void main() { SCREEN *screen; get_lcd_lock(); screen = screen_allocate(); screen_clear(screen); draw_string(screen, 0, 0, "Hello world!"); screen_draw(screen); while (1); }
void main() { load_library("/lib/core"); get_lcd_lock(); get_keypad_lock(); screen = screen_allocate(); flush_keys(); main_menu(); initialize(); game_running = true; while (1) { draw(); update(); } }
void main() { load_library("/lib/core"); get_lcd_lock(); get_keypad_lock(); screen = screen_allocate(); init(); while(1){ draw_sprite_xor(screen, 88, posY, player_height, &player_sprite); draw_rect_or(screen, 8, 96, 56, 0); if(!forTime){ gen=get_random()%3; forTime=2+get_random()%3; } else{ forTime--; } switch(gen){ case 1: if(height>1) height--; break; case 2: if(height<56-space) height++; break; default: break; } //Right Shift for(i=0; i<768; i++) { bit2 = screen[i] & 0x01; screen[i] >>= 1; screen[i] |= bit1 << 7; bit1 = bit2; } for(i=0;i<56;i++){reset_pixel(screen, 0, i);} for(i=0;i<height;i++){set_pixel(screen, 0, i);} for(i=height+space;i<56;i++){set_pixel(screen, 0, i);} key = app_get_key(&_); if(key==KEY_UP) {posY--;} if(key==KEY_DOWN) {posY++;} draw_sprite_xor(screen, 88, posY, player_height, &player_sprite); draw_rect_and(screen, 7, 96, 57, 0); draw_string(screen, 1, 58, "Score:"); draw_short(screen, 26, 58, score); draw_string(screen, 55, 58, "Best:"); draw_short(screen, 76, 58, bestscore); screen_draw(screen); if(getPixel(screen, 95, posY) && getPixel(screen, 95, posY+7) && getPixel(screen, 92, posY+3) && getPixel(screen, 92, posY+4)){ } else{ if(score>bestscore){ bestscore=score; } init(); } score++; if(score%1000==0 && space>12){ space--; } if(score==60000){ space=0; } } }