static void test_group_readwrite(CuTest * tc) { faction * f; group *g; ally *al; int i; gamedata data; storage store; test_cleanup(); mstream_init(&data.strm); gamedata_init(&data, &store, RELEASE_VERSION); f = test_create_faction(0); new_group(f, "NW", 42); g = new_group(f, "Egoisten", 43); key_set(&g->attribs, 44); al = ally_add(&g->allies, f); al->status = HELP_GIVE; write_groups(&store, f); WRITE_INT(&store, 47); free_group(f->groups); free_group(g); f->groups = 0; data.strm.api->rewind(data.strm.handle); read_groups(&data, f); READ_INT(&store, &i); mstream_done(&data.strm); gamedata_done(&data); CuAssertIntEquals(tc, 47, i); CuAssertPtrNotNull(tc, f->groups); CuAssertIntEquals(tc, 42, f->groups->gid); CuAssertStrEquals(tc, "NW", f->groups->name); CuAssertPtrNotNull(tc, f->groups->next); CuAssertIntEquals(tc, 43, f->groups->next->gid); CuAssertStrEquals(tc, "Egoisten", f->groups->next->name); CuAssertPtrEquals(tc, 0, f->groups->allies); g = f->groups->next; CuAssertTrue(tc, key_get(g->attribs, 44)); CuAssertPtrNotNull(tc, g->allies); CuAssertPtrEquals(tc, 0, g->allies->next); CuAssertPtrEquals(tc, f, g->allies->faction); CuAssertIntEquals(tc, HELP_GIVE, g->allies->status); test_cleanup(); }
static void test_group_readwrite_dead_faction(CuTest *tc) { gamedata data; storage store; faction *f, *f2; unit * u; group *g; ally *al; int fno; test_cleanup(); f = test_create_faction(0); fno = f->no; CuAssertPtrEquals(tc, f, factions); CuAssertPtrEquals(tc, 0, f->next); f2 = test_create_faction(0); CuAssertPtrEquals(tc, f2, factions->next); u = test_create_unit(f2, test_create_region(0, 0, 0)); CuAssertPtrNotNull(tc, u); g = join_group(u, "group"); CuAssertPtrNotNull(tc, g); al = ally_add(&g->allies, f); CuAssertPtrNotNull(tc, al); CuAssertPtrEquals(tc, f, factions); destroyfaction(&factions); CuAssertTrue(tc, !f->_alive); CuAssertPtrEquals(tc, f2, factions); mstream_init(&data.strm); gamedata_init(&data, &store, RELEASE_VERSION); write_game(&data); free_gamedata(); f = f2 = NULL; data.strm.api->rewind(data.strm.handle); read_game(&data); mstream_done(&data.strm); gamedata_done(&data); CuAssertPtrEquals(tc, 0, findfaction(fno)); f2 = factions; CuAssertPtrNotNull(tc, f2); u = f2->units; CuAssertPtrNotNull(tc, u); g = get_group(u); CuAssertPtrNotNull(tc, g); CuAssertPtrEquals(tc, 0, g->allies); test_cleanup(); }
static void test_attrib_rwint(CuTest *tc) { gamedata data; storage store; attrib a = { 0 }; test_setup(); a.data.i = 42; mstream_init(&data.strm); gamedata_init(&data, &store, RELEASE_VERSION); a_writeint(&a, NULL, &store); a.data.i = 0; data.strm.api->rewind(data.strm.handle); a_readint(&a, NULL, &data); CuAssertIntEquals(tc, 42, a.data.i); mstream_done(&data.strm); gamedata_done(&data); test_cleanup(); }
static void test_attrib_rwstring(CuTest *tc) { gamedata data; storage store; attrib a = { 0 }; test_setup(); a.data.v = _strdup("Hello World"); mstream_init(&data.strm); gamedata_init(&data, &store, RELEASE_VERSION); a_writestring(&a, NULL, &store); a_finalizestring(&a); data.strm.api->rewind(data.strm.handle); a_readstring(&a, NULL, &data); CuAssertStrEquals(tc, "Hello World", (const char *)a.data.v); mstream_done(&data.strm); gamedata_done(&data); test_cleanup(); }
static void test_attrib_rwshorts(CuTest *tc) { gamedata data; storage store; attrib a = { 0 }; a.data.sa[0] = -4; a.data.sa[1] = 42; test_setup(); mstream_init(&data.strm); gamedata_init(&data, &store, RELEASE_VERSION); a_writeint(&a, NULL, &store); memset(a.data.ca, 0, 4); data.strm.api->rewind(data.strm.handle); a_readint(&a, NULL, &data); CuAssertIntEquals(tc, -4, a.data.sa[0]); CuAssertIntEquals(tc, 42, a.data.sa[1]); mstream_done(&data.strm); gamedata_done(&data); test_cleanup(); }