static int player_nation_callback(struct widget *pWidget) { struct player *pPlayer = pWidget->data.player; popdown_players_nations_dialog(); switch(Main.event.button.button) { #if 0 case SDL_BUTTON_LEFT: break; case SDL_BUTTON_MIDDLE: break; #endif case SDL_BUTTON_RIGHT: if (can_intel_with_player(pPlayer)) { popup_intel_dialog(pPlayer); } else { flush_dirty(); } break; default: if (pPlayer != client.conn.playing) { popup_diplomacy_dialog(pPlayer); } break; } return -1; }
/************************************************************************** Refresh (update) the spaceship dialog for the given player. **************************************************************************/ void refresh_spaceship_dialog(struct player *pPlayer) { struct SMALL_DLG *pSpaceShp; struct widget *pBuf; if (!(pSpaceShp = get_spaceship_dialog(pPlayer))) { return; } /* launch button */ pBuf = pSpaceShp->pEndWidgetList->prev->prev; if (victory_enabled(VC_SPACERACE) && pPlayer == client.conn.playing && pPlayer->spaceship.state == SSHIP_STARTED && pPlayer->spaceship.success_rate > 0.0) { set_wstate(pBuf, FC_WS_NORMAL); } /* update text info */ pBuf = pBuf->prev; copy_chars_to_string16(pBuf->string16, get_spaceship_descr(&pPlayer->spaceship)); /* ------------------------------------------ */ /* redraw */ redraw_group(pSpaceShp->pBeginWidgetList, pSpaceShp->pEndWidgetList, 0); widget_mark_dirty(pSpaceShp->pEndWidgetList); flush_dirty(); }
/************************************************************************** A callback invoked as a result of g_idle_add, this function simply flushes the mapview canvas. **************************************************************************/ static gboolean unqueue_flush(gpointer data) { flush_dirty(); is_flush_queued = FALSE; return FALSE; }
static int exit_space_dialog_callback(struct widget *pWidget) { if (Main.event.button.button == SDL_BUTTON_LEFT) { popdown_spaceship_dialog(pWidget->data.player); flush_dirty(); } return -1; }
static int exit_players_nations_dlg_callback(struct widget *pWidget) { if (Main.event.button.button == SDL_BUTTON_LEFT) { popdown_players_nations_dialog(); flush_dirty(); } return -1; }
static void popdown_start_menu() { if(pStartMenu) { popdown_window_group_dialog(pStartMenu->pBeginWidgetList, pStartMenu->pEndWidgetList); FC_FREE(pStartMenu); flush_dirty(); } }
/**************************************************************** Close caravan dialog *****************************************************************/ void popdown_caravan_dialog(void) { if (pCaravan_Dlg) { is_unit_move_blocked = FALSE; popdown_window_group_dialog(pCaravan_Dlg->pBeginWidgetList, pCaravan_Dlg->pEndWidgetList); FC_FREE(pCaravan_Dlg); flush_dirty(); } }
/************************************************************************** Popdown a window asking a diplomatic unit if it wishes to incite the given enemy city. **************************************************************************/ void popdown_incite_dialog(void) { if (pIncite_Dlg) { is_unit_move_blocked = FALSE; popdown_window_group_dialog(pIncite_Dlg->pdialog->pBeginWidgetList, pIncite_Dlg->pdialog->pEndWidgetList); FC_FREE(pIncite_Dlg->pdialog); FC_FREE(pIncite_Dlg); flush_dirty(); } }
JNIEXPORT jboolean JNICALL Java_net_hackcasual_freeciv_NativeHarness_touchEvent (JNIEnv *je, jobject o, jint x, jint y, jint type) { struct timeval tvs, tve; int nif = 0; static int oldx = -1; static int oldy = -1; lastTouchX = x; lastTouchY = y; int deltax; int deltay; static bool cancelUp; struct tile *plasttile; switch (type) { case 0: { cancelUp = FALSE; oldx = x; oldy = y; plasttile = canvas_pos_to_tile(x,y); break; } case 1: { if (!cancelUp && abs(x - oldx) < 10 && abs(y - oldy) < 10) { can_slide = FALSE; LOGI("ABP Lock"); civ_lock(); action_button_pressed(x,y,SELECT_POPUP); can_slide = TRUE; flush_dirty(); struct tile *ptile = canvas_pos_to_tile(x,y); civ_unlock(); return (ptile && ptile->units)?unit_list_size(ptile->units):0; } else if (!cancelUp) { LOGI("Recenter Lock"); civ_lock(); can_slide = FALSE; recenter_button_pressed(x, y); can_slide = TRUE; flush_dirty(); civ_unlock(); } break; } case 2: { /*hover_state = HOVER_GOTO; control_mouse_cursor(canvas_pos_to_tile(x,y)); update_line(x,y); break;*/ if (cancelUp || abs(x - oldx) > 10 || abs(y - oldy) > 10) { cancelUp = TRUE; LOGI("Slide Lock"); civ_lock(); can_slide = FALSE; deltax = oldx - x; deltay = oldy - y; set_mapview_origin(mapview.gui_x0 + deltax, mapview.gui_y0 + deltay); flush_dirty(); civ_unlock(); oldx = x; oldy = y; can_slide = TRUE; } break; } case 3: { cancelUp = TRUE; break; } } return 0; }
static int xdf_flush(Stream_t *Stream) { DeclareThis(Xdf_t); return flush_dirty(This); }
static void decompose(Xdf_t *This, int where, int len, off_t *begin, off_t *end, int boot) { int ptr, track; sector_map_t *map; int lbegin, lend; track = where / This->track_size / 1024; *begin = where - track * This->track_size * 1024; *end = where + len - track * This->track_size * 1024; maximize(*end, This->track_size * 1024); if(This->current_track == track && !boot) /* already OK, return immediately */ return; if(!boot) flush_dirty(This); This->current_track = track; if(track) { for(ptr=0, map=This->map; map->size; map++) { /* iterate through all sectors */ lbegin = ptr; lend = ptr + (128 << map->size) / This->sector_size; for( ; ptr < lend ; ptr++) { REC.begin = lbegin; REC.end = lend; REC.head = map->head; REC.sector = map->size + 128; REC.sizecode = map->size; REC.valid = 0; REC.dirty = 0; REC.phantom = 0; } } REC.begin = REC.end = ptr; } else { int sector, head; head = 0; sector = 0; for(ptr=boot; ptr < 2 * This->track_size; ptr++) { REC.begin = ptr; REC.end = ptr+1; REC.sizecode = 2; REC.valid = 0; REC.dirty = 0; } /* boot & 1st fat */ ptr=fill_t0(This, 0, 1 + This->FatSize, §or, &head); /* second fat */ ptr=fill_phantoms(This, ptr, This->FatSize); /* root dir */ ptr=fill_t0(This, ptr, This->RootDirSize, §or, &head); /* "bad sectors" at the beginning of the fs */ ptr=fill_phantoms(This, ptr, 5); if(This->rootskip) sector++; /* beginning of the file system */ ptr = fill_t0(This, ptr, (This->track_size - This->FatSize) * 2 - This->RootDirSize - 6, §or, &head); } This->last_sector = ptr; }
/************************************************************************** Popup (or raise) the short player list dialog version. **************************************************************************/ void popup_players_nations_dialog(void) { struct widget *pWindow = NULL, *pBuf = NULL; SDL_Surface *pLogo = NULL; SDL_String16 *pStr; char cBuf[128], *state; int n = 0, w = 0, units_h = 0; const struct player_diplstate *pDS; SDL_Rect area; if (pShort_Players_Dlg) { return; } pShort_Players_Dlg = fc_calloc(1, sizeof(struct ADVANCED_DLG)); /* TRANS: Nations report title */ pStr = create_str16_from_char(_("Nations") , adj_font(12)); pStr->style |= TTF_STYLE_BOLD; pWindow = create_window_skeleton(NULL, pStr, 0); pWindow->action = players_nations_window_dlg_callback; set_wstate(pWindow, FC_WS_NORMAL); add_to_gui_list(ID_WINDOW, pWindow); pShort_Players_Dlg->pEndWidgetList = pWindow; area = pWindow->area; /* ---------- */ /* exit button */ pBuf = create_themeicon(pTheme->Small_CANCEL_Icon, pWindow->dst, WF_WIDGET_HAS_INFO_LABEL | WF_RESTORE_BACKGROUND); pBuf->info_label = create_str16_from_char(_("Close Dialog (Esc)"), adj_font(12)); area.w = MAX(area.w, pBuf->size.w + adj_size(10)); pBuf->action = exit_players_nations_dlg_callback; set_wstate(pBuf, FC_WS_NORMAL); pBuf->key = SDLK_ESCAPE; add_to_gui_list(ID_BUTTON, pBuf); /* ---------- */ players_iterate(pPlayer) { if (pPlayer != client.conn.playing) { if(!pPlayer->is_alive || is_barbarian(pPlayer)) { continue; } pDS = player_diplstate_get(client.conn.playing, pPlayer); if(pPlayer->ai_controlled) { state = _("AI"); } else { if (pPlayer->is_connected) { if (pPlayer->phase_done) { state = _("done"); } else { state = _("moving"); } } else { state = _("disconnected"); } } if(pDS->type == DS_CEASEFIRE) { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s) - %d %s", nation_adjective_for_player(pPlayer), state, pDS->turns_left, PL_("turn", "turns", pDS->turns_left)); } else { fc_snprintf(cBuf, sizeof(cBuf), "%s(%s)", nation_adjective_for_player(pPlayer), state); } pStr = create_str16_from_char(cBuf, adj_font(10)); pStr->style |= TTF_STYLE_BOLD; pLogo = get_nation_flag_surface(nation_of_player(pPlayer)); pBuf = create_iconlabel(pLogo, pWindow->dst, pStr, (/*WF_FREE_THEME|*/WF_RESTORE_BACKGROUND|WF_DRAW_TEXT_LABEL_WITH_SPACE)); /* now add some eye candy ... */ switch (pDS->type) { case DS_ARMISTICE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_WAR: if(can_meet_with_player(pPlayer) || can_intel_with_player(pPlayer)) { set_wstate(pBuf, FC_WS_NORMAL); pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_WAR); } else { pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_PLRDLG_WAR_RESTRICTED)); } break; case DS_CEASEFIRE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_PEACE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_PEACE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_ALLIANCE: pBuf->string16->fgcol = *get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE); set_wstate(pBuf, FC_WS_NORMAL); break; case DS_NO_CONTACT: pBuf->string16->fgcol = *(get_theme_color(COLOR_THEME_WIDGET_DISABLED_TEXT)); break; default: set_wstate(pBuf, FC_WS_NORMAL); break; } pBuf->string16->bgcol = (SDL_Color) {0, 0, 0, 0}; pBuf->data.player = pPlayer; pBuf->action = player_nation_callback; add_to_gui_list(ID_LABEL, pBuf); area.w = MAX(w, pBuf->size.w); area.h += pBuf->size.h; if (n > 19) { set_wflag(pBuf, WF_HIDDEN); } n++; } } players_iterate_end; pShort_Players_Dlg->pBeginWidgetList = pBuf; pShort_Players_Dlg->pBeginActiveWidgetList = pShort_Players_Dlg->pBeginWidgetList; pShort_Players_Dlg->pEndActiveWidgetList = pWindow->prev->prev; pShort_Players_Dlg->pActiveWidgetList = pShort_Players_Dlg->pEndActiveWidgetList; /* ---------- */ if (n > 20) { units_h = create_vertical_scrollbar(pShort_Players_Dlg, 1, 20, TRUE, TRUE); pShort_Players_Dlg->pScroll->count = n; n = units_h; area.w += n; units_h = 20 * pBuf->size.h; } else { units_h = area.h; } /* ---------- */ area.h = units_h; resize_window(pWindow, NULL, NULL, (pWindow->size.w - pWindow->area.w) + area.w, (pWindow->size.h + pWindow->area.h) + area.h); area = pWindow->area; widget_set_position(pWindow, ((Main.event.motion.x + pWindow->size.w + adj_size(10) < Main.screen->w) ? (Main.event.motion.x + adj_size(10)) : (Main.screen->w - pWindow->size.w - adj_size(10))), ((Main.event.motion.y - adj_size(2) + pWindow->size.h < Main.screen->h) ? (Main.event.motion.y - adj_size(2)) : (Main.screen->h - pWindow->size.h - adj_size(10)))); w = area.w; if (pShort_Players_Dlg->pScroll) { w -= n; } /* exit button */ pBuf = pWindow->prev; pBuf->size.x = area.x + area.w - pBuf->size.w - 1; pBuf->size.y = pWindow->size.y + adj_size(2); /* cities */ pBuf = pBuf->prev; setup_vertical_widgets_position(1, area.x, area.y, w, 0, pShort_Players_Dlg->pBeginActiveWidgetList, pBuf); if (pShort_Players_Dlg->pScroll) { setup_vertical_scrollbar_area(pShort_Players_Dlg->pScroll, area.x + area.w, area.y, area.h, TRUE); } /* -------------------- */ /* redraw */ redraw_group(pShort_Players_Dlg->pBeginWidgetList, pWindow, 0); widget_mark_dirty(pWindow); flush_dirty(); }
