void drawScreen(void) { char *msg = "uGFX"; font_t font1, font2; font1 = gdispOpenFont("DejaVuSans24*"); font2 = gdispOpenFont("DejaVuSans12*"); gdispClear(White); gdispDrawString(gdispGetWidth()-gdispGetStringWidth(msg, font1)-3, 3, msg, font1, Black); /* colors */ gdispFillArea(0 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black); /* Black */ gdispFillArea(1 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Red); /* Red */ gdispFillArea(2 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Yellow); /* Yellow */ gdispFillArea(3 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Green); /* Green */ gdispFillArea(4 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Blue); /* Blue */ gdispDrawBox (5 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black); /* White */ /* pens */ gdispFillStringBox(OFFSET * 2, DRAW_PEN(1), PEN_SIZE, PEN_SIZE, "1", font2, White, Black, justifyCenter); gdispFillStringBox(OFFSET * 2, DRAW_PEN(2), PEN_SIZE, PEN_SIZE, "2", font2, White, Black, justifyCenter); gdispFillStringBox(OFFSET * 2, DRAW_PEN(3), PEN_SIZE, PEN_SIZE, "3", font2, White, Black, justifyCenter); gdispFillStringBox(OFFSET * 2, DRAW_PEN(4), PEN_SIZE, PEN_SIZE, "4", font2, White, Black, justifyCenter); gdispFillStringBox(OFFSET * 2, DRAW_PEN(5), PEN_SIZE, PEN_SIZE, "5", font2, White, Black, justifyCenter); gdispCloseFont(font1); gdispCloseFont(font2); }
static void DrawHeader(const char *title, bool_t btnNext, bool_t btnPrev, bool_t btnPlusMinus) { #if GDISP_NEED_CLIP gdispSetClip(0, 0, swidth, sheight); #endif gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, uRed, White, justifyLeft); if (btnNext) gdispFillStringBox(swidth-1*bWidth, 0, bWidth , bHeight, "Next", font, Black, Gray, justifyCenter); if (btnPrev) gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter); if (btnPlusMinus) { gdispFillStringBox(swidth-2*bWidth-1*bWidth2, 0, bWidth2-1, bHeight, "+", font, Black, Gray, justifyCenter); gdispFillStringBox(swidth-2*bWidth-2*bWidth2, 0, bWidth2-1, bHeight, "-", font, Black, Gray, justifyCenter); } gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n%s\n\n", title); gwinSetColor(ghc, White); }
void gwinFillStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify) { if (!((gh->flags & GWIN_FLG_VISIBLE)) || !gh->font) return; #if GDISP_NEED_CLIP gdispSetClip(gh->x, gh->y, gh->width, gh->height); #endif gdispFillStringBox(gh->x+x, gh->y+y, cx, cy, str, gh->font, gh->color, gh->bgcolor, justify); }
static void gwinLabelDefaultDraw(GWidgetObject *gw, void *param) { coord_t w, h; (void) param; w = (gw->g.flags & GLABEL_FLG_WAUTO) ? getwidth(gw->text, gw->g.font, gdispGetWidth() - gw->g.x) : gw->g.width; h = (gw->g.flags & GLABEL_FLG_HAUTO) ? getheight(gw->text, gw->g.font, gdispGetWidth() - gw->g.x) : gw->g.height; if (gw->g.width != w || gw->g.height != h) { gwinResize(&gw->g, w, h); return; } gdispFillStringBox(gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->text, gw->g.font, (gw->g.flags & GWIN_FLG_ENABLED) ? gw->pstyle->enabled.text : gw->pstyle->disabled.text, gw->pstyle->background, justifyLeft); }
int main(void) { coord_t width, height; font_t font1, font2, font3, font4; const char *msg; halInit(); chSysInit(); /* Initialize and clear the display */ gdispInit(); gdispClear(Black); // Get the screen size width = gdispGetWidth(); height = gdispGetHeight(); // Get the fonts we want to use font1 = gdispOpenFont("UI2"); font2 = gdispOpenFont("UI2 Double"); font3 = gdispOpenFont("UI2 Narrow"); font4 = gdispOpenFont("LargeNumbers"); // Display large numbers on the right (measuring the string) msg = "123456"; gdispDrawString(width-gdispGetStringWidth(msg, font4)-3, 3, msg, font4, Green); // Display the font name under it. msg = gdispGetFontName(font4); gdispDrawString(width-gdispGetStringWidth(msg, font1)-3, 20, msg, font1, Green); // Demonstrate our other fonts gdispDrawString(10, 10, "Writing with Font 'UI2'", font1, Yellow); gdispFillString(10, 35, "Writing with Font 'UI2 Double'", font2, Red, White); gdispDrawStringBox(0, 50, width, 40, "Writing with Font 'UI2 Narrow'", font3, Red, justifyCenter); gdispFillStringBox(0, 90, width, 40, "Filled Centered", font3, Pink, Gray, justifyCenter); // Clean up the fonts gdispCloseFont(font1); gdispCloseFont(font2); gdispCloseFont(font3); gdispCloseFont(font4); // Wait forever while(TRUE) { chThdSleepMilliseconds(500); } }
