void print_score(t_display_env *data, int line, int col) { int high_score; mvprintw(line + 2, col, "| High Score "); mvprintw(line + 2, col + 18, " |"); high_score = get_high_score(); print_nbr(high_score, line + 2, col + 13 + 4); mvprintw(line + 3, col, "| Score "); mvprintw(line + 3, col + 18, " |"); print_nbr(data->ev->score, line + 3, col + 13 + 4); }
void init_game(struct Anim* anims, struct Image* images) { int i; grid_load("level.txt", &my_grid); high_score = get_high_score(); pacman_init(&pacman,anims); blinky_init(&blinky,anims,images); pinky_init(&pinky,anims,images); inky_init(&inky,anims,images); clyde_init(&clyde,anims,images); exit_house[0] = &(pinky.exit_house); exit_house[1] = &(inky.exit_house); exit_house[2] = &(clyde.exit_house); { level_bonus[0] = CHERRY_IMG; bonus_points[0] = 100; level_bonus[1] = STRAWBERRY_IMG; bonus_points[1] = 300; level_bonus[2] = level_bonus[3] = ORANGE_IMG; bonus_points[2] = bonus_points[3] = 500; level_bonus[4] = level_bonus[5] = APPLE_IMG; bonus_points[4] = bonus_points[5] = 700; level_bonus[6] = level_bonus[7] = GRAPES_IMG; bonus_points[6] = bonus_points[7] = 1000; level_bonus[8] = level_bonus[9] = GAX_IMG; bonus_points[8] = bonus_points[9] = 2000; level_bonus[10] = level_bonus[11] = BELL_IMG; bonus_points[10] = bonus_points[11] = 3000; for(i = 12; i != 21; ++i) { level_bonus[i] = KEY_IMG; bonus_points[i] = 5000; } } { /* Set the speed of pacman. */ pacman_speed[0] = 0.8f; pacman_speed[1] = pacman_speed[2] = pacman_speed[3] = 0.9f; for(i = 4; i != 20; ++i) pacman_speed[i] = 1.0f; pacman_speed[20] = 0.9f; } { ghost_speed[0] = 0.75f; ghost_speed[1] = ghost_speed[2] = ghost_speed[3] = 0.85f; for(i = 4; i != 21; ++i) ghost_speed[i] = 0.95f; } { tunnel_speed[0] = 0.40f; tunnel_speed[1] = tunnel_speed[2] = tunnel_speed[3] = 0.45f; for(i = 4; i != 21; ++i) tunnel_speed[i] = 0.5f; } { fright_time[0] = 6000; fright_time[1] = 5000; fright_time[2] = 4000; fright_time[3] = 3000; fright_time[4] = 2000; fright_time[5] = 5000; fright_time[6] = 2000; fright_time[7] = 2000; fright_time[8] = 1000; fright_time[9] = 5000; fright_time[10] = 2000; fright_time[11] = 1000; fright_time[12] = 1000; fright_time[13] = 3000; fright_time[14] = 1000; fright_time[15] = 1000; fright_time[17] = 1000; fright_time[16] = fright_time[18] = fright_time[19] = fright_time[20] = 0; } { pacman_fright_speed[0] = 0.9f; pacman_fright_speed[1] = pacman_fright_speed[2] = pacman_fright_speed[3] = 0.95f; for(i = 4; i != 21; ++i) { pacman_fright_speed[i] = 1.0f; } } { ghost_fright_speed[0] = 0.5f; ghost_fright_speed[1] = ghost_fright_speed[2] = ghost_fright_speed[3] = 0.55f; for(i = 4; i != 21; ++i) { ghost_fright_speed[i] = 0.6f; } } { elroy1_speed[0] = 0.8f; elroy1_speed[1] = elroy1_speed[2] = elroy1_speed[3] = 0.9f; for(i = 4; i != 21; ++i) { elroy1_speed[i] = 1.0f; } } { elroy1_dots[0] = 20; elroy1_dots[1] = 30; elroy1_dots[2] = 40; elroy1_dots[3] = 40; elroy1_dots[4] = 40; elroy1_dots[5] = 50; elroy1_dots[6] = 50; elroy1_dots[7] = 50; elroy1_dots[8] = 60; elroy1_dots[9] = 60; elroy1_dots[10] = 60; elroy1_dots[11] = 80; elroy1_dots[12] = 80; elroy1_dots[13] = 80; elroy1_dots[14] = elroy1_dots[15] = elroy1_dots[16] = elroy1_dots[17] = 100; elroy1_dots[18] = elroy1_dots[19] = elroy1_dots[20] = 120; } { elroy2_speed[0] = 0.85f; elroy2_speed[1] = elroy2_speed[2] = elroy2_speed[3] = 0.95f; for(i = 4; i != 21; ++i) { elroy2_speed[i] = 1.05f; } } { elroy2_dots[0] = 10; elroy2_dots[1] = 15; elroy2_dots[2] = 20; elroy2_dots[3] = 20; elroy2_dots[4] = 20; elroy2_dots[5] = 25; elroy2_dots[6] = 25; elroy2_dots[7] = 25; elroy2_dots[8] = 30; elroy2_dots[9] = 30; elroy2_dots[10] = 30; elroy2_dots[11] = 40; elroy2_dots[12] = 40; elroy2_dots[13] = 40; elroy2_dots[14] = elroy2_dots[15] = elroy2_dots[16] = elroy2_dots[17] = 50; elroy2_dots[18] = elroy2_dots[19] = elroy2_dots[20] = 60; } { for(i = 0; i != 21; ++i) { dot_limit[0][i] = 0; } dot_limit[1][0] = 30; for(i = 1; i != 21; ++i) { dot_limit[1][i] = 0; } dot_limit[2][0] = 60; dot_limit[2][1] = 50; for(i = 2; i != 21; ++i) { dot_limit[2][i] = 0; } } level = 0; frightened_ = 0; remaining_lives = 3; bonus_spawned = 0; init_level(); /*uint8_t elroy1_dots[21]; float elroy1_speed[21]; uint8_t elroy2_dots[21]; float elroy2_speed[21];*/ }