예제 #1
0
파일: dialog.c 프로젝트: VoxOx/VoxOx
/* Remove the buddy referenced by the MsnAddRemData before the serverside list is changed.
 * If the buddy will be added, he'll be added back; if he will be removed, he won't be. */
static void
msn_complete_sync_issue(MsnAddRemData *data)
{
	GaimBuddy *buddy;
	GaimGroup *group = NULL;

	if (data->group != NULL)
		group = gaim_find_group(data->group);
	
	if (group != NULL)
		buddy = gaim_find_buddy_in_group(gaim_connection_get_account(data->gc), data->who, group);
	else
		buddy = gaim_find_buddy(gaim_connection_get_account(data->gc), data->who);
	
	if (buddy != NULL)
		gaim_blist_remove_buddy(buddy);
}
예제 #2
0
void
msn_user_add_group_id(MsnUser *user, int id)
{
	MsnUserList *userlist;
	GaimAccount *account;
	GaimBuddy *b;
	GaimGroup *g;
	const char *passport;
	const char *group_name;

	g_return_if_fail(user != NULL);
	g_return_if_fail(id >= 0);

	user->group_ids = g_list_append(user->group_ids, GINT_TO_POINTER(id));

	userlist = user->userlist;
	account = userlist->session->account;
	passport = msn_user_get_passport(user);

	group_name = msn_userlist_find_group_name(userlist, id);

	g = gaim_find_group(group_name);

	if ((id == 0) && (g == NULL))
	{
		g = gaim_group_new(group_name);
		gaim_blist_add_group(g, NULL);
	}

	b = gaim_find_buddy_in_group(account, passport, g);

	if (b == NULL)
	{
		b = gaim_buddy_new(account, passport, NULL);

		gaim_blist_add_buddy(b, NULL, g, NULL);
	}

	b->proto_data = user;
}