static void bootScreen(void) { gdispFillStringBox(0, 0, width, bHeight, "Boot", font, Red, White, justifyLeft); // Create our main display window { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = width; wi.height = height-bHeight; ghc = gwinConsoleCreate(&gc, &wi); } gwinPrintf(ghc, "Boot finished.\n"); chThdSleepMilliseconds(500); }
void gwinCheckboxDraw_CheckOnLeft(GWidgetObject *gw, void *param) { #define gcw ((GCheckboxObject *)gw) coord_t ld, df; const GColorSet * pcol; (void) param; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; pcol = getDrawColors(gw); ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height; gdispFillArea(gw->g.x+1, gw->g.y+1, ld, ld-2, gw->pstyle->background); gdispDrawBox(gw->g.x, gw->g.y, ld, ld, pcol->edge); df = ld < 4 ? 1 : 2; if (gw->g.flags & GCHECKBOX_FLG_CHECKED) gdispFillArea(gw->g.x+df, gw->g.y+df, ld-2*df, ld-2*df, pcol->fill); gdispFillStringBox(gw->g.x+ld+1, gw->g.y, gw->g.width-ld-1, gw->g.height, gw->text, gw->g.font, pcol->text, gw->pstyle->background, justifyLeft); #undef gcw }
bool_t ginputCalibrateMouse(uint16_t instance) { #if !GINPUT_MOUSE_NEED_CALIBRATION (void) instance; return FALSE; #else const coord_t height = gdispGetHeight(); const coord_t width = gdispGetWidth(); const MousePoint cross[] = {{(width / 4), (height / 4)}, {(width - (width / 4)) , (height / 4)}, {(width - (width / 4)) , (height - (height / 4))}, {(width / 2), (height / 2)}}; /* Check point */ MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS]; const MousePoint *pc; MousePoint *pt; int32_t px, py; unsigned i, j; font_t font1, font2; #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0 unsigned err; #endif if (instance || (MouseConfig.flags & FLG_IN_CAL)) return FALSE; font1 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT); font2 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT2); MouseConfig.flags |= FLG_IN_CAL; gtimerStop(&MouseTimer); MouseConfig.flags &= ~(FLG_CAL_OK|FLG_CAL_SAVED); #if GDISP_NEED_CONTROL gdispSetOrientation(GDISP_ROTATE_0); #endif #if GDISP_NEED_CLIP gdispSetClip(0, 0, width, height); #endif #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0 while(1) { #endif gdispClear(Blue); gdispFillStringBox(0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, font1, White, Blue, justifyCenter); for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) { _tsDrawCross(pc); do { /* Wait for the mouse to be pressed */ while(get_raw_reading(&MouseConfig.t), !(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT)) chThdSleepMilliseconds(20); /* Average all the samples while the mouse is down */ for(px = py = 0, j = 0; chThdSleepMilliseconds(20), /* Settling time between readings */ get_raw_reading(&MouseConfig.t), (MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT); j++) { px += MouseConfig.t.x; py += MouseConfig.t.y; } } while(!j); pt->x = px / j; pt->y = py / j; _tsClearCross(pc); if (i >= 1 && pt->x == (pt-1)->x && pt->y == (pt-1)->y) { gdispFillStringBox(0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_SAME_TEXT, font2, Red, Yellow, justifyCenter); chThdSleepMilliseconds(5000); gdispFillArea(0, 35, width, 40, Blue); } } /* Apply 3 point calibration algorithm */ _tsDo3PointCalibration(cross, points, &MouseConfig.caldata); /* Verification of correctness of calibration (optional) : * See if the 4th point (Middle of the screen) coincides with the calibrated * result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration * Else, start from the beginning. */ #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0 /* Transform the co-ordinates */ MouseConfig.t.x = points[3].x; MouseConfig.t.y = points[3].y; _tsTransform(&MouseConfig.t, &MouseConfig.caldata); /* Calculate the delta */ err = (MouseConfig.t.x - cross[3].x) * (MouseConfig.t.x - cross[3].x) + (MouseConfig.t.y - cross[3].y) * (MouseConfig.t.y - cross[3].y); if (err <= GINPUT_MOUSE_MAX_CALIBRATION_ERROR * GINPUT_MOUSE_MAX_CALIBRATION_ERROR) break; gdispFillStringBox(0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_ERROR_TEXT, font2, Red, Yellow, justifyCenter); chThdSleepMilliseconds(5000); } #endif // Restart everything gdispCloseFont(font1); gdispCloseFont(font2); MouseConfig.flags |= FLG_CAL_OK; MouseConfig.last_buttons = 0; get_calibrated_reading(&MouseConfig.t); MouseConfig.flags &= ~FLG_IN_CAL; if ((MouseConfig.flags & FLG_INIT_DONE)) gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD); // Save the calibration data (if possible) if (MouseConfig.fnsavecal) { MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata)); MouseConfig.flags |= FLG_CAL_SAVED; } return TRUE; #endif }
