/** * \brief Constructor. * \param game the game */ GameCommands::GameCommands(Game& game): game(game), customizing(false), command_to_customize(NONE), customize_callback_ref(LUA_REFNIL) { // Load the commands from the savegame. for (int i = 0; i < NB_COMMANDS; i++) { Command command = Command(i); // Keyboard. InputEvent::KeyboardKey keyboard_key = get_saved_keyboard_binding(command); keyboard_mapping[keyboard_key] = command; // Joypad. const std::string& joypad_string = get_saved_joypad_binding(command); joypad_mapping[joypad_string] = command; } }
/** * \brief Constructor. * \param game the game */ GameCommands::GameCommands(Game& game): game(game), customizing(false), command_to_customize(GameCommand::NONE), customize_callback_ref() { // Load the commands from the savegame. for (const auto& kvp : command_names) { GameCommand command = kvp.first; if (command == GameCommand::NONE) { continue; } // Keyboard. InputEvent::KeyboardKey keyboard_key = get_saved_keyboard_binding(command); keyboard_mapping[keyboard_key] = command; // Joypad. const std::string& joypad_string = get_saved_joypad_binding(command); joypad_mapping[joypad_string] = command; } }