예제 #1
0
 Transformation getTrafo()
 {
     Transformation t;
     t.pos = getVector3();
     t.rotation = getMatrix3();
     t.scale = getFloat();
     t.velocity = getVector3();
     return t;
 }
/**
 * @inheritDoc
 */
void PlayerNetworkObject::Update(f32 DeltaTime) {
    ASSERT(m_bInitialized);

    // Send the packet everytime it's dirty or for a heartbeat
    bool heartbeat_triggered = !m_heartbeat.is_stopped() && m_heartbeat.elapsed().wall >= m_heartbeat_delay;
    if (m_velocityDirty || m_rotationDirty || heartbeat_triggered) {
        bool velocityNotNull = m_velocity != Math::Vector3::Zero;
        bool rotationNotNull = m_rotation != Math::Vector3::Zero;

        m_heartbeat.stop();
        if (velocityNotNull || rotationNotNull) {
            m_heartbeat.start();
        }
        
        Proto::ObjectUpdated objectUpdated;
        Proto::Object* object = objectUpdated.add_objects();
        object->set_id(m_entity->getId());
        object->set_name(m_entity->getName());
        Proto::SystemObject* systemObject = object->add_systemobjects();
        systemObject->set_type(Proto::SystemType_Name(Proto::SystemType::Network));
        systemObject->set_systemtype(Proto::SystemType::Network);

        if (m_velocityDirty || velocityNotNull) {
            m_velocityDirty = false;
            Proto::Property* positionProperty = systemObject->add_properties();
            positionProperty->set_name("Position");
            getVector3(&m_position, positionProperty->mutable_value());
            Proto::Property* velocityProperty = systemObject->add_properties();
            velocityProperty->set_name("Velocity");
            getVector3(&m_velocity, velocityProperty->mutable_value());
        }
        if (m_rotationDirty || rotationNotNull) {
            m_rotationDirty = false;
            Proto::Property* orientationProperty = systemObject->add_properties();
            orientationProperty->set_name("Orientation");
            getQuaternion(&m_orientation, orientationProperty->mutable_value());
            Proto::Property* rotationProperty = systemObject->add_properties();
            rotationProperty->set_name("Rotation");
            getVector3(&m_rotation, rotationProperty->mutable_value());
        }

        std::string data;
        objectUpdated.AppendToString(&data);
        DownstreamMessageProto downstreamMessage;
        downstreamMessage.set_type(DownstreamMessageProto::PLAYER_MOVE);
        downstreamMessage.set_data(data);
        GetSystemScene<NetworkScene>()->GetSystem<NetworkSystem>()->getNetworkService()->send(downstreamMessage);
    }
}
	//-----------------------------------------------------------------------
	bool PositionEmitterTranslator::translateChildProperty(Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr &node)
	{
		Ogre::PropertyAbstractNode* prop = reinterpret_cast<Ogre::PropertyAbstractNode*>(node.get());
		ParticleEmitter* em = Ogre::any_cast<ParticleEmitter*>(prop->parent->context);
		PositionEmitter* emitter = static_cast<PositionEmitter*>(em);

		if (prop->name == token[TOKEN_POS_ADD_POSITION])
		{
			// Property: add_position
			if (passValidateProperty(compiler, prop, token[TOKEN_POS_ADD_POSITION], VAL_VECTOR3))
			{
				Ogre::Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					emitter->addPosition(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_POS_RANDOMIZE])
		{
			// Property: random_position
			if (passValidateProperty(compiler, prop, token[TOKEN_POS_RANDOMIZE], VAL_BOOL))
			{
				bool val;
				if(getBoolean(prop->values.front(), &val))
				{
					emitter->setRandomized(val);
					return true;
				}
			}
		}

		return false;
	}
예제 #4
0
 Transformation NIFStream::getTrafo()
 {
     Transformation t;
     t.pos = getVector3();
     t.rotation = getMatrix3();
     t.scale = getFloat();
     return t;
 }
//-------------------------------------------------------------------------
bool PUPlaneColliderTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
    PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
    PUAffector* af = static_cast<PUAffector*>(prop->parent->context);
    PUPlaneCollider* affector = static_cast<PUPlaneCollider*>(af);

    if (prop->name == token[TOKEN_NORMAL])
    {
        // Property: normal
        if (passValidateProperty(compiler, prop, token[TOKEN_NORMAL], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setNormal(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_PLANECOLL_NORMAL])
    {
        // Property: plane_collider_normal (deprecated and replaced by 'normal')
        if (passValidateProperty(compiler, prop, token[TOKEN_PLANECOLL_NORMAL], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setNormal(val);
                return true;
            }
        }
    }
    else
    {
        // Parse the BaseCollider
        PUBaseColliderTranslator baseColliderTranslator;
        return baseColliderTranslator.translateChildProperty(compiler, node);
    }

    return false;
}
	//-------------------------------------------------------------------------
	bool ScriptTranslator::passValidatePropertyValidVector3(Ogre::ScriptCompiler* compiler, 
		Ogre::PropertyAbstractNode* prop)
	{
		Ogre::Vector3 val;
		if(getVector3(prop->values.begin(), prop->values.end(), &val))
		{
			return true;
		}

		compiler->addError(Ogre::ScriptCompiler::CE_INVALIDPARAMETERS, prop->file, prop->line,
			"PU Compiler: " + prop->values.front()->getValue() + " is not a valid Vector3");
		return false;
	}
	//-----------------------------------------------------------------------
	bool PathFollowerTranslator::translateChildProperty(ScriptCompiler* compiler, const AbstractNodePtr &node)
	{
		PropertyAbstractNode* prop = reinterpret_cast<PropertyAbstractNode*>(node.get());
		ParticleAffector* af = any_cast<ParticleAffector*>(prop->parent->context);
		PathFollower* affector = static_cast<PathFollower*>(af);

		if (prop->name == token[TOKEN_PATH_POINT])
		{
			// Property: path_follower_point
			if (passValidateProperty(compiler, prop, token[TOKEN_PATH_POINT], VAL_VECTOR3))
			{
				Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					affector->addPoint(val);
					return true;
				}
			}
		}

		return false;
	}
예제 #8
0
/**
 * @inheritDoc
 */
void PlayerInputObject::createShot(void) {
    Proto::Object shotProto;
    shotProto.set_id(ObjectId::gen().str());
    shotProto.set_name("Shot");
    shotProto.set_template_("ShotTemplate");

    auto physicSystemObject = shotProto.add_systemobjects();
    physicSystemObject->set_systemtype(Proto::SystemType::Physic);
    physicSystemObject->set_type("Movable");

    auto positionProperty = physicSystemObject->add_properties();
    positionProperty->set_name("Position");
    getVector3(&m_position, positionProperty->mutable_value());
    auto orientationProperty = physicSystemObject->add_properties();
    orientationProperty->set_name("Orientation");
    getQuaternion(&m_orientation, orientationProperty->mutable_value());

    auto networkSystemObject = shotProto.add_systemobjects();
    networkSystemObject->set_systemtype(Proto::SystemType::Network);
    networkSystemObject->set_type("Replicable");

    m_createObjectQueue->push_back(shotProto);
    PostChanges(System::Changes::Generic::CreateObject);
}
예제 #9
0
파일: ObjFileParser.cpp 프로젝트: RSATom/Qt
// -------------------------------------------------------------------
//  File parsing method.
void ObjFileParser::parseFile()
{
    if (m_DataIt == m_DataItEnd)
        return;

    // only update every 100KB or it'll be too slow
    const unsigned int updateProgressEveryBytes = 100 * 1024;
    unsigned int progressCounter = 0;
    const unsigned int bytesToProcess = std::distance(m_DataIt, m_DataItEnd);
    const unsigned int progressTotal = 3 * bytesToProcess;
    const unsigned int progressOffset = bytesToProcess;
    unsigned int processed = 0;

    DataArrayIt lastDataIt = m_DataIt;

    while (m_DataIt != m_DataItEnd)
    {
        // Handle progress reporting
        processed += std::distance(lastDataIt, m_DataIt);
        lastDataIt = m_DataIt;
        if (processed > (progressCounter * updateProgressEveryBytes))
        {
            progressCounter++;
            m_progress->UpdateFileRead(progressOffset + processed*2, progressTotal);
        }

