STORAGE_SET *resetStore (RESET_DATA *reset) { STORAGE_SET *set = new_storage_set(); store_int (set, "type", reset->type); store_int (set, "times", reset->times); store_int (set, "chance", reset->chance); store_int (set, "max", reset->max); store_int (set, "room_max", reset->room_max); store_string(set, "arg", bufferString(reset->arg)); store_list (set, "in", gen_store_list(reset->in, resetStore)); store_list (set, "on", gen_store_list(reset->on, resetStore)); store_list (set, "then", gen_store_list(reset->then, resetStore)); return set; }
// // save all of the socials to disk // void save_socials() { STORAGE_SET *set = new_storage_set(); LIST *soc_list = newList(); // iterate across the social table and save all of the unique socials HASH_ITERATOR *hash_i = newHashIterator(social_table); const char *cmd = NULL; SOCIAL_DATA *data = NULL; ITERATE_HASH(cmd, data, hash_i) listPut(soc_list, data); deleteHashIterator(hash_i); store_list(set, "socials", gen_store_list(soc_list, socialStore)); deleteList(soc_list); // write the set storage_write(set, SOCIALS_FILE); // close the set storage_close(set); }
STORAGE_SET *resetListStore(RESET_LIST *list) { STORAGE_SET *set = new_storage_set(); store_list(set, "resets", gen_store_list(list->resets, resetStore)); return set; }
STORAGE_SET *triggerAuxDataStore(TRIGGER_AUX_DATA *data) { STORAGE_SET *set = new_storage_set(); store_list(set, "triggers", gen_store_list(data->triggers,store_one_trigger)); return set; }