예제 #1
0
void ASSIGNROOM(room_vnum room, SPECIAL(fname))
{
  if (real_room(room) >= 0) {
    world[real_room(room)].func = fname;
    if (get_spec_name(room_procs, fname) == 0) {
      sprintf(buf, "SYSWAR: Assign spec not in table to room #%d",
            room);
      log(buf);

    }
  }
  else if (!mini_mud) {
    sprintf(buf, "SYSERR: Attempt to assign spec to non-existant rm. #%d",
            room);
    log(buf);
  }
}
예제 #2
0
void ASSIGNOBJ(obj_vnum obj, SPECIAL(fname))
{
  if (real_object(obj) >= 0) {
    obj_index[real_object(obj)].func = fname;
    if (get_spec_name(obj_procs, fname) == 0) {
      sprintf(buf, "SYSWAR: Assign spec not in table to obj #%d",
            obj);
      log(buf);

    }
  }
  else if (!mini_mud) {
    sprintf(buf, "SYSERR: Attempt to assign spec to non-existant obj #%d",
            obj);
    log(buf);
  }
}
예제 #3
0
/* functions to perform assignments */
void ASSIGNMOB(mob_vnum mob, SPECIAL(fname))
{
  if (real_mobile(mob) >= 0) {
    mob_index[real_mobile(mob)].func = fname;
    if (get_spec_name(mob_procs, fname) == 0) {
      sprintf(buf, "SYSWAR: Assign spec not in table to mob #%d",
            mob);
      log(buf);

    }
  }
  else if (!mini_mud) {
    sprintf(buf, "SYSERR: Attempt to assign spec to non-existant mob #%d",
            mob);
    log(buf);
  }
}
예제 #4
0
void do_mob_report (struct char_data *ch)
{
	struct char_data *mob; 
	FILE *reportfile; 
	int i;

	if (!(reportfile = fopen("report.mob", "w"))) {
		mlog("SYSERR:  Mob report file unavailable.");
		send_to_char ("Report.mob could not be generated.\r\n",ch);
		return;
	}
	sprintf(buf, "MOBS\n----\n");
	for (i=0; i<top_of_mobt;i++) {
		mob=read_mobile(i, REAL);
		char_to_room(mob, 0);
		sprintf(buf+strlen(buf), "[%5d] %s  Spec Proc: ",
		GET_MOB_VNUM(mob), GET_NAME(mob));

		if (mob_index[GET_MOB_RNUM(mob)].func!=NULL)
			get_spec_name(GET_MOB_RNUM(mob), buf2,'m');
		else sprintf(buf2, "none"); 
		sprintf(buf+strlen(buf), "%s\n",buf2);

		sprintf(buf+strlen(buf),mob->player.description);
		sprintf(buf+strlen(buf),"Difficulty: %d   XP: %d  HP: %d  Mana: %d  Gold %d\n",
		GET_DIFFICULTY(mob), GET_EXP(mob), GET_MAX_HIT(mob), GET_MAX_MANA(mob), GET_GOLD(mob));
		sprintf(buf+strlen(buf),"Passive Defense: %d   Damage Reduction: %d  ", 
		GET_PD(mob), GET_REDUCTION(mob));
		sprintf(buf+strlen(buf), "Attack Type: %s\n",
		attack_hit_text[mob->mob_specials.attack_type].singular);

		sprintbit(MOB_FLAGS(mob), action_bits, buf2, sizeof(buf2));
		sprintf(buf+strlen(buf),"Flags:  %s\n", buf2);

		sprintbit(AFF_FLAGS(mob), affected_bits, buf2, sizeof(buf2));
		sprintf(buf+strlen(buf),"Affects:  %s\n\n-------\n", buf2);
		extract_char(mob);
		fprintf(reportfile, buf);
		buf[0]='\0';
	}/*for i=0...*/
	fclose (reportfile);
	send_to_char ("report.mob printed\r\n",ch);
}
예제 #5
0
void do_obj_report (struct char_data *ch)
{
	struct obj_data *obj, *key;
	int i=0, j=0, found=0;

	FILE *reportfile; 

	if (!(reportfile = fopen("report.obj", "w"))) {
		mlog("SYSERR:  Object report file unavailable.");
		send_to_char ("Report.obj could not be generated.\r\n",ch);
		return;
	}
	sprintf(buf, "OBJECTS\n-------\n");
	for (i=0; i<top_of_objt;i++) {
		obj=read_object(i, REAL);
		sprintf(buf+strlen(buf), "[%5d] %s\nSpec Proc: ",
		GET_OBJ_VNUM(obj), obj->short_description);

		if (obj_index[GET_OBJ_RNUM(obj)].func!=NULL)
			get_spec_name(GET_OBJ_RNUM(obj), buf2,'o');
		else sprintf(buf2, "none");

		sprintf(buf+strlen(buf), "%s  Aliases:  %s\n", buf2, GET_OBJ_NAME(obj));

