//Tests conditions for G08, which needs a campus + 2MJs + 3M$ int G08Conditions (Game g, action a, int player) { int answer = FALSE; char *path = a.destination; coord vertex = pathMovement (path); coord adj = movement (vertex, BACK); if ((getStudents (g, player, STUDENT_MJ) >= 2) && (getStudents (g, player, STUDENT_MMONEY) >= 3) && (getCampuses (g, player) > 0) && (getGO8s (g, player) < MAX_G08S) && (getCampus (g, a.destination) > 3)) { answer = TRUE; } else { answer = FALSE; } //check if they're inside the boundaries if (answer == TRUE && abs (vertex.x) >= 3 && abs (vertex.y) >= 3 && abs (vertex.z) >= 3) { answer = FALSE; } //Checks for adjacent campuses which would be illegal if (answer == TRUE && g->gameBoard.campus[adj.x][adj.y][adj.z] != NO_ONE) { answer = FALSE; } //Checks that it's a vertex if (answer == TRUE && abs (vertex.x+vertex.y+vertex.z) != 2) { answer = FALSE; } return answer; }
void printScore (Game g) { int player = getWhoseTurn (g); printf ("============== YOUR STUFF ==============\n"); printf ("Students:\n"); printf ("THD: %d ", getStudents (g, player, STUDENT_THD)); printf ("BPS: %d ", getStudents (g, player, STUDENT_BPS)); printf ("BQN: %d ", getStudents (g, player, STUDENT_BQN)); printf ("MJ: %d ", getStudents (g, player, STUDENT_MJ)); printf ("MTV: %d ", getStudents (g, player, STUDENT_MTV)); printf ("M$: %d\n", getStudents (g, player, STUDENT_MMONEY)); printf ("Your current score:\n"); printf ("KPI: %d ", getKPIpoints (g, player)); printf ("Pubs: %d ", getPublications (g, player)); printf ("IPs: %d\n", getIPs (g, player)); printf ("Built:\n"); printf ("ARCs: %d ", getARCs (g, player)); printf ("Campuses: %d ", getCampuses (g, player)); printf ("GO8s: %d\n", getGO8s (g, player)); printf ("========================================\n"); }
//Function returns the KPI points of specified player int getKPIpoints (Game g, int player) { int kpiPoints = 0; //Add KPI points from every object player owns kpiPoints += getARCs(g, player) * ARCPTS; kpiPoints += getCampuses (g, player) * CAMPUSPTS; kpiPoints += getGO8s (g, player) * G08PTS; kpiPoints += getIPs (g, player) * IPPTS; //Conditions for prestige KPI points if (player == getMostARCs (g)) { kpiPoints += MOSTARCPTS; } if (player == getMostPublications (g)) { kpiPoints += MOSTPUBPTS; } return kpiPoints; }
//DONE static void calculateKPI(Game g) { //for each player //given campuses + GO8 + ARCS + IP + mostarcs + mostpubs int player = UNI_A; int mostARCPlayer = g->mostARCsPlayer; int mostPubsPlayer = g->mostPubsPlayer; while(player < PLAYER_NUM) { g->KPIScore[player] = (getCampuses(g, player) * 10) + (getGO8s(g, player) * 20) + (getARCs(g, player) * 2) + (getIPs(g, player) * 10); if(player == mostARCPlayer) { g->KPIScore[player] += 10; } if(player == mostPubsPlayer) { g->KPIScore[player] += 10; } player++; } }
void testInitialisation (Game testGame){ action testAction; printf ("Testing initial conditions.\n"); printf ("Testing getDiscipline.\n"); assert (getDiscipline(testGame, 0) == STUDENT_BQN); assert (getDiscipline(testGame, 1) == STUDENT_MMONEY); assert (getDiscipline(testGame, 2) == STUDENT_MJ); assert (getDiscipline(testGame, 3) == STUDENT_MMONEY); assert (getDiscipline(testGame, 4) == STUDENT_MJ); assert (getDiscipline(testGame, 5) == STUDENT_BPS); assert (getDiscipline(testGame, 6) == STUDENT_MTV); assert (getDiscipline(testGame, 7) == STUDENT_MTV); assert (getDiscipline(testGame, 8) == STUDENT_BPS); assert (getDiscipline(testGame, 9) == STUDENT_MTV); assert (getDiscipline(testGame, 10) == STUDENT_BQN); assert (getDiscipline(testGame, 11) == STUDENT_MJ); assert (getDiscipline(testGame, 12) == STUDENT_BQN); assert (getDiscipline(testGame, 13) == STUDENT_THD); assert (getDiscipline(testGame, 14) == STUDENT_MJ); assert (getDiscipline(testGame, 15) == STUDENT_MMONEY); assert (getDiscipline(testGame, 