예제 #1
0
static gaiaDynamicLinePtr
auxGridSnapRing (gaiaRingPtr rng, double origin_x, double origin_y,
		 double origin_z, double origin_m, double size_x, double size_y,
		 double size_z, double size_m)
{
/* snapping a Ring to a regular Grid */
    double x;
    double y;
    double z;
    double m;
    int has_z = 0;
    int has_m = 0;
    int iv;
    gaiaDynamicLinePtr dyn;
    gaiaPointPtr pt0;
    gaiaPointPtr pt;
    int count = 0;

    if (rng == NULL)
	return NULL;
    if (rng->DimensionModel == GAIA_XY_Z || rng->DimensionModel == GAIA_XY_Z_M)
	has_z = 1;
    if (rng->DimensionModel == GAIA_XY_M || rng->DimensionModel == GAIA_XY_Z_M)
	has_m = 1;
    dyn = gaiaAllocDynamicLine ();

    for (iv = 0; iv < rng->Points; iv++)
      {
	  /* snapping each Vertex to the given grid */
	  int to_be_inserted = 0;
	  z = 0.0;
	  m = 0.0;
	  if (has_z && has_m)
	    {
		gaiaGetPointXYZM (rng->Coords, iv, &x, &y, &z, &m);
	    }
	  else if (has_z)
	    {
		gaiaGetPointXYZ (rng->Coords, iv, &x, &y, &z);
	    }
	  else if (has_m)
	    {
		gaiaGetPointXYM (rng->Coords, iv, &x, &y, &m);
	    }
	  else
	    {
		gaiaGetPoint (rng->Coords, iv, &x, &y);
	    }
	  /* snapping coords to the given grid */
	  if (size_x > 0.0)
	      x = rint ((x - origin_x) / size_x) * size_x + origin_x;
	  if (size_y > 0.0)
	      y = rint ((y - origin_y) / size_y) * size_y + origin_y;
	  if (has_z && size_z > 0.0)
	      z = rint ((z - origin_z) / size_z) * size_z + origin_z;
	  if (has_m && size_m > 0.0)
	      m = rint ((m - origin_m) / size_m) * size_m + origin_m;

	  if (dyn->Last == NULL)
	      to_be_inserted = 1;
	  else
	    {
		/* skipping repeated points */
		pt = dyn->Last;
		if (has_z && has_m)
		  {
		      if (pt->X == x && pt->Y == y && pt->Z == z && pt->M == m)
			  ;
		      else
			  to_be_inserted = 1;
		  }
		else if (has_z)
		  {
		      if (pt->X == x && pt->Y == y && pt->Z == z)
			  ;
		      else
			  to_be_inserted = 1;
		  }
		else if (has_m)
		  {
		      if (pt->X == x && pt->Y == y && pt->M == m)
			  ;
		      else
			  to_be_inserted = 1;
		  }
		else
		  {
		      if (pt->X == x && pt->Y == y)
			  ;
		      else
			  to_be_inserted = 1;
		  }
	    }
	  if (to_be_inserted)
	    {
		if (has_z && has_m)
		    gaiaAppendPointZMToDynamicLine (dyn, x, y, z, m);
		else if (has_z)
		    gaiaAppendPointZToDynamicLine (dyn, x, y, z);
		else if (has_m)
		    gaiaAppendPointMToDynamicLine (dyn, x, y, m);
		else
		    gaiaAppendPointToDynamicLine (dyn, x, y);
	    }
      }
/* ensuring for Ring closure */
    pt0 = dyn->First;
    pt = dyn->Last;
    if (has_z && has_m)
      {
	  if (pt0->X == pt->X && pt0->Y == pt->Y && pt0->Z == pt->Z
	      && pt0->M == pt->M)
	      ;
	  else
	      gaiaAppendPointZMToDynamicLine (dyn, pt->X, pt->Y, pt->Z, pt->M);
      }
    else if (has_z)
      {
	  if (pt0->X == pt->X && pt0->Y == pt->Y && pt0->Z == pt->Z)
	      ;
	  else
	      gaiaAppendPointZToDynamicLine (dyn, pt->X, pt->Y, pt->Z);
      }
    else if (has_m)
      {
	  if (pt0->X == pt->X && pt0->Y == pt->Y && pt0->M == pt->M)
	      ;
	  else
	      gaiaAppendPointMToDynamicLine (dyn, pt->X, pt->Y, pt->M);
      }
    else
      {
	  if (pt0->X == pt->X && pt0->Y == pt->Y)
	      ;
	  else
	      gaiaAppendPointToDynamicLine (dyn, pt->X, pt->Y);
      }