        // parse line
        switch (*m_DataIt)
        {
        case 'v': // Parse a vertex texture coordinate
            {
                ++m_DataIt;
                if (*m_DataIt == ' ' || *m_DataIt == '\t') {
                    size_t numComponents = getNumComponentsInLine();
                    if (numComponents == 3) {
                        // read in vertex definition
                        getVector3(m_pModel->m_Vertices);
                    } else if (numComponents == 6) {
                        // read vertex and vertex-color
                        getTwoVectors3(m_pModel->m_Vertices, m_pModel->m_VertexColors);
                    }
                } else if (*m_DataIt == 't') {
                    // read in texture coordinate ( 2D or 3D )
                                        ++m_DataIt;
                                        getVector( m_pModel->m_TextureCoord );
                } else if (*m_DataIt == 'n') {
                    // Read in normal vector definition
                    ++m_DataIt;
                    getVector3( m_pModel->m_Normals );
                }
            }
            break;

        case 'p': // Parse a face, line or point statement
        case 'l':
        case 'f':
            {
                getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l'
                    ? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
            }
            break;

        case '#': // Parse a comment
            {
                getComment();
            }
            break;

        case 'u': // Parse a material desc. setter
            {
                getMaterialDesc();
            }
            break;

        case 'm': // Parse a material library or merging group ('mg')
            {
                if (*(m_DataIt + 1) == 'g')
                    getGroupNumberAndResolution();
                else
                    getMaterialLib();
            }
            break;

        case 'g': // Parse group name
            {
                getGroupName();
            }
            break;

        case 's': // Parse group number
            {
                getGroupNumber();
            }
            break;

        case 'o': // Parse object name
            {
                getObjectName();
            }
            break;

        default:
            {
                m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
            }
            break;
        }
    }
}
예제 #10
0
Mesh* MeshManager::parseOBJ(string filename, char* buffer, int lenght){
//	logInf("parse OBJ file with name %s lenght %i", filename.c_str(),lenght);
    //logInf("buffer:\n%s",buffer);
	elementOffsetOBJ = 0;
    resultMesh = new Mesh(filename, getNewId());
    int idSubMesh = 0;
	SubMesh* auxSubMesh = new SubMesh(idSubMesh);
	int i = 0;
	while (buffer[i] != '\0')
	{
	switch (buffer[i]){
	case 'v': // Parse a vertex texture coordinate
		++i;
		if (buffer[i] == ' '){
			// Read in vertex definition
			getVector3(&(auxSubMesh->vertices), buffer, &i);
		}
		else if (buffer[i] == 't'){
			// Read in texture coordinate (2D)
			i++;
			getVector2(&(auxSubMesh->textureCoord), buffer, &i);
		}
		else if (buffer[i] == 'n'){
			// Read in normal vector definition
			i++;
			getVector3(&(auxSubMesh->normals), buffer, &i);
		}
		break;
	case 'f': // Parse a face
		i++;
		getFace(&(auxSubMesh->elements), buffer, &i);
		//skipLine(buffer, &i);
		break;
	case '#': // Parse a comment
		//getComment();
		skipLine(buffer, &i);
		break;
	case 'u': // Parse a material desc. setter
		//getMaterialDesc();
		skipLine(buffer, &i);
		break;
	case 'm': // Parse a material library
		//getMaterialLib();
		skipLine(buffer, &i);
		break;
	case 'g': // Parse group name
		//getGroupName();
		skipLine(buffer, &i);
		break;
	case 's': // Parse group number
		//getGroupNumber();
		skipLine(buffer, &i);
		break;
	case 'o': // Parse object name
		//getObjectName();
		if (idSubMesh != 0) {
			elementOffsetOBJ += auxSubMesh->vertices.size();
			resultMesh->subMeshes.push_back(auxSubMesh);
		}
		idSubMesh++;
	    auxSubMesh = new SubMesh(idSubMesh);
		skipLine(buffer, &i);
		break;
	default:
		skipLine(buffer, &i);
		break;
	}
	}

	resultMesh->subMeshes.push_back(auxSubMesh);

    for (int t = 0; t < resultMesh->subMeshes.size(); t++) {
        auxSubMesh = resultMesh->subMeshes.at(t);

        //logInf("calculating normals auxSubMesh->vertices.size() %lu", auxSubMesh->vertices.size());
		//logInf("calculating normals auxSubMesh->elements.size() %lu", auxSubMesh->elements.size());

        auxSubMesh->normals.resize(auxSubMesh->vertices.size(), glm::vec3(0.0, 0.0, 0.0));
        vector<int> nb_seen;
        nb_seen.clear();
        nb_seen.resize(auxSubMesh->vertices.size(), 0);
        for (int i = 0; i < auxSubMesh->elements.size(); i++) {
        	int ia, ib, ic;
        	glm::vec3 normal;
        	int current;
        	int v[3];
            ia = auxSubMesh->elements.at(i).x;
            ib = auxSubMesh->elements.at(i).y;
            ic = auxSubMesh->elements.at(i).z;
            //logInf("a %i, b %i, c %i",ia,ib,ic);
            normal = glm::normalize(glm::cross(
                        auxSubMesh->vertices.at(ib) - auxSubMesh->vertices.at(ia),
                        auxSubMesh->vertices.at(ic) - auxSubMesh->vertices.at(ia)));
            v[0] = ia;
            v[1] = ib;
            v[2] = ic;
            for (int j = 0; j < 3; j++) {
                current = v[j];
                //logInf("current %i", current);
                nb_seen[current]++;
                if(nb_seen[current] == 1){
                    auxSubMesh->normals[current] = normal;
                }else{
                    auxSubMesh->normals[current].x = auxSubMesh->normals[current].x * (1.0f - 1.0f/(float)nb_seen[current]) + normal.x * 1.0f/(float)nb_seen[current];
                    auxSubMesh->normals[current].y = auxSubMesh->normals[current].y * (1.0f - 1.0f/(float)nb_seen[current]) + normal.y * 1.0f/(float)nb_seen[current];
                    auxSubMesh->normals[current].z = auxSubMesh->normals[current].z * (1.0f - 1.0f/(float)nb_seen[current]) + normal.z * 1.0f/(float)nb_seen[current];
                    auxSubMesh->normals[current] = glm::normalize(auxSubMesh->normals[current]);
                }
            }
        }
    }

	return resultMesh;
}
//-------------------------------------------------------------------------
bool PULineAffectorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
    PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
    PUAffector* af = static_cast<PUAffector*>(prop->parent->context);
    PULineAffector* affector = static_cast<PULineAffector*>(af);

    if (prop->name == token[TOKEN_MAX_DEVIATION])
    {
        // Property: max_deviation
        if (passValidateProperty(compiler, prop, token[TOKEN_MAX_DEVIATION], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->setMaxDeviation(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_AFF_MAX_DEVIATION])
    {
        // Property: line_aff_max_deviation (deprecated and replaced by 'max_deviation')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_AFF_MAX_DEVIATION], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->setMaxDeviation(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_TIME_STEP])
    {
        // Property: time_step
        if (passValidateProperty(compiler, prop, token[TOKEN_TIME_STEP], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->setTimeStep(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_AFF_TIME_STEP])
    {
        // Property: line_aff_time_step (deprecated and replaced by 'time_step')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_AFF_TIME_STEP], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->setTimeStep(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_END])
    {
        // Property: end
        if (passValidateProperty(compiler, prop, token[TOKEN_END], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setEnd(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_AFF_END])
    {
        // Property: line_aff_end (deprecated and replaced by 'end')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_AFF_END], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setEnd(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_DRIFT])
    {
        // Property: drift
        if (passValidateProperty(compiler, prop, token[TOKEN_DRIFT], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->setDrift(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_AFF_DRIFT])
    {
        // Property: line_aff_drift (deprecated and replaced by 'drift')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_AFF_DRIFT], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->setDrift(val);
                return true;
            }
        }
    }

    return false;
}
//-------------------------------------------------------------------------
bool PUParticle3DVortexAffectorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
    PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
    PUParticle3DAffector* af = static_cast<PUParticle3DAffector*>(prop->parent->context);
    PUParticle3DVortexAffector* affector = static_cast<PUParticle3DVortexAffector*>(af);

    if (prop->name == token[TOKEN_ROTATION_AXIS])
    {
        // Property: rotation_axis
        if (passValidateProperty(compiler, prop, token[TOKEN_ROTATION_AXIS], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setRotationVector(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_VORTEX_ROTATION_VECTOR])
    {
        // Property: vortex_aff_vector (deprecated and replaced by 'rotation_axis')
        if (passValidateProperty(compiler, prop, token[TOKEN_VORTEX_ROTATION_VECTOR], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setRotationVector(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_ROTATION_SPEED])
    {
        // Property: rotation_speed
        if (passValidateProperty(compiler, prop, token[TOKEN_ROTATION_SPEED], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
                dynamicAttributeFixed->setValue(val);
                affector->setRotationSpeed(dynamicAttributeFixed);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_VORTEX_ROTATION_SPEED])
    {
        // Property: vortex_aff_speed (deprecated and replaced by 'rotation_speed')
        if (passValidateProperty(compiler, prop, token[TOKEN_VORTEX_ROTATION_SPEED], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
                dynamicAttributeFixed->setValue(val);
                affector->setRotationSpeed(dynamicAttributeFixed);
                return true;
            }
        }
    }

