void Aircraft::updateTexts() { // Display hitpoints if (isDestroyed()) mHealthDisplay->setString(""); else mHealthDisplay->setString(toString(getHitpoints()) + " HP"); mHealthDisplay->setPosition(0.f, 50.f); mHealthDisplay->setRotation(-getRotation()); // Display missiles, if available if (mMissileDisplay) { if (mMissileAmmo == 0 || isDestroyed()) mMissileDisplay->setString(""); else mMissileDisplay->setString("Missiles: " + toString(mMissileAmmo)); } if (mLaserDisplay) { if (mLaserAmmo == 0 || isDestroyed()) mLaserDisplay->setString(""); else mLaserDisplay->setString("Lasers: " + toString(mLaserAmmo)); } }
void Engine::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0f, 2.0f, -15.0f); glRotatef(xAngle, 1.0f, 0.0f, 0.0f); glRotatef(yAngle, 0.0f, 1.0f, 0.0f); glScalef(scale, scale, scale); drawSea(SEA_SIZE); glColor3f(1,0,0); this->renderText(-23, 2, -15.0f, QString("Player 1")); this->renderText(-24, 1.1f, -15.0f, getHitpoints(&player1)); glColor3f(0,0,1); this->renderText(19, 2, -15.0f, QString("Player 2")); this->renderText(20, 1.1f, -15.0f, getHitpoints(&player2)); glColor3f(1,1,0); this->renderText(-0.5d, 1.0d, 1.0d, pauseText); glColor3f(0,1,0); this->renderText(-2.5d, 1.0d, -1.0d, checkForWinner()); this->renderText(-4.5d, 1.0d, 1.0d, newGameText); glPushMatrix(); glTranslatef(player1.xPos, 0, player1.zPos); glRotatef(player1.yAngle, 0, 1, 0); player1.draw(1, 0, 0); glPopMatrix(); glPushMatrix(); glTranslatef(player2.xPos, 0, player2.zPos); glRotatef(player2.yAngle, 0, 1, 0); player2.draw(0, 0, 1); glPopMatrix(); Missile* m; foreach(m, missilesList) { glPushMatrix(); glTranslatef(m->x, 0.4, m->z); glRotatef(m->angle, 0, 1, 0); m->draw(); glPopMatrix(); }
void Aircraft::updateTexts() { mHealthDisplay->setString(toString(getHitpoints()) + " HP"); mHealthDisplay->setPosition(0.f, 50.f); mHealthDisplay->setRotation(-getRotation()); if (mMissileDisplay) { if (mMissileAmmo == 0) mMissileDisplay->setString(""); else mMissileDisplay->setString("M: " + toString(mMissileAmmo)); } }
void Aircraft::updateText() { mHealthDisplay->setString(std::to_string(getHitpoints()) + " HP"); mHealthDisplay->setPosition(0.f, 50.f); mHealthDisplay->setRotation(-getRotation()); }