void Channel::frameReadback( const eq::uint128_t& frameID ) { if( stopRendering() || _isDone( )) return; const FrameData& frameData = _getFrameData(); const eq::Frames& frames = getOutputFrames(); for( eq::FramesCIter i = frames.begin(); i != frames.end(); ++i ) { eq::Frame* frame = *i; // OPT: Drop alpha channel from all frames during network transport frame->setAlphaUsage( false ); if( frameData.isIdle( )) frame->setQuality( eq::Frame::BUFFER_COLOR, 1.f ); else frame->setQuality( eq::Frame::BUFFER_COLOR, frameData.getQuality()); if( frameData.useCompression( )) frame->useCompressor( eq::Frame::BUFFER_COLOR, EQ_COMPRESSOR_AUTO ); else frame->useCompressor( eq::Frame::BUFFER_COLOR, EQ_COMPRESSOR_NONE ); } eq::Channel::frameReadback( frameID ); }
void Channel::frameReadback( const eq::uint128_t& frameID ) { // Drop depth buffer flag from all output frames const eq::Frames& frames = getOutputFrames(); const FrameData& frameData = _getFrameData(); for( eq::Frames::const_iterator i = frames.begin(); i != frames.end(); ++i ) { eq::Frame* frame = *i; frame->setQuality( eq::Frame::BUFFER_COLOR, frameData.getQuality()); frame->disableBuffer( eq::Frame::BUFFER_DEPTH ); } eq::Channel::frameReadback( frameID ); }