static int tolua_region_get_terrainname(lua_State * L) { region *self = (region *)tolua_tousertype(L, 1, 0); attrib *a = a_find(self->attribs, &at_racename); if (a) { tolua_pushstring(L, get_racename(a)); return 1; } return 0; }
static void get_allies(region * r, unit * u) { unit *newunit = NULL; const char *name; const char *equip; int number; message *msg; assert(u->number); switch (rterrain(r)) { case T_PLAIN: if (!r_isforest(r)) { if (get_money(u) / u->number < 100 + rng_int() % 200) return; name = "random_plain_men"; equip = "random_plain"; number = rng_int() % 8 + 2; break; } else { if (eff_skill(u, SK_LONGBOW, r) < 3 && eff_skill(u, SK_HERBALISM, r) < 2 && eff_skill(u, SK_MAGIC, r) < 2) { return; } name = "random_forest_men"; equip = "random_forest"; number = rng_int() % 6 + 2; } break; case T_SWAMP: if (eff_skill(u, SK_MELEE, r) <= 1) { return; } name = "random_swamp_men"; equip = "random_swamp"; number = rng_int() % 6 + 2; break; case T_DESERT: if (eff_skill(u, SK_RIDING, r) <= 2) { return; } name = "random_desert_men"; equip = "random_desert"; number = rng_int() % 12 + 2; break; case T_HIGHLAND: if (eff_skill(u, SK_MELEE, r) <= 1) { return; } name = "random_highland_men"; equip = "random_highland"; number = rng_int() % 8 + 2; break; case T_MOUNTAIN: if (eff_skill(u, SK_MELEE, r) <= 1 || eff_skill(u, SK_TRADE, r) <= 2) { return; } name = "random_mountain_men"; equip = "random_mountain"; number = rng_int() % 6 + 2; break; case T_GLACIER: if (eff_skill(u, SK_MELEE, r) <= 1 || eff_skill(u, SK_TRADE, r) <= 1) { return; } name = "random_glacier_men"; equip = "random_glacier"; number = rng_int() % 4 + 2; break; default: return; } newunit = create_unit(r, u->faction, number, u->faction->race, 0, LOC(u->faction->locale, name), u); equip_unit(newunit, get_equipment(equip)); u_setfaction(newunit, u->faction); set_racename(&newunit->attribs, get_racename(u->attribs)); if (u_race(u)->flags & RCF_SHAPESHIFT) { newunit->irace = u->irace; } if (fval(u, UFL_ANON_FACTION)) fset(newunit, UFL_ANON_FACTION); fset(newunit, UFL_ISNEW); msg = msg_message("encounter_allies", "unit name", u, name); r_addmessage(r, u->faction, msg); msg_release(msg); }
/** creates a new unit. * * @param dname: name, set to NULL to get a default. * @param creator: unit to inherit stealth, group, building, ship, etc. from */ unit *create_unit(region * r, faction * f, int number, const struct race *urace, int id, const char *dname, unit * creator) { unit *u = (unit *)calloc(1, sizeof(unit)); assert(urace); if (f) { assert(f->alive); u_setfaction(u, f); if (f->locale) { order *deford = default_order(f->locale); if (deford) { set_order(&u->thisorder, NULL); addlist(&u->orders, deford); } } } u_seteffstealth(u, -1); u_setrace(u, urace); u->irace = NULL; set_number(u, number); /* die nummer der neuen einheit muss vor name_unit generiert werden, * da der default name immer noch 'Nummer u->no' ist */ createunitid(u, id); /* zuerst in die Region setzen, da zb Drachennamen den Regionsnamen * enthalten */ if (r) move_unit(u, r, NULL); /* u->race muss bereits gesetzt sein, wird für default-hp gebraucht */ /* u->region auch */ u->hp = unit_max_hp(u) * number; if (!dname) { name_unit(u); } else { u->name = _strdup(dname); } if (creator) { attrib *a; /* erbt Kampfstatus */ setstatus(u, creator->status); /* erbt Gebäude/Schiff */ if (creator->region == r) { if (creator->building) { u_set_building(u, creator->building); } if (creator->ship && fval(u_race(u), RCF_CANSAIL)) { u_set_ship(u, creator->ship); } } /* Tarnlimit wird vererbt */ if (fval(creator, UFL_STEALTH)) { attrib *a = a_find(creator->attribs, &at_stealth); if (a) { int stealth = a->data.i; a = a_add(&u->attribs, a_new(&at_stealth)); a->data.i = stealth; } } /* Temps von parteigetarnten Einheiten sind wieder parteigetarnt */ if (fval(creator, UFL_ANON_FACTION)) { fset(u, UFL_ANON_FACTION); } /* Daemonentarnung */ set_racename(&u->attribs, get_racename(creator->attribs)); if (fval(u_race(u), RCF_SHAPESHIFT) && fval(u_race(creator), RCF_SHAPESHIFT)) { u->irace = creator->irace; } /* Gruppen */ if (creator->faction == f && fval(creator, UFL_GROUP)) { a = a_find(creator->attribs, &at_group); if (a) { group *g = (group *) a->data.v; set_group(u, g); } } a = a_find(creator->attribs, &at_otherfaction); if (a) { a_add(&u->attribs, make_otherfaction(get_otherfaction(a))); } a = a_add(&u->attribs, a_new(&at_creator)); a->data.v = creator; } return u; }