		sprinttype(GET_OBJ_TYPE(obj), item_types, buf2, sizeof(buf2));
		sprintf (buf+strlen(buf),"Type:  %s    Worn on: ",buf2); 
		sprintbit(obj->obj_flags.wear_flags, wear_bits, buf2, sizeof(buf2));
		sprintf(buf+strlen(buf), "%s\n", buf2); 

		sprintf(buf+strlen(buf), "Weight: %d, Value: %d, Cost/day: %d, Timer: %d\n",
		GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj), GET_OBJ_RENT(obj), GET_OBJ_TIMER(obj));

		sprintbit(obj->obj_flags.bitvector, affected_bits, buf2, sizeof(buf2));
		sprintf(buf+strlen(buf), "Affects player: %s\n",buf2);

		sprintbit(obj->obj_flags.bitvector, affected_bits, buf2, sizeof(buf2));
		sprintf(buf+strlen(buf), "Extra bits:  %s\n",buf2); 


		switch (GET_OBJ_TYPE(obj)) {
		case ITEM_LIGHT:
			if (GET_OBJ_VAL(obj, 2) == -1) strcpy(buf, "Hours left: Infinite\n");
			else sprintf(buf+strlen(buf), "Hours left: [%d]\n", GET_OBJ_VAL(obj, 2));
			break;
		case ITEM_SCROLL:
		case ITEM_POTION:
			sprintf(buf+strlen(buf), "Spells: (Level %d) %s, %s, %s\n", GET_OBJ_VAL(obj, 0),
			skill_name(GET_OBJ_VAL(obj, 1)), skill_name(GET_OBJ_VAL(obj, 2)),
			skill_name(GET_OBJ_VAL(obj, 3)));
			break;
		case ITEM_WAND:
		case ITEM_STAFF:
			sprintf(buf+strlen(buf), "Spell: %s at level %d, %d (of %d) charges remaining\n",
			skill_name(GET_OBJ_VAL(obj, 3)), GET_OBJ_VAL(obj, 0),
			GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 1));
			break;
		case ITEM_WEAPON:
			sprintf(buf+strlen(buf), "Ave. Dam: %d, Message type: %d\n",
			get_weapon_dam(obj), GET_OBJ_VAL(obj, 3));
			break;
		case ITEM_ARMOR:
			sprintf(buf+strlen(buf), "Passive Defense: [%d]\n", GET_OBJ_VAL(obj, 0));
			sprintf(buf+strlen(buf), "Damage Reduction: [%d]\n", GET_OBJ_VAL(obj, 1));
			break;
		case ITEM_TRAP:
			sprintf(buf+strlen(buf), "Spell: %d, - Hitpoints: %d\n",
			GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1));
			break;
		case ITEM_CONTAINER:
			sprintbit(GET_OBJ_VAL(obj, 1), container_bits, buf2, sizeof(buf2));
			sprintf(buf+strlen(buf), "Weight capacity: %d, Lock Type: %s, Key Num: %d ",
			GET_OBJ_VAL(obj, 0), buf2, GET_OBJ_VAL(obj, 2)); 
			if (GET_OBJ_VAL(obj, 2) > 0) {
				key=read_object(GET_OBJ_VAL(obj,2), VIRTUAL);
				if (key) {
					sprintf(buf+strlen(buf), "(%s)", GET_OBJ_NAME(key));
					extract_obj(key); 
				}
				else
					sprintf(buf+strlen(buf), "(Error: Key does not exist!)");
			}
			sprintf(buf+strlen(buf), "\n");
			break;
		case ITEM_DRINKCON:
		case ITEM_FOUNTAIN:
			sprinttype(GET_OBJ_VAL(obj, 2), drinks, buf2, sizeof(buf2));
			sprintf(buf+strlen(buf), "Capacity: %d, Contains: %d, Poisoned: %s, Liquid: %s\n",
			GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1), YESNO(GET_OBJ_VAL(obj, 3)),buf2);
			break; 
		case ITEM_FOOD:
			sprintf(buf+strlen(buf), "Makes full: %d, Poisoned: %s\n", 
			GET_OBJ_VAL(obj, 0),YESNO(GET_OBJ_VAL(obj, 3)));
			break;
		case ITEM_MONEY:
			sprintf(buf, "Coins: %d\n", GET_OBJ_VAL(obj, 0));
			break;
		case ITEM_PORTAL:
			sprintf(buf, "To room: %d\n", GET_OBJ_VAL(obj, 0));
			break;
		default:
			sprintf(buf+strlen(buf), "Values 0-3: [%d] [%d] [%d] [%d]\n",
			GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1),
			GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3));
			break;
		}