    return false;
}
//-------------------------------------------------------------------------
bool PUGeometryRotatorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
    PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
    PUAffector* af = static_cast<PUAffector*>(prop->parent->context);
    PUGeometryRotator* affector = static_cast<PUGeometryRotator*>(af);

    if (prop->name == token[TOKEN_USE_OWN_ROTATION])
    {
        // Property: use_own_rotation
        if (passValidateProperty(compiler, prop, token[TOKEN_USE_OWN_ROTATION], VAL_BOOL))
        {
            bool val;
            if(getBoolean(*prop->values.front(), &val))
            {
                affector->setUseOwnRotationSpeed(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_GEOMROT_USE_OWN_ROTATION])
    {
        // Property: geom_rot_use_own_rotation (deprecated and replaced by 'use_own_rotation')
        if (passValidateProperty(compiler, prop, token[TOKEN_GEOMROT_USE_OWN_ROTATION], VAL_BOOL))
        {
            bool val;
            if(getBoolean(*prop->values.front(), &val))
            {
                affector->setUseOwnRotationSpeed(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_ROTATION_SPEED])
    {
        // Property: rotation_speed
        if (passValidateProperty(compiler, prop, token[TOKEN_ROTATION_SPEED], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
                dynamicAttributeFixed->setValue(val);
                affector->setRotationSpeed(dynamicAttributeFixed);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_GEOMROT_ROTATION_SPEED])
    {
        // Property: geom_rot_rotation_speed (deprecated and replaced by 'rotation_speed')
        if (passValidateProperty(compiler, prop, token[TOKEN_GEOMROT_ROTATION_SPEED], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                PUDynamicAttributeFixed* dynamicAttributeFixed = new (std::nothrow) PUDynamicAttributeFixed();
                dynamicAttributeFixed->setValue(val);
                affector->setRotationSpeed(dynamicAttributeFixed);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_ROTATION_AXIS])
    {
        // Property: rotation_axis
        if (passValidateProperty(compiler, prop, token[TOKEN_ROTATION_AXIS], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setRotationAxis(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_GEOMROT_ROTATION_AXIS])
    {
        // Property: geom_rot_axis (deprecated and replaced by 'rotation_axis')
        if (passValidateProperty(compiler, prop, token[TOKEN_GEOMROT_ROTATION_AXIS], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setRotationAxis(val);
                return true;
            }
        }
    }

    return false;
}
예제 #14
0
void NIFStream::getVector3s(osg::Vec3Array* vec, size_t size)
{
    vec->reserve(size);
    for(size_t i = 0;i < size;i++)
        vec->push_back(getVector3());
}
	//-------------------------------------------------------------------------
	void SystemTranslator::translate(ScriptCompiler* compiler, const AbstractNodePtr &node)
	{
		ObjectAbstractNode* obj = reinterpret_cast<ObjectAbstractNode*>(node.get());
		if(obj->name.empty())
		{
			compiler->addError(ScriptCompiler::CE_OBJECTNAMEEXPECTED, obj->file, obj->line);
			return;
		}

		// Create a particle system with the given name
		mSystem = ParticleSystemManager::getSingletonPtr()->createParticleSystemTemplate(obj->name, compiler->getResourceGroup());
		if (!mSystem)
		{
			compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
			return;
		}
		obj->context = Any(mSystem);

		for(AbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
		{
			if((*i)->type == ANT_PROPERTY)
			{
				PropertyAbstractNode* prop = reinterpret_cast<PropertyAbstractNode*>((*i).get());
				if (prop->name == token[TOKEN_PS_ITERATION_INTERVAL])
				{
					// Property: iteration_interval
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
					{
						Real val = 0.0f;
						if(getReal(prop->values.front(), &val))
						{
							mSystem->setIterationInterval(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT])
				{
					// Property: nonvisible_update_timeout
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT], VAL_REAL))
					{
						Real val = 0.0f;
						if(getReal(prop->values.front(), &val))
						{
							mSystem->setNonVisibleUpdateTimeout(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_FIXED_TIMEOUT])
				{
					// Property: fixed_timeout
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_FIXED_TIMEOUT], VAL_REAL))
					{
						Real val = 0.0f;
						if(getReal(prop->values.front(), &val))
						{
							mSystem->setFixedTimeout(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_LOD_DISTANCES])
				{
					// Property: lod_distances
					if (passValidatePropertyNoValues(compiler, prop, token[TOKEN_PS_LOD_DISTANCES]))
					{
						for(AbstractNodeList::iterator j = prop->values.begin(); j != prop->values.end(); ++j)
						{
							Real val = 0.0f;
							if(getReal(*j, &val))
							{
								mSystem->addLodDistance(val);
							}
							else
							{
								compiler->addError(ScriptCompiler::CE_NUMBEREXPECTED, prop->file, prop->line,
									"PU Compiler: lod_distances expects only numbers as arguments");
							}
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_MAIN_CAMERA_NAME])
				{
					// Property: main_camera_name
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_MAIN_CAMERA_NAME], VAL_STRING))
					{
						String val;
						if(getString(prop->values.front(), &val))
						{
							mSystem->setMainCameraName(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_SMOOTH_LOD])
				{
					// Property: smooth_lod
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_SMOOTH_LOD], VAL_BOOL))
					{
						bool val;
						if(getBoolean(prop->values.front(), &val))
						{
							mSystem->setSmoothLod(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_FAST_FORWARD])
				{
					// Property: fast_forward
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR2))
					{
						Vector2 val;
						if(getVector2(prop->values.begin(), prop->values.end(), &val))
						{
							mSystem->setFastForward(val.x, val.y);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_SCALE])
				{
					// Property: scale
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR3))
					{
						Vector3 val;
						if(getVector3(prop->values.begin(), prop->values.end(), &val))
						{
							mSystem->setScale(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_SCALE_VELOCITY])
				{
					// Property: scale_velocity
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
					{
						Real val = 0.0f;
						if(getReal(prop->values.front(), &val))
						{
							mSystem->setScaleVelocity(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_SCALE_TIME])
				{
					// Property: scale_time
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE_TIME], VAL_REAL))
					{
						Real val = 0.0f;
						if(getReal(prop->values.front(), &val))
						{
							mSystem->setScaleTime(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_KEEP_LOCAL])
				{
					// Property: keep_local
					if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
					{
						bool val;
						if(getBoolean(prop->values.front(), &val))
						{
							mSystem->setKeepLocal(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_TIGHT_BOUNDING_BOX])
				{
					// Property: tight_bounding_box
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_TIGHT_BOUNDING_BOX], VAL_BOOL))
					{
						bool val;
						if(getBoolean(prop->values.front(), &val))
						{
							mSystem->setTightBoundingBox(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_PS_CATEGORY])
				{
					// Property: category
					if (passValidateProperty(compiler, prop, token[TOKEN_PS_CATEGORY], VAL_STRING))
					{
						String val;
						if(getString(prop->values.front(), &val))
						{
							mSystem->setCategory(val);
						}
					}
				}
				else if (prop->name == token[TOKEN_USE_ALIAS])
				{
					// Property: use_alias
					// The alias can only be a technique
					if (passValidateProperty(compiler, prop, token[TOKEN_USE_ALIAS], VAL_STRING))
					{
						String val;
						if(getString(prop->values.front(), &val))
						{
							IAlias* alias = ParticleSystemManager::getSingletonPtr()->getAlias(val);
							if (alias->getAliasType() == IAlias::AT_TECHNIQUE)
							{
								ParticleTechnique* technique = static_cast<ParticleTechnique*>(alias);
								ParticleTechnique* newTechnique = ParticleSystemManager::getSingletonPtr()->cloneTechnique(technique);
								mSystem->addTechnique(newTechnique);
							}
						}
					}
				}
				else
				{
					errorUnexpectedProperty(compiler, prop);
				}
			}
			else if((*i)->type == ANT_OBJECT)
			{
				processNode(compiler, *i);
			}
            else
			{
				errorUnexpectedToken(compiler, *i);
			}
		}
	}
예제 #16
0
// -------------------------------------------------------------------
//	File parsing method.
void ObjFileParser::parseFile()
{
	if (m_DataIt == m_DataItEnd)
		return;

	while (m_DataIt != m_DataItEnd)
	{
		switch (*m_DataIt)
		{
		case 'v': // Parse a vertex texture coordinate
			{
				++m_DataIt;
				if (*m_DataIt == ' ' || *m_DataIt == '\t') {
					// read in vertex definition
					getVector3(m_pModel->m_Vertices);
				} else if (*m_DataIt == 't') {
					// read in texture coordinate ( 2D or 3D )
                    ++m_DataIt;
                    getVector( m_pModel->m_TextureCoord );
				} else if (*m_DataIt == 'n') {
					// Read in normal vector definition
					++m_DataIt;
					getVector3( m_pModel->m_Normals );
				}
			}
			break;

