예제 #1
0
void player::activate_mutation( const std::string &mut )
{
    const auto &mdata = mutation_branch::get( mut );
    auto &tdata = my_mutations[mut];
    int cost = mdata.cost;
    // You can take yourself halfway to Near Death levels of hunger/thirst.
    // Fatigue can go to Exhausted.
    if ((mdata.hunger && get_hunger() >= 700) || (mdata.thirst && get_thirst() >= 260) ||
      (mdata.fatigue && get_fatigue() >= EXHAUSTED)) {
      // Insufficient Foo to *maintain* operation is handled in player::suffer
        add_msg_if_player(m_warning, _("You feel like using your %s would kill you!"), mdata.name.c_str());
        return;
    }
    if (tdata.powered && tdata.charge > 0) {
        // Already-on units just lose a bit of charge
        tdata.charge--;
    } else {
        // Not-on units, or those with zero charge, have to pay the power cost
        if (mdata.cooldown > 0) {
            tdata.charge = mdata.cooldown - 1;
        }
        if (mdata.hunger){
            mod_hunger(cost);
        }
        if (mdata.thirst){
            mod_thirst(cost);
        }
        if (mdata.fatigue){
            mod_fatigue(cost);
        }
        tdata.powered = true;

        // Handle stat changes from activation
        apply_mods(mut, true);
        recalc_sight_limits();
    }

    if( mut == "WEB_WEAVER" ) {
        g->m.add_field(pos(), fd_web, 1, 0);
        add_msg_if_player(_("You start spinning web with your spinnerets!"));
    } else if (mut == "BURROW"){
        if( is_underwater() ) {
            add_msg_if_player(m_info, _("You can't do that while underwater."));
            tdata.powered = false;
            return;
        }
        tripoint dirp;
        if (!choose_adjacent(_("Burrow where?"), dirp)) {
            tdata.powered = false;
            return;
        }