16) == STUDENT_MTV); assert (getDiscipline(testGame, 17) == STUDENT_BQN); assert (getDiscipline(testGame, 18) == STUDENT_BPS); printf ("Testing getDiceValue\n"); assert (getDiceValue(testGame, 0) == 9); assert (getDiceValue(testGame, 1) == 10); assert (getDiceValue(testGame, 2) == 8); assert (getDiceValue(testGame, 3) == 12); assert (getDiceValue(testGame, 4) == 6); assert (getDiceValue(testGame, 5) == 5); assert (getDiceValue(testGame, 6) == 3); assert (getDiceValue(testGame, 7) == 11); assert (getDiceValue(testGame, 8) == 3); assert (getDiceValue(testGame, 9) == 11); assert (getDiceValue(testGame, 10) == 4); assert (getDiceValue(testGame, 11) == 6); assert (getDiceValue(testGame, 12) == 4); assert (getDiceValue(testGame, 13) == 7); assert (getDiceValue(testGame, 14) == 9); assert (getDiceValue(testGame, 15) == 2); assert (getDiceValue(testGame, 16) == 8); assert (getDiceValue(testGame, 17) == 10); assert (getDiceValue(testGame, 18) == 5); printf ("Testing Most ARC\n"); assert (getMostARCs(testGame) == NO_ONE); printf ("Testing most publications\n"); assert (getMostPublications (testGame) == NO_ONE); printf ("Testing turnNumber\n"); assert (getTurnNumber(testGame) == -1); printf ("Testing whoseTurn.\n"); assert (getWhoseTurn (testGame) == NO_ONE); printf("Testing getCampus (content of given vertex) \n"); assert (getCampus (testGame, "RLBLR") == VACANT_VERTEX); assert (getCampus (testGame, "RLBBR") == VACANT_VERTEX); assert (getCampus (testGame, "LRL") == VACANT_VERTEX); printf("Testing getARC (content of given edge) \n"); assert (getARC (testGame, "L") == VACANT_ARC); assert (getARC (testGame, "R") == VACANT_ARC); assert (getARC (testGame, "LR") == VACANT_ARC); assert (getARC (testGame, "RR") == VACANT_ARC); printf ("Testing isLegalAction\n"); assert (isLegalAction (testGame, testAction) == FALSE); printf ("Testing KPI points\n"); assert (getKPIpoints (testGame, UNI_A) == 0); assert (getKPIpoints (testGame, UNI_B) == 0); assert (getKPIpoints (testGame, UNI_C) == 0); printf ("Testing getARCs (number of ARC grants) \n"); assert (getARCs (testGame, UNI_A) == 0); assert (getARCs (testGame, UNI_B) == 0); assert (getARCs (testGame, UNI_C) == 0); printf ("Testing GO8 (number of G08 campus) \n"); assert (getGO8s (testGame, UNI_A) == 0); assert (getGO8s (testGame, UNI_B) == 0); assert (getGO8s (testGame, UNI_C) == 0); printf ("Testing getCampuses (number of normal campuses)\n"); assert (getCampuses (testGame, UNI_A) == 2); assert (getCampuses (testGame, UNI_B) == 2); assert (getCampuses (testGame, UNI_C) == 2); printf ("Testing IPs (number of IP patent) \n"); assert (getIPs(testGame, UNI_A) == 0); assert (getIPs(testGame, UNI_B) == 0); assert (getIPs(testGame, UNI_C) == 0); printf ("Testing publications\n"); assert (getPublications(testGame, UNI_A) == 0); assert (getPublications(testGame, UNI_B) == 0); assert (getPublications(testGame, UNI_C) == 0); printf ("Testing number of students of UNI_A\n"); assert (getStudents (testGame, UNI_A, STUDENT_THD) == 0); assert (getStudents (testGame, UNI_A, STUDENT_BPS) == 3); assert (getStudents (testGame, UNI_A, STUDENT_BQN) == 3); assert (getStudents (testGame, UNI_A, STUDENT_MJ) == 1); assert (getStudents (testGame, UNI_A, STUDENT_MTV) == 1); assert (getStudents (testGame, UNI_A, STUDENT_MMONEY) == 1); printf ("Testing number of students of UNI_B\n"); assert (getStudents (testGame, UNI_B, STUDENT_THD) == 0); assert (getStudents (testGame, UNI_B, STUDENT_BPS) == 3); assert (getStudents (testGame, UNI_B, STUDENT_BQN) == 3); assert (getStudents (testGame, UNI_B, STUDENT_MJ) == 1); assert (getStudents (testGame, UNI_B, STUDENT_MTV) == 1); assert (getStudents (testGame, UNI_B, STUDENT_MMONEY) == 1); printf ("Testing number of students of UNI_C\n"); assert (getStudents (testGame, UNI_C, STUDENT_THD) == 0); assert (getStudents (testGame, UNI_C, STUDENT_BPS) == 3); assert (getStudents (testGame, UNI_C, STUDENT_BQN) == 3); assert (getStudents (testGame, UNI_C, STUDENT_MJ) == 1); assert (getStudents (testGame, UNI_C, STUDENT_MTV) == 1); assert (getStudents (testGame, UNI_C, STUDENT_MMONEY) == 1); printf ("Testing getExchangeRate for UNI_A\n"); assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_BPS) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_BQN) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_MJ) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_MTV) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BPS, STUDENT_MMONEY) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_MMONEY) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_BPS) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_BQN) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_MJ) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MMONEY, STUDENT_MTV) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_MTV) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_BPS) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_BQN) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_MJ) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MTV, STUDENT_MMONEY) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_BQN) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_BPS) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_MJ) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_MTV) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_BQN, STUDENT_MMONEY) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_MJ) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_BPS) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_BQN) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_MTV) == 3); assert (getExchangeRate (testGame, UNI_A, STUDENT_MJ, STUDENT_MMONEY) == 3); printf ("All tests passed\n\n"); }
//already in testGame.c //initially everyone has 0 void testgetCampuses (void) { assert (getCampuses(g, UNI_A) == 0); assert (getCampuses(g, UNI_B) == 0); assert (getCampuses(g, UNI_C) == 0); }
//Sample out testing simple things void testInitialState(Game g){ printf("Testing initialState!\n"); int disciplines[] = DEFAULT_DISCIPLINES; int dice[] = DEFAULT_DICE; //Check each region produces correct disciplines int regionID = 0; while (regionID < NUM_REGIONS) { assert(getDiscipline(g,regionID) == disciplines[regionID]); regionID ++; } //Check what dice value produces students in the specified region regionID = 0; while (regionID < NUM_REGIONS) { assert(getDiceValue(g,regionID) == dice[regionID]); regionID ++; } assert(getMostARCs(g) == NO_ONE); assert(getMostPublications(g) == NO_ONE); assert(getTurnNumber(g) == -1); assert(getWhoseTurn(g) == NO_ONE); //Check individual uni values int uni = UNI_A; while(uni <= UNI_C){ //Check Uni's exchange rates int testStudentFrom = STUDENT_BPS; int testStudentTo = STUDENT_BPS; while (testStudentFrom <= STUDENT_MMONEY) { while (testStudentTo <= STUDENT_MMONEY) { if (testStudentFrom != testStudentTo) { assert(getExchangeRate (g, uni, testStudentFrom, testStudentTo) == 3); } testStudentTo ++; } testStudentFrom ++; testStudentTo = STUDENT_BPS; } assert(getKPIpoints(g,uni) == 20); assert(getARCs(g,uni) == 0); assert(getGO8s(g,uni) == 0); assert(getCampuses(g,uni) == 2); assert(getPublications(g,uni) == 0); assert(getIPs(g,uni) == 0); //Check initial student values assert(getStudents(g,uni,STUDENT_THD)==0); assert(getStudents(g,uni,STUDENT_BPS)==3); assert(getStudents(g,uni,STUDENT_BQN)==3); assert(getStudents(g,uni,STUDENT_MJ)==1); assert(getStudents(g,uni,STUDENT_MTV)==1); assert(getStudents(g,uni,STUDENT_MMONEY)==1); uni++; } //Test isLegalAction at Terra Nullis action passAction; action CampusAction; action GO8Action; action ARCAction; action spinoffAction; action