static float dev_get_effect_value(struct SoundPlugin *plugin, int effect_num, enum ValueFormat value_format){ Devdata *devdata = (Devdata*)plugin->data; Data *data = devdata->reply.data; if (data==NULL || effect_num >= get_num_effects(data)) return 0.5; return get_effect_value2(data, effect_num, value_format); }
static float get_effect_value(struct SoundPlugin *plugin, int effect_num, enum ValueFormat value_format){ Data *data = (Data*)plugin->data; return get_effect_value2(data, effect_num, value_format); }