예제 #1
0
bool player::create(game *g, character_type type, std::string tempname)
{
 weapon = item(g->itypes[0], 0);

 int iMaxX = (g->VIEWX < 12) ? 80 : (g->VIEWX*2)+56;
 int iMaxY = (g->VIEWY < 12) ? 25 : (g->VIEWY*2)+1;

 WINDOW* w = newwin(25, 80, (iMaxY > 25) ? (iMaxY-25)/2 : 0, (iMaxX > 80) ? (iMaxX-80)/2 : 0);

 int tab = 0, points = 38;
 if (type != PLTYPE_CUSTOM) {
  switch (type) {
   case PLTYPE_RANDOM: {
    str_max = rng(6, 12);
    dex_max = rng(6, 12);
    int_max = rng(6, 12);
    per_max = rng(6, 12);
    points = points - str_max - dex_max - int_max - per_max;
    if (str_max > HIGH_STAT)
     points -= (str_max - HIGH_STAT);
    if (dex_max > HIGH_STAT)
     points -= (dex_max - HIGH_STAT);
    if (int_max > HIGH_STAT)
     points -= (int_max - HIGH_STAT);
    if (per_max > HIGH_STAT)
     points -= (per_max - HIGH_STAT);

    int num_gtraits = 0, num_btraits = 0, rn, tries;
    while (points < 0 || rng(-3, 20) > points) {
     if (num_btraits < MAX_TRAIT_POINTS && one_in(3)) {
      tries = 0;
      do {
       rn = random_bad_trait();
       tries++;
      } while ((has_trait(rn) ||
              num_btraits - traits[rn].points > MAX_TRAIT_POINTS) && tries < 5);
      if (tries < 5) {
       toggle_trait(rn);
       points -= traits[rn].points;
       num_btraits -= traits[rn].points;
      }
     } else {
      switch (rng(1, 4)) {
       case 1: if (str_max > 5) { str_max--; points++; } break;
       case 2: if (dex_max > 5) { dex_max--; points++; } break;
       case 3: if (int_max > 5) { int_max--; points++; } break;
       case 4: if (per_max > 5) { per_max--; points++; } break;
      }
     }
    }
    while (points > 0) {
     switch (rng((num_gtraits < MAX_TRAIT_POINTS ? 1 : 5), 9)) {
     case 1:
     case 2:
     case 3:
     case 4:
      rn = random_good_trait();
      if (!has_trait(rn) && points >= traits[rn].points &&
          num_gtraits + traits[rn].points <= MAX_TRAIT_POINTS) {
       toggle_trait(rn);
       points -= traits[rn].points;
       num_gtraits += traits[rn].points;
      }
      break;
     case 5:
      switch (rng(1, 4)) {
       case 1: if (str_max < HIGH_STAT) { str_max++; points--; } break;
       case 2: if (dex_max < HIGH_STAT) { dex_max++; points--; } break;
       case 3: if (int_max < HIGH_STAT) { int_max++; points--; } break;
       case 4: if (per_max < HIGH_STAT) { per_max++; points--; } break;
      }
      break;
     case 6:
     case 7:
     case 8:
     case 9:
      rn = random_skill();

      Skill *aSkill = Skill::skill(rn);
      int level = skillLevel(aSkill);

      if (level < points) {
        points -= level + 1;
        skillLevel(aSkill).level(level + 2);
      }
      break;
     }
    }
   } break;
   case PLTYPE_TEMPLATE: {
    std::ifstream fin;
    std::stringstream filename;
    filename << "data/" << tempname << ".template";
    fin.open(filename.str().c_str());
    if (!fin.is_open()) {
     debugmsg("Couldn't open %s!", filename.str().c_str());
     return false;
    }
    std::string(data);
    getline(fin, data);
    load_info(g, data);
    points = 0;
   } break;
  }
  tab = 3;
 } else
  points = OPTIONS[OPT_INITIAL_POINTS];

 do {
  werase(w);
  wrefresh(w);
  switch (tab) {
   case 0: tab += set_stats      (w, this, points); break;
   case 1: tab += set_traits     (w, this, points); break;
   case 2: tab += set_skills     (w, this, points); break;
   case 3: tab += set_description(w, this, points); break;
  }
 } while (tab >= 0 && tab < 4);
 delwin(w);

 if (tab < 0)
  return false;

 // Character is finalized.  Now just set up HP, &c
 for (int i = 0; i < num_hp_parts; i++) {
  hp_max[i] = calc_HP(str_max, has_trait(PF_TOUGH));
  hp_cur[i] = hp_max[i];
 }
 if (has_trait(PF_GLASSJAW)) {
  hp_max[hp_head] = int(hp_max[hp_head] * .85);
  hp_cur[hp_head] = hp_max[hp_head];
 }
 if (has_trait(PF_SMELLY))
  scent = 800;
 if (has_trait(PF_ANDROID)) {
  add_bionic(bionic_id(rng(bio_memory, max_bio_start - 1)));// Other
  if (bionics[my_bionics[0].id].power_cost > 0) {
   add_bionic(bionic_id(rng(1, bio_ethanol)));	// Power Source
   max_power_level = 10;
   power_level = 10;
  } else {
   bionic_id tmpbio;
   do
    tmpbio = bionic_id(rng(bio_ethanol + 1, bio_armor_legs));
   while (bionics[tmpbio].power_cost > 0);
   add_bionic(tmpbio);
   max_power_level = 0;
   power_level = 0;
  }

/* CHEATER'S STUFF

  add_bionic(bionic_id(rng(0, bio_ethanol)));	// Power Source
  for (int i = 0; i < 5; i++)
   add_bionic(bionic_id(rng(bio_memory, max_bio_start - 1)));// Other
  max_power_level = 80;
  power_level = 80;

End of cheatery */
 }

 if (has_trait(PF_MARTIAL_ARTS)) {
  itype_id ma_type;
  do {
   int choice = menu("Pick your style:",
                     "Karate", "Judo", "Aikido", "Tai Chi", "Taekwando", NULL);
   if (choice == 1)
    ma_type = itm_style_karate;
   if (choice == 2)
    ma_type = itm_style_judo;
   if (choice == 3)
    ma_type = itm_style_aikido;
   if (choice == 4)
    ma_type = itm_style_tai_chi;
   if (choice == 5)
    ma_type = itm_style_taekwando;
   item tmpitem = item(g->itypes[ma_type], 0);
   full_screen_popup(tmpitem.info(true).c_str());
  } while (!query_yn("Use this style?"));
  styles.push_back(ma_type);
 }
 ret_null = item(g->itypes[0], 0);
 if (!styles.empty())
  weapon = item(g->itypes[ styles[0] ], 0, ':');
 else
  weapon   = item(g->itypes[0], 0);
// Nice to start out less than naked.
 item tmp(g->itypes[itm_jeans_fit], 0, 'a');
 worn.push_back(tmp);
 tmp = item(g->itypes[itm_tshirt_fit], 0, 'b');
 worn.push_back(tmp);
 tmp = item(g->itypes[itm_sneakers_fit], 0, 'c');
 worn.push_back(tmp);
// The near-sighted get to start with glasses.
 if (has_trait(PF_MYOPIC)) {
  tmp = item(g->itypes[itm_glasses_eye], 0, 'd');
  worn.push_back(tmp);
 }
// Likewise, the asthmatic start with their medication.
 if (has_trait(PF_ASTHMA)) {
  tmp = item(g->itypes[itm_inhaler], 0, 'a' + worn.size());
  inv.push_back(tmp);
 }
 // Basic starter gear, added independently of profession.
 tmp = item(g->itypes[itm_pockknife], 0,'a' + worn.size());
  inv.push_back(tmp);
 tmp = item(g->itypes[itm_lighter], 0,'a' + worn.size());
  inv.push_back(tmp);
// make sure we have no mutations
 for (int i = 0; i < PF_MAX2; i++)
  my_mutations[i] = false;
 return true;
}
예제 #2
0
const recipe *select_crafting_recipe( int &batch_size )
{
    if( normalized_names.empty() ) {
        translate_all();
    }

    const int headHeight = 3;
    const int subHeadHeight = 2;
    const int freeWidth = TERMX - FULL_SCREEN_WIDTH;
    bool isWide = ( TERMX > FULL_SCREEN_WIDTH && freeWidth > 15 );

    const int width = isWide ? ( freeWidth > FULL_SCREEN_WIDTH ? FULL_SCREEN_WIDTH * 2 : TERMX ) :
                      FULL_SCREEN_WIDTH;
    const int wStart = ( TERMX - width ) / 2;
    const int tailHeight = isWide ? 3 : 4;
    const int dataLines = TERMY - ( headHeight + subHeadHeight ) - tailHeight;
    const int dataHalfLines = dataLines / 2;
    const int dataHeight = TERMY - ( headHeight + subHeadHeight );
    const int infoWidth = width - FULL_SCREEN_WIDTH - 1;

    const recipe *last_recipe = nullptr;

    catacurses::window w_head = catacurses::newwin( headHeight, width, 0, wStart );
    catacurses::window w_subhead = catacurses::newwin( subHeadHeight, width, 3, wStart );
    catacurses::window w_data = catacurses::newwin( dataHeight, width, headHeight + subHeadHeight,
                                wStart );

    int item_info_x = infoWidth;
    int item_info_y = dataHeight - 3;
    int item_info_width = wStart + width - infoWidth;
    int item_info_height = headHeight + subHeadHeight;

    if( !isWide ) {
        item_info_x = 1;
        item_info_y = 1;
        item_info_width = 1;
        item_info_height = 1;
    }

    catacurses::window w_iteminfo = catacurses::newwin( item_info_y, item_info_x, item_info_height,
                                    item_info_width );

    list_circularizer<std::string> tab( craft_cat_list );
    list_circularizer<std::string> subtab( craft_subcat_list[tab.cur()] );
    std::vector<const recipe *> current;
    std::vector<bool> available;
    const int componentPrintHeight = dataHeight - tailHeight - 1;
    //preserves component color printout between mode rotations
    nc_color rotated_color = c_white;
    int previous_item_line = -1;
    std::string previous_tab;
    std::string previous_subtab;
    item tmp;
    int line = 0;
    int ypos = 0;
    int scroll_pos = 0;
    bool redraw = true;
    bool keepline = false;
    bool done = false;
    bool batch = false;
    bool show_hidden = false;
    int batch_line = 0;
    int display_mode = 0;
    const recipe *chosen = nullptr;
    std::vector<iteminfo> thisItem;
    std::vector<iteminfo> dummy;

    input_context ctxt( "CRAFTING" );
    ctxt.register_cardinal();
    ctxt.register_action( "QUIT" );
    ctxt.register_action( "CONFIRM" );
    ctxt.register_action( "CYCLE_MODE" );
    ctxt.register_action( "SCROLL_UP" );
    ctxt.register_action( "SCROLL_DOWN" );
    ctxt.register_action( "PREV_TAB" );
    ctxt.register_action( "NEXT_TAB" );
    ctxt.register_action( "FILTER" );
    ctxt.register_action( "RESET_FILTER" );
    ctxt.register_action( "TOGGLE_FAVORITE" );
    ctxt.register_action( "HELP_RECIPE" );
    ctxt.register_action( "HELP_KEYBINDINGS" );
    ctxt.register_action( "CYCLE_BATCH" );
    ctxt.register_action( "RELATED_RECIPES" );
    ctxt.register_action( "HIDE_SHOW_RECIPE" );

    const inventory &crafting_inv = g->u.crafting_inventory();
    const std::vector<npc *> helpers = g->u.get_crafting_helpers();
    std::string filterstring;

    const auto &available_recipes = g->u.get_available_recipes( crafting_inv, &helpers );
    std::map<const recipe *, bool> availability_cache;

    do {
        if( redraw ) {
            // When we switch tabs, redraw the header
            redraw = false;
            if( ! keepline ) {
                line = 0;
            } else {
                keepline = false;
            }

            if( display_mode > 2 ) {
                display_mode = 2;
            }

            TAB_MODE m = ( batch ) ? BATCH : ( filterstring.empty() ) ? NORMAL : FILTERED;
            draw_recipe_tabs( w_head, tab.cur(), m );
            draw_recipe_subtabs( w_subhead, tab.cur(), subtab.cur(), available_recipes, m );

            show_hidden = false;
            available.clear();

            if( batch ) {
                current.clear();
                for( int i = 1; i <= 20; i++ ) {
                    current.push_back( chosen );
                    available.push_back( chosen->requirements().can_make_with_inventory( crafting_inv, i ) );
                }
            } else {
                std::vector<const recipe *> picking;
                if( !filterstring.empty() ) {
                    auto qry = trim( filterstring );
                    if( qry.size() > 2 && qry[1] == ':' ) {
                        switch( qry[0] ) {
                            case 't':
                                picking = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::tool );
                                break;

