void movePieceY (int mag) { int canMove = 1; for (int i = 0; i < 16; i++) { if (currActivePiece[i].onoff == 1) { if (currActivePiece[i].y + mag <= 3) canMove = 0; if (theBoard[currActivePiece[i].x] [currActivePiece[i].y + mag].onoff == 1) canMove = 0; } } if (canMove == 0) { fillBoard (); needNewPiece = 1; } if (canMove == 1) { moveY += mag; for (int i = 0; i < 16; i++) { currActivePiece[i].y += mag; } } }
/***************************************************************************** Precondition: Board dimensions are sent in Postcondition: A boggle board is built to the proper size *****************************************************************************/ bool BogValidator::readBoard() { int junk = 0; cin >> boardSize; //catches the second dimension because it is not needed cin >> junk; //checks validity of dimensions if (boardSize != junk){ return false; } if (boardSize <= 0){ return false; } //builds the board to the proper size bogBoard = new Tile*[boardSize]; //constructs the second dimension for (int i = 0; i < boardSize; i++){ bogBoard[i] = new Tile[boardSize]; } fillBoard(); return true; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ballsParent = ui->ballsFrame; Controller *sth = new Controller(ballsParent); sth->init(ballsParent); connect(ui->actionNew, SIGNAL(triggered()), Controller::control, SLOT(fillBoard())); connect(Controller::control, SIGNAL(newFirstScore(int)), ui->firstScore, SLOT(display(int))); }
int main(){ initScreen(); lcdTest(); while(1){ fillBoard(); printBoard(); for (int i = 0; i < 1000; i++){ playerStep(); printBoard(); } } closeScreen(); }
int main(){ initializeCoords(); fillBoard(); #ifdef _DEBUG for(int index=0;index<100;index++) printf("%d\t",get(coords[index].row,coords[index].col)); printf("\n"); #endif int caseNum; scanf("%d",&caseNum); while(caseNum--){ int index; scanf("%d",&index); printf("%d\n",get(coords[index-1].row,coords[index-1].col)); } return 0; }
int main(int argc,char **argv) { int i; char **mineBoard = 0; char **statusBoard = 0; //for(i=0;i<argc;i++) //printf("argv[%d] = %s\n",i,argv[i]); int rows = atoi(argv[1]) + 1; //printf("rows = %d\n",rows); int colums = atoi(argv[2]) + 1; //printf("cols = %d\n",colums); int mines = atoi(argv[3]); //printf("mines = %d\n",mines); mineBoard = makeEmptyBoard(mineBoard,rows,colums); //printf("\n"); statusBoard = makeEmptyBoard(statusBoard,rows,colums); //printf("\n"); //printf("rows = %d\n",rows); //printf("cols = %d\n",colums); //displayBoard(mineBoard,rows,colums); //displayBoard(statusBoard,rows,colums); coverBoard(statusBoard,rows,colums); displayBoard(statusBoard,rows,colums); mineBoard = placeMines(rows,colums,mines,mineBoard); mineBoard = fillBoard(mineBoard,rows,colums); displayBoard(mineBoard,rows,colums); /*int r,c; for (r=0;r<rows;r++) { for (c=0;c<colums;c++) { printf("[%c] ",mineBoard[r][c]); } printf("\n"); }*/ //free(mineBoard); //free(statusBoard); return 0; }
void executeCGOL(int x, int y, int seed) { Serial.println("executeCGOL\n"); b1 = (char*)malloc(sizeof(char)*x*y); b2 = (char*)malloc(sizeof(char)*x*y); fillBoard((char*)b1, x, y, seed); long itercount =0; while (itercount<MAX_GEN && aliveCount(b1, x,y)>3) { char *artemp = b1; b1=generate(b1,b2, x, y); b2 = artemp; // display board displayBoard(b1); delay(1000); if(!hasChanged(b1, b2, x, y)) { delay(60000); break; } } }
int main() { byte** board; byte i, j; time_t t; srand((unsigned) time(&t)); board = malloc(DIMENSION * sizeof(byte*)); for(i = 0; i < DIMENSION; ++i) board[i] = malloc(DIMENSION * sizeof(byte)); for(i = 0; i < DIMENSION; ++i) for(j = 0; j < DIMENSION; ++j) board[i][j] = 0; fillBoard(board, rand() % DIMENSION, rand() % DIMENSION, DIMENSION); for(i = 0; i < DIMENSION; ++i) { for(j = 0; j < DIMENSION; ++j) { if(!board[i][j]) { printf("ERROR: empty slot on the board at %d %d!!!\n", i, j); return 1; } else printf("%2d ", board[i][j]); } printf("\n"); } for(i = 0; i < DIMENSION; ++i) free(board[i]); free(board); return 0; }
int main(){ initScreen(); initSound(); initLedButtons(); lcdTest(); while(1){ fillBoard(); printBoard(); for (int i = 0; i < 100; i++){ setLeds((char)i); setFrequency(120*(i%20)); playerStep(); printBoard(); playSounds(); if (readButtons() & 0x01 > 0) break; } } closeLedButtons(); closeScreen(); closeSound(); }
void boardLoop() { Board b; char inputOption; Coord source, dest; fillBoard(b); do { do { printGameScreen(b); inputOption = readValidOption("Ingrese la fila de origen", VALID_OPTIONS); if (isProgramOption(inputOption, VALID_PROGRAM_OPTIONS)) { break; } source.row = ctoi(inputOption); printGameScreen(b); inputOption = readValidOption("Ingrese la columna de origen", VALID_OPTIONS); if (isProgramOption(inputOption, VALID_PROGRAM_OPTIONS)) { break; } source.col = ctoi(inputOption); printGameScreen(b); inputOption = readValidOption("Ingrese la fila de destino", VALID_OPTIONS); if (isProgramOption(inputOption, VALID_PROGRAM_OPTIONS)) { break; } dest.row = ctoi(inputOption); printGameScreen(b); inputOption = readValidOption("Ingrese la columna de destino", VALID_OPTIONS); if (isProgramOption(inputOption, VALID_PROGRAM_OPTIONS)) { break; } dest.col = ctoi(inputOption); } while (0); switch (inputOption) { case 'q': case 'Q': if (readConfirmOption("¿Esta usted seguro?")) { printf("Adios\n"); } else { inputOption = OPTION_NOTHING; } break; case 'h': case 'H': clearScreen(); printInstruction(); pauseMessage(NULL); break; case 'r': case 'R': fillBoard(b); break; case 'w': case 'W': printf("Win game step\n"); break; } } while ('q' != inputOption); }