        if( dirp == pos() ) {
            add_msg_if_player(_("You've got places to go and critters to beat."));
            add_msg_if_player(_("Let the lesser folks eat their hearts out."));
            tdata.powered = false;
            return;
        }
        int turns;
        if (g->m.is_bashable(dirp) && g->m.has_flag("SUPPORTS_ROOF", dirp) &&
            g->m.ter(dirp) != t_tree) {
            // Takes about 100 minutes (not quite two hours) base time.
            // Being better-adapted to the task means that skillful Survivors can do it almost twice as fast.
            ///\EFFECT_CARPENTRY speeds up burrowing
            turns = (100000 - 5000 * skillLevel( skill_id( "carpentry" ) ));
        } else if (g->m.move_cost(dirp) == 2 && g->get_levz() == 0 &&
                   g->m.ter(dirp) != t_dirt && g->m.ter(dirp) != t_grass) {
            turns = 18000;
        } else {
            add_msg_if_player(m_info, _("You can't burrow there."));
            tdata.powered = false;
            return;
        }
        assign_activity(ACT_BURROW, turns, -1, 0);
        activity.placement = dirp;
        add_msg_if_player(_("You tear into the %s with your teeth and claws."),
                          g->m.tername(dirp).c_str());
        tdata.powered = false;
        return; // handled when the activity finishes
    } else if (mut == "SLIMESPAWNER") {
        std::vector<tripoint> valid;
        for (int x = posx() - 1; x <= posx() + 1; x++) {
            for (int y = posy() - 1; y <= posy() + 1; y++) {
                tripoint dest(x, y, posz());
                if (g->is_empty(dest)) {
                    valid.push_back( dest );
                }
            }
        }
        // Oops, no room to divide!
        if (valid.size() == 0) {
            add_msg_if_player(m_bad, _("You focus, but are too hemmed in to birth a new slimespring!"));
            tdata.powered = false;
            return;
        }
        add_msg_if_player(m_good, _("You focus, and with a pleasant splitting feeling, birth a new slimespring!"));
        int numslime = 1;
        for (int i = 0; i < numslime && !valid.empty(); i++) {
            const tripoint target = random_entry_removed( valid );
            if (g->summon_mon(mtype_id( "mon_player_blob" ), target)) {
                monster *slime = g->monster_at( target );
                slime->friendly = -1;
            }
        }
        if (one_in(3)) {
            //~ Usual enthusiastic slimespring small voices! :D
            add_msg_if_player(m_good, _("wow! you look just like me! we should look out for each other!"));
        } else if (one_in(2)) {
            //~ Usual enthusiastic slimespring small voices! :D
            add_msg_if_player(m_good, _("come on, big me, let's go!"));
        } else {
            //~ Usual enthusiastic slimespring small voices! :D
            add_msg_if_player(m_good, _("we're a team, we've got this!"));
        }
        tdata.powered = false;
        return;
    } else if ((mut == "NAUSEA") || (mut == "VOMITOUS") ){
        vomit();
        tdata.powered = false;
        return;
    } else if (mut == "M_FERTILE"){
        spores();
        tdata.powered = false;
        return;
    } else if (mut == "M_BLOOM"){
        blossoms();
        tdata.powered = false;
        return;
    } else if (mut == "VINES3"){
        item newit( "vine_30", calendar::turn );
        if (!can_pickVolume(newit.volume())) { //Accounts for result_mult
            add_msg_if_player(_("You detach a vine but don't have room to carry it, so you drop it."));
            g->m.add_item_or_charges(pos(), newit);
        } else if (!can_pickWeight(newit.weight(), !OPTIONS["DANGEROUS_PICKUPS"])) {
            add_msg_if_player(_("Your freshly-detached vine is too heavy to carry, so you drop it."));
            g->m.add_item_or_charges(pos(), newit);
        } else {
            inv.assign_empty_invlet(newit);
            newit = i_add(newit);
            add_msg_if_player(m_info, "%c - %s", newit.invlet == 0 ? ' ' : newit.invlet, newit.tname().c_str());
        }
        tdata.powered = false;
        return;
    } else if( mut == "SELFAWARE" ) {
        print_health();
        tdata.powered = false;
        return;
    }
}
예제 #2
0
void player::activate_mutation( const trait_id &mut )
{
    const mutation_branch &mdata = mut.obj();
    auto &tdata = my_mutations[mut];
    int cost = mdata.cost;
    // You can take yourself halfway to Near Death levels of hunger/thirst.
    // Fatigue can go to Exhausted.
    if ((mdata.hunger && get_hunger() >= 700) || (mdata.thirst && get_thirst() >= 260) ||
      (mdata.fatigue && get_fatigue() >= EXHAUSTED)) {
      // Insufficient Foo to *maintain* operation is handled in player::suffer
        add_msg_if_player(m_warning, _("You feel like using your %s would kill you!"), mdata.name.c_str());
        return;
    }
    if (tdata.powered && tdata.charge > 0) {
        // Already-on units just lose a bit of charge
        tdata.charge--;
    } else {
        // Not-on units, or those with zero charge, have to pay the power cost
        if (mdata.cooldown > 0) {
            tdata.charge = mdata.cooldown - 1;
        }
        if (mdata.hunger){
            mod_hunger(cost);
        }
        if (mdata.thirst){
            mod_thirst(cost);
        }
        if (mdata.fatigue){
            mod_fatigue(cost);
        }
        tdata.powered = true;

        // Handle stat changes from activation
        apply_mods(mut, true);
        recalc_sight_limits();
    }

    if( mut == trait_WEB_WEAVER ) {
        g->m.add_field( pos(), fd_web, 1 );
        add_msg_if_player(_("You start spinning web with your spinnerets!"));
    } else if (mut == "BURROW"){
        if( is_underwater() ) {
            add_msg_if_player(m_info, _("You can't do that while underwater."));
            tdata.powered = false;
            return;
        }
        tripoint dirp;
        if (!choose_adjacent(_("Burrow where?"), dirp)) {
            tdata.powered = false;
            return;
        }