		case 'p': // Parse a face, line or point statement
		case 'l':
		case 'f':
			{
				getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l' 
					? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
			}
			break;

		case '#': // Parse a comment
			{
				getComment();
			}
			break;

		case 'u': // Parse a material desc. setter
			{
				getMaterialDesc();
			}
			break;

		case 'm': // Parse a material library or merging group ('mg')
			{
				if (*(m_DataIt + 1) == 'g')
					getGroupNumberAndResolution();
				else
					getMaterialLib();
			}
			break;

		case 'g': // Parse group name
			{
				getGroupName();
			}
			break;

		case 's': // Parse group number
			{
				getGroupNumber();
			}
			break;

		case 'o': // Parse object name
			{
				getObjectName();
			}
			break;
		
		default:
			{
				m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
			}
			break;
		}
	}
}
//-------------------------------------------------------------------------
bool PULineEmitterTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
    PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
    PUEmitter* em = static_cast<PUEmitter*>(prop->parent->context);
    PULineEmitter* emitter = static_cast<PULineEmitter*>(em);

    if (prop->name == token[TOKEN_END])
    {
        // Property: end
        if (passValidateProperty(compiler, prop, token[TOKEN_END], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                emitter->setEnd(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_EMIT_END])
    {
        // Property: line_em_end (deprecated and replaced by 'end')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_EMIT_END], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                emitter->setEnd(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_MAX_INCREMENT])
    {
        // Property: max_increment
        if (passValidateProperty(compiler, prop, token[TOKEN_MAX_INCREMENT], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                emitter->setMaxIncrement(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_EMIT_MAX_INCREMENT])
    {
        // Property: line_em_max_increment (de[recated and replaced by 'max_increment')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_EMIT_MAX_INCREMENT], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                emitter->setMaxIncrement(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_MIN_INCREMENT])
    {
        // Property: min_increment
        if (passValidateProperty(compiler, prop, token[TOKEN_MIN_INCREMENT], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                emitter->setMinIncrement(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_EMIT_MIN_INCREMENT])
    {
        // Property: line_em_min_increment (deprecated and replaced by 'min_increment')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_EMIT_MIN_INCREMENT], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                emitter->setMinIncrement(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_MAX_DEVIATION])
    {
        // Property: max_deviation
        if (passValidateProperty(compiler, prop, token[TOKEN_MAX_DEVIATION], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                emitter->setMaxDeviation(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_LINE_EMIT_MAX_DEVIATION])
    {
        // Property: line_em_max_deviation (deprecated and replaced by 'max_deviation')
        if (passValidateProperty(compiler, prop, token[TOKEN_LINE_EMIT_MAX_DEVIATION], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                emitter->setMaxDeviation(val);
                return true;
            }
        }
    }

    return false;
}
	//-----------------------------------------------------------------------
	bool SceneDecoratorExternTranslator::translateChildProperty(ScriptCompiler* compiler, const AbstractNodePtr &node)
	{
		PropertyAbstractNode* prop = reinterpret_cast<PropertyAbstractNode*>(node.get());
		Extern* ex = any_cast<Extern*>(prop->parent->context);
		SceneDecoratorExtern* externObject = static_cast<SceneDecoratorExtern*>(ex);

		if (prop->name == token[TOKEN_MESH_NAME])
		{
			// Property: mesh_name
			if (passValidateProperty(compiler, prop, token[TOKEN_MESH_NAME], VAL_STRING))
			{
				String val;
				if(getString(prop->values.front(), &val))
				{
					externObject->setMeshName(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_SCENE_MESH_NAME])
		{
			// Property: scene_mesh_name (deprecated and replaced by mesh_name)
			if (passValidateProperty(compiler, prop, token[TOKEN_SCENE_MESH_NAME], VAL_STRING))
			{
				String val;
				if(getString(prop->values.front(), &val))
				{
					externObject->setMeshName(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_MATERIAL])
		{
			// Property: material
			if (passValidateProperty(compiler, prop, token[TOKEN_MATERIAL], VAL_STRING))
			{
				String val;
				if(getString(prop->values.front(), &val))
				{
					externObject->setMaterialName(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_SCENE_MATERIAL_NAME])
		{
			// Property: scene_material_name (deprecated and replaced by 'material')
			if (passValidateProperty(compiler, prop, token[TOKEN_SCENE_MATERIAL_NAME], VAL_STRING))
			{
				String val;
				if(getString(prop->values.front(), &val))
				{
					externObject->setMaterialName(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_SCENE_SCALE])
		{
			// Property: scene_node_scale
			if (passValidateProperty(compiler, prop, token[TOKEN_SCENE_SCALE], VAL_VECTOR3))
			{
				Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					externObject->setScale(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_SCENE_POSITION])
		{
			// Property: scene_node_position
			if (passValidateProperty(compiler, prop, token[TOKEN_SCENE_POSITION], VAL_VECTOR3))
			{
				Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					externObject->setPosition(val);
					return true;
				}
			}
		}

		return false;
	}
//-------------------------------------------------------------------------
bool PUForceFieldAffectorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
    PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
    PUAffector* af = static_cast<PUAffector*>(prop->parent->context);
    PUForceFieldAffector* affector = static_cast<PUForceFieldAffector*>(af);

    if (prop->name == token[TOKEN_FORCEFIELD_TYPE])
    {
        // Property: forcefield_type
        if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELD_TYPE], VAL_STRING))
        {
            std::string val;
            if(getString(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                if (val == token[TOKEN_REALTIME])
                {
                    affector->setForceFieldType(PUForceField::FF_REALTIME_CALC);
                    return true;
                }
                else if (val == token[TOKEN_MATRIX])
                {
                    affector->setForceFieldType(PUForceField::FF_MATRIX_CALC);
                    return true;
                }
                affector->suppressGeneration(false);
            }
        }
    }
    else if (prop->name == token[TOKEN_DELTA])
    {
        // Property: delta
        if (passValidateProperty(compiler, prop, token[TOKEN_DELTA], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setDelta(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_FORCE])
    {
        // Property: force
        if (passValidateProperty(compiler, prop, token[TOKEN_FORCE], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setScaleForce(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_OCTAVES])
    {
        // Property: octaves
        if (passValidateProperty(compiler, prop, token[TOKEN_OCTAVES], VAL_UINT))
        {
            unsigned int val = 0;
            if(getUInt(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setOctaves(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_FREQUENCY])
    {
        // Property: frequency
        if (passValidateProperty(compiler, prop, token[TOKEN_FREQUENCY], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setFrequency(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_AMPLITUDE])
    {
        // Property: amplitude
        if (passValidateProperty(compiler, prop, token[TOKEN_AMPLITUDE], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setAmplitude(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_PERSISTENCE])
    {
        // Property: persistence
        if (passValidateProperty(compiler, prop, token[TOKEN_PERSISTENCE], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setPersistence(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_FORCEFIELDSIZE])
    {
        // Property: forcefield_size
        if (passValidateProperty(compiler, prop, token[TOKEN_FORCEFIELDSIZE], VAL_UINT))
        {
            unsigned int val = 0;
            if(getUInt(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setForceFieldSize(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_WORLDSIZE])
    {
        // Property: worldsize
        if (passValidateProperty(compiler, prop, token[TOKEN_WORLDSIZE], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->suppressGeneration(true);
                affector->setWorldSize(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_X])
    {
        // Property: ignore_negative_x
        if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_X], VAL_BOOL))
        {
            bool val;
            if(getBoolean(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setIgnoreNegativeX(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Y])
    {
        // Property: ignore_negative_y
        if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Y], VAL_BOOL))
        {
            bool val;
            if(getBoolean(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setIgnoreNegativeY(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_IGNORE_NEGATIVE_Z])
    {
        // Property: ignore_negative_z
        if (passValidateProperty(compiler, prop, token[TOKEN_IGNORE_NEGATIVE_Z], VAL_BOOL))
        {
            bool val;
            if(getBoolean(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setIgnoreNegativeZ(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_MOVEMENT])
    {
        // Property: movement
        if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->suppressGeneration(true);
                affector->setMovement(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_MOVEMENT_FREQUENCY])
    {
        // Property: movement_frequency
        if (passValidateProperty(compiler, prop, token[TOKEN_MOVEMENT_FREQUENCY], VAL_REAL))
        {
            float val = 0.0f;
            if(getFloat(*prop->values.front(), &val))
            {
                affector->suppressGeneration(true);
                affector->setMovementFrequency(val);
                affector->suppressGeneration(false);
                return true;
            }
        }
    }