/* checking for validity */
    pt = dyn->First;
    while (pt)
      {
	  /* counting how many points are there */
	  count++;
	  pt = pt->Next;
      }
    if (count < 4)
      {
	  /* skipping any collapsed ring */
	  gaiaFreeDynamicLine (dyn);
	  return NULL;
      }
    return dyn;
}
예제 #2
0
static void
kml_add_point_to_lineZ (gaiaDynamicLinePtr dyn, double x, double y, double z)
{
/* appending a point */
    gaiaAppendPointZToDynamicLine (dyn, x, y, z);
}
예제 #3
0
static void
auxGridSnapLinestring (gaiaLinestringPtr ln, gaiaGeomCollPtr result,
		       double origin_x, double origin_y, double origin_z,
		       double origin_m, double size_x, double size_y,
		       double size_z, double size_m)
{
/* snapping a Linestring to a regular Grid */
    double x;
    double y;
    double z;
    double m;
    int has_z = 0;
    int has_m = 0;
    int iv;
    gaiaDynamicLinePtr dyn;
    gaiaPointPtr pt;
    gaiaLinestringPtr lnx;
    int count = 0;

    if (ln == NULL || result == NULL)
	return;
    if (ln->DimensionModel == GAIA_XY_Z || ln->DimensionModel == GAIA_XY_Z_M)
	has_z = 1;
    if (ln->DimensionModel == GAIA_XY_M || ln->DimensionModel == GAIA_XY_Z_M)
	has_m = 1;
    dyn = gaiaAllocDynamicLine ();

    for (iv = 0; iv < ln->Points; iv++)
      {
	  /* snapping each Vertex to the given grid */
	  int to_be_inserted = 0;
	  z = 0.0;
	  m = 0.0;
	  if (has_z && has_m)
	    {
		gaiaGetPointXYZM (ln->Coords, iv, &x, &y, &z, &m);
	    }
	  else if (has_z)
	    {
		gaiaGetPointXYZ (ln->Coords, iv, &x, &y, &z);
	    }
	  else if (has_m)
	    {
		gaiaGetPointXYM (ln->Coords, iv, &x, &y, &m);
	    }
	  else
	    {
		gaiaGetPoint (ln->Coords, iv, &x, &y);
	    }
	  /* snapping coords to the given grid */
	  if (size_x > 0.0)
	      x = rint ((x - origin_x) / size_x) * size_x + origin_x;
	  if (size_y > 0.0)
	      y = rint ((y - origin_y) / size_y) * size_y + origin_y;
	  if (has_z && size_z > 0.0)
	      z = rint ((z - origin_z) / size_z) * size_z + origin_z;
	  if (has_m && size_m > 0.0)
	      m = rint ((m - origin_m) / size_m) * size_m + origin_m;

	  if (dyn->Last == NULL)
	      to_be_inserted = 1;
	  else
	    {
		/* skipping repeated points */
		pt = dyn->Last;
		if (has_z && has_m)
		  {
		      if (pt->X == x && pt->Y == y && pt->Z == z && pt->M == m)
			  ;
		      else
			  to_be_inserted = 1;
		  }
		else if (has_z)
		  {
		      if (pt->X == x && pt->Y == y && pt->Z == z)
			  ;
		      else
			  to_be_inserted = 1;
		  }
		else if (has_m)
		  {
		      if (pt->X == x && pt->Y == y && pt->M == m)
			  ;
		      else
			  to_be_inserted = 1;
		  }
		else
		  {
		      if (pt->X == x && pt->Y == y)
			  ;
		      else
			  to_be_inserted = 1;
		  }
	    }
	  if (to_be_inserted)
	    {
		if (has_z && has_m)
		    gaiaAppendPointZMToDynamicLine (dyn, x, y, z, m);
		else if (has_z)
		    gaiaAppendPointZToDynamicLine (dyn, x, y, z);
		else if (has_m)
		    gaiaAppendPointMToDynamicLine (dyn, x, y, m);
		else
		    gaiaAppendPointToDynamicLine (dyn, x, y);
	    }
      }

/* checking for validity */
    pt = dyn->First;
    while (pt)
      {
	  /* counting how many points are there */
	  count++;
	  pt = pt->Next;
      }
    if (count < 2)
      {
	  /* skipping any collapsed line */
	  gaiaFreeDynamicLine (dyn);
	  return;
      }

/* inserting into the result Geometry */
    lnx = gaiaAddLinestringToGeomColl (result, count);
    iv = 0;
    pt = dyn->First;
    while (pt)
      {
	  /* copying points */
	  if (lnx->DimensionModel == GAIA_XY_Z)
	    {
		gaiaSetPointXYZ (lnx->Coords, iv, pt->X, pt->Y, pt->Z);
	    }
	  else if (lnx->DimensionModel == GAIA_XY_M)
	    {
		gaiaSetPointXYM (lnx->Coords, iv, pt->X, pt->Y, pt->M);
	    }
	  else if (lnx->DimensionModel == GAIA_XY_Z_M)
	    {
		gaiaSetPointXYZM (lnx->Coords, iv, pt->X, pt->Y, pt->Z, pt->M);
	    }
	  else
	    {
		gaiaSetPoint (lnx->Coords, iv, pt->X, pt->Y);
	    }
	  iv++;
	  pt = pt->Next;
      }
    gaiaFreeDynamicLine (dyn);
}