const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() { if (endOfTrack()) return 0; const Graphics::Surface *frame = bufferNextFrame(); if (_holdNextFrameStartTime) { // Don't set the next frame start time here; we just did a seek _holdNextFrameStartTime = false; } else if (_durationOverride >= 0) { // Use our own duration from the edit list calculation _nextFrameStartTime += _durationOverride; _durationOverride = -1; } else { _nextFrameStartTime += getFrameDuration(); } // Update the edit list, if applicable // HACK: We're also accepting the time minus one because edit lists // aren't as accurate as one would hope. if (!endOfTrack() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) { _curEdit++; if (!endOfTrack()) enterNewEditList(true); } if (_scaledSurface) { _decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY); return _scaledSurface; } return frame; }
void FFMPEGMovie::_consume() { while( !_stopConsuming ) { { std::unique_lock<std::mutex> lock( _targetMutex ); while( !_targetChangedSent ) _targetChanged.wait( lock ); _targetChangedSent = false; if( _stopConsuming ) return; if( _seekTo( _targetTimestamp )) _ptsPosition = UNDEFINED_PTS; // Reset position after seeking } PicturePtr frame; while( !_stopConsuming && _getPtsDelta() >= getFrameDuration() && !isAtEOF( )) { frame = _queue.dequeue(); _ptsPosition = _videoStream->getPositionInSec( frame->getTimestamp( )); } if( !frame ) { auto exception = std::runtime_error( "Frame unavailable error" ); _promise.set_exception( std::make_exception_ptr( exception )); return; } _promise.set_value( frame ); } }
void Sprite::removeFrame(FrameNumber newFrame) { FrameNumber newTotal = m_frames.previous(); for (FrameNumber i=newFrame; i<newTotal; i=i.next()) setFrameDuration(i, getFrameDuration(i.next())); setTotalFrames(newTotal); }
const Graphics::Surface *QuickTimeDecoder::decodeNextFrame() { if (_videoStreamIndex < 0 || _curFrame >= (int32)getFrameCount() - 1) return 0; if (_startTime == 0) _startTime = g_system->getMillis(); _curFrame++; _nextFrameStartTime += getFrameDuration(); // Update the audio while we're at it updateAudioBuffer(); // Get the next packet uint32 descId; Common::SeekableReadStream *frameData = getNextFramePacket(descId); if (!frameData || !descId || descId > _streams[_videoStreamIndex]->stsdEntryCount) return 0; // Find which video description entry we want STSDEntry *entry = &_streams[_videoStreamIndex]->stsdEntries[descId - 1]; if (!entry->videoCodec) return 0; const Graphics::Surface *frame = entry->videoCodec->decodeImage(frameData); delete frameData; // Update the palette if (entry->videoCodec->containsPalette()) { // The codec itself contains a palette if (entry->videoCodec->hasDirtyPalette()) { _palette = entry->videoCodec->getPalette(); _dirtyPalette = true; } } else { // Check if the video description has been updated byte *palette = entry->palette; if (palette != _palette) { _palette = palette; _dirtyPalette = true; } } return scaleSurface(frame); }
void QuickTimeDecoder::VideoTrackHandler::seekToTime(Audio::Timestamp time) { // First, figure out what edit we're in time = time.convertToFramerate(_parent->timeScale); // Continue until we get to where we need to be for (_curEdit = 0; !endOfTrack(); _curEdit++) if ((uint32)time.totalNumberOfFrames() >= getCurEditTimeOffset() && (uint32)time.totalNumberOfFrames() < getCurEditTimeOffset() + getCurEditTrackDuration()) break; // This track is done if (endOfTrack()) return; enterNewEditList(false); // One extra check for the end of a track if (endOfTrack()) return; // Now we're in the edit and need to figure out what frame we need while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) { _curFrame++; if (_durationOverride >= 0) { _nextFrameStartTime += _durationOverride; _durationOverride = -1; } else { _nextFrameStartTime += getFrameDuration(); } } // All that's left is to figure out what our starting time is going to be // Compare the starting point for the frame to where we need to be _holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames(); // If we went past the time, go back a frame if (_holdNextFrameStartTime) _curFrame--; // Handle the keyframe here int32 destinationFrame = _curFrame + 1; assert(destinationFrame < (int32)_parent->frameCount); _curFrame = findKeyFrame(destinationFrame) - 1; while (_curFrame < destinationFrame - 1) bufferNextFrame(); }
