void Level1Part1::initGameObjects(){ // Boden Für Alle MapParts auto normalGround = new Ground(Vektoria::CHVector(2, 2.0, 42)); normalGround->setName("NormalGround"); normalGround->GetRigidBody()->GetCollider()->SetLayer(normalGround->getName()); normalGround->getPlacement()->Translate(0, -1.0, -20); addGameObject(normalGround); // Fallenboden Für Alle MapParts auto pitGround = new Ground(Vektoria::CHVector(10, 2.0, 42)); pitGround->setName("PitGround"); pitGround->GetRigidBody()->GetCollider()->SetLayer(pitGround->getName()); pitGround->getPlacement()->Translate(0, -1.5, -20); addGameObject(pitGround); PhysicsModule* physicsModule = ENGINE_PHYSICS; physicsModule->SetLayerProperty("NormalGround", "PitGround", false); physicsModule->SetLayerProperty("Player", "NormaleGround", true); physicsModule->SetLayerProperty("Player", "PitGround", false); // Mapbegrenzung auto wallLeft = new MapWall(Vektoria::CHVector(1.0f, 0.5f, 8.0f)); wallLeft->getPlacement()->Translate(-1.1f, 0.25f, -4.0f); addGameObject(wallLeft); auto wallRight = new MapWall(Vektoria::CHVector(1.0f, 0.5f, 8.0f)); wallRight->getPlacement()->Translate(1.1f, 0.25f, -4.0f); addGameObject(wallRight); // Fallen und Wände addGameObjectsFromFile("GameResources\\Levels\\level1\\part1\\gameobjects_part1.txt"); }
void Level1Part4::initGameObjects(){ // Map-Begrenzung auto wallLeft = new MapWall(Vektoria::CHVector(1.0f, 0.5f, 8.0f)); wallLeft->getPlacement()->Translate(-1.1f, 0.25f, -4.0f); addGameObject(wallLeft); auto wallRight = new MapWall(Vektoria::CHVector(1.0f, 0.5f, 8.0f)); wallRight->getPlacement()->Translate(1.1f, 0.25f, -4.0f); addGameObject(wallRight); // Fallen und Wände addGameObjectsFromFile("GameResources\\Levels\\level1\\part4\\gameobjects_part4.txt"); }
void TGeometryFx::transform(double frame, int port, const TRectD &rectOnOutput, const TRenderSettings &infoOnOutput, TRectD &rectOnInput, TRenderSettings &infoOnInput) { rectOnInput = rectOnOutput; TAffine aff = getPlacement(frame); infoOnInput = infoOnOutput; infoOnInput.m_affine = infoOnInput.m_affine * aff; }
void KAdvancedConfig::save( void ) { int v; KConfigGroup cg(config, "Windows"); cg.writeEntry(KWIN_SHADEHOVER, shadeHoverOn->isChecked()); v = getShadeHoverInterval(); if (v<0) v = 0; cg.writeEntry(KWIN_SHADEHOVER_INTERVAL, v); // placement policy --- CT 31jan98 --- v =getPlacement(); if (v == RANDOM_PLACEMENT) cg.writeEntry(KWIN_PLACEMENT, "Random"); else if (v == CASCADE_PLACEMENT) cg.writeEntry(KWIN_PLACEMENT, "Cascade"); else if (v == CENTERED_PLACEMENT) cg.writeEntry(KWIN_PLACEMENT, "Centered"); else if (v == ZEROCORNERED_PLACEMENT) cg.writeEntry(KWIN_PLACEMENT, "ZeroCornered"); else if (v == MAXIMIZING_PLACEMENT) cg.writeEntry(KWIN_PLACEMENT, "Maximizing"); //CT 13mar98 manual and interactive placement // else if (v == MANUAL_PLACEMENT) // cg.writeEntry(KWIN_PLACEMENT, "Manual"); // else if (v == INTERACTIVE_PLACEMENT) { // QString tmpstr = QString("Interactive,%1").arg(interactiveTrigger->value()); // cg.writeEntry(KWIN_PLACEMENT, tmpstr); // } else cg.writeEntry(KWIN_PLACEMENT, "Smart"); cg.writeEntry(KWIN_HIDE_UTILITY, hideUtilityWindowsForInactive->isChecked()); if (standAlone) { config->sync(); // Send signal to all kwin instances QDBusMessage message = QDBusMessage::createSignal("/KWin", "org.kde.KWin", "reloadConfig"); QDBusConnection::sessionBus().send(message); } emit KCModule::changed(false); }
bool TGeometryFx::doGetBBox(double frame, TRectD &bBox, const TRenderSettings &info) { TRasterFxPort *input = dynamic_cast<TRasterFxPort *>(getInputPort(0)); assert(input); if (input->isConnected()) { TRasterFxP fx = input->getFx(); assert(fx); bool ret = fx->doGetBBox(frame, bBox, info); if (getActiveTimeRegion().contains(frame)) bBox = getPlacement(frame) * bBox; return ret; } else { bBox = TRectD(); return false; } return true; };
void TGeometryFx::doCompute(TTile &tile, double frame, const TRenderSettings &ri) { TRasterFxPort *input = dynamic_cast<TRasterFxPort *>(getInputPort(0)); assert(input); if (!input->isConnected()) return; if (!getActiveTimeRegion().contains(frame)) { TRasterFxP(input->getFx())->compute(tile, frame, ri); return; } if (!TRaster32P(tile.getRaster()) && !TRaster64P(tile.getRaster())) throw TException("AffineFx unsupported pixel type"); TAffine aff1 = getPlacement(frame); TRenderSettings ri2(ri); ri2.m_affine = ri2.m_affine * aff1; TRasterFxP src = getInputPort("source")->getFx(); src->compute(tile, frame, ri2); return; }
void TGeometryFx::compute(TFlash &flash, int frame) { flash.multMatrix(getPlacement(frame)); TRasterFx::compute(flash, frame); }