예제 #1
0
void NR::svdfit(Vec_I_DP &x, Vec_I_DP &y, Vec_I_DP &sig, Vec_O_DP &a,
	Mat_O_DP &u, Mat_O_DP &v, Vec_O_DP &w, DP &chisq,
	void funcs(const DP, Vec_O_DP &))
{
	int i,j;
	const DP TOL=1.0e-13;
	DP wmax,tmp,thresh,sum;

	int ndata=x.size();
	int ma=a.size();
	Vec_DP b(ndata),afunc(ma);
	for (i=0;i<ndata;i++) {
		funcs(x[i],afunc);
		tmp=1.0/sig[i];
		for (j=0;j<ma;j++) u[i][j]=afunc[j]*tmp;
		b[i]=y[i]*tmp;
	}
	svdcmp(u,w,v);
	wmax=0.0;
	for (j=0;j<ma;j++)
		if (w[j] > wmax) wmax=w[j];
	thresh=TOL*wmax;
	for (j=0;j<ma;j++)
		if (w[j] < thresh) w[j]=0.0;
	svbksb(u,w,v,b,a);
	chisq=0.0;
	for (i=0;i<ndata;i++) {
		funcs(x[i],afunc);
		sum=0.0;
		for (j=0;j<ma;j++) sum += a[j]*afunc[j];
		chisq += (tmp=(y[i]-sum)/sig[i],tmp*tmp);
	}
}
예제 #2
0
파일: mrqcof.cpp 프로젝트: HunterAllman/kod
void NR::mrqcof(Vec_I_DP &x, Vec_I_DP &y, Vec_I_DP &sig, Vec_I_DP &a,
	Vec_I_BOOL &ia, Mat_O_DP &alpha, Vec_O_DP &beta, DP &chisq,
	void funcs(const DP, Vec_I_DP &,DP &, Vec_O_DP &))
{
	int i,j,k,l,m,mfit=0;
	DP ymod,wt,sig2i,dy;

	int ndata=x.size();
	int ma=a.size();
	Vec_DP dyda(ma);
	for (j=0;j<ma;j++)
		if (ia[j]) mfit++;
	for (j=0;j<mfit;j++) {
		for (k=0;k<=j;k++) alpha[j][k]=0.0;
		beta[j]=0.0;
	}
	chisq=0.0;
	for (i=0;i<ndata;i++) {
		funcs(x[i],a,ymod,dyda);
		sig2i=1.0/(sig[i]*sig[i]);
		dy=y[i]-ymod;
		for (j=0,l=0;l<ma;l++) {
			if (ia[l]) {
				wt=dyda[l]*sig2i;
				for (k=0,m=0;m<l+1;m++)
					if (ia[m]) alpha[j][k++] += wt*dyda[m];
				beta[j++] += dy*wt;
			}
		}
		chisq += dy*dy*sig2i;
	}
	for (j=1;j<mfit;j++)
		for (k=0;k<j;k++) alpha[k][j]=alpha[j][k];
}
예제 #3
0
int main(void) {
    int n;
    scanf("%d", &n);
    funcs(n, n);
    printf("+1\n");
    return 0;
}
예제 #4
0
int main(void)
{
	long idum=(-911);
	int i,j,*ia;
	float chisq,*a,*x,*y,*sig,**covar;

	ia=ivector(1,NTERM);
	a=vector(1,NTERM);
	x=vector(1,NPT);
	y=vector(1,NPT);
	sig=vector(1,NPT);
	covar=matrix(1,NTERM,1,NTERM);

