int main() { int i; int hash; int length; struct minion* p_oMinion0; struct minion* p_oMinion1; unsigned char* pData; // allocate the memory needed for the 2 Minions p_oMinion0 = malloc(5); p_oMinion1 = malloc(7); // the length of the 2 Minions together length = 5 + 7; // set data for Minion0 p_oMinion0->id = 1; p_oMinion0->type = 0; p_oMinion0->datasize = 2; memcpy(p_oMinion0->data, "ab", p_oMinion0->datasize); // set data for Minion1 p_oMinion1->id = 1; p_oMinion1->type = 0; p_oMinion1->datasize = 4; memcpy(p_oMinion1->data, "1234", p_oMinion1->datasize); // allocate a datablock to join both Minions pData = malloc(length); // join the Minions memcpy(pData , p_oMinion0, 5); memcpy(pData + 5, p_oMinion1, 7); // print memory printf("Pos\tHex\tDec\tChar\n"); for (i = 0; i < length; i++) { printf("%2i:\t%02x\t%i\t%c\n", i, pData[i], pData[i], pData[i]); } // generate hash of the joined Minions hash = (genUID(DEF_PASSWORD_HASH, pData, length)); // print hash, length and frame strucutre printf("\nHASH:\t%04x\nLength:\t%i\n", hash, length); printf("\nFinal Frame Structure:\n[HASH;LENGTH]DATA\n"); return 0; };
uint32_t LightManager::addLight(const Light& data) { OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_lightManagerMapMutex); const unsigned lightID = genUID(); Light & light = _LightsMap[lightID]; light = data; light.active = true; return lightID; }
int main () { randomize(); int c; char data[512]; for (c = 0; c < 512; c++) { data[c] = rand() % 230 + 20; } printf("UID: 0x%08x\n", genUID(DEF_PASSWORD_HASH, data, sizeof(data))); return 0; };