/*------------------------------------------------------------------------* * GINPUT Touch Driver Calibrator. * *------------------------------------------------------------------------*/ int main(void) { GSourceHandle gs, gsNext, gsPrev; GEvent *pe; GEventMouse *pem; GEventGWinButton *peb; coord_t swidth, sheight; GHandle ghc, ghNext, ghPrev; BaseSequentialStream *gp; GEventType deviceType; font_t font; halInit(); // Initialise the Hardware chSysInit(); // Initialize the OS gdispInit(); // Initialize the display // Get the display dimensions swidth = gdispGetWidth(); sheight = gdispGetHeight(); ghNext = ghPrev = 0; // Create our title font = gdispOpenFont("UI2"); gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft); // Create our main display window ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font); gwinClear(ghc); gp = gwinGetConsoleStream(ghc); // Initialize the mouse in our special no calibration mode. geventListenerInit(&gl); gs = ginputGetMouse(9999); geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Device Type */ StepDeviceType: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n1. DEVICE TYPE\n\n"); pem = (GEventMouse *)&gl.event; ginputGetMouseStatus(0, pem); deviceType = pem->type; gwinSetColor(ghc, White); chprintf(gp, "This is detected as a %s device\n\n", deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN")); if (ghNext) chprintf(gp, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) chprintf(gp, "Click the mouse button to move on to the next test.\n"); else chprintf(gp, "Press and release your finger to move on to the next test.\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepClickJitter; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if (!ghNext && (pem->meta & GMETA_MOUSE_UP)) break; } } /* * Test: Mouse raw reading jitter */ StepRawJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) chprintf(gp, "Press and hold the mouse button.\n\n"); else chprintf(gp, "Press and hold on the surface.\n\n"); chprintf(gp, "Numbers will display in this window.\n" "Ensure that values don't jump around very much when your finger is stationary.\n\n" "Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n"); if (ghNext) chprintf(gp, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) chprintf(gp, "Release the mouse button to move on to the next test.\n"); else chprintf(gp, "Release your finger to move on to the next test.\n"); // For this test turn on ALL mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepDeviceType; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) chprintf(gp, "%u:%u\n", pem->x, pem->y); if (!ghNext && (pem->meta & GMETA_MOUSE_UP)) break; } } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Calibration */ StepCalibrate: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n"); gwinSetColor(ghc, Gray); chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n"); gwinSetColor(ghc, White); chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n" "If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n"); if (ghNext) chprintf(gp, "Press Next to start the calibration.\n"); else if (deviceType == GEVENT_MOUSE) chprintf(gp, "Click the mouse button to start the calibration.\n"); else chprintf(gp, "Press and release your finger to start the calibration.\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepRawJitter; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if (!ghNext && (pem->meta & GMETA_MOUSE_UP)) break; } } // Calibrate ginputCalibrateMouse(0); /* From now on we can use Next and Previous Buttons */ if (!ghNext) { ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL); gwinSetButtonText(ghNext, "Next", FALSE); gsNext = gwinGetButtonSource(ghNext); geventAttachSource(&gl, gsNext, 0); gwinAttachButtonMouseSource(ghNext, gs); ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL); gwinSetButtonText(ghPrev, "Back", FALSE); gsPrev = gwinGetButtonSource(ghPrev); geventAttachSource(&gl, gsPrev, 