                            case 'c':
                                picking = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::component );
                                break;

                            case 's':
                                picking = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::skill );
                                break;

                            case 'p':
                                picking = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::primary_skill );
                                break;

                            case 'Q':
                                picking = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::quality );
                                break;

                            case 'q':
                                picking = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::quality_result );
                                break;

                            case 'd':
                                picking = available_recipes.search( qry.substr( 2 ),
                                                                    recipe_subset::search_type::description_result );
                                break;

                            case 'm': {
                                auto &learned = g->u.get_learned_recipes();
                                if( query_is_yes( qry ) ) {
                                    std::set_intersection( available_recipes.begin(), available_recipes.end(), learned.begin(),
                                                           learned.end(), std::back_inserter( picking ) );
                                } else {
                                    std::set_difference( available_recipes.begin(), available_recipes.end(), learned.begin(),
                                                         learned.end(),
                                                         std::back_inserter( picking ) );
                                }
                                break;
                            }

                            case 'h': {
                                std::copy( available_recipes.begin(), available_recipes.end(), std::back_inserter( picking ) );
                                if( query_is_yes( qry ) ) {
                                    show_hidden = true;
                                }
                                break;
                            }

                            default:
                                current.clear();
                        }
                    } else {
                        picking = available_recipes.search( qry );
                    }
                } else if( subtab.cur() == "CSC_*_FAVORITE" ) {
                    picking = available_recipes.favorite();
                } else if( subtab.cur() == "CSC_*_RECENT" ) {
                    picking = available_recipes.recent();
                } else {
                    picking = available_recipes.in_category( tab.cur(), subtab.cur() != "CSC_ALL" ? subtab.cur() : "" );
                }

                current.clear();
                for( auto i : picking ) {
                    if( ( uistate.hidden_recipes.find( i->ident() ) != uistate.hidden_recipes.end() ) == show_hidden ) {
                        current.push_back( i );
                    }
                }
                if( !show_hidden ) {
                    draw_hidden_amount( w_head, 0, picking.size() - current.size() );
                }

                available.reserve( current.size() );
                // cache recipe availability on first display
                for( const auto e : current ) {
                    if( !availability_cache.count( e ) ) {
                        availability_cache.emplace( e, e->requirements().can_make_with_inventory( crafting_inv ) );
                    }
                }

                if( subtab.cur() != "CSC_*_RECENT" ) {
                    std::stable_sort( current.begin(), current.end(), []( const recipe * a, const recipe * b ) {
                        return b->difficulty < a->difficulty;
                    } );

                    std::stable_sort( current.begin(), current.end(), [&]( const recipe * a, const recipe * b ) {
                        return availability_cache[a] && !availability_cache[b];
                    } );
                }

                std::transform( current.begin(), current.end(),
                std::back_inserter( available ), [&]( const recipe * e ) {
                    return availability_cache[e];
                } );
            }

            // current/available have been rebuilt, make sure our cursor is still in range
            if( current.empty() ) {
                line = 0;
            } else {
                line = std::min( line, static_cast<int>( current.size() ) - 1 );
            }
        }

        // Clear the screen of recipe data, and draw it anew
        werase( w_data );

        if( isWide ) {
            werase( w_iteminfo );
        }

        if( isWide ) {
            mvwprintz( w_data, dataLines + 1, 5, c_white,
                       _( "Press <ENTER> to attempt to craft object." ) );
            wprintz( w_data, c_white, "  " );
            if( !filterstring.empty() ) {
                wprintz( w_data, c_white,
                         _( "[E]: Describe, [F]ind, [R]eset, [m]ode, [s]how/hide, Re[L]ated, [*]Favorite, %s [?] keybindings" ),
                         ( batch ) ? _( "cancel [b]atch" ) : _( "[b]atch" ) );
            } else {
                wprintz( w_data, c_white,
                         _( "[E]: Describe, [F]ind, [m]ode, [s]how/hide, Re[L]ated, [*]Favorite, %s [?] keybindings" ),
                         ( batch ) ? _( "cancel [b]atch" ) : _( "[b]atch" ) );
            }
        } else {
            if( !filterstring.empty() ) {
                mvwprintz( w_data, dataLines + 1, 5, c_white,
                           _( "[E]: Describe, [F]ind, [R]eset, [m]ode, [s]how/hide, Re[L]ated, [*]Favorite, [b]atch [?] keybindings" ) );
            } else {
                mvwprintz( w_data, dataLines + 1, 5, c_white,
                           _( "[E]: Describe, [F]ind, [m]ode, [s]how/hide, Re[L]ated, [*]Favorite, [b]atch [?] keybindings" ) );
            }
            mvwprintz( w_data, dataLines + 2, 5, c_white,
                       _( "Press <ENTER> to attempt to craft object." ) );
        }
        // Draw borders
        for( int i = 1; i < width - 1; ++i ) { // _
            mvwputch( w_data, dataHeight - 1, i, BORDER_COLOR, LINE_OXOX );
        }
        for( int i = 0; i < dataHeight - 1; ++i ) { // |
            mvwputch( w_data, i, 0, BORDER_COLOR, LINE_XOXO );
            mvwputch( w_data, i, width - 1, BORDER_COLOR, LINE_XOXO );
        }
        mvwputch( w_data, dataHeight - 1,  0, BORDER_COLOR, LINE_XXOO ); // _|
        mvwputch( w_data, dataHeight - 1, width - 1, BORDER_COLOR, LINE_XOOX ); // |_

        int recmin = 0, recmax = current.size();
        if( recmax > dataLines ) {
            if( line <= recmin + dataHalfLines ) {
                for( int i = recmin; i < recmin + dataLines; ++i ) {
                    std::string tmp_name = current[i]->result_name();
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, i - recmin, 2, c_dark_gray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, i - recmin, 2, ( available[i] ? h_white : h_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, i - recmin, 2, ( available[i] ? c_white : c_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            } else if( line >= recmax - dataHalfLines ) {
                for( int i = recmax - dataLines; i < recmax; ++i ) {
                    std::string tmp_name = current[i]->result_name();
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, dataLines + i - recmax, 2, c_light_gray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, dataLines + i - recmax, 2,
                                   ( available[i] ? h_white : h_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, dataLines + i - recmax, 2,
                                   ( available[i] ? c_white : c_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            } else {
                for( int i = line - dataHalfLines; i < line - dataHalfLines + dataLines; ++i ) {
                    std::string tmp_name = current[i]->result_name();
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, dataHalfLines + i - line, 2, c_light_gray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, dataHalfLines + i - line, 2,
                                   ( available[i] ? h_white : h_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, dataHalfLines + i - line, 2,
                                   ( available[i] ? c_white : c_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            }
        } else {
            for( size_t i = 0; i < current.size() && i < static_cast<size_t>( dataHeight ) + 1; ++i ) {
                std::string tmp_name = current[i]->result_name();
                if( batch ) {
                    tmp_name = string_format( _( "%2dx %s" ), static_cast<int>( i ) + 1, tmp_name.c_str() );
                }
                if( static_cast<int>( i ) == line ) {
                    mvwprintz( w_data, i, 2, ( available[i] ? h_white : h_dark_gray ),
                               utf8_truncate( tmp_name, 28 ).c_str() );
                } else {
                    mvwprintz( w_data, i, 2, ( available[i] ? c_white : c_dark_gray ),
                               utf8_truncate( tmp_name, 28 ).c_str() );
                }
            }
        }

        if( !current.empty() ) {
            int pane = FULL_SCREEN_WIDTH - 30 - 1;
            int count = batch ? line + 1 : 1; // batch size
            nc_color col = available[ line ] ? c_white : c_light_gray;

            const auto &req = current[ line ]->requirements();

            draw_can_craft_indicator( w_head, 0, *current[line] );
            wrefresh( w_head );

            ypos = 0;

            auto qry = trim( filterstring );
            std::string qry_comps;
            if( qry.compare( 0, 2, "c:" ) == 0 ) {
                qry_comps = qry.substr( 2 );
            }

            std::vector<std::string> component_print_buffer;
            auto tools = req.get_folded_tools_list( pane, col, crafting_inv, count );
            auto comps = req.get_folded_components_list( pane, col, crafting_inv, count, qry_comps );
            component_print_buffer.insert( component_print_buffer.end(), tools.begin(), tools.end() );
            component_print_buffer.insert( component_print_buffer.end(), comps.begin(), comps.end() );

            if( !g->u.knows_recipe( current[line] ) ) {
                component_print_buffer.push_back( _( "Recipe not memorized yet" ) );
                auto books_with_recipe = g->u.get_books_for_recipe( crafting_inv, current[line] );
                std::string enumerated_books =
                    enumerate_as_string( books_with_recipe.begin(), books_with_recipe.end(),
                []( itype_id type_id ) {
                    return item::find_type( type_id )->nname( 1 );
                } );
                const std::string text = string_format( _( "Written in: %s" ), enumerated_books.c_str() );
                std::vector<std::string> folded_lines = foldstring( text, pane );
                component_print_buffer.insert(
                    component_print_buffer.end(), folded_lines.begin(), folded_lines.end() );
            }

            //handle positioning of component list if it needed to be scrolled
            int componentPrintOffset = 0;
            if( display_mode > 2 ) {
                componentPrintOffset = ( display_mode - 2 ) * componentPrintHeight;
            }
            if( component_print_buffer.size() < static_cast<size_t>( componentPrintOffset ) ) {
                componentPrintOffset = 0;
                if( previous_tab != tab.cur() || previous_subtab != subtab.cur() || previous_item_line != line ) {
                    display_mode = 2;
                } else {
                    display_mode = 0;
                }
            }

            //only used to preserve mode position on components when
            //moving to another item and the view is already scrolled
            previous_tab = tab.cur();
            previous_subtab = subtab.cur();
            previous_item_line = line;
            const int xpos = 30;

            if( display_mode == 0 ) {
                const int width = getmaxx( w_data ) - xpos - item_info_x;
                print_colored_text(
                    w_data, ypos++, xpos, col, col,
                    string_format( _( "Primary skill used: <color_cyan>%s</color>" ),
                                   ( !current[line]->skill_used ? _( "N/A" ) :
                                     current[line]->skill_used.obj().name() ) ) );
                auto player_skill = g->u.get_skill_level( current[line]->skill_used );
                std::string difficulty_color =
                    current[ line ]->difficulty > player_skill ? "yellow" : "green";
                print_colored_text(
                    w_data, ypos++, xpos, col, col,
                    string_format( _( "Difficulty: <color_%s>%d</color>" ),
                                   difficulty_color, current[ line ]->difficulty ) );
                std::string skill_level_string =
                    current[line]->skill_used ?
                    string_format( _( "Your skill level: <color_%s>%d</color>" ),
                                   difficulty_color, player_skill ) :
                    _( "Your skill level: <color_yellow>N/A</color>" );
                print_colored_text( w_data, ypos++, xpos, col, col, skill_level_string );
                ypos += fold_and_print( w_data, ypos, xpos, width, col,
                                        _( "Other skills used: %s" ),
                                        current[line]->required_skills_string( &g->u ) );

                const int expected_turns = g->u.expected_time_to_craft( *current[line],
                                           count ) / to_moves<int>( 1_turns );
                ypos += fold_and_print( w_data, ypos, xpos, pane, col,
                                        _( "Time to complete: <color_cyan>%s</color>" ),
                                        to_string( time_duration::from_turns( expected_turns ) ) );

                print_colored_text(
                    w_data, ypos++, xpos, col, col,
                    string_format( _( "Dark craftable? <color_cyan>%s</color>" ),
                                   current[line]->has_flag( "BLIND_EASY" ) ? _( "Easy" ) :
                                   current[line]->has_flag( "BLIND_HARD" ) ? _( "Hard" ) :
                                   _( "Impossible" ) ) );
                ypos += print_items( *current[line], w_data, ypos, xpos, col, batch ? line + 1 : 1 );
            }