/************************************************************************** Update all information in the player list dialog. **************************************************************************/ void real_players_dialog_update(void) { if(pPlayers_Dlg) { struct widget *pPlayer0, *pPlayer1; struct player *pPlayer; SDL_Rect dst0, dst1; int i; struct astring astr = ASTRING_INIT; /* redraw window */ widget_redraw(pPlayers_Dlg->pEndWidgetList); /* exit button -> neutral -> war -> casefire -> peace -> alliance */ pPlayer0 = pPlayers_Dlg->pEndWidgetList->prev->prev->prev->prev->prev->prev; do{ pPlayer0 = pPlayer0->prev; pPlayer1 = pPlayer0; pPlayer = pPlayer0->data.player; for (i = 0; i < num_player_dlg_columns; i++) { if (player_dlg_columns[i].show) { switch (player_dlg_columns[i].type) { case COL_TEXT: case COL_RIGHT_TEXT: astr_add_line(&astr, "%s: %s", player_dlg_columns[i].title, player_dlg_columns[i].func(pPlayer)); break; case COL_BOOLEAN: astr_add_line(&astr, "%s: %s", player_dlg_columns[i].title, player_dlg_columns[i].bool_func(pPlayer) ? _("Yes") : _("No")); break; default: break; } } } copy_chars_to_string16(pPlayer0->info_label, astr_str(&astr)); astr_free(&astr); /* now add some eye candy ... */ if(pPlayer1 != pPlayers_Dlg->pBeginWidgetList) { dst0.x = pPlayer0->size.x + pPlayer0->size.w / 2; dst0.y = pPlayer0->size.y + pPlayer0->size.h / 2; do{ pPlayer1 = pPlayer1->prev; if (have_diplomat_info_about(pPlayer) || have_diplomat_info_about(pPlayer1->data.player)) { dst1.x = pPlayer1->size.x + pPlayer1->size.w / 2; dst1.y = pPlayer1->size.y + pPlayer1->size.h / 2; switch (player_diplstate_get(pPlayer, pPlayer1->data.player)->type) { case DS_ARMISTICE: if(SDL_Client_Flags & CF_DRAW_PLAYERS_NEUTRAL_STATUS) { putline(pPlayer1->dst->surface, dst0.x, dst0.y, dst1.x, dst1.y, get_theme_color(COLOR_THEME_PLRDLG_ARMISTICE)); } break; case DS_WAR: if(SDL_Client_Flags & CF_DRAW_PLAYERS_WAR_STATUS) { putline(pPlayer1->dst->surface, dst0.x, dst0.y, dst1.x, dst1.y, get_theme_color(COLOR_THEME_PLRDLG_WAR)); } break; case DS_CEASEFIRE: if (SDL_Client_Flags & CF_DRAW_PLAYERS_CEASEFIRE_STATUS) { putline(pPlayer1->dst->surface, dst0.x, dst0.y, dst1.x, dst1.y, get_theme_color(COLOR_THEME_PLRDLG_CEASEFIRE)); } break; case DS_PEACE: if (SDL_Client_Flags & CF_DRAW_PLAYERS_PEACE_STATUS) { putline(pPlayer1->dst->surface, dst0.x, dst0.y, dst1.x, dst1.y, get_theme_color(COLOR_THEME_PLRDLG_PEACE)); } break; case DS_ALLIANCE: if (SDL_Client_Flags & CF_DRAW_PLAYERS_ALLIANCE_STATUS) { putline(pPlayer1->dst->surface, dst0.x, dst0.y, dst1.x, dst1.y, get_theme_color(COLOR_THEME_PLRDLG_ALLIANCE)); } break; default: /* no contact */ break; } } } while(pPlayer1 != pPlayers_Dlg->pBeginWidgetList); } } while(pPlayer0 != pPlayers_Dlg->pBeginWidgetList); /* -------------------- */ /* redraw */ redraw_group(pPlayers_Dlg->pBeginWidgetList, pPlayers_Dlg->pEndWidgetList->prev, 0); widget_mark_dirty(pPlayers_Dlg->pEndWidgetList); flush_dirty(); } }
/************************************************************************** Main handler for key presses **************************************************************************/ static Uint16 main_key_down_handler(SDL_keysym Key, void *pData) { static struct widget *pWidget; if ((pWidget = find_next_widget_for_key(NULL, Key)) != NULL) { return widget_pressed_action(pWidget); } else { if (Key.sym == SDLK_TAB) { /* input */ popup_input_line(); } else { if (map_event_handler(Key) && C_S_RUNNING == client_state()) { switch (Key.sym) { case SDLK_RETURN: case SDLK_KP_ENTER: if (LSHIFT || RSHIFT) { disable_focus_animation(); key_end_turn(); } else { struct unit *pUnit; struct city *pCity; if (NULL != (pUnit = head_of_units_in_focus()) && (pCity = tile_city(unit_tile(pUnit))) != NULL && city_owner(pCity) == client.conn.playing) { popup_city_dialog(pCity); } } return ID_ERROR; case SDLK_F2: units_report_dialog_popup(FALSE); return ID_ERROR; case SDLK_F4: city_report_dialog_popup(FALSE); return ID_ERROR; case SDLK_F7: send_report_request(REPORT_WONDERS_OF_THE_WORLD); return ID_ERROR; case SDLK_F8: send_report_request(REPORT_TOP_5_CITIES); return ID_ERROR; case SDLK_F9: if (meswin_dialog_is_open()) { meswin_dialog_popdown(); } else { meswin_dialog_popup(TRUE); } flush_dirty(); return ID_ERROR; case SDLK_F11: send_report_request(REPORT_DEMOGRAPHIC); return ID_ERROR; case SDLK_F12: popup_spaceship_dialog(client.conn.playing); return ID_ERROR; default: return ID_ERROR; } } } } return ID_ERROR; }