void QuickTimeDecoder::processData() { if (_curFrame >= (int32)_tracks[_videoTrackIndex]->frameCount - 1) { finish(); return; } if (getTimeToNextFrame() > 0) return; _curFrame++; _nextFrameStartTime += getFrameDuration(); // Update the audio while we're at it updateAudioBuffer(); // Get the next packet uint32 descId; Common::SeekableReadStream *frameData = getNextFramePacket(descId); if (!frameData || !descId || descId > _tracks[_videoTrackIndex]->sampleDescs.size()) { delete frameData; return; } // Find which video description entry we want VideoSampleDesc *entry = (VideoSampleDesc *)_tracks[_videoTrackIndex]->sampleDescs[descId - 1]; if (entry->_videoCodec) { assert(_surface); entry->_videoCodec->decodeFrame(*_surface, *frameData); _needCopy = true; } delete frameData; }
bool QuickTimeDecoder::VideoTrackHandler::setReverse(bool reverse) { _reversed = reverse; if (_reversed) { if (_parent->editCount != 1) { // TODO: Myst's holo.mov needs this :( warning("Can only set reverse without edits"); return false; } if (atLastEdit()) { // If we're at the end of the video, go to the penultimate edit. // The current frame is set to one beyond the last frame here; // one "past" the currently displayed frame. _curEdit = _parent->editCount - 1; _curFrame = _parent->frameCount; _nextFrameStartTime = _parent->editList[_curEdit].trackDuration + _parent->editList[_curEdit].timeOffset; } else if (_holdNextFrameStartTime) { // We just seeked, so "pivot" around the frame that should be displayed _curFrame++; _nextFrameStartTime -= getFrameDuration(); _curFrame++; } else { // We need to put _curFrame to be the one after the one that should be displayed. // Since we're on the frame that should be displaying right now, add one. _curFrame++; } } else { // Update the edit list, if applicable // HACK: We're also accepting the time minus one because edit lists // aren't as accurate as one would hope. if (!atLastEdit() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) { _curEdit++; if (atLastEdit()) return true; } if (_holdNextFrameStartTime) { // We just seeked, so "pivot" around the frame that should be displayed _curFrame--; _nextFrameStartTime += getFrameDuration(); } // We need to put _curFrame to be the one before the one that should be displayed. // Since we're on the frame that should be displaying right now, subtract one. // (As long as the current frame isn't -1, of course) if (_curFrame > 0) { // We then need to handle the keyframe situation int targetFrame = _curFrame - 1; _curFrame = findKeyFrame(targetFrame) - 1; while (_curFrame < targetFrame) bufferNextFrame(); } else if (_curFrame == 0) { // Make us start at the first frame (no keyframe needed) _curFrame--; } } return true; }