publicationAction; action patentAction; action retrainAction; passAction.actionCode = PASS; CampusAction.actionCode = BUILD_CAMPUS; GO8Action.actionCode = BUILD_GO8; ARCAction.actionCode = OBTAIN_ARC; spinoffAction.actionCode = START_SPINOFF; publicationAction.actionCode = OBTAIN_PUBLICATION; patentAction.actionCode = OBTAIN_IP_PATENT; retrainAction.actionCode = RETRAIN_STUDENTS; assert(isLegalAction(g, passAction) == FALSE); assert(isLegalAction(g, CampusAction) == FALSE); assert (isLegalAction(g, GO8Action) == FALSE); assert(isLegalAction(g, ARCAction) == FALSE); assert(isLegalAction(g, spinoffAction) == FALSE); assert(isLegalAction(g, publicationAction) == FALSE); assert(isLegalAction(g, patentAction) == FALSE); assert(isLegalAction(g, retrainAction) == FALSE); printf ("All initialState tests passed!\n"); }
int main (int argc, char * argv[]) { int disciplines[19] = {STUDENT_BQN, STUDENT_MMONEY, STUDENT_MJ, \ STUDENT_MMONEY, STUDENT_MJ, STUDENT_BPS, STUDENT_MTV, \ STUDENT_MTV, STUDENT_BPS,STUDENT_MTV, STUDENT_BQN, \ STUDENT_MJ, STUDENT_BQN, STUDENT_THD, STUDENT_MJ, \ STUDENT_MMONEY, STUDENT_MTV, STUDENT_BQN, STUDENT_BPS}; int dice[19] = {9,10,8,12,6,5,3,11,3,11,4,6,4,7,9,2,8,10,5}; Game g = newGame (disciplines, dice); action a; // int score = 0; //This stores the KPI points of current player int curPlayer = NO_ONE; int curTurn = 0; int playerKPI = 0; int numStudents[MAX_STU_TYPES]; int legal = 0; int diceScore = 0; int spinoffDice = 0; //int discipline = 0; int counter = 0; char *degrees[] = \ {"THDs", "BPSs", "BQNs", "MJs", "MTVs", "MMONEYs"}; printf ("New game created, variables are initialized.\n"); printf ("Let the game begin!\n\n"); while (playerKPI < MAX_KPIPTS) { //To simulate an actual real life dice, we throw two dice diceScore = rollDice(); throwDice (g, diceScore); curTurn = getTurnNumber (g); curPlayer = getWhoseTurn (g); printf ("Turn number: %d\n", curTurn); printf ("Player %d's turn. Rolling dice.\n", curPlayer); printf ("The two dice rolled a %d! \n", diceScore); printf ("You currently have: \n"); counter = 0; while (counter < MAX_STU_TYPES) { numStudents[counter] = getStudents (g, curPlayer, counter); printf (" %d: %s\n", numStudents[counter],\ degrees[counter]); counter ++; } actionOptions (); a = actionPrompt (g); legal = isLegalAction (g, a); while (a.actionCode != PASS) { while (legal == FALSE) { printf ("The chosen action is illegal, try again.\n"); actionPrompt (g); legal = isLegalAction (g, a); } if (a.actionCode == START_SPINOFF) { //Ensures dice returns 1, 2 or 3. spinoffDice = (rand()%3 + 1); if (spinoffDice == 1) { a.actionCode = OBTAIN_IP_PATENT; } else { a.actionCode = OBTAIN_PUBLICATION; } } makeAction (g, a); printf("Action made!"); printf ("Your current stats:\n"); printf (" ARC Grants: %d\n", getARCs (g, curPlayer)); printf (" No of Campuses: %d\n", getCampuses (g, curPlayer)); printf (" No of G08s: %d\n", getGO8s (g, curPlayer)); printf (" No of Pubs: %d\n", getPublications (g, curPlayer)); printf (" No of IP Patents: %d\n", getIPs (g, curPlayer)); playerKPI = getKPIpoints (g, curPlayer); printf ("Player %d KPI Score: %d\n\n", curPlayer, playerKPI); } printf ("Next player's turn.\n\n"); } printf ("Congratulations, player %d won.\n", curPlayer); printf ("Game completed. Disposing game.\n"); disposeGame (g); return EXIT_SUCCESS; }
