void AnimationExporter::exportAnimations(Scene *sce)
{
	if (hasAnimations(sce)) {
		this->scene = sce;

		openLibrary();

		forEachObjectInExportSet(sce, *this, this->export_settings->export_set);

		closeLibrary();
	}
}
bool AnimationExporter::exportAnimations(Scene *sce)
{
	bool has_animations = hasAnimations(sce);
	if (has_animations) {
		this->scene = sce;

		openLibrary();

		forEachObjectInExportSet(sce, *this, this->export_settings->export_set);

		closeLibrary();
	}
	return has_animations;
}