            //color needs to be preserved in case part of the previous page was cut off
            nc_color stored_color = col;
            if( display_mode > 2 ) {
                stored_color = rotated_color;
            } else {
                rotated_color = col;
            }
            int components_printed = 0;
            for( size_t i = static_cast<size_t>( componentPrintOffset );
                 i < component_print_buffer.size(); i++ ) {
                if( ypos >= componentPrintHeight ) {
                    break;
                }

                components_printed++;
                print_colored_text( w_data, ypos++, xpos, stored_color, col, component_print_buffer[i] );
            }

            if( ypos >= componentPrintHeight &&
                component_print_buffer.size() > static_cast<size_t>( components_printed ) ) {
                mvwprintz( w_data, ypos++, xpos, col, _( "v (more)" ) );
                rotated_color = stored_color;
            }

            if( isWide ) {
                if( last_recipe != current[line] ) {
                    last_recipe = current[line];
                    tmp = current[line]->create_result();
                }
                tmp.info( true, thisItem, count );
                draw_item_info( w_iteminfo, tmp.tname(), tmp.type_name(), thisItem, dummy,
                                scroll_pos, true, true, true, false, true );
            }
        }

        draw_scrollbar( w_data, line, dataLines, recmax, 0 );
        wrefresh( w_data );

        if( isWide ) {
            wrefresh( w_iteminfo );
        }

        const std::string action = ctxt.handle_input();
        if( action == "CYCLE_MODE" ) {
            display_mode = display_mode + 1;
            if( display_mode <= 0 ) {
                display_mode = 0;
            }
        } else if( action == "LEFT" ) {
            std::string start = subtab.cur();
            do {
                subtab.prev();
            } while( subtab.cur() != start && available_recipes.empty_category( tab.cur(),
                     subtab.cur() != "CSC_ALL" ? subtab.cur() : "" ) );
            redraw = true;
        } else if( action == "SCROLL_UP" ) {
            scroll_pos--;
        } else if( action == "SCROLL_DOWN" ) {
            scroll_pos++;
        } else if( action == "PREV_TAB" ) {
            tab.prev();
            subtab = list_circularizer<std::string>( craft_subcat_list[tab.cur()] );//default ALL
            redraw = true;
        } else if( action == "RIGHT" ) {
            std::string start = subtab.cur();
            do {
                subtab.next();
            } while( subtab.cur() != start && available_recipes.empty_category( tab.cur(),
                     subtab.cur() != "CSC_ALL" ? subtab.cur() : "" ) );
            redraw = true;
        } else if( action == "NEXT_TAB" ) {
            tab.next();
            subtab = list_circularizer<std::string>( craft_subcat_list[tab.cur()] );//default ALL
            redraw = true;
        } else if( action == "DOWN" ) {
            line++;
        } else if( action == "UP" ) {
            line--;
        } else if( action == "CONFIRM" ) {
            if( available.empty() || !available[line] ) {
                popup( _( "You can't do that!" ) );
            } else if( !g->u.check_eligible_containers_for_crafting( *current[line],
                       ( batch ) ? line + 1 : 1 ) ) {
                // popup is already inside check
            } else {
                chosen = current[line];
                batch_size = ( batch ) ? line + 1 : 1;
                done = true;
            }
        } else if( action == "HELP_RECIPE" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            tmp = current[line]->create_result();

            full_screen_popup( "%s\n%s", tmp.type_name( 1 ).c_str(),  tmp.info( true ).c_str() );
            redraw = true;
            keepline = true;
        } else if( action == "FILTER" ) {
            struct SearchPrefix {
                char key;
                std::string example;
                std::string description;
            };
            std::vector<SearchPrefix> prefixes = {
                { 'q', _( "metal sawing" ), _( "<color_cyan>quality</color> of resulting item" ) },
                //~ Example result description search term
                { 'd', _( "reach attack" ), _( "<color_cyan>full description</color> of resulting item (slow)" ) },
                { 'c', _( "two by four" ), _( "<color_cyan>component</color> required to craft" ) },
                { 'p', _( "tailoring" ), _( "<color_cyan>primary skill</color> used to craft" ) },
                { 's', _( "cooking" ), _( "<color_cyan>any skill</color> used to craft" ) },
                { 'Q', _( "fine bolt turning" ), _( "<color_cyan>quality</color> required to craft" ) },
                { 't', _( "soldering iron" ), _( "<color_cyan>tool</color> required to craft" ) },
                { 'h', _( "yes" ), _( "recipes which are <color_cyan>hidden</color> or not" ) },
                { 'm', _( "no" ), _( "recipes which are <color_cyan>memorized</color> or not" ) },
            };
            int max_example_length = 0;
            for( const auto &prefix : prefixes ) {
                max_example_length = std::max( max_example_length, utf8_width( prefix.example ) );
            }
            std::string spaces( max_example_length, ' ' );

            std::string description =
                _( "The default is to search result names.  Some single-character prefixes "
                   "can be used with a colon (:) to search in other ways.\n"
                   "\n"
                   "<color_white>Examples:</color>\n" );

            {
                std::string example_name = _( "shirt" );
                auto padding = max_example_length - utf8_width( example_name );
                description += string_format(
                                   _( "  <color_white>%s</color>%.*s    %s\n" ),
                                   example_name, padding, spaces,
                                   _( "<color_cyan>name</color> of resulting item" ) );
            }

            for( const auto &prefix : prefixes ) {
                auto padding = max_example_length - utf8_width( prefix.example );
                description += string_format(
                                   _( "  <color_yellow>%c</color><color_white>:%s</color>%.*s  %s\n" ),
                                   prefix.key, prefix.example, padding, spaces, prefix.description );
            }

            string_input_popup()
            .title( _( "Search:" ) )
            .width( 85 )
            .description( description )
            .desc_color( c_light_gray )
            .edit( filterstring );
            redraw = true;
        } else if( action == "QUIT" ) {
            chosen = nullptr;
            done = true;
        } else if( action == "RESET_FILTER" ) {
            filterstring.clear();
            redraw = true;
        } else if( action == "CYCLE_BATCH" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            batch = !batch;
            if( batch ) {
                batch_line = line;
                chosen = current[batch_line];
            } else {
                line = batch_line;
                keepline = true;
            }
            redraw = true;
        } else if( action == "TOGGLE_FAVORITE" ) {
            keepline = true;
            redraw = true;
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                continue;
            }
            if( uistate.favorite_recipes.find( current[line]->ident() ) != uistate.favorite_recipes.end() ) {
                uistate.favorite_recipes.erase( current[line]->ident() );
            } else {
                uistate.favorite_recipes.insert( current[line]->ident() );
            }
        } else if( action == "HIDE_SHOW_RECIPE" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            if( show_hidden ) {
                uistate.hidden_recipes.erase( current[line]->ident() );
            } else {
                uistate.hidden_recipes.insert( current[line]->ident() );
            }

            redraw = true;
        } else if( action == "RELATED_RECIPES" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            std::string recipe_name = peek_related_recipe( current[ line ], available_recipes );
            if( recipe_name.empty() ) {
                keepline = true;
            } else {
                filterstring = recipe_name;
            }

            redraw = true;
        }
        if( line < 0 ) {
            line = current.size() - 1;
        } else if( line >= static_cast<int>( current.size() ) ) {
            line = 0;
        }
    } while( !done );

    return chosen;
}
예제 #3
0
bool player::create(game *g, character_type type, std::string tempname)
{
 weapon = item(g->itypes["null"], 0);
 
 g->u.prof = profession::generic();

 WINDOW* w = newwin(25, 80, (TERMY > 25) ? (TERMY-25)/2 : 0, (TERMX > 80) ? (TERMX-80)/2 : 0);

 int tab = 0, points = 38;
 if (type != PLTYPE_CUSTOM) {
  switch (type) {
   case PLTYPE_RANDOM: {
    str_max = rng(6, 12);
    dex_max = rng(6, 12);
    int_max = rng(6, 12);
    per_max = rng(6, 12);
    points = points - str_max - dex_max - int_max - per_max;
    if (str_max > HIGH_STAT)
     points -= (str_max - HIGH_STAT);
    if (dex_max > HIGH_STAT)
     points -= (dex_max - HIGH_STAT);
    if (int_max > HIGH_STAT)
     points -= (int_max - HIGH_STAT);
    if (per_max > HIGH_STAT)
     points -= (per_max - HIGH_STAT);

    int num_gtraits = 0, num_btraits = 0, rn, tries;
    while (points < 0 || rng(-3, 20) > points) {
     if (num_btraits < MAX_TRAIT_POINTS && one_in(3)) {
      tries = 0;
      do {
       rn = random_bad_trait();
       tries++;
      } while ((has_trait(rn) ||
              num_btraits - traits[rn].points > MAX_TRAIT_POINTS) && tries < 5);
      if (tries < 5) {
       toggle_trait(rn);
       points -= traits[rn].points;
       num_btraits -= traits[rn].points;
      }
     } else {
      switch (rng(1, 4)) {
       case 1: if (str_max > 5) { str_max--; points++; } break;
       case 2: if (dex_max > 5) { dex_max--; points++; } break;
       case 3: if (int_max > 5) { int_max--; points++; } break;
       case 4: if (per_max > 5) { per_max--; points++; } break;
      }
     }
    }
    while (points > 0) {
     switch (rng((num_gtraits < MAX_TRAIT_POINTS ? 1 : 5), 9)) {
     case 1:
     case 2:
     case 3:
     case 4:
      rn = random_good_trait();
      if (!has_trait(rn) && points >= traits[rn].points &&
          num_gtraits + traits[rn].points <= MAX_TRAIT_POINTS) {
       toggle_trait(rn);
       points -= traits[rn].points;
       num_gtraits += traits[rn].points;
      }
      break;
     case 5:
      switch (rng(1, 4)) {
       case 1: if (str_max < HIGH_STAT) { str_max++; points--; } break;
       case 2: if (dex_max < HIGH_STAT) { dex_max++; points--; } break;
       case 3: if (int_max < HIGH_STAT) { int_max++; points--; } break;
       case 4: if (per_max < HIGH_STAT) { per_max++; points--; } break;
      }
      break;
     case 6:
     case 7:
     case 8:
     case 9:
      rn = random_skill();

      Skill *aSkill = Skill::skill(rn);
      int level = skillLevel(aSkill);

      if (level < points) {
        points -= level + 1;
        skillLevel(aSkill).level(level + 2);
      }
      break;
     }
    }
   } break;
   case PLTYPE_TEMPLATE: {
    std::ifstream fin;
    std::stringstream filename;
    filename << "data/" << tempname << ".template";
    fin.open(filename.str().c_str());
    if (!fin.is_open()) {
     debugmsg("Couldn't open %s!", filename.str().c_str());
     return false;
    }
    std::string(data);
    getline(fin, data);
    load_info(g, data);
    points = 0;
   } break;
  }
  tab = 3;
 } else
  points = OPTIONS[OPT_INITIAL_POINTS];

 do {
  werase(w);
  wrefresh(w);
  switch (tab) {
   case 0: tab += set_stats      (w, g, this, points); break;
   case 1: tab += set_traits     (w, g, this, points); break;
   case 2: tab += set_profession (w, g, this, points); break;
   case 3: tab += set_skills     (w, g, this, points); break;
   case 4: tab += set_description(w, g, this, points); break;
  }
 } while (tab >= 0 && tab < 5);
 delwin(w);

 if (tab < 0)
  return false;

