//------------------------------------------------------------------------- bool DcMidiData::set14bit(int offset, int val) { bool rtval = false; if( (offset+1) <= _data.length()) { _data[offset] = getHi(val); _data[offset+1] = getLo(val); rtval = true; } return rtval; }
// // If players are to be serviced, then // - if there is room in tables, send player there // - if no room, decide if we should spawn table // int CWaitingList::tick(long now) { if (!isOwner()) { // This waiting list is owned by another Lounge // Server instance return 0; } if (CLounge::Inst()->getShutdown()) { printf("Server is shutting down, waiting list not serviced.\n"); return 0; } printf(" Waiting list %d has %d players waiting.\n", queueNumber_, players_.size()); const int TimeBetweenSpawns = 60; if (state_ == WS_Spawning && (now - spawnTime_ > TimeBetweenSpawns)) { // more than N seconds has passed since // last spawn state_ = WS_Servicing; } if (state_ == WS_Servicing) { // If we have more players in queue than the // spawn threshold, spawn new table if (players_.size() >= GetTableSpawnThreshold(tables_.size()) ) { state_ = WS_Spawning; CLounge::Inst()->spawnTable(pGame_->getGameType(), getGameType(), // queueIndex! getTableMax(), getLo(), getHi(), pGame_->isHiLoSplit()); spawnTime_ = now; } } return 0; }