int snap_set( struct game *game ) { const struct config_snap *config = &config_get()->iface.theme.snap; char *filename; snap_clear(); texture = NULL; video = 0; platform_texture = game->platform->texture; filename = game_media_get( game, MEDIA_VIDEO, NULL ); if( filename && filename[0] ) { if( video_open( filename ) == 0 ) { video = 1; texture = video_texture(); } } if( !texture ) { filename = game_media_get( game, MEDIA_IMAGE, image_type_name(IMAGE_SCREENSHOT) ); if( filename && filename[0] ) { texture = sdl_create_texture( filename ); } else { return -1; } } if( texture ) { if( config->fix_aspect_ratio ) { if( texture->width > texture->height ) { /* Landscape */ width = MAX_SIZE; height = MAX_SIZE / ogl_aspect_ratio(); } else { /* Portrait */ height = MAX_SIZE; width = MAX_SIZE / ogl_aspect_ratio(); } } else { if( texture->width > texture->height ) { /* Landscape */ height = (int)(float)texture->height/((float)texture->width/MAX_SIZE); width = MAX_SIZE; } else { /* Portrait */ width = (int)(float)texture->width/((float)texture->height/MAX_SIZE); height = MAX_SIZE; } } return 0; } return -1; }
int game_load_texture( struct game *game ) { const char *filename = game_media_get( game, MEDIA_IMAGE, game_image_type ); if( game->texture ) { game_free_texture( game ); } if( game && filename ) { game->texture = sdl_create_texture( filename ); } if( game->texture == NULL ) { if( game && game->name && *game->name ) { game->texture = font_create_texture( game->name ); } else { game->texture = font_create_texture( "<No Name>" ); } } if( game->texture == NULL ) { return -1; } else { if( game->texture->width > game->texture->height ) { /* Landscape */ if( game->texture->width > IMAGE_MAX_WIDTH ) { game->texture->height = (int)(float)game->texture->height/((float)game->texture->width/IMAGE_MAX_WIDTH); game->texture->width = IMAGE_MAX_WIDTH; } } else { /* Portrait (or square) */ if( game->texture->height > IMAGE_MAX_HEIGHT ) { game->texture->width = (int)(float)game->texture->width/((float)game->texture->height/IMAGE_MAX_HEIGHT); game->texture->height = IMAGE_MAX_HEIGHT; } } } return 0; }
void game_sel_draw( void ) { if( idle_counter && !game_sel_busy() ) { idle_counter--; if( idle_counter == 0 && game_tile_current->game ) { bg_set( game_media_get( game_tile_current->game, MEDIA_IMAGE, image_type_name(IMAGE_BACKGROUND) ) ); snap_set( game_tile_current->game ); } } if( visible ) { if( scroll_direction != 0 ) { step += scroll_direction; if( step > steps-1 ) { game_sel_shuffle_forward( 1 ); if( game_tile_current->next ) game_tile_current = game_tile_current->next; step = 0; } game_sel_draw_step( step ); if( step == 0 ) { scroll_direction = 0; idle_counter = idle_time; } } else { step += -hide_direction; game_sel_draw_step( step ); if( step > steps-1 || step == 0 ) { if( hide_direction < 0 ) { visible = 0; game_sel_free_textures(); } hide_direction = 0; if( skipping != 0 ) { game_sel_do_skip(); idle_counter = idle_time; } } } } }