예제 #1
0
void VoxelBlockPersistent::getMeshDataInner(int lastX, int lastY, int lastZ, VoxelBlock* block)
{
	VoxelBlockLoaded* bl = (VoxelBlockLoaded*)block;
	
	// For every inner voxel ...
	for(int z = 0; z <= lastZ - 1; z++)
	{
		for(int y = 0; y <= lastY - 1; y++)
		{
			for(int x = 0; x <= lastX - 1; x++)
			{
				const char v000 = bl->_getVoxelAt(x  ,y  ,z  );
				const char v100 = bl->_getVoxelAt(x+1,y  ,z  );
				const char v010 = bl->_getVoxelAt(x  ,y+1,z  );
				const char v110 = bl->_getVoxelAt(x+1,y+1,z  );
				const char v001 = bl->_getVoxelAt(x  ,y  ,z+1);
				const char v101 = bl->_getVoxelAt(x+1,y  ,z+1);
				const char v011 = bl->_getVoxelAt(x  ,y+1,z+1);
				const char v111 = bl->_getVoxelAt(x+1,y+1,z+1);
				const unsigned char t000 = bl->_getTextureAt(x  ,y  ,z  );
				const unsigned char t100 = bl->_getTextureAt(x+1,y  ,z  );
				const unsigned char t010 = bl->_getTextureAt(x  ,y+1,z  );
				const unsigned char t110 = bl->_getTextureAt(x+1,y+1,z  );
				const unsigned char t001 = bl->_getTextureAt(x  ,y  ,z+1);
				const unsigned char t101 = bl->_getTextureAt(x+1,y  ,z+1);
				const unsigned char t011 = bl->_getTextureAt(x  ,y+1,z+1);
				const unsigned char t111 = bl->_getTextureAt(x+1,y+1,z+1);

				getVoxelData(v000, v100, v010, v110, v001, v101, v011, v111, t000, t100, t010, t110, t001, t101, t011, t111, x, y, z);
			}
		}
	}
}
예제 #2
0
void PolyVoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
                                           EntityTreeElementExtraEncodeData* modelTreeElementExtraEncodeData,
                                           EntityPropertyFlags& requestedProperties,
                                           EntityPropertyFlags& propertyFlags,
                                           EntityPropertyFlags& propertiesDidntFit,
                                           int& propertyCount,
                                           OctreeElement::AppendState& appendState) const {
    bool successPropertyFits = true;

    APPEND_ENTITY_PROPERTY(PROP_VOXEL_VOLUME_SIZE, getVoxelVolumeSize());
    APPEND_ENTITY_PROPERTY(PROP_VOXEL_DATA, getVoxelData());
    APPEND_ENTITY_PROPERTY(PROP_VOXEL_SURFACE_STYLE, (uint16_t) getVoxelSurfaceStyle());
    APPEND_ENTITY_PROPERTY(PROP_X_TEXTURE_URL, getXTextureURL());
    APPEND_ENTITY_PROPERTY(PROP_Y_TEXTURE_URL, getYTextureURL());
    APPEND_ENTITY_PROPERTY(PROP_Z_TEXTURE_URL, getZTextureURL());
    APPEND_ENTITY_PROPERTY(PROP_X_N_NEIGHBOR_ID, getXNNeighborID());
    APPEND_ENTITY_PROPERTY(PROP_Y_N_NEIGHBOR_ID, getYNNeighborID());
    APPEND_ENTITY_PROPERTY(PROP_Z_N_NEIGHBOR_ID, getZNNeighborID());
    APPEND_ENTITY_PROPERTY(PROP_X_P_NEIGHBOR_ID, getXPNeighborID());
    APPEND_ENTITY_PROPERTY(PROP_Y_P_NEIGHBOR_ID, getYPNeighborID());
    APPEND_ENTITY_PROPERTY(PROP_Z_P_NEIGHBOR_ID, getZPNeighborID());
}
예제 #3
0
void VoxelBlockPersistent::getMeshData(int lastX, int lastY, int lastZ)
{
	memset(tempIndexField, 255, TEMP_INDEX_FIELD_SIZE * sizeof(Ogre::uint));
	tempVertexDataSize = 0;
	tempIndexDataSize = 0;

	Point3 relPos = Point3((position.x - volume->windowXInBlocks) * BLOCK_SIDE_LENGTH, (position.y - volume->windowYInBlocks) * BLOCK_SIDE_LENGTH, (position.z - volume->windowZInBlocks) * BLOCK_SIDE_LENGTH);