 // Character is finalized.  Now just set up HP, &c
 for (int i = 0; i < num_hp_parts; i++) {
  hp_max[i] = calc_HP(str_max, has_trait(PF_TOUGH));
  hp_cur[i] = hp_max[i];
 }
 if (has_trait(PF_GLASSJAW)) {
  hp_max[hp_head] = int(hp_max[hp_head] * .85);
  hp_cur[hp_head] = hp_max[hp_head];
 }
 if (has_trait(PF_SMELLY))
  scent = 800;
 if (has_trait(PF_ANDROID)) {
  std::map<std::string,bionic_data*>::iterator random_bionic = bionics.begin();
  std::advance(random_bionic,rng(0,bionics.size()-1));
  add_bionic(random_bionic->first);// Other
  if (bionics[my_bionics[0].id]->power_cost > 0) {
   add_bionic(bionic_id(power_source_bionics[rng(0,power_source_bionics.size())]));	// Power Source
   max_power_level = 10;
   power_level = 10;
  } else {
   bionic_id tmpbio;
   do
   tmpbio = bionic_id(unpowered_bionics[rng(0, unpowered_bionics.size())]);
   while (bionics[tmpbio]->power_cost > 0);
   add_bionic(tmpbio);
   max_power_level = 0;
   power_level = 0;
  }

/* CHEATER'S STUFF

  add_bionic(bionic_id(rng(0, "bio_ethanol")));	// Power Source
  for (int i = 0; i < 5; i++)
   add_bionic(bionic_id(rng("bio_memory", max_"bio_start" - 1)));// Other
  max_power_level = 80;
  power_level = 80;

End of cheatery */
 }

 if (has_trait(PF_MARTIAL_ARTS)) {
  itype_id ma_type;
  do {
   int choice = menu("Pick your style:",
                     "Karate", "Judo", "Aikido", "Tai Chi", "Taekwondo", NULL);
   if (choice == 1)
    ma_type = "style_karate";
   if (choice == 2)
    ma_type = "style_judo";
   if (choice == 3)
    ma_type = "style_aikido";
   if (choice == 4)
    ma_type = "style_tai_chi";
   if (choice == 5)
    ma_type = "style_taekwondo";
   item tmpitem = item(g->itypes[ma_type], 0);
   full_screen_popup(tmpitem.info(true).c_str());
  } while (!query_yn("Use this style?"));
  styles.push_back(ma_type);
 }
 ret_null = item(g->itypes["null"], 0);
 if (!styles.empty())
  weapon = item(g->itypes[ styles[0] ], 0, ':');
 else
  weapon   = item(g->itypes["null"], 0);
 
 item tmp; //gets used several times

 std::vector<std::string> prof_items = g->u.prof->items();
 for (std::vector<std::string>::const_iterator iter = prof_items.begin(); iter != prof_items.end(); ++iter) {
  item tmp = item(g->itypes.at(*iter), 0, 'a' + worn.size());
  if (tmp.is_armor()) {
   if (tmp.has_flag(IF_VARSIZE))
    tmp.item_flags |= mfb(IF_FIT);      
   worn.push_back(tmp);
  } else {
   inv.push_back(tmp);
  }

  // if we start with drugs, need to start strongly addicted, too
  if (tmp.is_food()) {
   it_comest *comest = dynamic_cast<it_comest*>(tmp.type);
   if (comest->add != ADD_NULL) {
    addiction add(comest->add, 10);
    g->u.addictions.push_back(add);
   }
  }
 }

// The near-sighted get to start with glasses.
 if (has_trait(PF_MYOPIC)) {
  tmp = item(g->itypes["glasses_eye"], 0, 'a' + worn.size());
  worn.push_back(tmp);
 }
// And the far-sighted get to start with reading glasses.
 if (has_trait(PF_HYPEROPIC)) {
  tmp = item(g->itypes["glasses_reading"], 0, 'a' + worn.size());
  worn.push_back(tmp);
 }
// Likewise, the asthmatic start with their medication.
 if (has_trait(PF_ASTHMA)) {
  tmp = item(g->itypes["inhaler"], 0, 'a' + worn.size());
  inv.push_back(tmp);
 }
// Basic starter gear, added independently of profession.
 tmp = item(g->itypes["pockknife"], 0,'a' + worn.size());
  inv.push_back(tmp);
 tmp = item(g->itypes["matches"], 0,'a' + worn.size());
  inv.push_back(tmp);
// make sure we have no mutations
 for (int i = 0; i < PF_MAX2; i++)
  my_mutations[i] = false;
 return true;
}
예제 #4
0
bool player::create(game *g, character_type type, std::string tempname)
{
 weapon = item(g->itypes["null"], 0);

 g->u.prof = profession::generic();

 WINDOW* w = newwin(FULL_SCREEN_HEIGHT, FULL_SCREEN_WIDTH,
                    (TERMY > FULL_SCREEN_HEIGHT) ? (TERMY-FULL_SCREEN_HEIGHT)/2 : 0,
                    (TERMX > FULL_SCREEN_WIDTH) ? (TERMX-FULL_SCREEN_WIDTH)/2 : 0);

 int tab = 0, points = 38, max_trait_points = 12;
 if (type != PLTYPE_CUSTOM) {
  switch (type) {
   case PLTYPE_RANDOM: {
    str_max = rng(6, 12);
    dex_max = rng(6, 12);
    int_max = rng(6, 12);
    per_max = rng(6, 12);
    points = points - str_max - dex_max - int_max - per_max;
    if (str_max > HIGH_STAT)
     points -= (str_max - HIGH_STAT);
    if (dex_max > HIGH_STAT)
     points -= (dex_max - HIGH_STAT);
    if (int_max > HIGH_STAT)
     points -= (int_max - HIGH_STAT);
    if (per_max > HIGH_STAT)
     points -= (per_max - HIGH_STAT);

    int num_gtraits = 0, num_btraits = 0, rn, tries;
    while (points < 0 || rng(-3, 20) > points) {
     if (num_btraits < max_trait_points && one_in(3)) {
      tries = 0;
      do {
       rn = random_bad_trait();
       tries++;
      } while ((has_trait(rn) ||
              num_btraits - traits[rn].points > max_trait_points) && tries < 5);
      if (tries < 5) {
       toggle_trait(rn);
       points -= traits[rn].points;
       num_btraits -= traits[rn].points;
      }
     } else {
      switch (rng(1, 4)) {
       case 1: if (str_max > 5) { str_max--; points++; } break;
       case 2: if (dex_max > 5) { dex_max--; points++; } break;
       case 3: if (int_max > 5) { int_max--; points++; } break;
       case 4: if (per_max > 5) { per_max--; points++; } break;
      }
     }
    }
    while (points > 0) {
     switch (rng((num_gtraits < max_trait_points ? 1 : 5), 9)) {
     case 1:
     case 2:
     case 3:
     case 4:
      rn = random_good_trait();
      if (!has_trait(rn) && points >= traits[rn].points &&
          num_gtraits + traits[rn].points <= max_trait_points) {
       toggle_trait(rn);
       points -= traits[rn].points;
       num_gtraits += traits[rn].points;
      }
      break;
     case 5:
      switch (rng(1, 4)) {
       case 1: if (str_max < HIGH_STAT) { str_max++; points--; } break;
       case 2: if (dex_max < HIGH_STAT) { dex_max++; points--; } break;
       case 3: if (int_max < HIGH_STAT) { int_max++; points--; } break;
       case 4: if (per_max < HIGH_STAT) { per_max++; points--; } break;
      }
      break;
     case 6:
     case 7:
     case 8:
     case 9:
      rn = random_skill();

      Skill *aSkill = Skill::skill(rn);
      int level = skillLevel(aSkill);

      if (level < points) {
        points -= level + 1;
        skillLevel(aSkill).level(level + 2);
      }
      break;
     }
    }
   } break;
   case PLTYPE_TEMPLATE: {
    std::ifstream fin;
    std::stringstream filename;
    filename << "data/" << tempname << ".template";
    fin.open(filename.str().c_str());
    if (!fin.is_open()) {
     debugmsg("Couldn't open %s!", filename.str().c_str());
     return false;
    }
    std::string(data);
    getline(fin, data);
    load_info(g, data);
    points = 0;
   } break;
  }
  tab = NEWCHAR_TAB_MAX;
 } else
  points = OPTIONS[OPT_INITIAL_POINTS];
  max_trait_points = OPTIONS[OPT_MAX_TRAIT_POINTS];

 do {
  werase(w);
  wrefresh(w);
  switch (tab) {
   case 0: tab += set_stats      (w, g, this, points); break;
   case 1: tab += set_traits     (w, g, this, points, max_trait_points); break;
   case 2: tab += set_profession (w, g, this, points); break;
   case 3: tab += set_skills     (w, g, this, points); break;
   case 4: tab += set_description(w, g, this, points); break;
  }
 } while (tab >= 0 && tab <= NEWCHAR_TAB_MAX);
 delwin(w);

 if (tab < 0)
  return false;

 // Character is finalized.  Now just set up HP, &c
 for (int i = 0; i < num_hp_parts; i++) {
  hp_max[i] = calc_HP(str_max, has_trait(PF_TOUGH));
  hp_cur[i] = hp_max[i];
 }
 if (has_trait(PF_HARDCORE)) {
  for (int i = 0; i < num_hp_parts; i++) {
   hp_max[i] = int(hp_max[i] * .25);
   hp_cur[i] = hp_max[i];
  }
 } if (has_trait(PF_GLASSJAW)) {
  hp_max[hp_head] = int(hp_max[hp_head] * .80);
  hp_cur[hp_head] = hp_max[hp_head];
 }
 if (has_trait(PF_SMELLY))
  scent = 800;
 if (has_trait(PF_ANDROID)) {
  bionic_id first_bio;
  do {
   first_bio = g->random_good_bionic();
  } while (bionics[first_bio]->power_cost > 10);
  add_bionic(first_bio);
  add_bionic(bionic_id(power_source_bionics[rng(0,power_source_bionics.size()-1)]));	// Power Source
  max_power_level = 10;
  power_level = 10;
 }

 if (has_trait(PF_MARTIAL_ARTS)) {
  itype_id ma_type;
  do {
   int choice = menu(false, _("Pick your style:"),
                     _("Karate"), _("Judo"), _("Aikido"), _("Tai Chi"),
                     _("Taekwondo"), NULL);
   if (choice == 1)
    ma_type = "style_karate";
   if (choice == 2)
    ma_type = "style_judo";
   if (choice == 3)
    ma_type = "style_aikido";
   if (choice == 4)
    ma_type = "style_tai_chi";
   if (choice == 5)
    ma_type = "style_taekwondo";
   item tmpitem = item(g->itypes[ma_type], 0);
   full_screen_popup(tmpitem.info(true).c_str());
  } while (!query_yn(_("Use this style?")));
  styles.push_back(ma_type);
  style_selected=ma_type;
 }