		found = 0;
		sprintf(buf+strlen(buf), "Affects on player stats:\n");
		for (j = 0; j < MAX_OBJ_AFFECT; j++)
			if (obj->affected[j].modifier) {
				sprinttype(obj->affected[j].location, apply_types, buf2, sizeof(buf2));
				sprintf(buf+strlen(buf), "    %+d to %s\n",obj->affected[j].modifier, buf2); 
				found=1;
			}
		if (!found)
			sprintf(buf+strlen(buf),"    None\n"); 
		sprintf(buf+strlen(buf), "\n--------\n");
		extract_obj(obj);
		fprintf(reportfile, buf);
		buf[0]='\0';
	}/*for i=0...*/
	fclose (reportfile);
	send_to_char ("report.obj printed\r\n",ch);
}
예제 #6
0
파일: genobj.c 프로젝트: ryantm/deimos-mud
int save_objects(zone_rnum zone_num)
{
  int counter, counter2, realcounter;
  FILE *fp;
  struct obj_data *obj;
  struct extra_descr_data *ex_desc;

  if (zone_num < 0 || zone_num > top_of_zone_table) {
    log("SYSERR: GenOLC: save_objects: Invalid real zone number %d. (0-%d)", zone_num, top_of_zone_table);
    return FALSE;
  }

  sprintf(buf, "%s/%d.new", OBJ_PREFIX, zone_table[zone_num].number);
  if (!(fp = fopen(buf, "w+"))) {
    mudlog("SYSERR: OLC: Cannot open objects file!", BRF, LVL_IMMORT, TRUE);
    return FALSE;
  }
  /*
   * Start running through all objects in this zone.
   */
  for (counter = zone_table[zone_num].number * 100; counter <= zone_table[zone_num].top; counter++) {
    if ((realcounter = real_object(counter)) >= 0) {
      if ((obj = &obj_proto[realcounter])->action_description) {
        buf1[MAX_STRING_LENGTH - 1] = '\0';
	strncpy(buf1, obj->action_description, MAX_STRING_LENGTH - 1);
	strip_cr(buf1);
      } else
	*buf1 = '\0';

      fprintf(fp,
	      "#%d\n"
	      "%s~\n"
	      "%s~\n"
	      "%s~\n"
	      "%s~\n"
	      "%d %d %d %ld\n"
	      "%d %d %d %d\n"
	      "%d %d %d %d\n",

	      GET_OBJ_VNUM(obj),
	      (obj->name && *obj->name) ? obj->name : "undefined",
	      (obj->short_description && *obj->short_description) ? obj->short_description : "undefined",
	      (obj->description && *obj->description) ?	obj->description : "undefined",
	      buf1,
	      GET_OBJ_TYPE(obj), GET_OBJ_EXTRA(obj), GET_OBJ_WEAR(obj), GET_OBJ_PERM(obj),
	      GET_OBJ_VAL(obj, 0), GET_OBJ_VAL(obj, 1), GET_OBJ_VAL(obj, 2), GET_OBJ_VAL(obj, 3),
	      GET_OBJ_WEIGHT(obj), GET_OBJ_COST(obj), GET_OBJ_RENT(obj), GET_OBJ_LEVEL(obj));

        script_save_to_disk(fp, obj, OBJ_TRIGGER);

      /*
       * Do we have extra descriptions? 
       */
      if (obj->ex_description) {	/* Yes, save them too. */
	for (ex_desc = obj->ex_description; ex_desc; ex_desc = ex_desc->next) {
	  /*
	   * Sanity check to prevent nasty protection faults.
	   */
	  if (!ex_desc->keyword || !ex_desc->description || !*ex_desc->keyword || !*ex_desc->description) {
	    mudlog("SYSERR: OLC: oedit_save_to_disk: Corrupt ex_desc!", BRF, LVL_IMMORT, TRUE);
	    continue;
	  }
          buf1[MAX_STRING_LENGTH - 1] = '\0';
	  strncpy(buf1, ex_desc->description, MAX_STRING_LENGTH - 1);
	  strip_cr(buf1);
	  fprintf(fp, "E\n"
		  "%s~\n"
		  "%s~\n", ex_desc->keyword, buf1);
	}
      }
      /*
       * Do we have affects? 
       */
      for (counter2 = 0; counter2 < MAX_OBJ_AFFECT; counter2++)
	if (obj->affected[counter2].modifier)
	  fprintf(fp, "A\n"
		  "%d %d\n", obj->affected[counter2].location,
		  obj->affected[counter2].modifier);
      /* And now the spec-proc */
        if (obj_index[realcounter].func != NULL)
          fprintf(fp, "S\n%s\n",
            obj_procs[get_spec_name(obj_procs, obj_index[realcounter].func)].name);
    }
  }

  /*
   * Write the final line, close the file.
   */
  fprintf(fp, "$~\n");
  fclose(fp);
  sprintf(buf2, "%s/%d.obj", OBJ_PREFIX, zone_table[zone_num].number);
  remove(buf2);
  rename(buf, buf2);

  remove_from_save_list(zone_table[zone_num].number, SL_OBJ);
  return TRUE;
}