	for (i=1;i<=NPT;i++) {
		x[i]=0.1*i;
		funcs(x[i],a,NTERM);
		y[i]=0.0;
		for (j=1;j<=NTERM;j++) y[i] += j*a[j];
		y[i] += SPREAD*gasdev(&idum);
		sig[i]=SPREAD;
	}
	for (i=1;i<=NTERM;i++) ia[i]=1;
	lfit(x,y,sig,NPT,a,ia,NTERM,covar,&chisq,funcs);
	printf("\n%11s %21s\n","parameter","uncertainty");
	for (i=1;i<=NTERM;i++)
		printf("  a[%1d] = %8.6f %12.6f\n",
			i,a[i],sqrt(covar[i][i]));
	printf("chi-squared = %12f\n",chisq);
	printf("full covariance matrix\n");
	for (i=1;i<=NTERM;i++) {
		for (j=1;j<=NTERM;j++) printf("%12f",covar[i][j]);
		printf("\n");
	}
	printf("\npress RETURN to continue...\n");
	(void) getchar();
	/* Now check results of restricting fit parameters */
	for (i=2;i<=NTERM;i+=2) ia[i]=0;
	lfit(x,y,sig,NPT,a,ia,NTERM,covar,&chisq,funcs);
	printf("\n%11s %21s\n","parameter","uncertainty");
	for (i=1;i<=NTERM;i++)
		printf("  a[%1d] = %8.6f %12.6f\n",
			i,a[i],sqrt(covar[i][i]));
	printf("chi-squared = %12f\n",chisq);
	printf("full covariance matrix\n");
	for (i=1;i<=NTERM;i++) {
		for (j=1;j<=NTERM;j++) printf("%12f",covar[i][j]);
		printf("\n");
	}
	printf("\n");
	free_matrix(covar,1,NTERM,1,NTERM);
	free_vector(sig,1,NPT);
	free_vector(y,1,NPT);
	free_vector(x,1,NPT);
	free_vector(a,1,NTERM);
	free_ivector(ia,1,NTERM);
	return 0;
}
예제 #5
0
파일: unit.cpp 프로젝트: KWMalik/hiphop-php
std::string Unit::toString() const {
  std::ostringstream ss;
  prettyPrint(ss);
  for (PreClassPtrVec::const_iterator it = m_preClasses.begin();
      it != m_preClasses.end(); ++it) {
    (*it).get()->prettyPrint(ss);
  }
  for (FuncRange fr(funcs()); !fr.empty();) {
    fr.popFront()->prettyPrint(ss);
  }
  return ss.str();
}
예제 #6
0
int funcs(int i, int n) {
    if (i <= 1) {
        funca(1, 1);
        return 1;
    } else {
        printf("(");
        
        int d = funcs(i-1, n) + (n-i+1);
        printf("+%d)", d);
        funca(1, i);
        return 1;
    }
}
예제 #7
0
파일: unit.cpp 프로젝트: KWMalik/hiphop-php
void Unit::prettyPrint(std::ostream &out, size_t startOffset,
                       size_t stopOffset) const {
  std::map<Offset,const Func*> funcMap;
  for (FuncRange fr(funcs()); !fr.empty();) {
    const Func* f = fr.popFront();
    funcMap[f->base()] = f;
  }
  for (PreClassPtrVec::const_iterator it = m_preClasses.begin();
      it != m_preClasses.end(); ++it) {
    Func* const* methods = (*it)->methods();
    size_t const numMethods = (*it)->numMethods();
    for (size_t i = 0; i < numMethods; ++i) {
      funcMap[methods[i]->base()] = methods[i];
    }
  }

  std::map<Offset,const Func*>::const_iterator funcIt =
    funcMap.lower_bound(startOffset);

  const uchar* it = &m_bc[startOffset];
  int prevLineNum = -1;
  MetaHandle metaHand;
  while (it < &m_bc[stopOffset]) {
    ASSERT(funcIt == funcMap.end() || funcIt->first >= offsetOf(it));
    if (funcIt != funcMap.end() && funcIt->first == offsetOf(it)) {
      out.put('\n');
      funcIt->second->prettyPrint(out);
      ++funcIt;
    }

    int lineNum = getLineNumber(offsetOf(it));
    if (lineNum != prevLineNum) {
      out << "  // line " << lineNum << std::endl;
      prevLineNum = lineNum;
    }

    out << "  " << std::setw(4) << (it - m_bc) << ": ";
    out << instrToString((Opcode*)it, (Unit*)this);
    if (metaHand.findMeta(this, offsetOf(it))) {
      out << " #";
      Unit::MetaInfo info;
      while (metaHand.nextArg(info)) {
        int arg = info.m_arg & ~MetaInfo::VectorArg;
        const char *argKind = info.m_arg & MetaInfo::VectorArg ? "M" : "";
        switch (info.m_kind) {
          case Unit::MetaInfo::DataType:
            out << " i" << argKind << arg << ":t=" << (int)info.m_data;
            break;
          case Unit::MetaInfo::String: {
            const StringData* sd = this->lookupLitstrId(info.m_data);
            out << " i" << argKind << arg << ":s=" <<
              std::string(sd->data(), sd->size());
            break;
          }
          case Unit::MetaInfo::Class: {
            const StringData* sd = this->lookupLitstrId(info.m_data);
            out << " i" << argKind << arg << ":c=" << sd->data();
            break;
          }
          case Unit::MetaInfo::NopOut:
            out << " Nop";
            break;
          case Unit::MetaInfo::GuardedThis:
            out << " GuardedThis";
            break;
          case Unit::MetaInfo::None:
            ASSERT(false);
            break;
        }
      }
    }
    out << std::endl;
    it += instrLen((Opcode*)it);
  }
}
void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height)
{
    QOpenGLContext *ctx = QOpenGLContext::currentContext();
    if (ctx == 0) {
        qWarning("QOpenGLTextureGlyphCache::resizeTextureData: Called with no context");
        return;
    }

    int oldWidth = m_textureResource->m_width;
    int oldHeight = m_textureResource->m_height;

