void Creature::changeMana(int32_t manaChange) { if(manaChange > 0) mana += std::min(manaChange, getMaxMana() - mana); else mana = std::max((int32_t)0, mana + manaChange); }
void Creature::changeMana(int32_t manaChange) { if (manaChange > 0) { mana += std::min<int32_t>(manaChange, getMaxMana() - mana); } else { mana = std::max<int32_t>(0, mana + manaChange); } }
std::string Player::getSaveText() const { std::ostringstream oss; std::string objectName = "thePlayer"; oss << "-- General status attributes" << std::endl; oss << "local " << objectName << " = DawnInterface.getPlayer();" << std::endl; oss << objectName << ":setStrength( " << getStrength() << " );" << std::endl; oss << objectName << ":setDexterity( " << getDexterity() << " );" << std::endl; oss << objectName << ":setVitality( " << getVitality() << " );" << std::endl; oss << objectName << ":setIntellect( " << getIntellect() << " );" << std::endl; oss << objectName << ":setWisdom( " << getWisdom() << " );" << std::endl; oss << objectName << ":setMaxHealth( " << getMaxHealth() << " );" << std::endl; oss << objectName << ":setMaxMana( " << getMaxMana() << " );" << std::endl; oss << objectName << ":setMaxFatigue( " << getMaxFatigue() << " );" << std::endl; oss << objectName << ":setMinDamage( " << getMinDamage() << " );" << std::endl; oss << objectName << ":setMaxDamage( " << getMaxDamage() << " );" << std::endl; // don't set activity textures here. That is determined by class of Player / NPC oss << objectName << ":setDamageModifierPoints( " << getDamageModifierPoints() << " );" << std::endl; oss << objectName << ":setHitModifierPoints( " << getHitModifierPoints() << " );" << std::endl; oss << objectName << ":setEvadeModifierPoints( " << getEvadeModifierPoints() << " );" << std::endl; oss << objectName << ":setParryModifierPoints( " << getParryModifierPoints() << " );" << std::endl; oss << objectName << ":setBlockModifierPoints( " << getBlockModifierPoints() << " );" << std::endl; oss << objectName << ":setMeleeCriticalModifierPoints( " << getMeleeCriticalModifierPoints() << " );" << std::endl; oss << objectName << ":setResistAllModifierPoints( " << getResistAllModifierPoints() << " );" << std::endl; oss << objectName << ":setSpellEffectAllModifierPoints( " << getSpellEffectAllModifierPoints() << " );" << std::endl; for( size_t curElement=0; curElement<static_cast<size_t>(ElementType::Count); ++curElement ) { ElementType::ElementType curElementType = static_cast<ElementType::ElementType>(curElement); oss << objectName << ":setResistElementModifierPoints( " << curElementType << ", " << getResistElementModifierPoints( curElementType ) << " );" << std::endl; oss << objectName << ":setSpellEffectElementModifierPoints( " << curElementType << ", " << getSpellEffectElementModifierPoints( curElementType ) << " );" << std::endl; } oss << objectName << ":setSpellCriticalModifierPoints( " << getSpellCriticalModifierPoints() << " );" << std::endl; oss << objectName << ":setName( \"" << getName() << "\" );" << std::endl; // string stream doesn't seem to have a proper overload for uint8_t and makes it the 0-character, so cast to size_t oss << objectName << ":setLevel( " << static_cast<size_t>(getLevel()) << " );" << std::endl; oss << objectName << ":setExperience( " << getExperience() << " );" << std::endl; oss << objectName << ":setClass( CharacterClass." << getClassName() << " );" << std::endl; oss << "-- coins" << std::endl; oss << objectName << ":setCoins( " << getCoins() << " );" << std::endl; oss << "-- position" << std::endl; oss << objectName << ":setPosition( " << getXPos() << ", " << getYPos() << " );" << std::endl; // no current attributes are set here because after reloading the player is completely refreshed again return oss.str(); }
uint16_t Player::getModifiedMaxMana() const { return getModifiedAttribute( inventory, this, getMaxMana(), &getItemManaHelper, &getSpellManaHelper, NULLABLE_ATTRIBUTE_MIN ); }