser);

        if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/","empty");

        if (CTRL_SQUARE(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                        switch(menu_id)
                        {
                                case PATH_SAVESTATES_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSaveStates, path);
                                        break;
                                case PATH_SRAM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathSRAM, path);
                                        break;
                                case PATH_DEFAULT_ROM_DIR_CHOICE:
                                        strcpy(Settings.PS3PathROMDirectory, path);
                                        break;
                        }
                        menuStackindex--;
                }
        }
        if (CTRL_TRIANGLE(button_was_pressed))
        {
                strcpy(path, usrDirPath);
                switch(menu_id)
                {
                        case PATH_SAVESTATES_DIR_CHOICE:
                                strcpy(Settings.PS3PathSaveStates, path);
                                break;
                        case PATH_SRAM_DIR_CHOICE:
                                strcpy(Settings.PS3PathSRAM, path);
                                break;
                        case PATH_DEFAULT_ROM_DIR_CHOICE:
                                strcpy(Settings.PS3PathROMDirectory, path);
                                break;
                }
                menuStackindex--;
        }
        if (CTRL_CROSS(button_was_pressed))
        {
                if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
                {
                        /* if 'filename' is in fact '..' - then pop back 
			directory instead of adding '..' to filename path */

                        if(tmpBrowser.currently_selected == 0)
                        {
                                old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
                        }
                        else
                        {
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
                                snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
                                filebrowser_push_directory(&tmpBrowser, newpath, false);
                        }
                }
        }

        cellDbgFontPrintf (0.09f,  0.09f, Emulator_GetFontSize(), YELLOW, 
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
        cellDbgFontPuts (0.09f, 0.05f,  Emulator_GetFontSize(), RED,    "DIRECTORY SELECTION");
        cellDbgFontPuts(0.09f, 0.93f, 0.92f, YELLOW,
	"X - Enter dir  /\\ - return to settings  START - Reset Startdir");
        cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s",
	"INFO - Browse to a directory and assign it as the path by\npressing SQUARE button.");
        cellDbgFontDraw();

        browser_render(&tmpBrowser);
        old_state = state;
}
예제 #4
0
파일: menu.cpp 프로젝트: magicseb/vba-next
static void select_file(uint32_t menu_id)
{
	char extensions[256], title[256], object[256], comment[256], dir_path[MAX_PATH_LENGTH],
	path[MAX_PATH_LENGTH];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	switch(menu_id)
	{
#ifdef HAVE_GAMEAWARE
		case GAME_AWARE_SHADER_CHOICE:
			strncpy(dir_path, GAME_AWARE_SHADER_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cfg|CFG", sizeof(extensions));
			strncpy(title, "GAME AWARE SHADER SELECTION", sizeof(title));
			strncpy(object, "Game Aware Shader", sizeof(object));
			strncpy(comment, "INFO - Select a 'Game Aware Shader' script from the menu by pressing X.", sizeof(comment));
			break;
#endif
		case SHADER_CHOICE:
			strncpy(dir_path, SHADERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "cg|CG", sizeof(extensions));
			strncpy(title, "SHADER SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(comment, "INFO - Select a shader from the menu by pressing the X button.", sizeof(comment));
			break;
		case PRESET_CHOICE:
			strncpy(dir_path, PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "SHADER PRESETS SELECTION", sizeof(title));
			strncpy(object, "Shader", sizeof(object));
			strncpy(object, "Shader preset", sizeof(object));
                        strncpy(comment, "INFO - Select a shader preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case INPUT_PRESET_CHOICE:
			strncpy(dir_path, INPUT_PRESETS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "conf|CONF", sizeof(extensions));
			strncpy(title, "INPUT PRESETS SELECTION", sizeof(title));
			strncpy(object, "Input", sizeof(object));
			strncpy(object, "Input preset", sizeof(object));
                        strncpy(comment, "INFO - Select an input preset from the menu by pressing the X button. ", sizeof(comment));
			break;
		case BORDER_CHOICE:
			strncpy(dir_path, BORDERS_DIR_PATH, sizeof(dir_path));
			strncpy(extensions, "png|PNG|jpg|JPG|JPEG|jpeg", sizeof(extensions));
			strncpy(title, "BORDER SELECTION", sizeof(title));
			strncpy(object, "Border", sizeof(object));
			strncpy(object, "Border image file", sizeof(object));
			strncpy(comment, "INFO - Select a border image file from the menu by pressing the X button. ", sizeof(comment));
			break;
		EXTRA_SELECT_FILE_PART1();
	}

	if(set_initial_dir_tmpbrowser)
	{
		filebrowser_new(&tmpBrowser, dir_path, extensions);
		set_initial_dir_tmpbrowser = false;
	}

	browser_update(&tmpBrowser);