    if (has_trait(PF_MARTIAL_ARTS2)) {
  itype_id ma_type;
  do {
   int choice = menu(false, _("Pick your style:"),
                     _("Capoeira"), _("Krav Maga"), _("Muay Thai"),
                     _("Ninjutsu"), _("Zui Quan"), NULL);
   if (choice == 1)
    ma_type = "style_capoeira";
   if (choice == 2)
    ma_type = "style_krav_maga";
   if (choice == 3)
    ma_type = "style_muay_thai";
   if (choice == 4)
    ma_type = "style_ninjutsu";
   if (choice == 5)
    ma_type = "style_zui_quan";
   item tmpitem = item(g->itypes[ma_type], 0);
   full_screen_popup(tmpitem.info(true).c_str());
  } while (!query_yn(_("Use this style?")));
  styles.push_back(ma_type);
  style_selected=ma_type;
 }
 if (has_trait(PF_MARTIAL_ARTS3)) {
  itype_id ma_type;
  do {
   int choice = menu(false, _("Pick your style:"),
                     _("Tiger"), _("Crane"), _("Leopard"), _("Snake"),
                     _("Dragon"), NULL);
   if (choice == 1)
    ma_type = "style_tiger";
   if (choice == 2)
    ma_type = "style_crane";
   if (choice == 3)
    ma_type = "style_leopard";
   if (choice == 4)
    ma_type = "style_snake";
   if (choice == 5)
    ma_type = "style_dragon";
   item tmpitem = item(g->itypes[ma_type], 0);
   full_screen_popup(tmpitem.info(true).c_str());
  } while (!query_yn(_("Use this style?")));
  styles.push_back(ma_type);
  style_selected=ma_type;
 }
 if (has_trait(PF_MARTIAL_ARTS4)) {
  itype_id ma_type;
  do {
   int choice = menu(false, _("Pick your style:"),
                     _("Centipede"), _("Viper"), _("Scorpion"), _("Lizard"),
                     _("Toad"), NULL);
   if (choice == 1)
    ma_type = "style_centipede";
   if (choice == 2)
    ma_type = "style_venom_snake";
   if (choice == 3)
    ma_type = "style_scorpion";
   if (choice == 4)
    ma_type = "style_lizard";
   if (choice == 5)
    ma_type = "style_toad";
   item tmpitem = item(g->itypes[ma_type], 0);
   full_screen_popup(tmpitem.info(true).c_str());
  } while (!query_yn(_("Use this style?")));
  styles.push_back(ma_type);
  style_selected=ma_type;
 }
 ret_null = item(g->itypes["null"], 0);
 weapon = get_combat_style();
 
 
 item tmp; //gets used several times

 std::vector<std::string> prof_items = g->u.prof->items();
 for (std::vector<std::string>::const_iterator iter = prof_items.begin(); iter != prof_items.end(); ++iter)
 {
    tmp = item(item_controller->find_template(*iter), 0);
    inv.push_back(tmp);
 }

 std::vector<addiction> prof_addictions = g->u.prof->addictions();
 for (std::vector<addiction>::const_iterator iter = prof_addictions.begin(); iter != prof_addictions.end(); ++iter)
 {
     g->u.addictions.push_back(*iter);
 }

 // Grab the skills from the profession, if there are any
 profession::StartingSkillList prof_skills = g->u.prof->skills();
 for (profession::StartingSkillList::const_iterator iter = prof_skills.begin(); 
      iter != prof_skills.end(); ++iter)
 {
     assert(Skill::skill(iter->first));
     if (Skill::skill(iter->first))
     {
        g->u.boost_skill_level(iter->first, iter->second);
     }
 }

 // Those who are both near-sighted and far-sighted start with bifocal glasses.
 if (has_trait(PF_HYPEROPIC) && has_trait(PF_MYOPIC))
 {
    tmp = item(g->itypes["glasses_bifocal"], 0);
    inv.push_back(tmp);
 }
 // The near-sighted start with eyeglasses.
 else if (has_trait(PF_MYOPIC))
 {
    tmp = item(g->itypes["glasses_eye"], 0);
    inv.push_back(tmp);
 }
 // The far-sighted start with reading glasses.
 else if (has_trait(PF_HYPEROPIC))
 {
    tmp = item(g->itypes["glasses_reading"], 0);
    inv.push_back(tmp);
 }

// Likewise, the asthmatic start with their medication.
 if (has_trait(PF_ASTHMA)) {
  tmp = item(g->itypes["inhaler"], 0);
  inv.push_back(tmp);
 }
// Basic starter gear, added independently of profession.
 tmp = item(g->itypes["pockknife"], 0);
  inv.push_back(tmp);
 tmp = item(g->itypes["matches"], 0);
  inv.push_back(tmp);
// make sure we have no mutations
 for (int i = 0; i < PF_MAX2; i++)
  if (!has_base_trait(i))
	my_mutations[i] = false;
	
	// Equip any armor from our inventory. If we are unable to wear some of it due to encumberance, it will silently fail.
    std::vector<item*> tmp_inv;
    inv.dump(tmp_inv);
    
    for(std::vector<item*>::iterator i = tmp_inv.begin(); i != tmp_inv.end(); ++i)
    {
        if( (*i)->is_armor())
        {
            if( (*i)->has_flag("VARSIZE"))
            {
                (*i)->item_tags.insert("FIT");
            }
            // It might be more elegant to use player::wear_item, but then we have to implement our own inventory removal.
            wear(g, (*i)->invlet, false);
        }
    }

 // Ensure that persistent morale effects (e.g. Optimist) are present at the start.
 apply_persistent_morale();
 return true;
}
예제 #5
0
void game::craft()
{
 if (u.morale_level() < MIN_MORALE_CRAFT) {	// See morale.h
  add_msg("Your morale is too low to craft...");
  return;
 }
 WINDOW *w_head = newwin( 3, 80, 0, 0);
 WINDOW *w_data = newwin(22, 80, 3, 0);
 craft_cat tab = CC_WEAPON;
 std::vector<recipe*> current;
 std::vector<bool> available;
 item tmp;
 int line = 0, xpos, ypos;
 bool redraw = true;
 bool done = false;
 char ch;

 do {
  if (redraw) { // When we switch tabs, redraw the header
   redraw = false;
   line = 0;
   draw_recipe_tabs(w_head, tab);
   current.clear();
   available.clear();
// Set current to all recipes in the current tab; available are possible to make
   pick_recipes(current, available, tab);
  }

// Clear the screen of recipe data, and draw it anew
  werase(w_data);
   mvwprintz(w_data, 20, 0, c_white, "\
Press ? to describe object.  Press <ENTER> to attempt to craft object.");
  wrefresh(w_data);
  for (int i = 0; i < current.size() && i < 23; i++) {
   if (i == line)
    mvwprintz(w_data, i, 0, (available[i] ? h_white : h_dkgray),
              itypes[current[i]->result]->name.c_str());
   else
    mvwprintz(w_data, i, 0, (available[i] ? c_white : c_dkgray),
              itypes[current[i]->result]->name.c_str());
  }
  if (current.size() > 0) {
   nc_color col = (available[line] ? c_white : c_dkgray);
   mvwprintz(w_data, 0, 30, col, "Primary skill: %s",
             (current[line]->sk_primary == sk_null ? "N/A" :
              skill_name(current[line]->sk_primary).c_str()));
   mvwprintz(w_data, 1, 30, col, "Secondary skill: %s",
             (current[line]->sk_secondary == sk_null ? "N/A" :
              skill_name(current[line]->sk_secondary).c_str()));
   mvwprintz(w_data, 2, 30, col, "Difficulty: %d", current[line]->difficulty);
   if (current[line]->sk_primary == sk_null)
    mvwprintz(w_data, 3, 30, col, "Your skill level: N/A");
   else
    mvwprintz(w_data, 3, 30, col, "Your skill level: %d",
              u.sklevel[current[line]->sk_primary]);
   if (current[line]->time >= 1000)
    mvwprintz(w_data, 4, 30, col, "Time to complete: %d minutes",
              int(current[line]->time / 1000));
   else
    mvwprintz(w_data, 4, 30, col, "Time to complete: %d turns",
              int(current[line]->time / 100));
   mvwprintz(w_data, 5, 30, col, "Tools required:");
   if (current[line]->tools[0].size() == 0) {
    mvwputch(w_data, 6, 30, col, '>');
    mvwprintz(w_data, 6, 32, c_green, "NONE");
    ypos = 6;
   } else {
    ypos = 5;
 // Loop to print the required tools
    for (int i = 0; i < 5; i++) {
     if (current[line]->tools[i].size() > 0) {
      ypos++;
      mvwputch(w_data, ypos, 30, col, '>');
     }
     xpos = 32;
     for (int j = 0; j < current[line]->tools[i].size(); j++) {
      itype_id type = current[line]->tools[i][j].type;
      int charges = current[line]->tools[i][j].count;
      nc_color toolcol = c_red;
      if (charges < 0 && u.has_amount(type, 1))
       toolcol = c_green;
      else if (charges > 0 && u.has_charges(type, charges))
       toolcol = c_green;
      if (u.has_bionic(bio_tools))
       toolcol = c_green;
      std::stringstream toolinfo;
      toolinfo << itypes[type]->name + " ";
      if (charges > 0)
       toolinfo << "(" << charges << " charges) ";
      std::string toolname = toolinfo.str();
      if (xpos + toolname.length() >= 80) {
       xpos = 32;
       ypos++;
      }
      mvwprintz(w_data, ypos, xpos, toolcol, toolname.c_str());
      xpos += toolname.length();
      if (j < current[line]->tools[i].size() - 1) {
       if (xpos >= 77) {
        xpos = 32;
        ypos++;
       }
       mvwprintz(w_data, ypos, xpos, c_white, "OR ");
       xpos += 3;
      }
     }
    }
   }
 // Loop to print the required components
   ypos++;
   mvwprintz(w_data, ypos, 30, col, "Components required:");
   for (int i = 0; i < 5; i++) {
    if (current[line]->components[i].size() > 0) {
     ypos++;
     mvwputch(w_data, ypos, 30, col, '>');
    }
    xpos = 32;
    for (int j = 0; j < current[line]->components[i].size(); j++) {
     int count = current[line]->components[i][j].count;
     itype_id type = current[line]->components[i][j].type;
     nc_color compcol = (u.has_amount(type, count) ? c_green : c_red);
     std::stringstream dump;
     dump << count << "x " << itypes[type]->name << " ";
     std::string compname = dump.str();
     if (xpos + compname.length() >= 80) {
      ypos++;
      xpos = 32;
     }
     mvwprintz(w_data, ypos, xpos, compcol, compname.c_str());
     xpos += compname.length();
     if (j < current[line]->components[i].size() - 1) {
      if (xpos >= 77) {
       ypos++;
       xpos = 32;
      }
      mvwprintz(w_data, ypos, xpos, c_white, "OR ");
      xpos += 3;
     }
    }
   }
  }
  
  wrefresh(w_data);
  ch = input();
  switch (ch) {
  case '<':
   if (tab == CC_WEAPON)
    tab = CC_MISC;
   else
    tab = craft_cat(int(tab) - 1);
   redraw = true;
   break;
  case '>':
   if (tab == CC_MISC)
    tab = CC_WEAPON;
   else
    tab = craft_cat(int(tab) + 1);
   redraw = true;
   break;
  case 'j':
   line++;
   break;
  case 'k':
   line--;
   break;
  case '\n':
   if (!available[line])
    popup("You can't do that!");
   else {
    make_craft(current[line]);
    done = true;
   }
   break;
  case '?':
   tmp = item(itypes[current[line]->result], 0);
   full_screen_popup(tmp.info(true).c_str());
   redraw = true;
   break;
  }
  if (line < 0)
   line = current.size() - 1;
  else if (line >= current.size())
   line = 0;
 } while (ch != KEY_ESCAPE && ch != 'q' && ch != 'Q' && !done);

 werase(w_head);
 werase(w_data);
 delwin(w_head);
 delwin(w_data);
 refresh_all();
}
예제 #6
0
const recipe *select_crafting_recipe( int &batch_size )
{
    if( normalized_names.empty() ) {
        translate_all();
    }

    const int headHeight = 3;
    const int subHeadHeight = 2;
    const int freeWidth = TERMX - FULL_SCREEN_WIDTH;
    bool isWide = ( TERMX > FULL_SCREEN_WIDTH && freeWidth > 15 );

    const int width = isWide ? ( freeWidth > FULL_SCREEN_WIDTH ? FULL_SCREEN_WIDTH * 2 : TERMX ) :
                      FULL_SCREEN_WIDTH;
    const int wStart = ( TERMX - width ) / 2;
    const int tailHeight = isWide ? 3 : 4;
    const int dataLines = TERMY - ( headHeight + subHeadHeight ) - tailHeight;
    const int dataHalfLines = dataLines / 2;
    const int dataHeight = TERMY - ( headHeight + subHeadHeight );
    const int infoWidth = width - FULL_SCREEN_WIDTH - 1;

    const recipe *last_recipe = nullptr;