    return false;
}
예제 #20
0
// -------------------------------------------------------------------
void ObjFileParser::parseFile()
{
	if (m_DataIt == m_DataItEnd)
		return;

	while (m_DataIt != m_DataItEnd)
	{
		switch (*m_DataIt)
		{
		case 'v': // Parse a vertex texture coordinate
			{
				++m_DataIt;
				if (*m_DataIt == ' ')
				{
					// Read in vertex definition
					getVector3(m_pModel->m_Vertices);
				}
				else if (*m_DataIt == 't')
				{
					// Read in texture coordinate (2D)
					++m_DataIt;
					getVector2(m_pModel->m_TextureCoord);
				}
				else if (*m_DataIt == 'n')
				{
					// Read in normal vector definition
					++m_DataIt;
					getVector3( m_pModel->m_Normals );
				}
			}
			break;

		case 'f': // Parse a face
			{
				getFace();
			}
			break;

		case '#': // Parse a comment
			{
				getComment();
			}
			break;

		case 'u': // Parse a material desc. setter
			{
				getMaterialDesc();
			}
			break;

		case 'm': // Parse a material library
			{
				getMaterialLib();
			}
			break;

		case 'g': // Parse group name
			{
				getGroupName();
			}
			break;

		case 's': // Parse group number
			{
				getGroupNumber();
			}
			break;

		case 'o': // Parse object name
			{
				getObjectName();
			}
			break;
		
		default:
			{
				m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
			}
			break;
		}
	}
}
	//-----------------------------------------------------------------------
	bool VortexAffectorTranslator::translateChildProperty(ScriptCompiler* compiler, const AbstractNodePtr &node)
	{
		PropertyAbstractNode* prop = reinterpret_cast<PropertyAbstractNode*>(node.get());
		ParticleAffector* af = any_cast<ParticleAffector*>(prop->parent->context);
		VortexAffector* affector = static_cast<VortexAffector*>(af);

		if (prop->name == token[TOKEN_ROTATION_AXIS])
		{
			// Property: rotation_axis
			if (passValidateProperty(compiler, prop, token[TOKEN_ROTATION_AXIS], VAL_VECTOR3))
			{
				Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					affector->setRotationVector(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_VORTEX_ROTATION_VECTOR])
		{
			// Property: vortex_aff_vector (deprecated and replaced by 'rotation_axis')
			if (passValidateProperty(compiler, prop, token[TOKEN_VORTEX_ROTATION_VECTOR], VAL_VECTOR3))
			{
				Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					affector->setRotationVector(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_ROTATION_SPEED])
		{
			// Property: rotation_speed
			if (passValidateProperty(compiler, prop, token[TOKEN_ROTATION_SPEED], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					DynamicAttributeFixed* dynamicAttributeFixed = PU_NEW_T(DynamicAttributeFixed, MEMCATEGORY_SCENE_OBJECTS)();
					dynamicAttributeFixed->setValue(val);
					affector->setRotationSpeed(dynamicAttributeFixed);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_VORTEX_ROTATION_SPEED])
		{
			// Property: vortex_aff_speed (deprecated and replaced by 'rotation_speed')
			if (passValidateProperty(compiler, prop, token[TOKEN_VORTEX_ROTATION_SPEED], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					DynamicAttributeFixed* dynamicAttributeFixed = PU_NEW_T(DynamicAttributeFixed, MEMCATEGORY_SCENE_OBJECTS)();
					dynamicAttributeFixed->setValue(val);
					affector->setRotationSpeed(dynamicAttributeFixed);
					return true;
				}
			}
		}

		return false;
	}
void PUParticleSystem3DTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{

        PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
        if(obj->name.empty())
        {
            return;
        }
        
        //// Create a particle system with the given name
        //_system = PUParticleSystem3D::create();
        //PUParticleSystem3DBuilder::Instance()->puParticleSystem3DList.push_back(_system);
        //if (!mSystem)
        //{
        //	return;
        //}
        obj->context = _system;
        _system->setName(obj->name);
        for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
        {
            if((*i)->type == ANT_PROPERTY)
            {
                PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
            //	if (prop->name == token[TOKEN_PS_ITERATION_INTERVAL])
            //	{
            //		// Property: iteration_interval
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
            //		{
            //			Real val = 0.0f;
            //			if(getReal(prop->values.front(), &val))
            //			{
            //				mSystem->setIterationInterval(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT])
            //	{
            //		// Property: nonvisible_update_timeout
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_NONVIS_UPDATE_TIMEOUT], VAL_REAL))
            //		{
            //			Real val = 0.0f;
            //			if(getReal(prop->values.front(), &val))
            //			{
            //				mSystem->setNonVisibleUpdateTimeout(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_FIXED_TIMEOUT])
            //	{
            //		// Property: fixed_timeout
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_FIXED_TIMEOUT], VAL_REAL))
            //		{
            //			Real val = 0.0f;
            //			if(getReal(prop->values.front(), &val))
            //			{
            //				mSystem->setFixedTimeout(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_LOD_DISTANCES])
            //	{
            //		// Property: lod_distances
            //		if (passValidatePropertyNoValues(compiler, prop, token[TOKEN_PS_LOD_DISTANCES]))
            //		{
            //			for(PUAbstractNodeList::iterator j = prop->values.begin(); j != prop->values.end(); ++j)
            //			{
            //				Real val = 0.0f;
            //				if(getReal(*j, &val))
            //				{
            //					mSystem->addLodDistance(val);
            //				}
            //				else
            //				{
            //					compiler->addError(PUScriptCompiler::CE_NUMBEREXPECTED, prop->file, prop->line,
   //                                                "PU Compiler: lod_distances expects only numbers as arguments");
            //				}
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_MAIN_CAMERA_NAME])
            //	{
            //		// Property: main_camera_name
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_MAIN_CAMERA_NAME], VAL_STRING))
            //		{
            //			String val;
            //			if(getString(prop->values.front(), &val))
            //			{
            //				mSystem->setMainCameraName(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_SMOOTH_LOD])
            //	{
            //		// Property: smooth_lod
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_SMOOTH_LOD], VAL_BOOL))
            //		{
            //			bool val;
            //			if(getBoolean(prop->values.front(), &val))
            //			{
            //				mSystem->setSmoothLod(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_FAST_FORWARD])
            //	{
            //		// Property: fast_forward
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR2))
            //		{
            //			Vector2 val;
            //			if(getVector2(prop->values.begin(), prop->values.end(), &val))
            //			{
            //				mSystem->setFastForward(val.x, val.y);
            //			}
            //		}
            //	}
                if (prop->name == token[TOKEN_PS_SCALE])
                {
                    // Property: scale
                    if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE], VAL_VECTOR3))
                    {
                        Vec3 val;
                        if(getVector3(prop->values.begin(), prop->values.end(), &val))
                        {
                            _system->setScaleX(val.x);
                            _system->setScaleY(val.y);
                            _system->setScaleZ(val.z);
                        }
                    }
                }
            //	else if (prop->name == token[TOKEN_PS_SCALE_VELOCITY])
            //	{
            //		// Property: scale_velocity
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_ITERATION_INTERVAL], VAL_REAL))
            //		{
            //			Real val = 0.0f;
            //			if(getReal(prop->values.front(), &val))
            //			{
            //				mSystem->setScaleVelocity(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_SCALE_TIME])
            //	{
            //		// Property: scale_time
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_SCALE_TIME], VAL_REAL))
            //		{
            //			Real val = 0.0f;
            //			if(getReal(prop->values.front(), &val))
            //			{
            //				mSystem->setScaleTime(val);
            //			}
            //		}
            //	}
                else if (prop->name == token[TOKEN_KEEP_LOCAL])
                {
                    // Property: keep_local
                    if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
                    {
                        bool val;
                        if(getBoolean(*prop->values.front(), &val))
                        {
                            _system->setKeepLocal(val);
                        }
                    }
                }
            //	else if (prop->name == token[TOKEN_PS_TIGHT_BOUNDING_BOX])
            //	{
            //		// Property: tight_bounding_box
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_TIGHT_BOUNDING_BOX], VAL_BOOL))
            //		{
            //			bool val;
            //			if(getBoolean(prop->values.front(), &val))
            //			{
            //				mSystem->setTightBoundingBox(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_PS_CATEGORY])
            //	{
            //		// Property: category
            //		if (passValidateProperty(compiler, prop, token[TOKEN_PS_CATEGORY], VAL_STRING))
            //		{
            //			String val;
            //			if(getString(prop->values.front(), &val))
            //			{
            //				mSystem->setCategory(val);
            //			}
            //		}
            //	}
            //	else if (prop->name == token[TOKEN_USE_ALIAS])
            //	{
            //		// Property: use_alias
            //		// The alias can only be a technique
            //		if (passValidateProperty(compiler, prop, token[TOKEN_USE_ALIAS], VAL_STRING))
            //		{
            //			String val;
            //			if(getString(prop->values.front(), &val))
            //			{
            //				IAlias* alias = ParticleSystemManager::getSingletonPtr()->getAlias(val);
            //				if (alias->getAliasType() == IAlias::AT_TECHNIQUE)
            //				{
            //					ParticleTechnique* technique = static_cast<ParticleTechnique*>(alias);
            //					ParticleTechnique* newTechnique = ParticleSystemManager::getSingletonPtr()->cloneTechnique(technique);
            //					mSystem->addTechnique(newTechnique);
            //				}
            //			}
            //		}
            //	}
            //	else
            //	{
            //		errorUnexpectedProperty(compiler, prop);
            //	}
            }
            else if((*i)->type == ANT_OBJECT)
            {
                processNode(compiler, *i);
            }
            else
            {
                errorUnexpectedToken(compiler, *i);
            }
        }
}
//-------------------------------------------------------------------------
void PUAffectorTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{
    PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
    PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
    