        if( dirp == pos() ) {
            add_msg_if_player(_("You've got places to go and critters to beat."));
            add_msg_if_player(_("Let the lesser folks eat their hearts out."));
            tdata.powered = false;
            return;
        }
        time_duration time_to_do = 0_turns;
        if (g->m.is_bashable(dirp) && g->m.has_flag("SUPPORTS_ROOF", dirp) &&
            g->m.ter(dirp) != t_tree) {
            // Being better-adapted to the task means that skillful Survivors can do it almost twice as fast.
            time_to_do = 30_minutes;
        } else if (g->m.move_cost(dirp) == 2 && g->get_levz() == 0 &&
                   g->m.ter(dirp) != t_dirt && g->m.ter(dirp) != t_grass) {
            time_to_do = 10_minutes;
        } else {
            add_msg_if_player(m_info, _("You can't burrow there."));
            tdata.powered = false;
            return;
        }
        assign_activity( activity_id( "ACT_BURROW" ), to_moves<int>( time_to_do ), -1, 0 );
        activity.placement = dirp;
        add_msg_if_player(_("You tear into the %s with your teeth and claws."),
                          g->m.tername(dirp).c_str());
        tdata.powered = false;
        return; // handled when the activity finishes
    } else if( mut == trait_SLIMESPAWNER ) {
        std::vector<tripoint> valid;
        for( const tripoint &dest : g->m.points_in_radius( pos(), 1 ) ) {
            if (g->is_empty(dest)) {
                valid.push_back( dest );
            }
        }
        // Oops, no room to divide!
        if( valid.empty() ) {
            add_msg_if_player(m_bad, _("You focus, but are too hemmed in to birth a new slimespring!"));
            tdata.powered = false;
            return;
        }
        add_msg_if_player(m_good, _("You focus, and with a pleasant splitting feeling, birth a new slimespring!"));
        int numslime = 1;
        for (int i = 0; i < numslime && !valid.empty(); i++) {
            const tripoint target = random_entry_removed( valid );
            if( monster * const slime = g->summon_mon( mtype_id( "mon_player_blob" ), target ) ) {
                slime->friendly = -1;
            }
        }
        if (one_in(3)) {
            //~ Usual enthusiastic slimespring small voices! :D
            add_msg_if_player(m_good, _("wow! you look just like me! we should look out for each other!"));
        } else if (one_in(2)) {
            //~ Usual enthusiastic slimespring small voices! :D
            add_msg_if_player(m_good, _("come on, big me, let's go!"));
        } else {
            //~ Usual enthusiastic slimespring small voices! :D
            add_msg_if_player(m_good, _("we're a team, we've got this!"));
        }
        tdata.powered = false;
        return;
    } else if( mut == trait_NAUSEA || mut == trait_VOMITOUS ) {
        vomit();
        tdata.powered = false;
        return;
    } else if( mut == trait_M_FERTILE ) {
        spores();
        tdata.powered = false;
        return;
    } else if( mut == trait_M_BLOOM ) {
        blossoms();
        tdata.powered = false;
        return;
    } else if( mut == trait_SELFAWARE ) {
        print_health();
        tdata.powered = false;
        return;
    } else if( !mdata.spawn_item.empty() ) {
        item tmpitem( mdata.spawn_item );
        i_add_or_drop( tmpitem );
        add_msg_if_player( _( mdata.spawn_item_message.c_str() ) );
        tdata.powered = false;
        return;
    }
}
예제 #3
0
void player::power_mutations()
{
    if( !is_player() ) {
        // TODO: Implement NPCs activating muts
        return;
    }

    std::vector <std::string> passive;
    std::vector <std::string> active;
    for( auto &mut : my_mutations ) {
        if (!mutation_branch::get( mut.first ).activated) {
            passive.push_back(mut.first);
        } else {
            active.push_back(mut.first);
        }
        // New mutations are initialized with no key at all, so we have to do this here.
        if( mut.second.key == ' ' ) {
            for( const auto &letter : mutation_chars ) {
                if( trait_by_invlet( letter ).empty() ) {
                    mut.second.key = letter;
                    break;
                }
            }
        }
    }

    // maximal number of rows in both columns
    const int mutations_count = std::max(passive.size(), active.size());

    int TITLE_HEIGHT = 2;
    int DESCRIPTION_HEIGHT = 5;

    // Main window
    /** Total required height is:
    * top frame line:                                         + 1
    * height of title window:                                 + TITLE_HEIGHT
    * line after the title:                                   + 1
    * line with active/passive mutation captions:               + 1
    * height of the biggest list of active/passive mutations:   + mutations_count
    * line before mutation description:                         + 1
    * height of description window:                           + DESCRIPTION_HEIGHT
    * bottom frame line:                                      + 1
    * TOTAL: TITLE_HEIGHT + mutations_count + DESCRIPTION_HEIGHT + 5
    */
    int HEIGHT = std::min(TERMY, std::max(FULL_SCREEN_HEIGHT,
                                          TITLE_HEIGHT + mutations_count + DESCRIPTION_HEIGHT + 5));
    int WIDTH = FULL_SCREEN_WIDTH + (TERMX - FULL_SCREEN_WIDTH) / 2;
    int START_X = (TERMX - WIDTH) / 2;
    int START_Y = (TERMY - HEIGHT) / 2;
    WINDOW *wBio = newwin(HEIGHT, WIDTH, START_Y, START_X);

    // Description window @ the bottom of the bio window
    int DESCRIPTION_START_Y = START_Y + HEIGHT - DESCRIPTION_HEIGHT - 1;
    int DESCRIPTION_LINE_Y = DESCRIPTION_START_Y - START_Y - 1;
    WINDOW *w_description = newwin(DESCRIPTION_HEIGHT, WIDTH - 2,
                                   DESCRIPTION_START_Y, START_X + 1);