0); gwinAttachButtonMouseSource(ghPrev, gs); #if 0 { GSourceHandle gsButton1, gsButton2; // Attach a couple of hardware toggle buttons to our Next and Back buttons as well. // We can always use the mouse to trigger the buttons if you don't want to use hardware toggles. // This code depends on your hardware. Turn it on only if you have // defined a board definition for your toggle driver. Then change // the next two lines to be correct for your hardware. The values // below are correct for the Win32 toggle driver. gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1); gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2); gwinAttachButtonToggleSource(ghNext, gsButton2); gwinAttachButtonToggleSource(ghPrev, gsButton1); } #endif } // Calibration used the whole screen - re-establish our title gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft); gwinButtonDraw(ghNext); gwinButtonDraw(ghPrev); /* * Test: Mouse movement jitter */ StepJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n"); else chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n"); chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that " "new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n" "Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n"); chprintf(gp, "Press Next or Back to continue.\n\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepCalibrate; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) chprintf(gp, "."); } } /* * Test: Polling frequency */ StepPolling: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n"); gwinSetColor(ghc, White); chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n"); chprintf(gp, "A green line will follow your finger.\n" "Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without " "gaps that are too big.\nDecreasing the value increases CPU usage.\n" "About 25 (millisecs) normally produces good results." "This test can be ignored for interrupt driven drivers.\n\n"); chprintf(gp, "Press Next or Back to continue.\n\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepJitter; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gdispDrawPixel(pem->x, pem->y, Green); } } /* * Test: Click Jitter */ StepClickJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n"); gwinSetColor(ghc, White); chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n"); chprintf(gp, "For a mouse click with the left and right buttons.\n\n"); chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. " "A red x is a right (or long) click.\n\n" "Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n" "Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n" "TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n" "Note: moving your finger (mouse) during a click cancels it.\n\n"); chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n"); while(1) { pe = geventEventWait(&gl, TIME_INFINITE); if (pe->type == GEVENT_GWIN_BUTTON) { peb = (GEventGWinButton *)pe; if (peb->button == ghPrev) goto StepPolling; if (peb->button == ghNext) break; } if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) { pem = (GEventMouse *)pe; if ((pem->meta & GMETA_MOUSE_CLICK)) { gwinSetColor(ghc, Yellow); chprintf(gp, "-"); } if ((pem->meta & GMETA_MOUSE_CXTCLICK)) { gwinSetColor(ghc, Red); chprintf(gp, "x"); } } } // Can't let this really exit goto StepDeviceType; }
/*------------------------------------------------------------------------* * GINPUT Touch Driver Calibrator. * *------------------------------------------------------------------------*/ int main(void) { GSourceHandle gs; GEventMouse *pem; GMouse * m; GMouseVMT * vmt; gfxInit(); // Initialize the display // Get the display dimensions swidth = gdispGetWidth(); sheight = gdispGetHeight(); // Create our title font = gdispOpenFont("UI2"); gwinSetDefaultFont(font); bHeight = gdispGetFontMetric(font, fontHeight)+4; gdispFillStringBox(0, 0, swidth, bHeight, "Raw Touch Readings", font, Red, White, justifyCenter); // Create our main display writing window { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight; ghc = gwinConsoleCreate(&gc, &wi); } // Initialize the listener geventListenerInit(&gl); // Copy the current mouse's VMT so we can play with it. m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0); if (!m) gfxHalt("No mouse instance 0"); vmt = gfxAlloc(sizeof(GMouseVMT)); if (!vmt) gfxHalt("Could not allocate memory for mouse VMT"); memcpy(vmt, m->d.vmt, sizeof(GMouseVMT)); // Swap VMT's on the current mouse to our RAM copy m->d.vmt = (const GDriverVMT *)vmt; // Listen for events gs = ginputGetMouse(0); geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); // Make sure we are in uncalibrated pen mode m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP|GMOUSE_FLG_FINGERMODE); // Pretend we are a mouse, turn off all touch processing, turn off move and click filtering vmt->d.flags &= ~(GMOUSE_VFLG_TOUCH | GMOUSE_VFLG_ONLY_DOWN | GMOUSE_VFLG_POORUPDOWN); vmt->pen_jitter.move = 0; vmt->pen_jitter.click = 0; // For this test turn on ALL mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT); // Always sleep a bit first to enable other events. We actually don't mind missing events. gfxSleepMilliseconds(100); } }
/*------------------------------------------------------------------------* * GINPUT Touch Driver Calibrator. * *------------------------------------------------------------------------*/ int main(void) { GSourceHandle gs; GEventMouse *pem; coord_t swidth, sheight; GHandle ghc; GEventType deviceType; bool_t calibrated; coord_t bWidth, bHeight; gfxInit(); // Initialize the display // Get the display dimensions swidth = gdispGetWidth(); sheight = gdispGetHeight(); calibrated = FALSE; // Create our title font = gdispOpenFont("UI2"); gwinSetDefaultFont(font); bWidth = gdispGetStringWidth("Next", font); bHeight = gdispGetStringWidth("Prev", font); if (bHeight > bWidth) bWidth = bHeight; bWidth += 4; bHeight = gdispGetFontMetric(font, fontHeight)+2; gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Red, White, justifyLeft); // Create our main display window { GWindowInit wi; gwinClearInit(&wi); wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight; ghc = gwinConsoleCreate(&gc, &wi); } gwinClear(ghc); // Initialize the mouse in our special no calibration mode. geventListenerInit(&gl); gs = ginputGetMouse(9999); geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Device Type */ StepDeviceType: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n1. DEVICE TYPE\n\n"); pem = (GEventMouse *)&gl.event; ginputGetMouseStatus(0, pem); deviceType = pem->type; gwinSetColor(ghc, White); gwinPrintf(ghc, "This is detected as a %s device\n\n", deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN")); if (calibrated) gwinPrintf(ghc, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Click the mouse button to move on to the next test.\n"); else gwinPrintf(ghc, "Press and release your finger to move on to the next test.\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (calibrated) { if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepClickJitter; } } } else if ((pem->meta & GMETA_MOUSE_UP)) break; } /* * Test: Mouse raw reading jitter */ StepRawJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Press and hold the mouse button.\n\n"); else gwinPrintf(ghc, "Press and hold on the surface.\n\n"); gwinPrintf(ghc, "Numbers will display in this window.\n" "Ensure that values don't jump around very much when your finger is stationary.\n\n" "Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n"); if (calibrated) gwinPrintf(ghc, "Press Next or Back to continue.\n"); else if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Release the mouse button to move on to the next test.\n"); else gwinPrintf(ghc, "Release your finger to move on to the next test.\n"); // For this test turn on ALL mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER); while(1) { // Always sleep a bit first to enable other events. We actually don't // mind missing events for this test. gfxSleepMilliseconds(100); pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (calibrated) { if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepDeviceType; } } } else if ((pem->meta & GMETA_MOUSE_UP)) break; gwinPrintf(ghc, "%u:%u z=%u b=0x%04x m=%04x\n", pem->x, pem->y, pem->z, pem->current_buttons, pem->meta); } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Calibration */ StepCalibrate: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n"); gwinSetColor(ghc, Gray); gwinPrintf(ghc, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n"); gwinSetColor(ghc, White); gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n" "If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n"); if (calibrated) gwinPrintf(ghc, "Press Next to start the calibration.