void Transition3Dto2D::startTransition(float duration, bool inReverse, bool keepRendering) { animationLength = duration; animationDirection = inReverse ? -1 : 1; renderAfterCompletion = keepRendering; animationStartTime = getCurrentTimeMS(); animationFinished = false; }
float Transition3Dto2D::stepTransition() { float timeElapsed = (getCurrentTimeMS() - animationStartTime) / 1000.0f; float t = timeElapsed / animationLength; if (t >= 1.0f) { t = 1.0f; animationFinished = true; } if (animationDirection == -1) { t = 1.0f - t; } return t; }
GEvent::GEvent(EventClass eventClass, EventType eventType, const std::string& eventName, GObservable* source) : _actionCommand(""), _class(eventClass), _keyChar('\0'), _keyCode(0), _modifiers(0), _name(eventName), _source(source), _time(getCurrentTimeMS()), _type(eventType), _x(0), _y(0), _row(0), _col(0), _internalQtEvent(nullptr) { // empty }