    WINDOW *w_head = newwin( headHeight, width, 0, wStart );
    WINDOW_PTR w_head_ptr( w_head );
    WINDOW *w_subhead = newwin( subHeadHeight, width, 3, wStart );
    WINDOW_PTR w_subhead_ptr( w_subhead );
    WINDOW *w_data = newwin( dataHeight, width, headHeight + subHeadHeight, wStart );
    WINDOW_PTR w_data_ptr( w_data );

    int item_info_x = infoWidth;
    int item_info_y = dataHeight - 3;
    int item_info_width = wStart + width - infoWidth;
    int item_info_height = headHeight + subHeadHeight;

    if( !isWide ) {
        item_info_x = 1;
        item_info_y = 1;
        item_info_width = 1;
        item_info_height = 1;
    }

    WINDOW *w_iteminfo = newwin( item_info_y, item_info_x, item_info_height, item_info_width );
    WINDOW_PTR w_iteminfo_ptr( w_iteminfo );

    list_circularizer<std::string> tab( craft_cat_list );
    list_circularizer<std::string> subtab( craft_subcat_list[tab.cur()] );
    std::vector<const recipe *> current;
    std::vector<bool> available;
    const int componentPrintHeight = dataHeight - tailHeight - 1;
    //preserves component color printout between mode rotations
    nc_color rotated_color = c_white;
    int previous_item_line = -1;
    std::string previous_tab = "";
    std::string previous_subtab = "";
    item tmp;
    int line = 0, ypos, scroll_pos = 0;
    bool redraw = true;
    bool keepline = false;
    bool done = false;
    bool batch = false;
    int batch_line = 0;
    int display_mode = 0;
    const recipe *chosen = NULL;
    std::vector<iteminfo> thisItem, dummy;

    input_context ctxt( "CRAFTING" );
    ctxt.register_cardinal();
    ctxt.register_action( "QUIT" );
    ctxt.register_action( "CONFIRM" );
    ctxt.register_action( "CYCLE_MODE" );
    ctxt.register_action( "SCROLL_UP" );
    ctxt.register_action( "SCROLL_DOWN" );
    ctxt.register_action( "PREV_TAB" );
    ctxt.register_action( "NEXT_TAB" );
    ctxt.register_action( "FILTER" );
    ctxt.register_action( "RESET_FILTER" );
    ctxt.register_action( "HELP_RECIPE" );
    ctxt.register_action( "HELP_KEYBINDINGS" );
    ctxt.register_action( "CYCLE_BATCH" );

    const inventory &crafting_inv = g->u.crafting_inventory();
    const std::vector<npc *> helpers = g->u.get_crafting_helpers();
    std::string filterstring = "";
    do {
        if( redraw ) {
            // When we switch tabs, redraw the header
            redraw = false;
            if( ! keepline ) {
                line = 0;
            } else {
                keepline = false;
            }

            if( display_mode > 2 ) {
                display_mode = 2;
            }

            TAB_MODE m = ( batch ) ? BATCH : ( filterstring == "" ) ? NORMAL : FILTERED;
            draw_recipe_tabs( w_head, tab.cur(), m );
            draw_recipe_subtabs( w_subhead, tab.cur(), subtab.cur(), m );
            current.clear();
            available.clear();
            if( batch ) {
                batch_recipes( crafting_inv, helpers, current, available, chosen );
            } else {
                // Set current to all recipes in the current tab; available are possible to make
                pick_recipes( crafting_inv, helpers, current, available,
                              tab.cur(), subtab.cur(), filterstring );
            }
        }

        // Clear the screen of recipe data, and draw it anew
        werase( w_data );

        if( isWide ) {
            werase( w_iteminfo );
        }

        if( isWide ) {
            mvwprintz( w_data, dataLines + 1, 5, c_white,
                       _( "Press <ENTER> to attempt to craft object." ) );
            wprintz( w_data, c_white, "  " );
            if( filterstring != "" ) {
                wprintz( w_data, c_white, _( "[E]: Describe, [F]ind, [R]eset, [m]ode, %s [?] keybindings" ),
                         ( batch ) ? _( "cancel [b]atch" ) : _( "[b]atch" ) );
            } else {
                wprintz( w_data, c_white, _( "[E]: Describe, [F]ind, [m]ode, %s [?] keybindings" ),
                         ( batch ) ? _( "cancel [b]atch" ) : _( "[b]atch" ) );
            }
        } else {
            if( filterstring != "" ) {
                mvwprintz( w_data, dataLines + 1, 5, c_white,
                           _( "[E]: Describe, [F]ind, [R]eset, [m]ode, [b]atch [?] keybindings" ) );
            } else {
                mvwprintz( w_data, dataLines + 1, 5, c_white,
                           _( "[E]: Describe, [F]ind, [m]ode, [b]atch [?] keybindings" ) );
            }
            mvwprintz( w_data, dataLines + 2, 5, c_white,
                       _( "Press <ENTER> to attempt to craft object." ) );
        }
        // Draw borders
        for( int i = 1; i < width - 1; ++i ) { // _
            mvwputch( w_data, dataHeight - 1, i, BORDER_COLOR, LINE_OXOX );
        }
        for( int i = 0; i < dataHeight - 1; ++i ) { // |
            mvwputch( w_data, i, 0, BORDER_COLOR, LINE_XOXO );
            mvwputch( w_data, i, width - 1, BORDER_COLOR, LINE_XOXO );
        }
        mvwputch( w_data, dataHeight - 1,  0, BORDER_COLOR, LINE_XXOO ); // _|
        mvwputch( w_data, dataHeight - 1, width - 1, BORDER_COLOR, LINE_XOOX ); // |_

        int recmin = 0, recmax = current.size();
        if( recmax > dataLines ) {
            if( line <= recmin + dataHalfLines ) {
                for( int i = recmin; i < recmin + dataLines; ++i ) {
                    std::string tmp_name = item::nname( current[i]->result );
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, i - recmin, 2, c_dkgray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, i - recmin, 2, ( available[i] ? h_white : h_dkgray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, i - recmin, 2, ( available[i] ? c_white : c_dkgray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            } else if( line >= recmax - dataHalfLines ) {
                for( int i = recmax - dataLines; i < recmax; ++i ) {
                    std::string tmp_name = item::nname( current[i]->result );
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, dataLines + i - recmax, 2, c_ltgray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, dataLines + i - recmax, 2,
                                   ( available[i] ? h_white : h_dkgray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, dataLines + i - recmax, 2,
                                   ( available[i] ? c_white : c_dkgray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            } else {
                for( int i = line - dataHalfLines; i < line - dataHalfLines + dataLines; ++i ) {
                    std::string tmp_name = item::nname( current[i]->result );
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, dataHalfLines + i - line, 2, c_ltgray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, dataHalfLines + i - line, 2,
                                   ( available[i] ? h_white : h_dkgray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, dataHalfLines + i - line, 2,
                                   ( available[i] ? c_white : c_dkgray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            }
        } else {
            for( size_t i = 0; i < current.size() && i < ( size_t )dataHeight + 1; ++i ) {
                std::string tmp_name = item::nname( current[i]->result );
                if( batch ) {
                    tmp_name = string_format( _( "%2dx %s" ), ( int )i + 1, tmp_name.c_str() );
                }
                if( ( int )i == line ) {
                    mvwprintz( w_data, i, 2, ( available[i] ? h_white : h_dkgray ),
                               utf8_truncate( tmp_name, 28 ).c_str() );
                } else {
                    mvwprintz( w_data, i, 2, ( available[i] ? c_white : c_dkgray ),
                               utf8_truncate( tmp_name, 28 ).c_str() );
                }
            }
        }

        if( !current.empty() ) {
            int pane = FULL_SCREEN_WIDTH - 30 - 1;
            int count = batch ? line + 1 : 1; // batch size
            nc_color col = available[ line ] ? c_white : c_ltgray;

            const auto &req = current[ line ]->requirements();

            draw_can_craft_indicator( w_head, 0, *current[line] );
            wrefresh( w_head );

            ypos = 0;

            std::vector<std::string> component_print_buffer;
            auto tools = req.get_folded_tools_list( pane, col, crafting_inv, count );
            auto comps = req.get_folded_components_list( pane, col, crafting_inv, count );
            component_print_buffer.insert( component_print_buffer.end(), tools.begin(), tools.end() );
            component_print_buffer.insert( component_print_buffer.end(), comps.begin(), comps.end() );

            if( !g->u.knows_recipe( current[line] ) ) {
                component_print_buffer.push_back( _( "Recipe not memorized yet" ) );
            }

            //handle positioning of component list if it needed to be scrolled
            int componentPrintOffset = 0;
            if( display_mode > 2 ) {
                componentPrintOffset = ( display_mode - 2 ) * componentPrintHeight;
            }
            if( component_print_buffer.size() < static_cast<size_t>( componentPrintOffset ) ) {
                componentPrintOffset = 0;
                if( previous_tab != tab.cur() || previous_subtab != subtab.cur() || previous_item_line != line ) {
                    display_mode = 2;
                } else {
                    display_mode = 0;
                }
            }

            //only used to preserve mode position on components when
            //moving to another item and the view is already scrolled
            previous_tab = tab.cur();
            previous_subtab = subtab.cur();
            previous_item_line = line;

            if( display_mode == 0 ) {
                mvwprintz( w_data, ypos++, 30, col, _( "Skills used: %s" ),
                           ( !current[line]->skill_used ? _( "N/A" ) :
                             current[line]->skill_used.obj().name().c_str() ) );

                mvwprintz( w_data, ypos++, 30, col, _( "Required skills: %s" ),
                           ( current[line]->required_skills_string().c_str() ) );
                mvwprintz( w_data, ypos++, 30, col, _( "Difficulty: %d" ), current[line]->difficulty );
                if( !current[line]->skill_used ) {
                    mvwprintz( w_data, ypos++, 30, col, _( "Your skill level: N/A" ) );
                } else {
                    mvwprintz( w_data, ypos++, 30, col, _( "Your skill level: %d" ),
                               // Macs don't seem to like passing this as a class, so force it to int
                               ( int )g->u.get_skill_level( current[line]->skill_used ) );
                }
                ypos += current[line]->print_time( w_data, ypos, 30, pane, col, count );
                mvwprintz( w_data, ypos++, 30, col, _( "Dark craftable? %s" ),
                           current[line]->has_flag( "BLIND_EASY" ) ? _( "Easy" ) :
                           current[line]->has_flag( "BLIND_HARD" ) ? _( "Hard" ) :
                           _( "Impossible" ) );
                ypos += current[line]->print_items( w_data, ypos, 30, col, ( batch ) ? line + 1 : 1 );
            }

