gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(index.mipIndex < getLevelCount()); if (!mRenderTargets[index.mipIndex] && isRenderTarget()) { IDirect3DBaseTexture9 *baseTexture = NULL; gl::Error error = getBaseTexture(&baseTexture); if (error.isError()) { return error; } IDirect3DSurface9 *surface = NULL; error = getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, false, &surface); if (error.isError()) { return error; } size_t textureMipLevel = mTopLevel + index.mipIndex; size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u); size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u); baseTexture->AddRef(); mRenderTargets[index.mipIndex] = new TextureRenderTarget9( baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), static_cast<GLsizei>(mipHeight), 1, 0); }
// Increments refcount on surface. // caller must Release() the returned surface gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target, int level, bool dirty, IDirect3DSurface9 **outSurface) { ASSERT(target == GL_TEXTURE_2D); UNUSED_ASSERTION_VARIABLE(target); IDirect3DBaseTexture9 *baseTexture = NULL; gl::Error error = getBaseTexture(&baseTexture); if (error.isError()) { return error; } IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture); HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result); } // With managed textures the driver needs to be informed of updates to the lower mipmap levels if (level + mTopLevel != 0 && isManaged() && dirty) { texture->AddDirtyRect(NULL); } return gl::Error(GL_NO_ERROR); }
// Increments refcount on surface. // caller must Release() the returned surface gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface) { IDirect3DBaseTexture9 *baseTexture = NULL; gl::Error error = getBaseTexture(&baseTexture); if (error.isError()) { return error; } IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture); D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget); HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result); } // With managed textures the driver needs to be informed of updates to the lower mipmap levels if (level != 0 && isManaged() && dirty) { texture->AddDirtyRect(face, NULL); } return gl::Error(GL_NO_ERROR); }
angle::Result TextureStorage9_2D::getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(index.getLevelIndex() < getLevelCount()); if (!mRenderTargets[index.getLevelIndex()] && isRenderTarget()) { IDirect3DBaseTexture9 *baseTexture = nullptr; ANGLE_TRY(getBaseTexture(context, &baseTexture)); IDirect3DSurface9 *surface = nullptr; ANGLE_TRY(getSurfaceLevel(context, gl::TextureTarget::_2D, index.getLevelIndex(), false, &surface)); size_t textureMipLevel = mTopLevel + index.getLevelIndex(); size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u); size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u); baseTexture->AddRef(); mRenderTargets[index.getLevelIndex()] = new TextureRenderTarget9( baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), static_cast<GLsizei>(mipHeight), 1, 0); }
// Increments refcount on surface. // caller must Release() the returned surface angle::Result TextureStorage9_2D::getSurfaceLevel(const gl::Context *context, gl::TextureTarget target, int level, bool dirty, IDirect3DSurface9 **outSurface) { ASSERT(target == gl::TextureTarget::_2D); IDirect3DBaseTexture9 *baseTexture = nullptr; ANGLE_TRY(getBaseTexture(context, &baseTexture)); IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9 *>(baseTexture); HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface); ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); // With managed textures the driver needs to be informed of updates to the lower mipmap levels if (level + mTopLevel != 0 && isManaged() && dirty) { texture->AddDirtyRect(nullptr); } return angle::Result::Continue; }
int TextureStorage9::getLevelCount() const { return getBaseTexture() ? (getBaseTexture()->GetLevelCount() - getTopLevel()) : 0; }
int TextureStorage9::levelCount() { return getBaseTexture() ? getBaseTexture()->GetLevelCount() - getLodOffset() : 0; }