int main(int argc, char *argv[]) { // miscellaneous /*int disciplines[NUM_REGIONS]; int dice[NUM_REGIONS];*/ Game g; // store the winner of each game int winner; // store game states within the game int keepPlaying; int turnFinished; int diceRollAmount; // random char *actions[] = ACTION_NAMES; int diceRoll; int passedTurns = 0; // seed rand! srand(time(NULL)); // while the game is wanting to be played, create new game, etc. keepPlaying = TRUE; while (keepPlaying == TRUE) { // create the game //randomDisciplines(disciplines); //randomDice(dice); // you can change this to randomiseDisciplines() and randomiseDice() later int disciplines[NUM_REGIONS] = {CYAN,PURP,YELL,PURP,YELL,RED ,GREE,GREE, RED ,GREE,CYAN,YELL,CYAN,BLUE,YELL,PURP,GREE,CYAN,RED }; int dice[NUM_REGIONS] = {9,10,8,12,6,5,3,7,3,11,4,6,4,9,9,2,8,10,5}; // rig board like the real game rigBoard(disciplines, dice); g = newGame(disciplines, dice); printf("Game created! Now playing...\n"); // start the game with noone as the winner winner = NO_ONE; while (winner == NO_ONE) { printLineBreak(); // start new turn by setting turnFinished to false then // rolling the dice diceRollAmount = 0; diceRoll = 0; while (diceRollAmount < DICE_AMOUNT) { diceRoll += rollDice(); diceRollAmount++; } throwDice(g, diceRoll); // new turn means new line break! printf("[Turn %d] The turn now belongs to University %c!\n", getTurnNumber(g), getWhoseTurn(g) + UNI_CHAR_NAME); printf("The dice has casted a %d!\n", diceRoll); printf("\n"); // keep going through the player's turn until // he/she decided to pass and finish the turn turnFinished = FALSE; while (turnFinished == FALSE && passedTurns < MAX_PASS) { // processes requests and all subrequests for a move and // checks if they are legal. only gives a move within the // scope of the defined actionCodes that is legal int turnPerson = getWhoseTurn(g); printf("Stats for %c:\n", turnPerson + UNI_CHAR_NAME); printf("KPIs: %d\n", getKPIpoints(g, turnPerson)); printf("ARCs: %d\n", getARCs(g, turnPerson)); printf("Campuses: %d\n", getCampuses(g, turnPerson)); printf("GO8s: %d\n", getGO8s(g, turnPerson)); printf("Publications: %d\n", getPublications(g, turnPerson)); printf("Patents: %d\n", getIPs(g, turnPerson)); int discipleIndex = 0; char *discipleNames[] = DISCIPLE_NAMES; while (discipleIndex < NUM_DISCIPLINES) { printf("Type %s: %d\n", discipleNames[discipleIndex], getStudents(g, turnPerson, discipleIndex)); discipleIndex++; } printf("\n"); action a = decideAction(g); // if not passing, make the move; otherwise end the turn if (a.actionCode == PASS) { turnFinished = TRUE; printf("You have passed onto the next person.\n"); } else { // write what the player did, for a logs sake. printf("The action '%s' has being completed.\n", actions[a.actionCode]); if (a.actionCode == BUILD_CAMPUS || a.actionCode == OBTAIN_ARC || a.actionCode == BUILD_GO8) { printf(" -> Destination: %s\n", a.destination); } else if (a.actionCode == RETRAIN_STUDENTS) { printf(" -> DisciplineTo: %d\n", a.disciplineTo); printf(" -> DisciplineFrom: %d\n", a.disciplineFrom); } assert(isLegalAction(g, a)); // break this and the code dies. trololol! if (a.actionCode == START_SPINOFF) { if (rand() % 3 <= 1) { a.actionCode = OBTAIN_PUBLICATION; } else { a.actionCode = OBTAIN_IP_PATENT; } } makeAction(g, a); if (a.actionCode == PASS) { passedTurns++; } else { passedTurns = 0; } if (passedTurns >= MAX_PASS || getKPIpoints(g, turnPerson) >= WINNING_KPI) { turnFinished = TRUE; } } // if there is not a winner or pass, add a seperating line // to seperate actions being clumped together if (turnFinished == FALSE) { printf("\n"); } } // check if there is a winner winner = checkForWinner(g); } if (passedTurns >= MAX_PASS) { printf("AI passes too much.\n"); return EXIT_FAILURE; } printLineBreak(); printf("GAME OVER!\n"); printf("Vice Chanceller %c Won in %d Turns!!\n", winner + UNI_CHAR_NAME, getTurnNumber(g)); printf("\n"); int counter = UNI_A; while (counter < NUM_UNIS + UNI_A) { printf("Uni %c scored %d KPIs\n", counter + UNI_CHAR_NAME, getKPIpoints(g, counter)); counter++; } printLineBreak(); disposeGame(g); // ask to play again printf("Ctrl+C will exit the game.\nOtherwise, the game will " "recommence by hitting enter."); int a = scanf("%*c"); a++; } return EXIT_SUCCESS; }