            //color needs to be preserved in case part of the previous page was cut off
            nc_color stored_color = col;
            if( display_mode > 2 ) {
                stored_color = rotated_color;
            } else {
                rotated_color = col;
            }
            int components_printed = 0;
            for( size_t i = static_cast<size_t>( componentPrintOffset );
                 i < component_print_buffer.size(); i++ ) {
                if( ypos >= componentPrintHeight ) {
                    break;
                }

                components_printed++;
                print_colored_text( w_data, ypos++, 30, stored_color, col, component_print_buffer[i] );
            }

            if( ypos >= componentPrintHeight &&
                component_print_buffer.size() > static_cast<size_t>( components_printed ) ) {
                mvwprintz( w_data, ypos++, 30, col, _( "v (more)" ) );
                rotated_color = stored_color;
            }

            if( isWide ) {
                if( last_recipe != current[line] ) {
                    last_recipe = current[line];
                    tmp = current[line]->create_result();
                    tmp.info( true, thisItem );
                }
                draw_item_info( w_iteminfo, tmp.tname(), tmp.type_name(), thisItem, dummy,
                                scroll_pos, true, true, true, false, true );
            }
        }

        draw_scrollbar( w_data, line, dataLines, recmax, 0 );
        wrefresh( w_data );

        if( isWide ) {
            wrefresh( w_iteminfo );
        }

        const std::string action = ctxt.handle_input();
        if( action == "CYCLE_MODE" ) {
            display_mode = display_mode + 1;
            if( display_mode <= 0 ) {
                display_mode = 0;
            }
        } else if( action == "LEFT" ) {
            subtab.prev();
            redraw = true;
        } else if( action == "SCROLL_UP" ) {
            scroll_pos--;
        } else if( action == "SCROLL_DOWN" ) {
            scroll_pos++;
        } else if( action == "PREV_TAB" ) {
            tab.prev();
            subtab = list_circularizer<std::string>( craft_subcat_list[tab.cur()] );//default ALL
            redraw = true;
        } else if( action == "RIGHT" ) {
            subtab.next();
            redraw = true;
        } else if( action == "NEXT_TAB" ) {
            tab.next();
            subtab = list_circularizer<std::string>( craft_subcat_list[tab.cur()] );//default ALL
            redraw = true;
        } else if( action == "DOWN" ) {
            line++;
        } else if( action == "UP" ) {
            line--;
        } else if( action == "CONFIRM" ) {
            if( available.empty() || !available[line] ) {
                popup( _( "You can't do that!" ) );
            } else if( !current[line]->check_eligible_containers_for_crafting( ( batch ) ? line + 1 : 1 ) ) {
                ; // popup is already inside check
            } else {
                chosen = current[line];
                batch_size = ( batch ) ? line + 1 : 1;
                done = true;
            }
        } else if( action == "HELP_RECIPE" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            tmp = current[line]->create_result();

            full_screen_popup( "%s\n%s", tmp.type_name( 1 ).c_str(),  tmp.info( true ).c_str() );
            redraw = true;
            keepline = true;
        } else if( action == "FILTER" ) {
            filterstring = string_input_popup( _( "Search:" ), 85, filterstring,
                                               _( "Special prefixes for requirements:\n"
                                                  "  [t] search tools\n"
                                                  "  [c] search components\n"
                                                  "  [q] search qualities\n"
                                                  "  [s] search skills\n"
                                                  "  [S] search skill used only\n"
                                                  "Special prefixes for results:\n"
                                                  "  [Q] search qualities\n"
                                                  "Examples:\n"
                                                  "  t:soldering iron\n"
                                                  "  c:two by four\n"
                                                  "  q:metal sawing\n"
                                                  "  s:cooking\n"
                                                  "  Q:fine bolt turning"
                                                ) );
            redraw = true;
        } else if( action == "QUIT" ) {
            chosen = nullptr;
            done = true;
        } else if( action == "RESET_FILTER" ) {
            filterstring = "";
            redraw = true;
        } else if( action == "CYCLE_BATCH" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            batch = !batch;
            if( batch ) {
                batch_line = line;
                chosen = current[batch_line];
            } else {
                line = batch_line;
                keepline = true;
            }
            redraw = true;
        }
        if( line < 0 ) {
            line = current.size() - 1;
        } else if( line >= ( int )current.size() ) {
            line = 0;
        }
    } while( !done );

    return chosen;
}
예제 #7
0
const recipe *select_crafting_recipe( int &batch_size )
{
    if( normalized_names.empty() ) {
        translate_all();
    }

    const int headHeight = 3;
    const int subHeadHeight = 2;
    const int freeWidth = TERMX - FULL_SCREEN_WIDTH;
    bool isWide = ( TERMX > FULL_SCREEN_WIDTH && freeWidth > 15 );

    const int width = isWide ? ( freeWidth > FULL_SCREEN_WIDTH ? FULL_SCREEN_WIDTH * 2 : TERMX ) :
                      FULL_SCREEN_WIDTH;
    const int wStart = ( TERMX - width ) / 2;
    const int tailHeight = isWide ? 3 : 4;
    const int dataLines = TERMY - ( headHeight + subHeadHeight ) - tailHeight;
    const int dataHalfLines = dataLines / 2;
    const int dataHeight = TERMY - ( headHeight + subHeadHeight );
    const int infoWidth = width - FULL_SCREEN_WIDTH - 1;

    const recipe *last_recipe = nullptr;

    catacurses::window w_head = catacurses::newwin( headHeight, width, 0, wStart );
    catacurses::window w_subhead = catacurses::newwin( subHeadHeight, width, 3, wStart );
    catacurses::window w_data = catacurses::newwin( dataHeight, width, headHeight + subHeadHeight,
                                wStart );

    int item_info_x = infoWidth;
    int item_info_y = dataHeight - 3;
    int item_info_width = wStart + width - infoWidth;
    int item_info_height = headHeight + subHeadHeight;

    if( !isWide ) {
        item_info_x = 1;
        item_info_y = 1;
        item_info_width = 1;
        item_info_height = 1;
    }

    catacurses::window w_iteminfo = catacurses::newwin( item_info_y, item_info_x, item_info_height,
                                    item_info_width );

    list_circularizer<std::string> tab( craft_cat_list );
    list_circularizer<std::string> subtab( craft_subcat_list[tab.cur()] );
    std::vector<const recipe *> current;
    std::vector<bool> available;
    const int componentPrintHeight = dataHeight - tailHeight - 1;
    //preserves component color printout between mode rotations
    nc_color rotated_color = c_white;
    int previous_item_line = -1;
    std::string previous_tab = "";
    std::string previous_subtab = "";
    item tmp;
    int line = 0, ypos, scroll_pos = 0;
    bool redraw = true;
    bool keepline = false;
    bool done = false;
    bool batch = false;
    int batch_line = 0;
    int display_mode = 0;
    const recipe *chosen = NULL;
    std::vector<iteminfo> thisItem, dummy;

    input_context ctxt( "CRAFTING" );
    ctxt.register_cardinal();
    ctxt.register_action( "QUIT" );
    ctxt.register_action( "CONFIRM" );
    ctxt.register_action( "CYCLE_MODE" );
    ctxt.register_action( "SCROLL_UP" );
    ctxt.register_action( "SCROLL_DOWN" );
    ctxt.register_action( "PREV_TAB" );
    ctxt.register_action( "NEXT_TAB" );
    ctxt.register_action( "FILTER" );
    ctxt.register_action( "RESET_FILTER" );
    ctxt.register_action( "HELP_RECIPE" );
    ctxt.register_action( "HELP_KEYBINDINGS" );
    ctxt.register_action( "CYCLE_BATCH" );

    const inventory &crafting_inv = g->u.crafting_inventory();
    const std::vector<npc *> helpers = g->u.get_crafting_helpers();
    std::string filterstring = "";

    const auto &available_recipes = g->u.get_available_recipes( crafting_inv, &helpers );
    std::map<const recipe *, bool> availability_cache;

    do {
        if( redraw ) {
            // When we switch tabs, redraw the header
            redraw = false;
            if( ! keepline ) {
                line = 0;
            } else {
                keepline = false;
            }

            if( display_mode > 2 ) {
                display_mode = 2;
            }

            TAB_MODE m = ( batch ) ? BATCH : ( filterstring.empty() ) ? NORMAL : FILTERED;
            draw_recipe_tabs( w_head, tab.cur(), m );
            draw_recipe_subtabs( w_subhead, tab.cur(), subtab.cur(), available_recipes, m );

            available.clear();

            if( batch ) {
                current.clear();
                for( int i = 1; i <= 20; i++ ) {
                    current.push_back( chosen );
                    available.push_back( chosen->requirements().can_make_with_inventory( crafting_inv, i ) );
                }
            } else {
                if( filterstring.empty() ) {
                    current = available_recipes.in_category( tab.cur(), subtab.cur() != "CSC_ALL" ? subtab.cur() : "" );
                } else {
                    auto qry = trim( filterstring );
                    if( qry.size() > 2 && qry[1] == ':' ) {
                        switch( qry[0] ) {
                            case 't':
                                current = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::tool );
                                break;

                            case 'c':
                                current = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::component );
                                break;

                            case 's':
                                current = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::skill );
                                break;

                            case 'q':
                                current = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::quality );
                                break;

                            case 'Q':
                                current = available_recipes.search( qry.substr( 2 ), recipe_subset::search_type::quality_result );
                                break;

                            case 'm': {
                                auto &learned = g->u.get_learned_recipes();
                                current.clear();
                                if( ( qry.substr( 2 ) == "yes" ) || ( qry.substr( 2 ) == "y" ) || ( qry.substr( 2 ) == "1" ) ||
                                    ( qry.substr( 2 ) == "true" ) || ( qry.substr( 2 ) == "t" ) || ( qry.substr( 2 ) == "on" ) ) {
                                    std::set_intersection( available_recipes.begin(), available_recipes.end(), learned.begin(),
                                                           learned.end(), std::back_inserter( current ) );
                                } else {
                                    std::set_difference( available_recipes.begin(), available_recipes.end(), learned.begin(),
                                                         learned.end(),
                                                         std::back_inserter( current ) );
                                }
                            }
                            break;

                            default:
                                current.clear();
                        }
                    } else {
                        current = available_recipes.search( qry );
                    }
                }
                available.reserve( current.size() );
                // cache recipe availability on first display
                for( const auto e : current ) {
                    if( !availability_cache.count( e ) ) {
                        availability_cache.emplace( e, e->requirements().can_make_with_inventory( crafting_inv ) );
                    }
                }

                std::stable_sort( current.begin(), current.end(), []( const recipe * a, const recipe * b ) {
                    return b->difficulty < a->difficulty;
                } );

                std::stable_sort( current.begin(), current.end(), [&]( const recipe * a, const recipe * b ) {
                    return availability_cache[a] && !availability_cache[b];
                } );

                std::transform( current.begin(), current.end(),
                std::back_inserter( available ), [&]( const recipe * e ) {
                    return availability_cache[e];
                } );
            }

            // current/available have been rebuilt, make sure our cursor is still in range
            if( current.empty() ) {
                line = 0;
            } else {
                line = std::min( line, ( int )current.size() - 1 );
            }
        }