/************************************************************************** Do default Widget action when pressed, and then call widget callback function. example for Button: set flags FW_Pressed redraw button ( pressed ) refresh screen ( to see result ) wait 300 ms ( to see result :) If exist (button callback function) then call (button callback function) Function normal return Widget ID. NOTE: NOZERO return of this function deterninate exit of MAIN_SDL_GAME_LOOP if ( pWidget->action ) if ( pWidget->action(pWidget) ) ID = 0; if widget callback function return = 0 then return NOZERO I default return (-1) from Widget callback functions. **************************************************************************/ Uint16 widget_pressed_action(struct widget * pWidget) { Uint16 ID = 0; if (!pWidget) { return 0; } widget_info_counter = 0; if (pInfo_Area) { sdl_dirty_rect(*pInfo_Area); FC_FREE(pInfo_Area); FREESURFACE(pInfo_Label); } switch (get_wtype(pWidget)) { case WT_TI_BUTTON: case WT_I_BUTTON: case WT_ICON: case WT_ICON2: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); set_wstate(pWidget, FC_WS_SELLECTED); SDL_Delay(300); } ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } break; case WT_EDIT: { if (Main.event.button.button == SDL_BUTTON_LEFT) { bool ret, loop = ((get_wflags(pWidget) & WF_EDIT_LOOP) == WF_EDIT_LOOP); enum Edit_Return_Codes change; do { ret = FALSE; change = edit_field(pWidget); if (change != ED_FORCE_EXIT && (!loop || change != ED_RETURN)) { widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); } if (change != ED_FORCE_EXIT && change != ED_ESC && pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } if (loop && change == ED_RETURN) { ret = TRUE; } } while(ret); ID = 0; } break; } case WT_VSCROLLBAR: case WT_HSCROLLBAR: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); } ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } break; case WT_CHECKBOX: case WT_TCHECKBOX: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); widget_redraw(pWidget); widget_mark_dirty(pWidget); flush_dirty(); set_wstate(pWidget, FC_WS_SELLECTED); togle_checkbox(pWidget); SDL_Delay(300); } ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget)) { ID = 0; } } break; case WT_COMBO: if (Main.event.button.button == SDL_BUTTON_LEFT) { set_wstate(pWidget, FC_WS_PRESSED); combo_popup(pWidget); } else { combo_popdown(pWidget); } break; default: ID = pWidget->ID; if (pWidget->action) { if (pWidget->action(pWidget) != 0) { ID = 0; } } break; } return ID; }
/************************************************************************** A callback invoked as a result of gtk_idle_add, this function simply flushes the mapview canvas. **************************************************************************/ static gint unqueue_flush(gpointer data) { flush_dirty(); is_flush_queued = FALSE; return 0; }
/************************************************************************** A callback invoked as a result of a 0-length timer, this function simply flushes the mapview canvas. **************************************************************************/ static void unqueue_flush(XtPointer client_data, XtIntervalId * id) { flush_dirty(); redraw_selection_rectangle(); is_flush_queued = FALSE; }