void Setup_Input::fixTranslations() { fixTranslation(setupActionDataShortcuts, InputAction::SHORTCUT_1, InputAction::SHORTCUT_20, "Item Shortcut %d"); fixTranslation(setupActionDataEmotes, InputAction::EMOTE_1, InputAction::EMOTE_48, "Emote Shortcut %d"); fixTranslation(setupActionDataCraft, InputAction::CRAFT_1, InputAction::CRAFT_9, "Craft shortcut %d"); fixTranslation(setupActionDataOutfits, InputAction::OUTFIT_1, InputAction::OUTFIT_48, "Outfit Shortcut %d"); fixTranslation(setupActionDataMove, InputAction::MOVE_TO_POINT_1, InputAction::MOVE_TO_POINT_48, "Move to point Shortcut %d"); }
void Setup_Input::fixTranslations() { fixTranslation(setupActionDataShortcuts, static_cast<int>(InputAction::SHORTCUT_1), static_cast<int>(InputAction::SHORTCUT_20), "Item Shortcut %d"); fixTranslation(setupActionDataEmotes, static_cast<int>(InputAction::EMOTE_1), static_cast<int>(InputAction::EMOTE_48), "Emote Shortcut %d"); fixTranslation(setupActionDataOutfits, static_cast<int>(InputAction::OUTFIT_1), static_cast<int>(InputAction::OUTFIT_48), "Outfit Shortcut %d"); fixTranslation(setupActionDataMove, static_cast<int>(InputAction::MOVE_TO_POINT_1), static_cast<int>(InputAction::MOVE_TO_POINT_48), "Move to point Shortcut %d"); }