    // The name of the obj is the type of the affector
    // Remark: This can be solved by using a listener, so that obj->values is filled with type + name. Something for later
    std::string type;
    if(!obj->name.empty())
    {
        type = obj->name;
    }
    
    //// Get the factory
    //ParticleAffectorFactory* particleAffectorFactory = ParticleSystemManager::getSingletonPtr()->getAffectorFactory(type);
    //if (!particleAffectorFactory)
    //{
    //    compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //    return;
    //}
    PUScriptTranslator *particleAffectorTranlator = PUAffectorManager::Instance()->getTranslator(type);
    if (!particleAffectorTranlator) return;
    //// Create the affector
    //mAffector = ParticleSystemManager::getSingletonPtr()->createAffector(type);
    //if (!mAffector)
    //{
    //    compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //    return;
    //}
    _affector = PUAffectorManager::Instance()->createAffector(type);
    if (!_affector) return;
    _affector->setAffectorType(type);

    if (parent && parent->context)
    {
        PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
        system->addAffector(_affector);
    }
    
    // The first value is the (optional) name
    std::string name;
    if(!obj->values.empty())
    {
        getString(*obj->values.front(), &name);
        _affector->setName(name);
    }
    
    // Set it in the context
    obj->context = _affector;
    
    // Run through properties
    for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
    {
        if((*i)->type == ANT_PROPERTY)
        {
            PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
            if (prop->name == token[TOKEN_ENABLED])
            {
                // Property: enabled
                if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
                {
                    bool val;
                    if(getBoolean(*prop->values.front(), &val))
                    {
                        _affector->setEnabled(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_POSITION])
            {
                // Property: position
                if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
                {
                    Vec3 val;
                    if(getVector3(prop->values.begin(), prop->values.end(), &val))
                    {
                        //mAffector->position = val;
                        //mAffector->originalPosition = val;
                        _affector->setLocalPosition(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_AFFECTOR_MASS])
            {
                if (passValidateProperty(compiler, prop, token[TOKEN_AFFECTOR_MASS], VAL_REAL))
                {
                    float val = 0.0f;
                    if(getFloat(*prop->values.front(), &val))
                    {
                        _affector->setMass(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_AFFECTOR_SPECIALISATION])
            {
                if (passValidateProperty(compiler, prop, token[TOKEN_AFFECTOR_SPECIALISATION], VAL_STRING))
                {
                    std::string val;
                    if(getString(*prop->values.front(), &val))
                    {
                        if (val == token[TOKEN_AFFECTOR_SPEC_DEFAULT])
                        {
                            _affector->setAffectSpecialisation(PUAffector::AFSP_DEFAULT);
                        }
                        else if (val == token[TOKEN_AFFECTOR_SPEC_TTL_INCREASE])
                        {
                            _affector->setAffectSpecialisation(PUAffector::AFSP_TTL_INCREASE);
                        }
                        else if (val == token[TOKEN_AFFECTOR_SPEC_TTL_DECREASE])
                        {
                            _affector->setAffectSpecialisation(PUAffector::AFSP_TTL_DECREASE);
                        }
                    }
                }
            }
            else if (prop->name == token[TOKEN_AFFECTOR_EXCLUDE_EMITTER])
            {
                if (passValidatePropertyNoValues(compiler, prop, token[TOKEN_AFFECTOR_EXCLUDE_EMITTER]))
                {
                    for(PUAbstractNodeList::iterator j = prop->values.begin(); j != prop->values.end(); ++j)
                    {
                        std::string val;
                        if(getString(**j, &val))
                        {
                            _affector->addEmitterToExclude(val);
                        }
                    }
                }
            }
            else if (particleAffectorTranlator->translateChildProperty(compiler, *i))
            {
                // Parsed the property by another translator; do nothing
            }
            else
            {
                errorUnexpectedProperty(compiler, prop);
            }
        }
        else if((*i)->type == ANT_OBJECT)
        {
            if (particleAffectorTranlator->translateChildObject(compiler, *i))
            {
                // Parsed the object by another translator; do nothing
            }
            else
            {
                processNode(compiler, *i);
            }
        }
        else
        {
            errorUnexpectedToken(compiler, *i);
        }
    }
}
예제 #24
0
파일: Sound.cpp 프로젝트: sumanvyj/phosbot
Vector3 Sound::getPosition()
{
  return getVector3(AL_POSITION);
}
	//-----------------------------------------------------------------------
	bool MeshSurfaceEmitterTranslator::translateChildProperty(Ogre::ScriptCompiler* compiler, const Ogre::AbstractNodePtr &node)
	{
		Ogre::PropertyAbstractNode* prop = reinterpret_cast<Ogre::PropertyAbstractNode*>(node.get());
		ParticleEmitter* em = Ogre::any_cast<ParticleEmitter*>(prop->parent->context);
		MeshSurfaceEmitter* emitter = static_cast<MeshSurfaceEmitter*>(em);

		if (prop->name == token[TOKEN_MESH_NAME])
		{
			// Property: mesh_name
			if (passValidateProperty(compiler, prop, token[TOKEN_MESH_NAME], VAL_STRING))
			{
				Ogre::String val;
				if(getString(prop->values.front(), &val))
				{
					emitter->setMeshName(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_MESH_SURFACE_NAME])
		{
			// Property: mesh_surface_mesh_name (deprecated and replaced by mesh_name)
			if (passValidateProperty(compiler, prop, token[TOKEN_MESH_SURFACE_NAME], VAL_STRING))
			{
				Ogre::String val;
				if(getString(prop->values.front(), &val))
				{
					emitter->setMeshName(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_MESH_SURFACE_DISTRIBUTION])
		{
			// Property: mesh_surface_distribution
			if (passValidateProperty(compiler, prop, token[TOKEN_MESH_SURFACE_DISTRIBUTION], VAL_STRING))
			{
				Ogre::String val;
				if(getString(prop->values.front(), &val))
				{
					if (val == token[TOKEN_MESH_SURFACE_EDGE])
					{
						emitter->setDistribution(MeshInfo::MSD_EDGE);
						return true;
					}
					else if (val == token[TOKEN_MESH_SURFACE_HETEROGENEOUS_1])
					{
						emitter->setDistribution(MeshInfo::MSD_HETEROGENEOUS_1);
						return true;
					}
					else if (val == token[TOKEN_MESH_SURFACE_HETEROGENEOUS_2])
					{
						emitter->setDistribution(MeshInfo::MSD_HETEROGENEOUS_2);
						return true;
					}
					else if (val == token[TOKEN_MESH_SURFACE_HOMOGENEOUS])
					{
						emitter->setDistribution(MeshInfo::MSD_HOMOGENEOUS);
						return true;
					}
					else if (val == token[TOKEN_MESH_SURFACE_HOMOGENEOUS])
					{
						emitter->setDistribution(MeshInfo::MSD_HOMOGENEOUS);
						return true;
					}
				}
			}
		}
		else if (prop->name == token[TOKEN_MESH_SURFACE_MESH_SCALE])
		{
			// Property: mesh_surface_scale
			if (passValidateProperty(compiler, prop, token[TOKEN_MESH_SURFACE_MESH_SCALE], VAL_VECTOR3))
			{
				Ogre::Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					emitter->setScale(val);
					return true;
				}
			}
		}

		return false;
	}
	//-----------------------------------------------------------------------
	bool CircleEmitterTranslator::translateChildProperty(ScriptCompiler* compiler, const AbstractNodePtr &node)
	{
		PropertyAbstractNode* prop = reinterpret_cast<PropertyAbstractNode*>(node.get());
		ParticleEmitter* em = any_cast<ParticleEmitter*>(prop->parent->context);
		CircleEmitter* emitter = static_cast<CircleEmitter*>(em);