    // Title window
    int TITLE_START_Y = START_Y + 1;
    int HEADER_LINE_Y = TITLE_HEIGHT + 1; // + lines with text in titlebar, local
    WINDOW *w_title = newwin(TITLE_HEIGHT, WIDTH - 2, TITLE_START_Y, START_X + 1);

    int scroll_position = 0;
    int second_column = 32 + (TERMX - FULL_SCREEN_WIDTH) /
                        4; // X-coordinate of the list of active mutations

    input_context ctxt("MUTATIONS");
    ctxt.register_updown();
    ctxt.register_action("ANY_INPUT");
    ctxt.register_action("TOGGLE_EXAMINE");
    ctxt.register_action("REASSIGN");
    ctxt.register_action("HELP_KEYBINDINGS");

    bool redraw = true;
    std::string menu_mode = "activating";

    while(true) {
        // offset for display: mutation with index i is drawn at y=list_start_y+i
        // drawing the mutation starts with mutation[scroll_position]
        const int list_start_y = HEADER_LINE_Y + 2 - scroll_position;
        int max_scroll_position = HEADER_LINE_Y + 2 + mutations_count -
                                  ((menu_mode == "examining") ? DESCRIPTION_LINE_Y : (HEIGHT - 1));
        if(redraw) {
            redraw = false;

            werase(wBio);
            draw_border(wBio);
            // Draw line under title
            mvwhline(wBio, HEADER_LINE_Y, 1, LINE_OXOX, WIDTH - 2);
            // Draw symbols to connect additional lines to border
            mvwputch(wBio, HEADER_LINE_Y, 0, BORDER_COLOR, LINE_XXXO); // |-
            mvwputch(wBio, HEADER_LINE_Y, WIDTH - 1, BORDER_COLOR, LINE_XOXX); // -|

            // Captions
            mvwprintz(wBio, HEADER_LINE_Y + 1, 2, c_ltblue, _("Passive:"));
            mvwprintz(wBio, HEADER_LINE_Y + 1, second_column, c_ltblue, _("Active:"));

            draw_exam_window(wBio, DESCRIPTION_LINE_Y, menu_mode == "examining");
            nc_color type;
            if (passive.empty()) {
                mvwprintz(wBio, list_start_y, 2, c_ltgray, _("None"));
            } else {
                for (size_t i = scroll_position; i < passive.size(); i++) {
                    const auto &md = mutation_branch::get( passive[i] );
                    const auto &td = my_mutations[passive[i]];
                    if (list_start_y + static_cast<int>(i) ==
                        (menu_mode == "examining" ? DESCRIPTION_LINE_Y : HEIGHT - 1)) {
                        break;
                    }
                    type = c_cyan;
                    mvwprintz(wBio, list_start_y + i, 2, type, "%c %s", td.key, md.name.c_str());
                }
            }

            if (active.empty()) {
                mvwprintz(wBio, list_start_y, second_column, c_ltgray, _("None"));
            } else {
                for (size_t i = scroll_position; i < active.size(); i++) {
                    const auto &md = mutation_branch::get( active[i] );
                    const auto &td = my_mutations[active[i]];
                    if (list_start_y + static_cast<int>(i) ==
                        (menu_mode == "examining" ? DESCRIPTION_LINE_Y : HEIGHT - 1)) {
                        break;
                    }
                    if (!td.powered) {
                        type = c_red;
                    }else if (td.powered) {
                        type = c_ltgreen;
                    } else {
                        type = c_ltred;
                    }
                    // TODO: track resource(s) used and specify
                    mvwputch( wBio, list_start_y + i, second_column, type, td.key );
                    std::stringstream mut_desc;
                    mut_desc << md.name;
                    if ( md.cost > 0 && md.cooldown > 0 ) {
                        mut_desc << string_format( _(" - %d RU / %d turns"),
                                      md.cost, md.cooldown );
                    } else if ( md.cost > 0 ) {
                        mut_desc << string_format( _(" - %d RU"), md.cost );
                    } else if ( md.cooldown > 0 ) {
                        mut_desc << string_format( _(" - %d turns"), md.cooldown );
                    }
                    if ( td.powered ) {
                        mut_desc << _(" - Active");
                    }
                    mvwprintz( wBio, list_start_y + i, second_column + 2, type,
                               mut_desc.str().c_str() );
                }
            }