        // Clear the screen of recipe data, and draw it anew
        werase( w_data );

        if( isWide ) {
            werase( w_iteminfo );
        }

        if( isWide ) {
            mvwprintz( w_data, dataLines + 1, 5, c_white,
                       _( "Press <ENTER> to attempt to craft object." ) );
            wprintz( w_data, c_white, "  " );
            if( !filterstring.empty() ) {
                wprintz( w_data, c_white, _( "[E]: Describe, [F]ind, [R]eset, [m]ode, %s [?] keybindings" ),
                         ( batch ) ? _( "cancel [b]atch" ) : _( "[b]atch" ) );
            } else {
                wprintz( w_data, c_white, _( "[E]: Describe, [F]ind, [m]ode, %s [?] keybindings" ),
                         ( batch ) ? _( "cancel [b]atch" ) : _( "[b]atch" ) );
            }
        } else {
            if( !filterstring.empty() ) {
                mvwprintz( w_data, dataLines + 1, 5, c_white,
                           _( "[E]: Describe, [F]ind, [R]eset, [m]ode, [b]atch [?] keybindings" ) );
            } else {
                mvwprintz( w_data, dataLines + 1, 5, c_white,
                           _( "[E]: Describe, [F]ind, [m]ode, [b]atch [?] keybindings" ) );
            }
            mvwprintz( w_data, dataLines + 2, 5, c_white,
                       _( "Press <ENTER> to attempt to craft object." ) );
        }
        // Draw borders
        for( int i = 1; i < width - 1; ++i ) { // _
            mvwputch( w_data, dataHeight - 1, i, BORDER_COLOR, LINE_OXOX );
        }
        for( int i = 0; i < dataHeight - 1; ++i ) { // |
            mvwputch( w_data, i, 0, BORDER_COLOR, LINE_XOXO );
            mvwputch( w_data, i, width - 1, BORDER_COLOR, LINE_XOXO );
        }
        mvwputch( w_data, dataHeight - 1,  0, BORDER_COLOR, LINE_XXOO ); // _|
        mvwputch( w_data, dataHeight - 1, width - 1, BORDER_COLOR, LINE_XOOX ); // |_

        int recmin = 0, recmax = current.size();
        if( recmax > dataLines ) {
            if( line <= recmin + dataHalfLines ) {
                for( int i = recmin; i < recmin + dataLines; ++i ) {
                    std::string tmp_name = current[i]->result_name();
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, i - recmin, 2, c_dark_gray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, i - recmin, 2, ( available[i] ? h_white : h_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, i - recmin, 2, ( available[i] ? c_white : c_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            } else if( line >= recmax - dataHalfLines ) {
                for( int i = recmax - dataLines; i < recmax; ++i ) {
                    std::string tmp_name = current[i]->result_name();
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, dataLines + i - recmax, 2, c_light_gray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, dataLines + i - recmax, 2,
                                   ( available[i] ? h_white : h_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, dataLines + i - recmax, 2,
                                   ( available[i] ? c_white : c_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            } else {
                for( int i = line - dataHalfLines; i < line - dataHalfLines + dataLines; ++i ) {
                    std::string tmp_name = current[i]->result_name();
                    if( batch ) {
                        tmp_name = string_format( _( "%2dx %s" ), i + 1, tmp_name.c_str() );
                    }
                    mvwprintz( w_data, dataHalfLines + i - line, 2, c_light_gray, "" ); // Clear the line
                    if( i == line ) {
                        mvwprintz( w_data, dataHalfLines + i - line, 2,
                                   ( available[i] ? h_white : h_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    } else {
                        mvwprintz( w_data, dataHalfLines + i - line, 2,
                                   ( available[i] ? c_white : c_dark_gray ),
                                   utf8_truncate( tmp_name, 28 ).c_str() );
                    }
                }
            }
        } else {
            for( size_t i = 0; i < current.size() && i < ( size_t )dataHeight + 1; ++i ) {
                std::string tmp_name = current[i]->result_name();
                if( batch ) {
                    tmp_name = string_format( _( "%2dx %s" ), ( int )i + 1, tmp_name.c_str() );
                }
                if( ( int )i == line ) {
                    mvwprintz( w_data, i, 2, ( available[i] ? h_white : h_dark_gray ),
                               utf8_truncate( tmp_name, 28 ).c_str() );
                } else {
                    mvwprintz( w_data, i, 2, ( available[i] ? c_white : c_dark_gray ),
                               utf8_truncate( tmp_name, 28 ).c_str() );
                }
            }
        }

        if( !current.empty() ) {
            int pane = FULL_SCREEN_WIDTH - 30 - 1;
            int count = batch ? line + 1 : 1; // batch size
            nc_color col = available[ line ] ? c_white : c_light_gray;

            const auto &req = current[ line ]->requirements();

            draw_can_craft_indicator( w_head, 0, *current[line] );
            wrefresh( w_head );

            ypos = 0;

            auto qry = trim( filterstring );
            std::string qry_comps;
            if( qry.compare( 0, 2, "c:" ) == 0 ) {
                qry_comps = qry.substr( 2 );
            }

            std::vector<std::string> component_print_buffer;
            auto tools = req.get_folded_tools_list( pane, col, crafting_inv, count );
            auto comps = req.get_folded_components_list( pane, col, crafting_inv, count, qry_comps );
            component_print_buffer.insert( component_print_buffer.end(), tools.begin(), tools.end() );
            component_print_buffer.insert( component_print_buffer.end(), comps.begin(), comps.end() );

            if( !g->u.knows_recipe( current[line] ) ) {
                component_print_buffer.push_back( _( "Recipe not memorized yet" ) );
                auto books_with_recipe = g->u.get_books_for_recipe( crafting_inv, current[line] );
                std::string enumerated_books =
                    enumerate_as_string( books_with_recipe.begin(), books_with_recipe.end(),
                []( itype_id type_id ) {
                    return item::find_type( type_id )->nname( 1 );
                } );
                const std::string text = string_format( _( "Written in: %s" ), enumerated_books.c_str() );
                std::vector<std::string> folded_lines = foldstring( text, pane );
                component_print_buffer.insert(
                    component_print_buffer.end(), folded_lines.begin(), folded_lines.end() );
            }

            //handle positioning of component list if it needed to be scrolled
            int componentPrintOffset = 0;
            if( display_mode > 2 ) {
                componentPrintOffset = ( display_mode - 2 ) * componentPrintHeight;
            }
            if( component_print_buffer.size() < static_cast<size_t>( componentPrintOffset ) ) {
                componentPrintOffset = 0;
                if( previous_tab != tab.cur() || previous_subtab != subtab.cur() || previous_item_line != line ) {
                    display_mode = 2;
                } else {
                    display_mode = 0;
                }
            }

            //only used to preserve mode position on components when
            //moving to another item and the view is already scrolled
            previous_tab = tab.cur();
            previous_subtab = subtab.cur();
            previous_item_line = line;
            const int xpos = 30;

            if( display_mode == 0 ) {
                const int width = getmaxx( w_data ) - xpos - item_info_x;
                mvwprintz( w_data, ypos++, xpos, col, _( "Skills used: %s" ),
                           ( !current[line]->skill_used ? _( "N/A" ) :
                             current[line]->skill_used.obj().name().c_str() ) );
                ypos += fold_and_print( w_data, ypos, xpos, width, col, _( "Required skills: %s" ),
                                        current[line]->required_skills_string().c_str() );
                mvwprintz( w_data, ypos++, xpos, col, _( "Difficulty: %d" ),
                           current[ line ]->difficulty );
                if( !current[line]->skill_used ) {
                    mvwprintz( w_data, ypos++, xpos, col, _( "Your skill level: N/A" ) );
                } else {
                    mvwprintz( w_data, ypos++, xpos, col, _( "Your skill level: %d" ),
                               g->u.get_skill_level( current[line]->skill_used ) );
                }

                const int expected_turns = g->u.expected_time_to_craft( *current[line], count ) / MOVES( 1 );
                ypos += fold_and_print( w_data, ypos, xpos, pane, col, _( "Time to complete: %s" ),
                                        to_string( time_duration::from_turns( expected_turns ) ) );

                mvwprintz( w_data, ypos++, xpos, col, _( "Dark craftable? %s" ),
                           current[line]->has_flag( "BLIND_EASY" ) ? _( "Easy" ) :
                           current[line]->has_flag( "BLIND_HARD" ) ? _( "Hard" ) :
                           _( "Impossible" ) );
                ypos += print_items( *current[line], w_data, ypos, xpos, col, batch ? line + 1 : 1 );
            }

            //color needs to be preserved in case part of the previous page was cut off
            nc_color stored_color = col;
            if( display_mode > 2 ) {
                stored_color = rotated_color;
            } else {
                rotated_color = col;
            }
            int components_printed = 0;
            for( size_t i = static_cast<size_t>( componentPrintOffset );
                 i < component_print_buffer.size(); i++ ) {
                if( ypos >= componentPrintHeight ) {
                    break;
                }

                components_printed++;
                print_colored_text( w_data, ypos++, xpos, stored_color, col, component_print_buffer[i] );
            }

            if( ypos >= componentPrintHeight &&
                component_print_buffer.size() > static_cast<size_t>( components_printed ) ) {
                mvwprintz( w_data, ypos++, xpos, col, _( "v (more)" ) );
                rotated_color = stored_color;
            }

            if( isWide ) {
                if( last_recipe != current[line] ) {
                    last_recipe = current[line];
                    tmp = current[line]->create_result();
                }
                tmp.info( true, thisItem, count );
                draw_item_info( w_iteminfo, tmp.tname(), tmp.type_name(), thisItem, dummy,
                                scroll_pos, true, true, true, false, true );
            }
        }

        draw_scrollbar( w_data, line, dataLines, recmax, 0 );
        wrefresh( w_data );

        if( isWide ) {
            wrefresh( w_iteminfo );
        }

        const std::string action = ctxt.handle_input();
        if( action == "CYCLE_MODE" ) {
            display_mode = display_mode + 1;
            if( display_mode <= 0 ) {
                display_mode = 0;
            }
        } else if( action == "LEFT" ) {
            std::string start = subtab.cur();
            do {
                subtab.prev();
            } while( subtab.cur() != start && available_recipes.empty_category( tab.cur(),
                     subtab.cur() != "CSC_ALL" ? subtab.cur() : "" ) );
            redraw = true;
        } else if( action == "SCROLL_UP" ) {
            scroll_pos--;
        } else if( action == "SCROLL_DOWN" ) {
            scroll_pos++;
        } else if( action == "PREV_TAB" ) {
            tab.prev();
            subtab = list_circularizer<std::string>( craft_subcat_list[tab.cur()] );//default ALL
            redraw = true;
        } else if( action == "RIGHT" ) {
            std::string start = subtab.cur();
            do {
                subtab.next();
            } while( subtab.cur() != start && available_recipes.empty_category( tab.cur(),
                     subtab.cur() != "CSC_ALL" ? subtab.cur() : "" ) );
            redraw = true;
        } else if( action == "NEXT_TAB" ) {
            tab.next();
            subtab = list_circularizer<std::string>( craft_subcat_list[tab.cur()] );//default ALL
            redraw = true;
        } else if( action == "DOWN" ) {
            line++;
        } else if( action == "UP" ) {
            line--;
        } else if( action == "CONFIRM" ) {
            if( available.empty() || !available[line] ) {
                popup( _( "You can't do that!" ) );
            } else if( !g->u.check_eligible_containers_for_crafting( *current[line],
                       ( batch ) ? line + 1 : 1 ) ) {
                ; // popup is already inside check
            } else {
                chosen = current[line];
                batch_size = ( batch ) ? line + 1 : 1;
                done = true;
            }
        } else if( action == "HELP_RECIPE" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            tmp = current[line]->create_result();

            full_screen_popup( "%s\n%s", tmp.type_name( 1 ).c_str(),  tmp.info( true ).c_str() );
            redraw = true;
            keepline = true;
        } else if( action == "FILTER" ) {
            string_input_popup()
            .title( _( "Search:" ) )
            .width( 85 )
            .description( _( "Special prefixes for requirements:\n"
                             "  [t] search tools\n"
                             "  [c] search components\n"
                             "  [q] search qualities\n"
                             "  [s] search skills\n"
                             "Special prefixes for results:\n"
                             "  [Q] search qualities\n"
                             "Other:\n"
                             "  [m] search for memorized or not\n"
                             "Examples:\n"
                             "  t:soldering iron\n"
                             "  c:two by four\n"
                             "  q:metal sawing\n"
                             "  s:cooking\n"
                             "  Q:fine bolt turning\n"
                             "  m:no"
                           ) )
            .edit( filterstring );
            redraw = true;
        } else if( action == "QUIT" ) {
            chosen = nullptr;
            done = true;
        } else if( action == "RESET_FILTER" ) {
            filterstring.clear();
            redraw = true;
        } else if( action == "CYCLE_BATCH" ) {
            if( current.empty() ) {
                popup( _( "Nothing selected!" ) );
                redraw = true;
                continue;
            }
            batch = !batch;
            if( batch ) {
                batch_line = line;
                chosen = current[batch_line];
            } else {
                line = batch_line;
                keepline = true;
            }
            redraw = true;
        }
        if( line < 0 ) {
            line = current.size() - 1;
        } else if( line >= ( int )current.size() ) {
            line = 0;
        }
    } while( !done );

    return chosen;
}