		if (prop->name == token[TOKEN_RADIUS])
		{
			// Property: radius
			if (passValidateProperty(compiler, prop, token[TOKEN_RADIUS], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					emitter->setRadius(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_CIRCLE_RADIUS])
		{
			// Property: circle_em_radius (deprecated and replaced by radius)
			if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_RADIUS], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					emitter->setRadius(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_STEP])
		{
			// Property: step
			if (passValidateProperty(compiler, prop, token[TOKEN_STEP], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					emitter->setStep(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_CIRCLE_STEP])
		{
			// Property: circle_em_step (deprecated and replaced by 'step')
			if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_STEP], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					emitter->setStep(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_ANGLE])
		{
			// Property: angle
			if (passValidateProperty(compiler, prop, token[TOKEN_ANGLE], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					emitter->setCircleAngle(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_CIRCLE_ANGLE])
		{
			// Property: circle_em_angle
			if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_ANGLE], VAL_REAL))
			{
				Real val = 0.0f;
				if(getReal(prop->values.front(), &val))
				{
					emitter->setCircleAngle(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_EMIT_RANDOM])
		{
			// Property: emit_random
			if (passValidateProperty(compiler, prop, token[TOKEN_EMIT_RANDOM], VAL_BOOL))
			{
				bool val;
				if(getBoolean(prop->values.front(), &val))
				{
					emitter->setRandom(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_CIRCLE_RANDOM])
		{
			// Property: circle_em_random (deprecated and replaced by 'emit_random'))
			if (passValidateProperty(compiler, prop, token[TOKEN_CIRCLE_RANDOM], VAL_BOOL))
			{
				bool val;
				if(getBoolean(prop->values.front(), &val))
				{
					emitter->setRandom(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_NORMAL])
		{
			// Property: normal
			{
				Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					emitter->setNormal(val);
					return true;
				}
			}
		}
		else if (prop->name == token[TOKEN_CIRCLE_NORMAL])
		{
			// Property: circle_em_normal (deprecated and replaced by 'normal')
			{
				Vector3 val;
				if(getVector3(prop->values.begin(), prop->values.end(), &val))
				{
					emitter->setNormal(val);
					return true;
				}
			}
		}

		return false;
	}
//-------------------------------------------------------------------------
bool PUBaseForceAffectorTranslator::translateChildProperty( PUScriptCompiler* compiler, PUAbstractNode *node )
{
    PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>(node);
    PUAffector* af = static_cast<PUAffector*>(prop->parent->context);
    PUBaseForceAffector* affector = static_cast<PUBaseForceAffector*>(af);

    if (prop->name == token[TOKEN_FORCE_VECTOR])
    {
        if (passValidateProperty(compiler, prop, token[TOKEN_FORCE_VECTOR], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setForceVector(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_FORCE_AFF_VECTOR])
    {
        if (passValidateProperty(compiler, prop, token[TOKEN_FORCE_AFF_VECTOR], VAL_VECTOR3))
        {
            Vec3 val;
            if(getVector3(prop->values.begin(), prop->values.end(), &val))
            {
                affector->setForceVector(val);
                return true;
            }
        }
    }
    else if (prop->name == token[TOKEN_FORCE_APPLICATION])
    {
        if (passValidateProperty(compiler, prop, token[TOKEN_FORCE_APPLICATION], VAL_STRING))
        {
            std::string val;
            if(getString(*prop->values.front(), &val))
            {
                if (val == token[TOKEN_FORCE_ADD])
                {
                    affector->setForceApplication(PUBaseForceAffector::FA_ADD);
                    return true;
                }
                else if (val == token[TOKEN_FORCE_AVERAGE])
                {
                    affector->setForceApplication(PUBaseForceAffector::FA_AVERAGE);
                    return true;
                }
            }
        }
    }
    else if (prop->name == token[TOKEN_FORCE_AFF_APPLICATION])
    {
        if (passValidateProperty(compiler, prop, token[TOKEN_FORCE_AFF_APPLICATION], VAL_STRING))
        {
            std::string val;
            if(getString(*prop->values.front(), &val))
            {
                if (val == token[TOKEN_FORCE_ADD])
                {
                    affector->setForceApplication(PUBaseForceAffector::FA_ADD);
                    return true;
                }
                else if (val == token[TOKEN_FORCE_AVERAGE])
                {
                    affector->setForceApplication(PUBaseForceAffector::FA_AVERAGE);
                    return true;
                }
            }
        }
    }

    return false;
}
예제 #28
0
파일: Sound.cpp 프로젝트: sumanvyj/phosbot
Vector3 Sound::getDirection()
{
  return getVector3(AL_DIRECTION);
}
예제 #29
0
파일: Sound.cpp 프로젝트: sumanvyj/phosbot
Vector3 Sound::getVelocity()
{
  return getVector3(AL_VELOCITY);
}
void PUTechniqueTranslator::translate(PUScriptCompiler* compiler, PUAbstractNode *node)
{
    PUObjectAbstractNode* obj = reinterpret_cast<PUObjectAbstractNode*>(node);
    PUObjectAbstractNode* parent = obj->parent ? reinterpret_cast<PUObjectAbstractNode*>(obj->parent) : 0;
    
    // Create the technique
    _system = PUParticleSystem3D::create();
    //mTechnique = ParticleSystemManager::getSingletonPtr()->createTechnique();
    //if (!mTechnique)
    //{
    //    compiler->addError(ScriptCompiler::CE_INVALIDPARAMETERS, obj->file, obj->line);
    //    return;
    //}
    
    if (parent && parent->context)
    {
        PUParticleSystem3D* system = static_cast<PUParticleSystem3D*>(parent->context);
        system->addChild(_system);
    }
    //else
    //{
    //    // It is an alias
    //    mTechnique->setAliasName(parent->name); // PU 1.4
    //    ParticleSystemManager::getSingletonPtr()->addAlias(mTechnique);
    //}
    
    _system->setName(obj->name);
    obj->context = _system; // Add this to the context, because it is needed for the underlying emitters, affectors, ...
    
    // Get the name of the technique
    //if(!obj->name.empty())
    //    mTechnique->setName(obj->name);
    
