static gboolean window_state_event_cb (GtkWidget *widget, GdkEventWindowState *event, WindowState *state) { _games_debug_print (GAMES_DEBUG_WINDOW_STATE, "[window %p] state event, mask:%x new-state:%x current state: is-maximised:%s is-fullscreen:%s\n", state->window, event->changed_mask, event->new_window_state, state->is_maximised ? "t" : "f", state->is_fullscreen ? "t" : "f"); if (event->changed_mask & GDK_WINDOW_STATE_MAXIMIZED) { state->is_maximised = (event->new_window_state & GDK_WINDOW_STATE_MAXIMIZED) != 0; games_conf_set_boolean (state->group, window_state_key_name[STATE_KEY_MAXIMISED], state->is_maximised); } if (event->changed_mask & GDK_WINDOW_STATE_FULLSCREEN) { state->is_fullscreen = (event->new_window_state & GDK_WINDOW_STATE_FULLSCREEN) != 0; games_conf_set_boolean (state->group, window_state_key_name[STATE_KEY_FULLSCREEN], state->is_fullscreen); } _games_debug_print (GAMES_DEBUG_WINDOW_STATE, " > new state: is-maximised:%s is-fullscreen:%s\n", state->is_maximised ? "t" : "f", state->is_fullscreen ? "t" : "f"); return FALSE; }
void gnibbles_properties_set_worm_relative_movement (gint i, gboolean value) { char key[64]; g_snprintf (key, sizeof (key), KEY_WORM_REL_MOVE, i); games_conf_set_boolean (KEY_PREFERENCES_GROUP, key, value); }
void Tetris::saveBgOptions () { gchar cbuffer[64]; games_conf_set_boolean (KEY_OPTIONS_GROUP, KEY_USE_BG_IMAGE, usebg); g_snprintf (cbuffer, sizeof (cbuffer), "#%04x%04x%04x", bgcolour.red, bgcolour.green, bgcolour.blue); games_conf_set_string (KEY_OPTIONS_GROUP, KEY_BG_COLOUR, cbuffer); }
void Tetris::setTarget (GtkWidget *widget, void *data) { Tetris *t; t = (Tetris *)data; t->useTarget = GTK_TOGGLE_BUTTON (widget)->active; games_conf_set_boolean (KEY_OPTIONS_GROUP, KEY_USE_TARGET, t->useTarget); }
void conf_set_show_toolbar (gboolean value) { games_conf_set_boolean (KEY_PREFERENCES_GROUP, KEY_SHOW_TOOLBAR, value); }
void conf_set_enable_sound (gboolean value) { games_conf_set_boolean (KEY_PREFERENCES_GROUP, KEY_ENABLE_SOUND, value); }
void conf_set_use_super_safe_moves (gboolean value) { games_conf_set_boolean (KEY_PREFERENCES_GROUP, KEY_SUPER_SAFE_MOVES, value); }
void gnibbles_properties_set_sound (gboolean value) { games_conf_set_boolean (KEY_PREFERENCES_GROUP, KEY_SOUND, value); }
void gnibbles_properties_set_random (gboolean value) { games_conf_set_boolean (KEY_PREFERENCES_GROUP, KEY_RANDOM, value); }
void gnibbles_properties_set_fakes (gboolean value) { games_conf_set_boolean (KEY_PREFERENCES_GROUP, KEY_FAKES, value); }
void Tetris::setRotateCounterClockWise(GtkWidget *widget, void *d) { games_conf_set_boolean (KEY_OPTIONS_GROUP, KEY_ROTATE_COUNTER_CLOCKWISE, GTK_TOGGLE_BUTTON (widget)->active); }
void Tetris::setSelectionBlocks(GtkWidget *widget, void *d) { games_conf_set_boolean (KEY_OPTIONS_GROUP, KEY_RANDOM_BLOCK_COLORS, GTK_TOGGLE_BUTTON (widget)->active); }
void Tetris::setSelectionPreview(GtkWidget *widget, void *d) { games_conf_set_boolean (KEY_OPTIONS_GROUP, KEY_DO_PREVIEW, GTK_TOGGLE_BUTTON (widget)->active); }
void Tetris::setSound (GtkWidget *widget, gpointer data) { games_conf_set_boolean (KEY_OPTIONS_GROUP, KEY_SOUND, GTK_TOGGLE_BUTTON (widget)->active); }
static void do_setup (GtkWidget * widget, gpointer data) { const gchar *type_name = NULL; int i; char **player_names; gsize n_player_names; NumberOfComputers = gtk_spin_button_get_value_as_int (GTK_SPIN_BUTTON (ComputerSpinner)); NumberOfHumans = gtk_spin_button_get_value_as_int (GTK_SPIN_BUTTON (HumanSpinner)); if (tmpDoDelay == -1) tmpDoDelay = DoDelay; else DoDelay = tmpDoDelay; DisplayComputerThoughts = tmpDisplayComputerThoughts; for (i = 0; i < MAX_NUMBER_OF_PLAYERS; i++) { if (players[i].name != _(DefaultPlayerNames[i])) g_free (players[i].name); players[i].name = g_strdup (gtk_entry_get_text (GTK_ENTRY (PlayerNames[i]))); if (i < NumberOfPlayers) score_list_set_column_title (ScoreList, i + 1, players[i].name); } setupdialog_destroy (setupdialog, 1); n_player_names = MAX_NUMBER_OF_PLAYERS; player_names = g_newa (char *, n_player_names); for (i = 0; i < MAX_NUMBER_OF_PLAYERS; ++i) { player_names[i] = players[i].name; } games_conf_set_string_list (NULL, KEY_PLAYER_NAMES, (const char * const *) player_names, n_player_names); games_conf_set_integer (NULL, KEY_NUMBER_OF_COMPUTERS, NumberOfComputers); games_conf_set_integer (NULL, KEY_NUMBER_OF_HUMANS, NumberOfHumans); games_conf_set_boolean (NULL, KEY_DELAY_BETWEEN_ROLLS, DoDelay); type_name = game_type_name(NewGameType); if (type_name) { games_conf_set_string (NULL, KEY_GAME_TYPE, type_name); } games_conf_set_integer (NULL, KEY_NUMTRIALS, NUM_TRIALS); if (((NumberOfComputers != OriginalNumberOfComputers) || (NumberOfHumans != OriginalNumberOfHumans) || (NewGameType != game_type)) && !GameIsOver ()) WarnNumPlayersChanged (); }