예제 #1
0
void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer)
{
    getSourceImpl(mHlsl, bufSize, length, buffer);
}
예제 #2
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void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer)
{
    getSourceImpl(mSource, bufSize, length, buffer);
}
예제 #3
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파일: Shader.cpp 프로젝트: collects/angle
void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
{
    getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer);
}
예제 #4
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파일: Shader.cpp 프로젝트: collects/angle
void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
{
    std::string debugInfo(mShader->getDebugInfo());
    getSourceImpl(debugInfo, bufSize, length, buffer);
}
예제 #5
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void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
{
    const std::string &debugInfo = mImplementation->getDebugInfo();
    getSourceImpl(debugInfo, bufSize, length, buffer);
}