    for(PUAbstractNodeList::iterator i = obj->children.begin(); i != obj->children.end(); ++i)
    {
        if((*i)->type == ANT_PROPERTY)
        {
            PUPropertyAbstractNode* prop = reinterpret_cast<PUPropertyAbstractNode*>((*i));
            if (prop->name == token[TOKEN_ENABLED])
            {
                // Property: enabled
                if (passValidateProperty(compiler, prop, token[TOKEN_ENABLED], VAL_BOOL))
                {
                    bool val;
                    if(getBoolean(*prop->values.front(), &val))
                    {
                        _system->setEnabled(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_POSITION])
            {
                // Property: positon
                if (passValidateProperty(compiler, prop, token[TOKEN_POSITION], VAL_VECTOR3))
                {
                    Vec3 val;
                    if(getVector3(prop->values.begin(), prop->values.end(), &val))
                    {
                        _system->setPosition3D(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_KEEP_LOCAL])
            {
                // Property: keep_local
                if (passValidateProperty(compiler, prop, token[TOKEN_KEEP_LOCAL], VAL_BOOL))
                {
                    bool val;
                    if(getBoolean(*prop->values.front(), &val))
                    {
                        _system->setKeepLocal(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_VISUAL_PARTICLE_QUOTA])
            {
                // Property: visual_particle_quota
                if (passValidateProperty(compiler, prop, token[TOKEN_TECH_VISUAL_PARTICLE_QUOTA], VAL_UINT))
                {
                    unsigned int val = 0;
                    if(getUInt(*prop->values.front(), &val))
                    {
                        _system->setParticleQuota(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_EMITTED_EMITTER_QUOTA])
            {
                // Property: emitted_emitter_quota
                if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_EMITTER_QUOTA], VAL_UINT))
                {
                    unsigned int val = 0;
                    if(getUInt(*prop->values.front(), &val))
                    {
                        _system->setEmittedEmitterQuota(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_EMITTED_AFFECTOR_QUOTA])
            {
                //// Property: emitted_affector_quota
                //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_AFFECTOR_QUOTA], VAL_UINT))
                //{
                //    uint val = 0;
                //    if(getUInt(prop->values.front(), &val))
                //    {
                //        mTechnique->setEmittedAffectorQuota(val);
                //    }
                //}
            }
            else if (prop->name == token[TOKEN_TECH_EMITTED_TECHNIQUE_QUOTA])
            {
                // Property: emitted_technique_quota
                if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_TECHNIQUE_QUOTA], VAL_UINT))
                {
                    unsigned int val = 0;
                    if(getUInt(*prop->values.front(), &val))
                    {
                        _system->setEmittedSystemQuota(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_EMITTED_SYSTEM_QUOTA])
            {
                //// Property: emitted_system_quota
                //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_EMITTED_SYSTEM_QUOTA], VAL_UINT))
                //{
                //    uint val = 0;
                //    if(getUInt(prop->values.front(), &val))
                //    {
                //        mTechnique->setEmittedSystemQuota(val);
                //    }
                //}
            }
            else if (prop->name == token[TOKEN_MATERIAL])
            {
                // Property: material
                if (passValidateProperty(compiler, prop, token[TOKEN_MATERIAL], VAL_STRING))
                {
                    std::string val;
                    if(getString(*prop->values.front(), &val))
                    {
                        _system->setMaterialName(val);
                        PUMaterial *material = PUMaterialCache::Instance()->getMaterial(val);
                        if (material){
                            _system->setBlendFunc(material->blendFunc);
                        }
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_LOD_INDEX])
            {
                //// Property: lod_index
                //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_LOD_INDEX], VAL_UINT))
                //{
                //    uint val = 0;
                //    if(getUInt(prop->values.front(), &val))
                //    {
                //        mTechnique->setLodIndex(val);
                //    }
                //}
            }
            else if (prop->name == token[TOKEN_TECH_DEFAULT_PARTICLE_WIDTH])
            {
                // Property: default_particle_width
                if (passValidateProperty(compiler, prop, token[TOKEN_TECH_DEFAULT_PARTICLE_WIDTH], VAL_REAL))
                {
                    float val = 0.0f;
                    if(getFloat(*prop->values.front(), &val))
                    {
                        _system->setDefaultWidth(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT])
            {
                // Property: default_particle_height
                if (passValidateProperty(compiler, prop, token[TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT], VAL_REAL))
                {
                    float val = 0.0f;
                    if(getFloat(*prop->values.front(), &val))
                    {
                        _system->setDefaultHeight(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_DEFAULT_PARTICLE_DEPTH])
            {
                // Property: default_particle_depth
                if (passValidateProperty(compiler, prop, token[TOKEN_TECH_DEFAULT_PARTICLE_DEPTH], VAL_REAL))
                {
                    float val = 0.0f;
                    if(getFloat(*prop->values.front(), &val))
                    {
                        _system->setDefaultDepth(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_TECH_SPHASHING_CELL_DIMENSION])
            {
                //// Property: spatial_hashing_cell_dimension
                //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_CELL_DIMENSION], VAL_UINT))
                //{
                //    unsigned int val = 0;
                //    if(getUInt(prop->values.front(), &val))
                //    {
                //        mTechnique->setSpatialHashingCellDimension(val);
                //    }
                //}
            }
            else if (prop->name == token[TOKEN_TECH_SPHASHING_CELL_OVERLAP])
            {
                //// Property: spatial_hashing_cell_overlap
                //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_CELL_OVERLAP], VAL_UINT))
                //{
                //    unsigned int val = 0;
                //    if(getUInt(prop->values.front(), &val))
                //    {
                //        mTechnique->setSpatialHashingCellOverlap(val);
                //    }
                //}
            }
            else if (prop->name == token[TOKEN_TECH_SPHASHING_SIZE])
            {
                //// Property: spatial_hashtable_size
                //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_SIZE], VAL_UINT))
                //{
                //    unsigned int val = 0;
                //    if(getUInt(prop->values.front(), &val))
                //    {
                //        mTechnique->setSpatialHashTableSize(val);
                //    }
                //}
            }
            else if (prop->name == token[TOKEN_TECH_SPHASHING_UPDATE_INTERVAL])
            {
                //// Property: spatial_hashing_update_interval
                //if (passValidateProperty(compiler, prop, token[TOKEN_TECH_SPHASHING_UPDATE_INTERVAL], VAL_REAL))
                //{
                //    float val = 0.0f;
                //    if(getReal(prop->values.front(), &val))
                //    {
                //        mTechnique->setSpatialHashingInterval(val);
                //    }
                //}
            }
            else if (prop->name == token[TOKEN_TECH_MAX_VELOCITY])
            {
                // Property: max_velocity
                if (passValidateProperty(compiler, prop, token[TOKEN_TECH_MAX_VELOCITY], VAL_REAL))
                {
                    float val = 0.0f;
                    if(getFloat(*prop->values.front(), &val))
                    {
                        _system->setMaxVelocity(val);
                    }
                }
            }
            else if (prop->name == token[TOKEN_USE_ALIAS])
            {
                //// Property: use_alias
                //if (passValidateProperty(compiler, prop, token[TOKEN_USE_ALIAS], VAL_STRING))
                //{
                //    String val;
                //    if(getString(prop->values.front(), &val))
                //    {
                //        IAlias* alias = ParticleSystemManager::getSingletonPtr()->getAlias(val);
                //        switch (alias->getAliasType())
                //        {
                //            case IAlias::AT_RENDERER:
                //            {
                //                ParticleRenderer* renderer = static_cast<ParticleRenderer*>(alias);
                //                ParticleRenderer* newRenderer = ParticleSystemManager::getSingletonPtr()->cloneRenderer(renderer);
                //                mTechnique->setRenderer(newRenderer);
                //            }
                //                break;
                //                
                //            case IAlias::AT_EMITTER:
                //            {
                //                ParticleEmitter* emitter = static_cast<ParticleEmitter*>(alias);
                //                ParticleEmitter* newEmitter = ParticleSystemManager::getSingletonPtr()->cloneEmitter(emitter);
                //                mTechnique->addEmitter(newEmitter);
                //            }
                //                break;
                //                
                //            case IAlias::AT_AFFECTOR:
                //            {
                //                ParticleAffector* affector = static_cast<ParticleAffector*>(alias);
                //                ParticleAffector* newAffector = ParticleSystemManager::getSingletonPtr()->cloneAffector(affector);
                //                mTechnique->addAffector(newAffector);
                //            }
                //                break;
                //                
                //            case IAlias::AT_OBSERVER:
                //            {
                //                ParticleObserver* observer = static_cast<ParticleObserver*>(alias);
                //                ParticleObserver* newObserver = ParticleSystemManager::getSingletonPtr()->cloneObserver(observer);
                //                mTechnique->addObserver(newObserver);
                //            }
                //                break;
                //                
                //            case IAlias::AT_EXTERN:
                //            {
                //                Extern* externObject = static_cast<Extern*>(alias);
                //                Extern* newExternObject = ParticleSystemManager::getSingletonPtr()->cloneExtern(externObject);
                //                mTechnique->addExtern(newExternObject);
                //            }
                //                break;
                //                
                //            case IAlias::AT_BEHAVIOUR:
                //            {
                //                ParticleBehaviour* behaviour = static_cast<ParticleBehaviour*>(alias);
                //                ParticleBehaviour* newBehaviour = ParticleSystemManager::getSingletonPtr()->cloneBehaviour(behaviour);
                //                mTechnique->_addBehaviourTemplate(newBehaviour);
                //            }
                //                break;
                //        }
                //    }
                //}
            }
            else
            {
                errorUnexpectedProperty(compiler, prop);
            }
        }
        else if((*i)->type == ANT_OBJECT)
        {
            //ObjectAbstractNode* child = reinterpret_cast<ObjectAbstractNode*>((*i).get());
            //if (child->cls == token[TOKEN_CAMERA_DEPENDENCY])
            //{
            //    // Property: camera_dependency
            //    CameraDependency* cameraDependency = PU_NEW_T(CameraDependency, MEMCATEGORY_SCRIPTING)();
            //    child->context = Any(cameraDependency);
            //    CameraDependencyTranslator cameraDependencyTranslator;
            //    cameraDependencyTranslator.translate(compiler, *i);
            //    Real threshold = cameraDependency->getThreshold();
            //    bool increase = cameraDependency->isIncrease();
            //    if (child->name == token[TOKEN_TECH_DEFAULT_PARTICLE_WIDTH])
            //    {
            //        mTechnique->setWidthCameraDependency(threshold * threshold, increase);
            //    }
            //    else if (child->name == token[TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT])
            //    {
            //        mTechnique->setHeightCameraDependency(threshold * threshold, increase);
            //    }
            //    else if (child->name == token[TOKEN_TECH_DEFAULT_PARTICLE_DEPTH])
            //    {
            //        mTechnique->setDepthCameraDependency(threshold * threshold, increase);
            //    }
            //    // Delete the camera dependency
            //    PU_DELETE_T(cameraDependency, CameraDependency, MEMCATEGORY_SCRIPTING);
            //}
            //else
            {
                processNode(compiler, *i);
            }
        }
        else
        {
            errorUnexpectedToken(compiler, *i);
        }
    }
}