\n"); else if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Click the mouse button to start the calibration.\n"); else gwinPrintf(ghc, "Press and release your finger to start the calibration.\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (calibrated) { if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepRawJitter; } } } else if ((pem->meta & GMETA_MOUSE_UP)) break; } // Calibrate ginputCalibrateMouse(0); calibrated = TRUE; // Calibration used the whole screen - re-establish our title and Next and Previous Buttons gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Green, White, justifyLeft); gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter); gdispFillStringBox(swidth-1*bWidth, 0, bWidth , bHeight, "Next", font, Black, Gray, justifyCenter); /* * Test: Mouse coords */ StepMouseCoords: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n4. Show Mouse Coordinates\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Press and hold the mouse button.\n\n"); else gwinPrintf(ghc, "Press and hold on the surface.\n\n"); gwinPrintf(ghc, "Numbers will display in this window.\n" "Check the coordinates against where it should be on the screen.\n\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n"); // For this test normal mouse movement events geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); while(1) { // Always sleep a bit first to enable other events. We actually don't // mind missing events for this test. gfxSleepMilliseconds(100); pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepCalibrate; } } if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gwinPrintf(ghc, "%u:%u z=%u\n", pem->x, pem->y, pem->z); } // Reset to just changed movements. geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA); /* * Test: Mouse movement jitter */ StepJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n"); gwinSetColor(ghc, White); if (deviceType == GEVENT_MOUSE) gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n"); else gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n"); gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your finger that " "new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n" "Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepMouseCoords; } } if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gwinPrintf(ghc, "."); } /* * Test: Polling frequency */ StepPolling: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n"); gwinSetColor(ghc, White); gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n"); gwinPrintf(ghc, "A green line will follow your finger.\n" "Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without " "gaps that are too big.\nDecreasing the value increases CPU usage.\n" "About 25 (millisecs) normally produces good results." "This test can be ignored for interrupt driven drivers.\n\n"); gwinPrintf(ghc, "Press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepJitter; } } if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT)) gdispDrawPixel(pem->x, pem->y, Green); } /* * Test: Click Jitter */ StepClickJitter: gwinClear(ghc); gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n"); gwinSetColor(ghc, White); gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n"); gwinPrintf(ghc, "For a mouse click with the left and right buttons.\n\n"); gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. " "A red x is a right (or long) click.\n\n" "Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n" "Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n" "TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n" "Note: moving your finger (mouse) during a click cancels it.\n\n"); gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n"); while(1) { pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE); if (pem->y < bHeight && pem->x >= swidth-2*bWidth) { if ((pem->meta & GMETA_MOUSE_UP)) { if (pem->x >= swidth-bWidth) break; goto StepPolling; } } if ((pem->meta & GMETA_MOUSE_CLICK)) { gwinSetColor(ghc, Yellow); gwinPrintf(ghc, "-"); } if ((pem->meta & GMETA_MOUSE_CXTCLICK)) { gwinSetColor(ghc, Red); gwinPrintf(ghc, "x"); } } // Can't let this really exit goto StepDeviceType; }