예제 #1
0
파일: util.cpp 프로젝트: BigRoy/Maya-devkit
MStatus getDagPathListByName(const MString & objectNames,
    std::vector<MDagPath> & dagPathList)
{
    MStatus status;
    MStringArray theArray;
    status = objectNames.split(' ', theArray);
    if (status == MS::kSuccess)
    {
        unsigned int len = theArray.length();
        for (unsigned int i = 0; i < len; i++)
        {
            MDagPath dagPath;
            status = getDagPathByName(theArray[i], dagPath);
            if (status == MS::kSuccess)
                dagPathList.push_back(dagPath);
            else
            {
                MString theError(theArray[i]);
                theError += MString(" doesn't exist");
                MGlobal::displayError(theError);
            }
        }
    }

    return status;
}
void liqIPRNodeMessage::onOtherNode(const MString &node, std::vector<MString> &updateObjectName)
{
	MStringArray descendents;
	MString cmd("listRelatives -allDescendents "+node);
	MGlobal::executeCommand(cmd, descendents);

	for(int i=0; i<descendents.length(); ++i)
	{
		addUpdateObject(updateObjectName, descendents[i]);//record descendents[i]
		
		MDagPath dagPath;
		getDagPathByName(dagPath, descendents[i].asChar());

		if( dagPath.node().hasFn(MFn::kTransform) )
		{
			onOtherNode(descendents[i], updateObjectName);//visit descendents[i]
		}
		else if( dagPath.node().hasFn(MFn::kMesh) )
		{
			std::vector<std::string> shaderPlugs;
			liquid::RendererMgr::getInstancePtr()->
				getRenderer()->getValidShaderPlugsInShadingGroup(shaderPlugs);


			IfMErrorWarn(dagPath.extendToShape());//extend to shape

			std::vector<std::string> shadingGroups;
			getShadingGroups(dagPath.fullPathName(), shadingGroups);
			for(std::size_t j=0; j<shadingGroups.size(); ++j)//for each shading group
			{
				MString shadingGroup(shadingGroups[j].c_str());

				for(std::size_t k=0; k<shaderPlugs.size(); ++k)//for each shader plug
				{
					MString shaderPlug(shaderPlugs[k].c_str());

					int isShaderPlugExist;
					cmd = "attributeQuery -node \""+shadingGroup+"\" -ex \""+shaderPlug+"\"";
					IfMErrorMsgWarn(MGlobal::executeCommand( cmd, isShaderPlugExist), cmd);
					if( isShaderPlugExist )
					{
						//get the source shade node of $shadingGroup.$shaderPlug
						MStringArray shaders;
						cmd = "listConnections -s true -d false -plugs false (\""+shadingGroup+"\" + \"."+shaderPlug+"\")";
						IfMErrorMsgWarn(MGlobal::executeCommand( cmd, shaders), cmd);
						
						if( shaders.length() > 0 )//has source shader node
						{
							onShaderNode(shaders[0], updateObjectName);
						}//if( shaders.length() > 0 )//has source shader node

					}//if( isShaderPlugExist )
				}//for each shader plug


			}//for each shading group
		}//kMesh
	}//for(int i=0; i<descendents.length(); ++i)

}
예제 #3
0
파일: util.cpp 프로젝트: BigRoy/Maya-devkit
MStatus setInitialShadingGroup(const MString & dagNodeName)
{
    MObject initShader;
    MDagPath dagPath;

    if (getObjectByName("initialShadingGroup", initShader) == MS::kSuccess &&
        getDagPathByName(dagNodeName, dagPath) == MS::kSuccess)
    {
        MFnSet set(initShader);
        set.addMember(dagPath);
    }
    else
    {
        MString theError("Error getting adding ");
        theError += dagNodeName;
        theError += MString(" to initalShadingGroup.");
        MGlobal::displayError(theError);
        return MS::kFailure;
    }
    return MS::kSuccess;
}
MStatus AlembicAssignInitialSGCommand::doIt(const MArgList& args)
{
  MStatus status;
  MArgParser argData(syntax(), args, &status);

  if (argData.isFlagSet("help"))
  {
    MGlobal::displayInfo("[ExocortexAlembic]: ExocortexAlembic_assignFaceset command:");
    MGlobal::displayInfo("                    -m : mesh to assign the initialShadingGroup on");
    return MS::kSuccess;
  }

  if (!argData.isFlagSet("mesh"))
  {
    MGlobal::displayError("No mesh/subdiv specified!");
    return MS::kFailure;
  }

  MObject initShader;
  MDagPath dagPath;

  if (getObjectByName("initialShadingGroup", initShader) == MS::kSuccess && getDagPathByName(argData.flagArgumentString("mesh", 0), dagPath) == MS::kSuccess)
  {
    ESS_PROFILE_SCOPE("AlembicAssignInitialSGCommand::doIt::MFnSet");
    MFnSet set(initShader);
    set.addMember(dagPath);
  }
  else
  {
    MString theError("Error getting adding ");
    theError += argData.flagArgumentString("mesh", 0);
    theError += MString(" to initalShadingGroup.");
    MGlobal::displayError(theError);
    return MS::kFailure;
  }
  return MS::kSuccess;
}
예제 #5
0
MStatus AbcImport::doIt(const MArgList & args)
{
    MStatus status;

    MArgParser argData(syntax(), args, &status);

