bool CreatureStats::getStance(Stance flag) const { switch (flag) { case Stance_Run: return getMovementFlag (Flag_Run) || getMovementFlag (Flag_ForceRun); case Stance_Sneak: return getMovementFlag (Flag_Sneak) || getMovementFlag (Flag_ForceSneak); } return false; // shut up, compiler }
bool CreatureStats::getStance(Stance flag) const { switch (flag) { case Stance_Run: return getMovementFlag (Flag_Run) || getMovementFlag (Flag_ForceRun); case Stance_Sneak: return getMovementFlag (Flag_Sneak) || getMovementFlag (Flag_ForceSneak); default: return false; } }