	// For every outer voxel ...
	// handle +Y area
	for(int z = 0; z <= lastZ - 1; z++)
	{
		const int y = lastY;
		for(int x = 0; x <= lastX - 1; x++)
		{
			const char v000 = volume->getVoxelRel(relPos.x + x  , relPos.y + y  , relPos.z + z  );
			const char v100 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y  , relPos.z + z  );
			const char v010 = volume->getVoxelRel(relPos.x + x  , relPos.y + y+1, relPos.z + z  );
			const char v110 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z  );
			const char v001 = volume->getVoxelRel(relPos.x + x  , relPos.y + y  , relPos.z + z+1);
			const char v101 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y  , relPos.z + z+1);
			const char v011 = volume->getVoxelRel(relPos.x + x  , relPos.y + y+1, relPos.z + z+1);
			const char v111 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z+1);
			const unsigned char t000 = volume->getTextureRel(relPos.x + x  , relPos.y + y  , relPos.z + z  );
			const unsigned char t100 = volume->getTextureRel(relPos.x + x+1, relPos.y + y  , relPos.z + z  );
			const unsigned char t010 = volume->getTextureRel(relPos.x + x  , relPos.y + y+1, relPos.z + z  );
			const unsigned char t110 = volume->getTextureRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z  );
			const unsigned char t001 = volume->getTextureRel(relPos.x + x  , relPos.y + y  , relPos.z + z+1);
			const unsigned char t101 = volume->getTextureRel(relPos.x + x+1, relPos.y + y  , relPos.z + z+1);
			const unsigned char t011 = volume->getTextureRel(relPos.x + x  , relPos.y + y+1, relPos.z + z+1);
			const unsigned char t111 = volume->getTextureRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z+1);

			getVoxelData(v000, v100, v010, v110, v001, v101, v011, v111, t000, t100, t010, t110, t001, t101, t011, t111, x, y, z);
		}
	}

	// handle +X area
	for(int z = 0; z <= lastZ - 1; z++)
	{
		const int x = lastX;
		for(int y = 0; y <= lastY; y++)
		{
			const char v000 = volume->getVoxelRel(relPos.x + x  , relPos.y + y  , relPos.z + z  );
			const char v100 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y  , relPos.z + z  );
			const char v010 = volume->getVoxelRel(relPos.x + x  , relPos.y + y+1, relPos.z + z  );
			const char v110 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z  );
			const char v001 = volume->getVoxelRel(relPos.x + x  , relPos.y + y  , relPos.z + z+1);
			const char v101 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y  , relPos.z + z+1);
			const char v011 = volume->getVoxelRel(relPos.x + x  , relPos.y + y+1, relPos.z + z+1);
			const char v111 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z+1);
			const unsigned char t000 = volume->getTextureRel(relPos.x + x  , relPos.y + y  , relPos.z + z  );
			const unsigned char t100 = volume->getTextureRel(relPos.x + x+1, relPos.y + y  , relPos.z + z  );
			const unsigned char t010 = volume->getTextureRel(relPos.x + x  , relPos.y + y+1, relPos.z + z  );
			const unsigned char t110 = volume->getTextureRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z  );
			const unsigned char t001 = volume->getTextureRel(relPos.x + x  , relPos.y + y  , relPos.z + z+1);
			const unsigned char t101 = volume->getTextureRel(relPos.x + x+1, relPos.y + y  , relPos.z + z+1);
			const unsigned char t011 = volume->getTextureRel(relPos.x + x  , relPos.y + y+1, relPos.z + z+1);
			const unsigned char t111 = volume->getTextureRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z+1);

			getVoxelData(v000, v100, v010, v110, v001, v101, v011, v111, t000, t100, t010, t110, t001, t101, t011, t111, x, y, z);
		}
	}

	// handle +Z area
	for(int x = 0; x <= lastX; x++)
	{
		const int z = lastZ;
		for(int y = 0; y <= lastY; y++)
		{
			const char v000 = volume->getVoxelRel(relPos.x + x  , relPos.y + y  , relPos.z + z  );
			const char v100 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y  , relPos.z + z  );
			const char v010 = volume->getVoxelRel(relPos.x + x  , relPos.y + y+1, relPos.z + z  );
			const char v110 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z  );
			const char v001 = volume->getVoxelRel(relPos.x + x  , relPos.y + y  , relPos.z + z+1);
			const char v101 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y  , relPos.z + z+1);
			const char v011 = volume->getVoxelRel(relPos.x + x  , relPos.y + y+1, relPos.z + z+1);
			const char v111 = volume->getVoxelRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z+1);
			const unsigned char t000 = volume->getTextureRel(relPos.x + x  , relPos.y + y  , relPos.z + z  );
			const unsigned char t100 = volume->getTextureRel(relPos.x + x+1, relPos.y + y  , relPos.z + z  );
			const unsigned char t010 = volume->getTextureRel(relPos.x + x  , relPos.y + y+1, relPos.z + z  );
			const unsigned char t110 = volume->getTextureRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z  );
			const unsigned char t001 = volume->getTextureRel(relPos.x + x  , relPos.y + y  , relPos.z + z+1);
			const unsigned char t101 = volume->getTextureRel(relPos.x + x+1, relPos.y + y  , relPos.z + z+1);
			const unsigned char t011 = volume->getTextureRel(relPos.x + x  , relPos.y + y+1, relPos.z + z+1);
			const unsigned char t111 = volume->getTextureRel(relPos.x + x+1, relPos.y + y+1, relPos.z + z+1);

			getVoxelData(v000, v100, v010, v110, v001, v101, v011, v111, t000, t100, t010, t110, t001, t101, t011, t111, x, y, z);
		}
	}
}