    // Make the lower glyph texture size 16 x 16.
    if (width < 16)
        width = 16;
    if (height < 16)
        height = 16;

    GLuint oldTexture = m_textureResource->m_texture;
    createTextureData(width, height);

    if (ctx->d_func()->workaround_brokenFBOReadBack) {
        QImageTextureGlyphCache::resizeTextureData(width, height);
        Q_ASSERT(image().depth() == 8);
        glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, oldHeight, GL_ALPHA, GL_UNSIGNED_BYTE, image().constBits());
        glDeleteTextures(1, &oldTexture);
        return;
    }

    // ### the QTextureGlyphCache API needs to be reworked to allow
    // ### resizeTextureData to fail

    QOpenGLFunctions funcs(ctx);

    funcs.glBindFramebuffer(GL_FRAMEBUFFER, m_textureResource->m_fbo);

    GLuint tmp_texture;
    glGenTextures(1, &tmp_texture);
    glBindTexture(GL_TEXTURE_2D, tmp_texture);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, oldWidth, oldHeight, 0,
                 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    m_filterMode = Nearest;
    glBindTexture(GL_TEXTURE_2D, 0);
    funcs.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                           GL_TEXTURE_2D, tmp_texture, 0);

    funcs.glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
    glBindTexture(GL_TEXTURE_2D, oldTexture);

    if (pex != 0)
        pex->transferMode(BrushDrawingMode);

    glDisable(GL_STENCIL_TEST);
    glDisable(GL_DEPTH_TEST);
    glDisable(GL_SCISSOR_TEST);
    glDisable(GL_BLEND);

    glViewport(0, 0, oldWidth, oldHeight);

    QOpenGLShaderProgram *blitProgram = 0;
    if (pex == 0) {
        if (m_blitProgram == 0) {
            m_blitProgram = new QOpenGLShaderProgram(ctx);

            {
                QString source;
                source.append(QLatin1String(qopenglslMainWithTexCoordsVertexShader));
                source.append(QLatin1String(qopenglslUntransformedPositionVertexShader));

                QOpenGLShader *vertexShader = new QOpenGLShader(QOpenGLShader::Vertex, m_blitProgram);
                vertexShader->compileSourceCode(source);

                m_blitProgram->addShader(vertexShader);
            }

            {
                QString source;
                source.append(QLatin1String(qopenglslMainFragmentShader));
                source.append(QLatin1String(qopenglslImageSrcFragmentShader));

                QOpenGLShader *fragmentShader = new QOpenGLShader(QOpenGLShader::Fragment, m_blitProgram);
                fragmentShader->compileSourceCode(source);

                m_blitProgram->addShader(fragmentShader);
            }

            m_blitProgram->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
            m_blitProgram->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);

            m_blitProgram->link();
        }

        funcs.glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_vertexCoordinateArray);
        funcs.glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, m_textureCoordinateArray);

        m_blitProgram->bind();
        m_blitProgram->enableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
        m_blitProgram->enableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
        m_blitProgram->disableAttributeArray(int(QT_OPACITY_ATTR));

        blitProgram = m_blitProgram;

    } else {
        pex->setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, m_vertexCoordinateArray);
        pex->setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, m_textureCoordinateArray);

        pex->shaderManager->useBlitProgram();
        blitProgram = pex->shaderManager->blitProgram();
    }

    blitProgram->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);

    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);

    glBindTexture(GL_TEXTURE_2D, m_textureResource->m_texture);

    glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, oldWidth, oldHeight);

    funcs.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                                    GL_RENDERBUFFER, 0);
    glDeleteTextures(1, &tmp_texture);
    glDeleteTextures(1, &oldTexture);

    funcs.glBindFramebuffer(GL_FRAMEBUFFER, ctx->d_func()->current_fbo);

    if (pex != 0) {
        glViewport(0, 0, pex->width, pex->height);
        pex->updateClipScissorTest();
    } else {
        m_blitProgram->disableAttributeArray(int(QT_VERTEX_COORDS_ATTR));
        m_blitProgram->disableAttributeArray(int(QT_TEXTURE_COORDS_ATTR));
    }
}
예제 #9
0
bool DebugInterface::parseExpression(PostfixExpression& exp, u64& dest)
{
	MipsExpressionFunctions funcs(this);
	return parsePostfixExpression(exp,&funcs,dest);
}
예제 #10
0
bool DebugInterface::initExpression(const char* exp, PostfixExpression& dest)
{
	MipsExpressionFunctions funcs(this);
	return initPostfixExpression(exp,&funcs,dest);
}