예제 #1
0
    void createPropertyEditors (Project& project, PropertyListBuilder& props) const
    {
        props.add (new BooleanPropertyComponent (shouldBuildVST (project), "Build VST", "Enabled"),
                   "Whether the project should produce a VST plugin.");
        props.add (new BooleanPropertyComponent (shouldBuildAU (project), "Build AudioUnit", "Enabled"),
                   "Whether the project should produce an AudioUnit plugin.");
        props.add (new BooleanPropertyComponent (shouldBuildRTAS (project), "Build RTAS", "Enabled"),
                   "Whether the project should produce an RTAS plugin.");
        props.add (new BooleanPropertyComponent (shouldBuildAAX (project), "Build AAX", "Enabled"),
                   "Whether the project should produce an AAX plugin.");

        props.add (new TextPropertyComponent (getPluginName (project), "Plugin Name", 128, false),
                   "The name of your plugin (keep it short!)");
        props.add (new TextPropertyComponent (getPluginDesc (project), "Plugin Description", 256, false),
                   "A short description of your plugin.");

        props.add (new TextPropertyComponent (getPluginManufacturer (project), "Plugin Manufacturer", 256, false),
                   "The name of your company (cannot be blank).");
        props.add (new TextPropertyComponent (getPluginManufacturerCode (project), "Plugin Manufacturer Code", 4, false),
                   "A four-character unique ID for your company. Note that for AU compatibility, this must contain at least one upper-case letter!");
        props.add (new TextPropertyComponent (getPluginCode (project), "Plugin Code", 4, false),
                   "A four-character unique ID for your plugin. Note that for AU compatibility, this must contain at least one upper-case letter!");

        props.add (new TextPropertyComponent (getPluginChannelConfigs (project), "Plugin Channel Configurations", 256, false),
                   "This is the set of input/output channel configurations that your plugin can handle.  The list is a comma-separated set of pairs of values in the form { numInputs, numOutputs }, and each "
                   "pair indicates a valid configuration that the plugin can handle. So for example, {1, 1}, {2, 2} means that the plugin can be used in just two configurations: either with 1 input "
                   "and 1 output, or with 2 inputs and 2 outputs.");

        props.add (new BooleanPropertyComponent (getPluginIsSynth (project), "Plugin is a Synth", "Is a Synth"),
                   "Enable this if you want your plugin to be treated as a synth or generator. It doesn't make much difference to the plugin itself, but some hosts treat synths differently to other plugins.");

        props.add (new BooleanPropertyComponent (getPluginWantsMidiInput (project), "Plugin Midi Input", "Plugin wants midi input"),
                   "Enable this if you want your plugin to accept midi messages.");

        props.add (new BooleanPropertyComponent (getPluginProducesMidiOut (project), "Plugin Midi Output", "Plugin produces midi output"),
                   "Enable this if your plugin is going to produce midi messages.");

        props.add (new BooleanPropertyComponent (getPluginSilenceInProducesSilenceOut (project), "Silence", "Silence in produces silence out"),
                   "Enable this if your plugin has no tail - i.e. if passing a silent buffer to it will always result in a silent buffer being produced.");

        props.add (new BooleanPropertyComponent (getPluginEditorNeedsKeyFocus (project), "Key Focus", "Plugin editor requires keyboard focus"),
                   "Enable this if your plugin needs keyboard input - some hosts can be a bit funny about keyboard focus..");

        props.add (new TextPropertyComponent (getPluginAUExportPrefix (project), "Plugin AU Export Prefix", 64, false),
                   "A prefix for the names of exported entry-point functions that the component exposes - typically this will be a version of your plugin's name that can be used as part of a C++ token.");

        props.add (new TextPropertyComponent (getPluginAUMainType (project), "Plugin AU Main Type", 128, false),
                   "In an AU, this is the value that is set as JucePlugin_AUMainType. Leave it blank unless you want to use a custom value.");

