예제 #1
0
void Creature::changeMana(int32_t manaChange)
{
	if(manaChange > 0)
		mana += std::min(manaChange, getMaxMana() - mana);
	else
		mana = std::max((int32_t)0, mana + manaChange);
}
예제 #2
0
void Creature::changeMana(int32_t manaChange)
{
	if (manaChange > 0) {
		mana += std::min<int32_t>(manaChange, getMaxMana() - mana);
	} else {
		mana = std::max<int32_t>(0, mana + manaChange);
	}
}
예제 #3
0
파일: player.cpp 프로젝트: Faultless/Dawn
std::string Player::getSaveText() const
{
	std::ostringstream oss;
	std::string objectName = "thePlayer";
	oss << "-- General status attributes" << std::endl;
	oss << "local " << objectName << " = DawnInterface.getPlayer();" << std::endl;
	oss << objectName << ":setStrength( " << getStrength() << " );" << std::endl;
	oss << objectName << ":setDexterity( " << getDexterity() << " );" << std::endl;
	oss << objectName << ":setVitality( " << getVitality() << " );" << std::endl;
	oss << objectName << ":setIntellect( " << getIntellect() << " );" << std::endl;
	oss << objectName << ":setWisdom( " << getWisdom() << " );" << std::endl;
	oss << objectName << ":setMaxHealth( " << getMaxHealth() << " );" << std::endl;
	oss << objectName << ":setMaxMana( " << getMaxMana() << " );" << std::endl;
	oss << objectName << ":setMaxFatigue( " << getMaxFatigue() << " );" << std::endl;
	oss << objectName << ":setMinDamage( " << getMinDamage() << " );" << std::endl;
	oss << objectName << ":setMaxDamage( " << getMaxDamage() << " );" << std::endl;

	// don't set activity textures here. That is determined by class of Player / NPC

	oss << objectName << ":setDamageModifierPoints( " << getDamageModifierPoints() << " );" << std::endl;
	oss << objectName << ":setHitModifierPoints( " << getHitModifierPoints() << " );" << std::endl;
	oss << objectName << ":setEvadeModifierPoints( " << getEvadeModifierPoints() << " );" << std::endl;
	oss << objectName << ":setParryModifierPoints( " << getParryModifierPoints() << " );" << std::endl;
	oss << objectName << ":setBlockModifierPoints( " << getBlockModifierPoints() << " );" << std::endl;
	oss << objectName << ":setMeleeCriticalModifierPoints( " << getMeleeCriticalModifierPoints() << " );" << std::endl;
	oss << objectName << ":setResistAllModifierPoints( " << getResistAllModifierPoints() << " );" << std::endl;
	oss << objectName << ":setSpellEffectAllModifierPoints( " << getSpellEffectAllModifierPoints() << " );" << std::endl;
	for( size_t curElement=0; curElement<static_cast<size_t>(ElementType::Count); ++curElement )
	{
		ElementType::ElementType curElementType = static_cast<ElementType::ElementType>(curElement);
		oss << objectName << ":setResistElementModifierPoints( "
		            << curElementType << ", "
		            << getResistElementModifierPoints( curElementType ) << " );" << std::endl;
		oss << objectName << ":setSpellEffectElementModifierPoints( "
		            << curElementType << ", "
		            << getSpellEffectElementModifierPoints( curElementType ) << " );" << std::endl;
	}
	oss << objectName << ":setSpellCriticalModifierPoints( " << getSpellCriticalModifierPoints() << " );" << std::endl;
	oss << objectName << ":setName( \"" << getName() << "\" );" << std::endl;
	// string stream doesn't seem to have a proper overload for uint8_t and makes it the 0-character, so cast to size_t
	oss << objectName << ":setLevel( " << static_cast<size_t>(getLevel()) << " );" << std::endl;
	oss << objectName << ":setExperience( " << getExperience() << " );" << std::endl;
	oss << objectName << ":setClass( CharacterClass." << getClassName() << " );" << std::endl;

	oss << "-- coins" << std::endl;
	oss << objectName << ":setCoins( " << getCoins() << " );" << std::endl;

	oss << "-- position" << std::endl;
	oss << objectName << ":setPosition( " << getXPos() << ", " << getYPos() << " );" << std::endl;

	// no current attributes are set here because after reloading the player is completely refreshed again

	return oss.str();
}
예제 #4
0
파일: player.cpp 프로젝트: Faultless/Dawn
uint16_t Player::getModifiedMaxMana() const
{
	return getModifiedAttribute( inventory, this, getMaxMana(), &getItemManaHelper, &getSpellManaHelper, NULLABLE_ATTRIBUTE_MIN );
}