    MString filename("");
    MString connectRootNodes("");
    MString filterString("");
    MString excludeFilterString("");

    MObject reparentObj = MObject::kNullObj;

    bool    swap = false;
    bool    createIfNotFound = false;
    bool    removeIfNoUpdate = false;

    bool    debugOn = false;

    if (argData.isFlagSet("help"))
    {
        MGlobal::displayInfo(usage);
        return status;
    }

    if (argData.isFlagSet("debug"))
        debugOn = true;

    if (argData.isFlagSet("reparent"))
    {
        MString parent("");
        MDagPath reparentDagPath;
        status = argData.getFlagArgument("reparent", 0, parent);
        if (status == MS::kSuccess
            && getDagPathByName(parent, reparentDagPath) == MS::kSuccess)
        {
            reparentObj = reparentDagPath.node();
        }
        else
        {
            MString theWarning = parent;
            theWarning += MString(" is not a valid DagPath");
            printWarning(theWarning);
        }
    }

    if (!argData.isFlagSet("connect") && argData.isFlagSet("mode"))
    {
        MString modeStr;
        argData.getFlagArgument("mode", 0, modeStr);
        if (modeStr == "replace")
            deleteCurrentSelection();
        else if (modeStr == "open")
        {
            MFileIO fileIo;
            fileIo.newFile(true);
        }
    }
    else if (argData.isFlagSet("connect"))
    {
        swap = true;
        argData.getFlagArgument("connect", 0, connectRootNodes);

        if (argData.isFlagSet("createIfNotFound"))
        {
            createIfNotFound = true;
        }

        if (argData.isFlagSet("removeIfNoUpdate"))
            removeIfNoUpdate = true;
    }

    if (argData.isFlagSet("filterObjects"))
    {
        argData.getFlagArgument("filterObjects", 0, filterString);
    }

    if (argData.isFlagSet("excludeFilterObjects"))
    {
        argData.getFlagArgument("excludeFilterObjects", 0, excludeFilterString);
    }

    // if the flag isn't specified we'll only do stuff marked with the Maya
    // meta data
    bool recreateColorSets = false;
    if (argData.isFlagSet("recreateAllColorSets"))
    {
        recreateColorSets = true;
    }

    status = argData.getCommandArgument(0, filename);
    MString abcNodeName;
    if (status == MS::kSuccess)
    {
        {
            MString fileRule, expandName;
            MString alembicFileRule = "alembicCache";
            MString alembicFilePath = "cache/alembic";

            MString queryFileRuleCmd;
            queryFileRuleCmd.format("workspace -q -fre \"^1s\"",
                alembicFileRule);
            MString queryFolderCmd;
            queryFolderCmd.format("workspace -en `workspace -q -fre \"^1s\"`",
                alembicFileRule);

            // query the file rule for alembic cache
            MGlobal::executeCommand(queryFileRuleCmd, fileRule);
            if (fileRule.length() > 0)
            {
                // we have alembic file rule, query the folder
                MGlobal::executeCommand(queryFolderCmd, expandName);
            }

            // resolve the expanded file rule
            if (expandName.length() == 0)
            {
                expandName = alembicFilePath;
            }

            // get the path to the alembic file rule
            MFileObject directory;
            directory.setRawFullName(expandName);
            MString directoryName = directory.resolvedFullName();

            // resolve the relative path
            MFileObject absoluteFile;
            absoluteFile.setRawFullName(filename);
			absoluteFile.setResolveMethod(MFileObject::kInputFile);
#if MAYA_API_VERSION < 201300
            if (absoluteFile.resolvedFullName() !=
                absoluteFile.expandedFullName())
            {
#else
            if (!MFileObject::isAbsolutePath(filename)) {
#endif
                // this is a relative path
                MString absoluteFileName = directoryName + "/" + filename;
                absoluteFile.setRawFullName(absoluteFileName);
                filename = absoluteFile.resolvedFullName();
            }
            else
            {
                filename = absoluteFile.resolvedFullName();
            }
        }

        MFileObject fileObj;
        status = fileObj.setRawFullName(filename);
        if (status == MS::kSuccess && fileObj.exists())
        {
            ArgData inputData(filename, debugOn, reparentObj,
                swap, connectRootNodes, createIfNotFound, removeIfNoUpdate,
                recreateColorSets, filterString, excludeFilterString);
            abcNodeName = createScene(inputData);

            if (inputData.mSequenceStartTime != inputData.mSequenceEndTime &&
                inputData.mSequenceStartTime != -DBL_MAX &&
                inputData.mSequenceEndTime != DBL_MAX)
            {
                if (argData.isFlagSet("fitTimeRange"))
                {
                    MTime sec(1.0, MTime::kSeconds);
                    setPlayback(
                        inputData.mSequenceStartTime * sec.as(MTime::uiUnit()),
                        inputData.mSequenceEndTime * sec.as(MTime::uiUnit()) );
                }

                if (argData.isFlagSet("setToStartFrame"))
                {
                    MTime sec(1.0, MTime::kSeconds);
                    MGlobal::viewFrame( inputData.mSequenceStartTime *
                        sec.as(MTime::uiUnit()) );
                }
            }
        }
        else
        {
            MString theError("In AbcImport::doIt(), ");
            theError += filename;
            theError += MString(" doesn't exist");
            printError(theError);
        }
    }

    MPxCommand::setResult(abcNodeName);

    return status;
}