int main(int argc, char **argv) { srand(time(NULL)); sef_startup(); Whack* whack = startWhack(); vg_init(0x114); int done = 0; //whack->done; //Bitmap* board = loadBitmap("/home/lcom/lcom1415-t3g15/projeto/res/board.bmp"); //Bitmap* bt = loadBitmap("/home/lcom/lcom1415-t3g15/projeto/res/exit-button.bmp"); //drawBitmapWithoutBg(board, 0, 0, ALIGN_LEFT); //drawBitmapWithoutBg(bt, 200, 120, ALIGN_LEFT); //MainMenu* teste = createMainMenu(); //drawMainMenu(teste); //deleteMainMenu(teste); /*Game* teste = createGame(); //OptionsMenu* teste = createOptionsMenu(0, 0); drawGame(teste); flipMouse(); drawMouse(); flipDisplay(); sleep(10); deleteGame(teste);*/ while (!whack->done) { updateWhack(whack); if (get_counter(whack->timer) % 4 == 0){ if (!whack->done && whack->draw) { drawWhack(whack); } if (getMouse()->draw) { flipMouse(); drawMouse(); flipDisplay(); } } } stopWhack(whack); vg_exit(); printf("\nTerminated\n"); return 0; }
int main(int argc, char* args[]) { initDisplay(); struct Player player = {128, 128, (PI / 180) * 60}; struct Input input = {false, false, false, false, false}; while (!input.exit) { pollInput(&input); if (input.forward) { player.x += cos(player.a) * MOVE_SPEED; player.y -= sin(player.a) * MOVE_SPEED; } if (input.left) { player.a -= TURN_SPEED; wrap(&player.a); } if (input.back) { player.x -= cos(player.a) * MOVE_SPEED; player.y += sin(player.a) * MOVE_SPEED; } if (input.right) { player.a += TURN_SPEED; wrap(&player.a); } clearDisplay(); drawWalls(&player); flipDisplay(); } closeDisplay(); return 0; }