        props.add (new TextPropertyComponent (getPluginRTASCategory (project), "Plugin RTAS Category", 64, false),
                   "(Leave this blank if your plugin is a synth). This is one of the RTAS categories from FicPluginEnums.h, such as: ePlugInCategory_None, ePlugInCategory_EQ, ePlugInCategory_Dynamics, "
                   "ePlugInCategory_PitchShift, ePlugInCategory_Reverb, ePlugInCategory_Delay, "
                   "ePlugInCategory_Modulation, ePlugInCategory_Harmonic, ePlugInCategory_NoiseReduction, "
                   "ePlugInCategory_Dither, ePlugInCategory_SoundField");

        props.add (new TextPropertyComponent (getPluginAAXCategory (project), "Plugin AAX Category", 64, false),
                   "This is one of the RTAS categories from the AAX_EPlugInCategory enum");
    }
예제 #2
0
String Project::getAUMainTypeString()
{
    String s (getPluginAUMainType().toString());

    if (s.isEmpty())
    {
        if (getPluginIsSynth().getValue())              s = "kAudioUnitType_MusicDevice";
        else if (getPluginWantsMidiInput().getValue())  s = "kAudioUnitType_MusicEffect";
        else                                            s = "kAudioUnitType_Effect";
    }

    return s;
}
예제 #3
0
String Project::getAUMainTypeCode()
{
    String s (getPluginAUMainType().toString());

    if (s.isEmpty())
    {
        if      (getPluginIsMidiEffectPlugin().getValue()) s = "aumi";
        else if (getPluginIsSynth().getValue())            s = "aumu";
        else if (getPluginWantsMidiInput().getValue())     s = "aumf";
        else                                               s = "aufx";
    }

    return s;
}
예제 #4
0
String Project::getAUMainTypeString()
{
    String s (getPluginAUMainType().toString());

    if (s.isEmpty())
    {
        // Unfortunately, Rez uses a header where kAudioUnitType_MIDIProcessor is undefined
        // Use aumi instead.
        if      (getPluginIsMidiEffectPlugin().getValue()) s = "'aumi'";
        else if (getPluginIsSynth().getValue())            s = "kAudioUnitType_MusicDevice";
        else if (getPluginWantsMidiInput().getValue())     s = "kAudioUnitType_MusicEffect";
        else                                               s = "kAudioUnitType_Effect";
    }

    return s;
}
예제 #5
0
void Project::createAudioPluginPropertyEditors (PropertyListBuilder& props)
{
    props.add (new BooleanPropertyComponent (shouldBuildVST(), "Build VST", "Enabled"),
               "Whether the project should produce a VST plugin.");
    props.add (new BooleanPropertyComponent (shouldBuildVST3(), "Build VST3", "Enabled"),
               "Whether the project should produce a VST3 plugin.");
    props.add (new BooleanPropertyComponent (shouldBuildAU(), "Build AudioUnit", "Enabled"),
               "Whether the project should produce an AudioUnit plugin.");
    props.add (new BooleanPropertyComponent (shouldBuildAUv3(), "Build AudioUnit v3", "Enabled"),
               "Whether the project should produce an AudioUnit version 3 plugin.");
    props.add (new BooleanPropertyComponent (shouldBuildRTAS(), "Build RTAS", "Enabled"),
               "Whether the project should produce an RTAS plugin.");
    props.add (new BooleanPropertyComponent (shouldBuildAAX(), "Build AAX", "Enabled"),
               "Whether the project should produce an AAX plugin.");

    /* TODO: this property editor is temporarily disabled because right now we build standalone if and only if
       we also build AUv3. However as soon as targets are supported on non-Xcode exporters as well, we should
       re-enable this option and allow to build the standalone plug-in independently from AUv3.
    */
    // props.add (new BooleanPropertyComponent (shouldBuildStandalone(), "Build Standalone", "Enabled"),
    //            "Whether the project should produce a standalone version of the plugin. Required for AUv3.");

    props.add (new TextPropertyComponent (getPluginName(), "Plugin Name", 128, false),
               "The name of your plugin (keep it short!)");
    props.add (new TextPropertyComponent (getPluginDesc(), "Plugin Description", 256, false),
               "A short description of your plugin.");