            // Scrollbar
            if(scroll_position > 0) {
                mvwputch(wBio, HEADER_LINE_Y + 2, 0, c_ltgreen, '^');
            }
            if(scroll_position < max_scroll_position && max_scroll_position > 0) {
                mvwputch(wBio, (menu_mode == "examining" ? DESCRIPTION_LINE_Y : HEIGHT - 1) - 1,
                         0, c_ltgreen, 'v');
            }
        }
        wrefresh(wBio);
        show_mutations_titlebar(w_title, this, menu_mode);
        const std::string action = ctxt.handle_input();
        const long ch = ctxt.get_raw_input().get_first_input();
        if (menu_mode == "reassigning") {
            menu_mode = "activating";
            const auto mut_id = trait_by_invlet( ch );
            if( mut_id.empty() ) {
                // Selected an non-existing mutation (or escape, or ...)
                continue;
            }
            redraw = true;
            const long newch = popup_getkey(_("%s; enter new letter."),
                                            mutation_branch::get_name( mut_id ).c_str());
            wrefresh(wBio);
            if(newch == ch || newch == ' ' || newch == KEY_ESCAPE) {
                continue;
            }
            if( !mutation_chars.valid( newch ) ) {
                popup( _("Invalid mutation letter. Only those characters are valid:\n\n%s"),
                       mutation_chars.get_allowed_chars().c_str() );
                continue;
            }
            const auto other_mut_id = trait_by_invlet( newch );
            if( !other_mut_id.empty() ) {
                std::swap(my_mutations[mut_id].key, my_mutations[other_mut_id].key);
            } else {
                my_mutations[mut_id].key = newch;
            }
            // TODO: show a message like when reassigning a key to an item?
        } else if (action == "DOWN") {
            if(scroll_position < max_scroll_position) {
                scroll_position++;
                redraw = true;
            }
        } else if (action == "UP") {
            if(scroll_position > 0) {
                scroll_position--;
                redraw = true;
            }
        } else if (action == "REASSIGN") {
            menu_mode = "reassigning";
        } else if (action == "TOGGLE_EXAMINE") { // switches between activation and examination
            menu_mode = menu_mode == "activating" ? "examining" : "activating";
            werase(w_description);
            draw_exam_window(wBio, DESCRIPTION_LINE_Y, false);
            redraw = true;
        }else if (action == "HELP_KEYBINDINGS") {
            redraw = true;
        } else {
            const auto mut_id = trait_by_invlet( ch );
            if( mut_id.empty() ) {
                // entered a key that is not mapped to any mutation,
                // -> leave screen
                break;
            }
            const auto &mut_data = mutation_branch::get( mut_id );
            if (menu_mode == "activating") {
                if (mut_data.activated) {
                    if (my_mutations[mut_id].powered) {
                        add_msg_if_player(m_neutral, _("You stop using your %s."), mut_data.name.c_str());

                        deactivate_mutation( mut_id );
                        delwin(w_title);
                        delwin(w_description);
                        delwin(wBio);
                        // Action done, leave screen
                        break;
                    } else if( (!mut_data.hunger || get_hunger() <= 400) &&
                               (!mut_data.thirst || get_thirst() <= 400) &&
                               (!mut_data.fatigue || get_fatigue() <= 400) ) {

                        // this will clear the mutations menu for targeting purposes
                        werase(wBio);
                        wrefresh(wBio);
                        delwin(w_title);
                        delwin(w_description);
                        delwin(wBio);
                        g->draw();
                        add_msg_if_player( m_neutral, _("You activate your %s."), mut_data.name.c_str() );
                        activate_mutation( mut_id );
                        // Action done, leave screen
                        break;
                    } else {
                        popup( _( "You don't have enough in you to activate your %s!" ), mut_data.name.c_str() );
                        redraw = true;
                        continue;
                    }
                } else {
                    popup(_("\
You cannot activate %s!  To read a description of \
%s, press '!', then '%c'."), mut_data.name.c_str(), mut_data.name.c_str(),
                          my_mutations[mut_id].key );
                    redraw = true;
                }
            }
            if (menu_mode == "examining") { // Describing mutations, not activating them!
                draw_exam_window(wBio, DESCRIPTION_LINE_Y, true);
                // Clear the lines first
                werase(w_description);
                fold_and_print(w_description, 0, 0, WIDTH - 2, c_ltblue, mut_data.description);
                wrefresh(w_description);
            }
        }
    }
    //if we activated a mutation, already killed the windows
    if(!(menu_mode == "activating")) {
        werase(wBio);
        wrefresh(wBio);
        delwin(w_title);
        delwin(w_description);
        delwin(wBio);
    }
}