예제 #1
0
파일: lock_state.cpp 프로젝트: DINKIN/mongo
void LockerImpl<IsForMMAPV1>::getLockerInfo(LockerInfo* lockerInfo) const {
    invariant(lockerInfo);

    // Zero-out the contents
    lockerInfo->locks.clear();
    lockerInfo->waitingResource = ResourceId();
    lockerInfo->stats.reset();

    _lock.lock();
    LockRequestsMap::ConstIterator it = _requests.begin();
    while (!it.finished()) {
        OneLock info;
        info.resourceId = it.key();
        info.mode = it->mode;

        lockerInfo->locks.push_back(info);
        it.next();
    }
    _lock.unlock();

    std::sort(lockerInfo->locks.begin(), lockerInfo->locks.end());

    lockerInfo->waitingResource = getWaitingResource();
    lockerInfo->stats.append(_stats);
}
예제 #2
0
void LockerImpl::getLockerInfo(LockerInfo* lockerInfo,
                               const boost::optional<SingleThreadedLockStats> lockStatsBase) const {
    invariant(lockerInfo);

    // Zero-out the contents
    lockerInfo->locks.clear();
    lockerInfo->waitingResource = ResourceId();
    lockerInfo->stats.reset();

    _lock.lock();
    LockRequestsMap::ConstIterator it = _requests.begin();
    while (!it.finished()) {
        OneLock info;
        info.resourceId = it.key();
        info.mode = it->mode;

        lockerInfo->locks.push_back(info);
        it.next();
    }
    _lock.unlock();

    std::sort(lockerInfo->locks.begin(), lockerInfo->locks.end());

    lockerInfo->waitingResource = getWaitingResource();
    lockerInfo->stats.append(_stats);

    // lockStatsBase is a snapshot of lock stats taken when the sub-operation starts. Only
    // sub-operations have lockStatsBase.
    if (lockStatsBase)
        // Adjust the lock stats by subtracting the lockStatsBase. No mutex is needed because
        // lockStatsBase is immutable.
        lockerInfo->stats.subtract(*lockStatsBase);
}
예제 #3
0
LockResult LockerImpl<IsForMMAPV1>::lockBegin(OperationContext* opCtx,
                                              ResourceId resId,
                                              LockMode mode) {
    dassert(!getWaitingResource().isValid());

    LockRequest* request;
    bool isNew = true;

    LockRequestsMap::Iterator it = _requests.find(resId);
    if (!it) {
        scoped_spinlock scopedLock(_lock);
        LockRequestsMap::Iterator itNew = _requests.insert(resId);
        itNew->initNew(this, &_notify);

        request = itNew.objAddr();
    } else {
        request = it.objAddr();
        isNew = false;
    }

    // If unlockPending is nonzero, that means a LockRequest already exists for this resource but
    // is planned to be released at the end of this WUOW due to two-phase locking. Rather than
    // unlocking the existing request, we can reuse it if the existing mode matches the new mode.
    if (request->unlockPending && isModeCovered(mode, request->mode)) {
        request->unlockPending--;
        if (!request->unlockPending) {
            _numResourcesToUnlockAtEndUnitOfWork--;
        }
        return LOCK_OK;
    }

    // Making this call here will record lock re-acquisitions and conversions as well.
    globalStats.recordAcquisition(_id, resId, mode);
    _stats.recordAcquisition(resId, mode);

    // Give priority to the full modes for global, parallel batch writer mode,
    // and flush lock so we don't stall global operations such as shutdown or flush.
    const ResourceType resType = resId.getType();
    if (resType == RESOURCE_GLOBAL || (IsForMMAPV1 && resId == resourceIdMMAPV1Flush)) {
        if (mode == MODE_S || mode == MODE_X) {
            request->enqueueAtFront = true;
            request->compatibleFirst = true;
        }
    } else if (resType != RESOURCE_MUTEX) {
        // This is all sanity checks that the global and flush locks are always be acquired
        // before any other lock has been acquired and they must be in sync with the nesting.
        DEV {
            const LockRequestsMap::Iterator itGlobal = _requests.find(resourceIdGlobal);
            invariant(itGlobal->recursiveCount > 0);
            invariant(itGlobal->mode != MODE_NONE);

            // Check the MMAP V1 flush lock is held in the appropriate mode
            invariant(!IsForMMAPV1 ||
                      isLockHeldForMode(resourceIdMMAPV1Flush, _getModeForMMAPV1FlushLock()));
        };
    }
예제 #4
0
파일: lock_state.cpp 프로젝트: DINKIN/mongo
LockResult LockerImpl<IsForMMAPV1>::lockBegin(ResourceId resId, LockMode mode) {
    dassert(!getWaitingResource().isValid());

    LockRequest* request;
    bool isNew = true;

    LockRequestsMap::Iterator it = _requests.find(resId);
    if (!it) {
        scoped_spinlock scopedLock(_lock);
        LockRequestsMap::Iterator itNew = _requests.insert(resId);
        itNew->initNew(this, &_notify);

        request = itNew.objAddr();
    } else {
        request = it.objAddr();
        isNew = false;
    }

    // Making this call here will record lock re-acquisitions and conversions as well.
    globalStats.recordAcquisition(_id, resId, mode);
    _stats.recordAcquisition(resId, mode);

    // Give priority to the full modes for global, parallel batch writer mode,
    // and flush lock so we don't stall global operations such as shutdown or flush.
    const ResourceType resType = resId.getType();
    if (resType == RESOURCE_GLOBAL || (IsForMMAPV1 && resId == resourceIdMMAPV1Flush)) {
        if (mode == MODE_S || mode == MODE_X) {
            request->enqueueAtFront = true;
            request->compatibleFirst = true;
        }
    } else if (resType != RESOURCE_MUTEX) {
        // This is all sanity checks that the global and flush locks are always be acquired
        // before any other lock has been acquired and they must be in sync with the nesting.
        DEV {
            const LockRequestsMap::Iterator itGlobal = _requests.find(resourceIdGlobal);
            invariant(itGlobal->recursiveCount > 0);
            invariant(itGlobal->mode != MODE_NONE);

            // Check the MMAP V1 flush lock is held in the appropriate mode
            invariant(!IsForMMAPV1 ||
                      isLockHeldForMode(resourceIdMMAPV1Flush, _getModeForMMAPV1FlushLock()));
        };
    }