    props.add (new TextPropertyComponent (getPluginManufacturer(), "Plugin Manufacturer", 256, false),
               "The name of your company (cannot be blank).");
    props.add (new TextPropertyComponent (getPluginManufacturerCode(), "Plugin Manufacturer Code", 4, false),
               "A four-character unique ID for your company. Note that for AU compatibility, this must contain at least one upper-case letter!");
    props.add (new TextPropertyComponent (getPluginCode(), "Plugin Code", 4, false),
               "A four-character unique ID for your plugin. Note that for AU compatibility, this must contain at least one upper-case letter!");

    props.add (new TextPropertyComponent (getPluginChannelConfigs(), "Plugin Channel Configurations", 1024, false),
               "This list is a comma-separated set list in the form {numIns, numOuts} and each pair indicates a valid plug-in "
               "configuration. For example {1, 1}, {2, 2} means that the plugin can be used either with 1 input and 1 output, "
               "or with 2 inputs and 2 outputs. If your plug-in requires side-chains, aux output buses etc., then you must leave "
               "this field empty and override the setPreferredBusArrangement method in your AudioProcessor.");

    props.add (new BooleanPropertyComponent (getPluginIsSynth(), "Plugin is a Synth", "Is a Synth"),
               "Enable this if you want your plugin to be treated as a synth or generator. It doesn't make much difference to the plugin itself, but some hosts treat synths differently to other plugins.");

    props.add (new BooleanPropertyComponent (getPluginWantsMidiInput(), "Plugin Midi Input", "Plugin wants midi input"),
               "Enable this if you want your plugin to accept midi messages.");

    props.add (new BooleanPropertyComponent (getPluginProducesMidiOut(), "Plugin Midi Output", "Plugin produces midi output"),
               "Enable this if your plugin is going to produce midi messages.");

    props.add (new BooleanPropertyComponent (getPluginIsMidiEffectPlugin(), "Midi Effect Plugin", "Plugin is a midi effect plugin"),
               "Enable this if your plugin only processes midi and no audio.");

    props.add (new BooleanPropertyComponent (getPluginEditorNeedsKeyFocus(), "Key Focus", "Plugin editor requires keyboard focus"),
               "Enable this if your plugin needs keyboard input - some hosts can be a bit funny about keyboard focus..");

    props.add (new TextPropertyComponent (getPluginAUExportPrefix(), "Plugin AU Export Prefix", 64, false),
               "A prefix for the names of exported entry-point functions that the component exposes - typically this will be a version of your plugin's name that can be used as part of a C++ token.");

    props.add (new TextPropertyComponent (getPluginAUMainType(), "Plugin AU Main Type", 128, false),
               "In an AU, this is the value that is set as JucePlugin_AUMainType. Leave it blank unless you want to use a custom value.");

    props.add (new TextPropertyComponent (getPluginVSTCategory(), "VST Category", 64, false),
               "In a VST, this is the value that is set as JucePlugin_VSTCategory. Leave it blank unless you want to use a custom value.");

    props.add (new TextPropertyComponent (getPluginRTASCategory(), "Plugin RTAS Category", 64, false),
               "(Leave this blank if your plugin is a synth). This is one of the RTAS categories from FicPluginEnums.h, such as: ePlugInCategory_None, ePlugInCategory_EQ, ePlugInCategory_Dynamics, "
               "ePlugInCategory_PitchShift, ePlugInCategory_Reverb, ePlugInCategory_Delay, "
               "ePlugInCategory_Modulation, ePlugInCategory_Harmonic, ePlugInCategory_NoiseReduction, "
               "ePlugInCategory_Dither, ePlugInCategory_SoundField");

    props.add (new TextPropertyComponent (getPluginAAXCategory(), "Plugin AAX Category", 64, false),
               "This is one of the categories from the AAX_EPlugInCategory enum");

    props.add (new TextPropertyComponent (getAAXIdentifier(), "Plugin AAX Identifier", 256, false),
               "The value to use for the JucePlugin_AAXIdentifier setting");
}