const Graphics::Surface *QuickTimeDecoder::VideoTrackHandler::decodeNextFrame() { if (endOfTrack()) return 0; if (_reversed) { // Subtract one to place us on the frame before the current displayed frame. _curFrame--; // We have one "dummy" frame at the end to so the last frame is displayed // for the right amount of time. if (_curFrame < 0) return 0; // Decode from the last key frame to the frame before the one we need. // TODO: Probably would be wise to do some caching int targetFrame = _curFrame; _curFrame = findKeyFrame(targetFrame) - 1; while (_curFrame != targetFrame - 1) bufferNextFrame(); } const Graphics::Surface *frame = bufferNextFrame(); if (_reversed) { if (_holdNextFrameStartTime) { // Don't set the next frame start time here; we just did a seek _holdNextFrameStartTime = false; } else { // Just need to subtract the time _nextFrameStartTime -= getFrameDuration(); } } else { if (_holdNextFrameStartTime) { // Don't set the next frame start time here; we just did a seek _holdNextFrameStartTime = false; } else if (_durationOverride >= 0) { // Use our own duration from the edit list calculation _nextFrameStartTime += _durationOverride; _durationOverride = -1; } else { _nextFrameStartTime += getFrameDuration(); } // Update the edit list, if applicable // HACK: We're also accepting the time minus one because edit lists // aren't as accurate as one would hope. if (!atLastEdit() && getRateAdjustedFrameTime() >= getCurEditTimeOffset() + getCurEditTrackDuration() - 1) { _curEdit++; if (!atLastEdit()) enterNewEditList(true); } } if (frame && (_parent->scaleFactorX != 1 || _parent->scaleFactorY != 1)) { if (!_scaledSurface) { _scaledSurface = new Graphics::Surface(); _scaledSurface->create(getScaledWidth().toInt(), getScaledHeight().toInt(), getPixelFormat()); } _decoder->scaleSurface(frame, _scaledSurface, _parent->scaleFactorX, _parent->scaleFactorY); return _scaledSurface; } return frame; }
bool QuickTimeDecoder::VideoTrackHandler::seek(const Audio::Timestamp &requestedTime) { uint32 convertedFrames = requestedTime.convertToFramerate(_decoder->_timeScale).totalNumberOfFrames(); for (_curEdit = 0; !atLastEdit(); _curEdit++) if (convertedFrames >= _parent->editList[_curEdit].timeOffset && convertedFrames < _parent->editList[_curEdit].timeOffset + _parent->editList[_curEdit].trackDuration) break; // If we did reach the end of the track, break out if (atLastEdit()) return true; // If this track is in an empty edit, position us at the next non-empty // edit. There's nothing else to do after this. if (_parent->editList[_curEdit].mediaTime == -1) { while (!atLastEdit() && _parent->editList[_curEdit].mediaTime == -1) _curEdit++; if (!atLastEdit()) enterNewEditList(true); return true; } enterNewEditList(false); // One extra check for the end of a track if (atLastEdit()) return true; // Now we're in the edit and need to figure out what frame we need Audio::Timestamp time = requestedTime.convertToFramerate(_parent->timeScale); while (getRateAdjustedFrameTime() < (uint32)time.totalNumberOfFrames()) { _curFrame++; if (_durationOverride >= 0) { _nextFrameStartTime += _durationOverride; _durationOverride = -1; } else { _nextFrameStartTime += getFrameDuration(); } } // All that's left is to figure out what our starting time is going to be // Compare the starting point for the frame to where we need to be _holdNextFrameStartTime = getRateAdjustedFrameTime() != (uint32)time.totalNumberOfFrames(); // If we went past the time, go back a frame. _curFrame before this point is at the frame // that should be displayed. This adjustment ensures it is on the frame before the one that // should be displayed. if (_holdNextFrameStartTime) _curFrame--; if (_reversed) { // Call setReverse again to update setReverse(true); } else { // Handle the keyframe here int32 destinationFrame = _curFrame + 1; assert(destinationFrame < (int32)_parent->frameCount); _curFrame = findKeyFrame(destinationFrame) - 1; while (_curFrame < destinationFrame - 1) bufferNextFrame(); } return true; }
uint_fast32_t getBitmap(argb *bm, GifInfo *info) { drawNextBitmap(bm, info); return getFrameDuration(info); }
void Sprite::addFrame(FrameNumber newFrame) { setTotalFrames(m_frames.next()); for (FrameNumber i=m_frames.previous(); i>=newFrame; i=i.previous()) setFrameDuration(i, getFrameDuration(i.previous())); }