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&tmpBrowser, "/", extensions);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(tmpBrowser))
		{
			/*if 'filename' is in fact '..' - then pop back directory instead of 
			adding '..' to filename path */
			if(tmpBrowser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&tmpBrowser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(path, sizeof(path), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
				filebrowser_push_directory(&tmpBrowser, path, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(tmpBrowser))
		{
			snprintf(path, sizeof(path), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser), FILEBROWSER_GET_CURRENT_FILENAME(tmpBrowser));
			printf("path: %s\n", path);

			switch(menu_id)
			{
#ifdef HAVE_GAMEAWARE
				case GAME_AWARE_SHADER_CHOICE:
					emulator_implementation_set_gameaware(path);
					strncpy(Settings.GameAwareShaderPath, path, sizeof(Settings.GameAwareShaderPath));
					break;
#endif
				case SHADER_CHOICE:
					if(set_shader)
						strncpy(Settings.PS3CurrentShader2, path, sizeof(Settings.PS3CurrentShader2));
					else
						strncpy(Settings.PS3CurrentShader, path, sizeof(Settings.PS3CurrentShader));
					ps3graphics_load_fragment_shader(path, set_shader);
					break;
				case PRESET_CHOICE:
					emulator_implementation_set_shader_preset(path);
					break;
				case INPUT_PRESET_CHOICE:
					emulator_set_controls(path, READ_CONTROLS, "");
					break;
				case BORDER_CHOICE:
					strncpy(Settings.PS3CurrentBorder, path, sizeof(Settings.PS3CurrentBorder));
					emulator_implementation_set_texture(path);
					break;
				EXTRA_SELECT_FILE_PART2();
			}

			menuStackindex--;
		}
	}

	if (CTRL_TRIANGLE(button_was_pressed))
		menuStackindex--;

        cellDbgFontPrintf(0.09f, 0.09f, Emulator_GetFontSize(), YELLOW, "PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser));
	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	title);
	cellDbgFontPrintf(0.09f, 0.92f, 0.92, YELLOW, "X - Select %s  /\\ - return to settings  START - Reset Startdir", object);
	cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "%s", comment);
	cellDbgFontDraw();

	browser_render(&tmpBrowser);
	old_state = state;
}
예제 #5
0
파일: menu.cpp 프로젝트: magicseb/vba-next
static void select_rom(void)
{
	char newpath[1024];
	uint64_t state, diff_state, button_was_pressed;
	static uint64_t old_state = 0;

	state = cell_pad_input_poll_device(0);
	diff_state = old_state ^ state;
	button_was_pressed = old_state & diff_state;

	browser_update(&browser);

	if (CTRL_SELECT(button_was_pressed))
	{
		menuStackindex++;
		menuStack[menuStackindex] = menu_generalvideosettings;
	}

	if (CTRL_START(button_was_pressed))
		filebrowser_reset_start_directory(&browser, "/", ROM_EXTENSIONS);

	if (CTRL_CROSS(button_was_pressed))
	{
		if(FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
		{
			/*if 'filename' is in fact '..' - then pop back directory 
			instead of adding '..' to filename path */

			if(browser.currently_selected == 0)
			{
				old_state = state;
				filebrowser_pop_directory(&browser);
			}
			else
			{
				const char * separatorslash = (strcmp(FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(tmpBrowser),"/") == 0) ? "" : "/";
				snprintf(newpath, sizeof(newpath), "%s%s%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), separatorslash, FILEBROWSER_GET_CURRENT_FILENAME(browser));
				filebrowser_push_directory(&browser, newpath, true);
			}
		}
		else if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		{
			char rom_path_temp[MAX_PATH_LENGTH];

			snprintf(rom_path_temp, sizeof(rom_path_temp), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser));


			if (strcmp(rom_path_temp, current_rom) != 0 || sgb_border_change)
			{
				snprintf(current_rom, sizeof(current_rom), rom_path_temp);
				vba_init_rom();
			}
			else
			{
				if(Settings.EmulatedSystem == IMAGE_GBA)
					CPUReset();
				else
					gbReset();
			}

			menu_is_running = 0;
			is_running =1;
			mode_switch = MODE_EMULATION;

			old_state = state;
			return;
		}
	}


	if (FILEBROWSER_IS_CURRENT_A_DIRECTORY(browser))
	{
		if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"app_home") || !strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),"host_root"))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, RED, "WARNING - This path only works on DEX PS3 systems. Do not attempt to open\n this directory on CEX PS3 systems, or you might have to restart!");
		else if(!strcmp(FILEBROWSER_GET_CURRENT_FILENAME(browser),".."))
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to go back to the previous directory.");
		else
			cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to enter the directory.");
	}

	if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
		cellDbgFontPrintf(0.09f, 0.83f, 0.91f, LIGHTBLUE, "INFO - Press X to load the game. ");

	cellDbgFontPuts	(0.09f,	0.05f,	Emulator_GetFontSize(),	RED,	"FILE BROWSER");
	cellDbgFontPrintf (0.7f, 0.05f, 0.82f, WHITE, "%s v%s", EMULATOR_NAME, EMULATOR_VERSION);
	cellDbgFontPrintf (0.09f, 0.09f, Emulator_GetFontSize(), YELLOW,
	"PATH: %s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser));
	cellDbgFontPuts   (0.09f, 0.93f, Emulator_GetFontSize(), YELLOW,
	"L3 + R3 - resume game           SELECT - Settings screen");
	cellDbgFontDraw();

	browser_render(&browser);
	old_state = state;
}