int main(int argc, char *argv[]) { int disciplines[] = DEFAULT_DISCIPLINES; disciplines[2] = STUDENT_BPS; disciplines[7] = STUDENT_BPS; disciplines[11] = STUDENT_BQN; disciplines[16] = STUDENT_BQN; int dice[] = DEFAULT_DICE; int i = 0; int automation = TRUE; int diceRoll = 1; char *vertices[54]; char *sides[72]; //nanosecond seeding struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts); populatePaths(vertices); populateSides(sides); printf("Automatic(1) or Human(0): "); scanf("%d", &automation); //seeding starts now srand((time_t)ts.tv_nsec); Game g = newGame(disciplines, dice); action a; while(getKPILeader(g) < 150 && getTurnNumber(g) < 9003) { if(automation == FALSE) { printf("Enter dice roll: "); scanf("%d", &diceRoll); } else { diceRoll = rand() % 10 + 2; } throwDice(g, diceRoll); printf("diceRoll = %d\n", diceRoll); printf("\n"); printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); printf("Turn: %d\n", getTurnNumber(g)); printf("Player %d's turn\n", getWhoseTurn(g)); printf("\n"); printf("You have %d ARCs\n", getARCs(g, getWhoseTurn(g))); i = 0; while(i < 72) { if(getARC(g, sides[i]) == getWhoseTurn(g)) { printf("You have an ARC on %s\\0\n", sides[i]); } i++; } printf("You have %d Campuses\n", getCampuses(g, getWhoseTurn(g))); printf("You have %d GO8s\n", getGO8s(g, getWhoseTurn(g))); i = 0; while(i < 54) { if(getCampus(g, vertices[i]) == getWhoseTurn(g)) { printf("You have a campus on %s\\0\n", vertices[i]); } if(getCampus(g, vertices[i]) == getWhoseTurn(g) + 3) { printf("You have a GO8 on %s\\0\n", vertices[i]); } i++; } printf("You have %d Publications\n", getPublications(g, getWhoseTurn(g))); printf("You have %d IP Patents\n", getIPs(g, getWhoseTurn(g))); printf("\n"); printf("Students:\n"); printf("You have %d THD Students\n", getStudents(g, getWhoseTurn(g), STUDENT_THD)); printf("You have %d BPS Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BPS)); printf("You have %d BQN Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BQN)); printf("You have %d MJ Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MJ)); printf("You have %d MTV Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MTV)); printf("You have %d MMONEY Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MMONEY)); printf("\n"); if(automation == FALSE) { a = getHumanAction(); } else { a = getAIAction(g); } while(a.actionCode != PASS) { if(isLegalAction(g, a)) { if(a.actionCode == START_SPINOFF) { if(rand() % 3 > 1) { a.actionCode = OBTAIN_IP_PATENT; } else { a.actionCode = OBTAIN_PUBLICATION; } } makeAction(g, a); } else { printf("Illegal Action"); } printf("\n"); printf("Player %d's turn\n", getWhoseTurn(g)); printf("You have %d ARCs\n", getARCs(g, getWhoseTurn(g))); printf("You have %d Campuses\n", getCampuses(g, getWhoseTurn(g))); printf("You have %d GO8s\n", getGO8s(g, getWhoseTurn(g))); printf("You have %d Publications\n", getPublications(g, getWhoseTurn(g))); printf("You have %d IP Patents\n", getIPs(g, getWhoseTurn(g))); printf("\n"); printf("Students:\n"); printf("You have %d THD Students\n", getStudents(g, getWhoseTurn(g), STUDENT_THD)); printf("You have %d BPS Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BPS)); printf("You have %d BQN Students\n", getStudents(g, getWhoseTurn(g), STUDENT_BQN)); printf("You have %d MJ Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MJ)); printf("You have %d MTV Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MTV)); printf("You have %d MMONEY Students\n", getStudents(g, getWhoseTurn(g), STUDENT_MMONEY)); printf("\n"); if(automation == FALSE) { a = getHumanAction(); } else { a = getAIAction(g); } } printf("Player 1 KPI points : %d\n", getKPIpoints(g, UNI_A)); printf("Player 2 KPI points : %d\n", getKPIpoints(g, UNI_B)); printf("Player 3 KPI points : %d\n", getKPIpoints(g, UNI_C)); } printf("Winner: Player %d\n", getWinner(g)); disposeGame(g); return EXIT_SUCCESS; }